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Author Topic: [PTS] Mar. 23, 2023 - PTS Update  (Read 3385 times)

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23/03/2023, 23:34

PSNews

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The following update is now available on the Public Test Server.

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Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/

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Perihelion (VS Lightning/Magrider Main Cannon)

  • Charge time is no longer infinite, and can now be held for up to 5 seconds before automatically firing.
  • This weapon still reaches a Stage 2 charge at 1 second, and a Stage 3 charge at 3 seconds.


JGX-12 (NC Vanguard Main Cannon)

  • Direct damage from 650 to 600.
  • Blast damage damage from 450 to 400.


JGX-11 (NC Lightning Main Cannon)

  • Direct damage from 700 to 500.
  • Indirect damage from 250 to 350.
  • Reload speed from 3.75sec. to 4sec.
Dev Note: The intention behind these changes are to bring the overall damage output further in line with the Vanguard and Lightning's AP cannons, while retaining the alpha damage advantage these weapons exemplify.

Aegis Shield (NC MAX Ability)

  • While the shield is active, energy now drains at a rate of 40 per second.
  • Energy recharge rate from 150 per second to 80 per second.
Dev Note: These changes reduce the overall uptime of the Aegis Shield, and force more conscious management of the energy resource.

Triage Pulse (TR Combat Medic Ability)

  • This ability is now energy-based, and requires full energy to activate.
  • Implants and suit slots that modify combat medic ability energy now also affect Triage Pulse.


Misc. Bugfixes

  • Fixed an issue preventing the Nimitz Reactor's shield recharge effect from being delivered to the client. Changes here have also increased the reliability of the UI when reporting shield-based abilities on vehicles.
  • A-TROSS' Disruptor rounds now activate correctly when equipped.
  • Hands should no longer clip into the weapons of GUI models.
  • While on the redeploy screen, spawn option updates no longer close the remote vehicle spawn window.


Known Issues

NSO's Repair Drone is unreliable when attempting to repair the Valkyrie, Liberator, Galaxy, and Dervish. We are currently reviewing a speculative fix for this issue internally.

Source: Test Server: Announcements


Reply #1
24/03/2023, 00:13

FelixTheLion

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  • Flower-Power ? Firepower !
JGX-12 (NC Vanguard Main Cannon)
  • Direct damage from 650 to 600.
  • Blast damage damage from 450 to 400.

JGX-11 (NC Lightning Main Cannon)
  • Direct damage from 700 to 500.
  • Indirect damage from 250 to 350.
  • Reload speed from 3.75sec. to 4sec.

Yea, makes sense.... that was also absolutely the weapon I had in mind which desperately needs a nerf since it's still possible in rare occasions to kill enemies which are not AFK.
But at least they don't nerf specifically only NC maxes further after the last change...

Aegis Shield (NC MAX Ability).....

ohh f%&k it, really ?!

Reply #2
24/03/2023, 02:45

lololfirefis12

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Really really, another nc max nerf 😅😅

Reply #3
24/03/2023, 09:08

MrFFF

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... this is bad for my mental well being.
"Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
"To be united by hatred is a fragile alliance at best"― Kreia (Knights of the Old Republic II)
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Reply #4
24/03/2023, 09:24

MrFFF

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... think I might get a touhou relaps at this point
"Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
"To be united by hatred is a fragile alliance at best"― Kreia (Knights of the Old Republic II)
"I generally don't believe in things if there's a lot of evidence to suggest they're false" ― Ross Scott

Reply #5
24/03/2023, 09:41

lololfirefis12

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Hopefully when i try these max change on live servers, i am gonna like them

Reply #6
24/03/2023, 10:41

Fallengud

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You will not. You will cry in a corner, cursing the name of Wrel with every breath you take

Reply #7
24/03/2023, 10:42

Fallengud

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Also the nc tank nerf just shows how disconnected from the actual gameplay the devs are

Reply #8
24/03/2023, 11:11

MaseratiOlli

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Quickly tell every re4pers member to write an email to the devs and post on reddit about how the changes ruin the game and will make them quit the game…

Reply #9
24/03/2023, 11:23

MrFFF

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I was really tempted... i almost did it... but turns out i still value my dignity a little bit more.
"Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
"To be united by hatred is a fragile alliance at best"― Kreia (Knights of the Old Republic II)
"I generally don't believe in things if there's a lot of evidence to suggest they're false" ― Ross Scott

Reply #10
24/03/2023, 12:40

Fallengud

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We are not Ipdann to harass the devs. Our vehicle gameplay already collapsed after the introduction of the new guns anyway. I will just stick to my viper lightning to kill sundies around bases

Reply #11
24/03/2023, 14:49

Coliax

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Quote
Aegis Shield (NC MAX Ability)


Dev Note: These changes reduce the overall uptime of the Aegis Shield, and force more conscious management of the energy resource.
Why is Wrel even bothering with nc max at this point just remove it already lol.
Nerf Weapons, Nerf Aegis shield. Nerf weapons again. Nerf Aegis shield again whats the point of nc max after all this?
« Last Edit: 24/03/2023, 20:32 by Coliax »

Reply #12
24/03/2023, 20:09

FelixTheLion

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[...]
 Why is Wrel even bothering with nc max at this point just remove it already lol. Nerf Weapons, Nerf Aegis shield. Nerf weapons again. Nerf Aegis shield again whats the point of nc max after all this?


Reply #13
24/03/2023, 22:33

StrikingSpliff

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The tank changes are madness, why bother using something with crazy bullet drop if it has similar damage. Its hard enough to close the distance on prowler or magrider anyway.
Lighting them up since dial up G

Reply #14
25/03/2023, 02:43

Coliax

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Taking 300 dmg from a tank main gun and increasing the reload time is defenetly... a interesting aproach

 

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