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1
Planetside 2 - Update Notes / July 23, 2020 - PC Hotfix
« on: 23/07/2020, 03:08 »
PC servers will come down tomorrow, Thursday July 23, 2020, at 6am PT (3pm CEST), for the update below. Downtime is expected to last up to two hours.

Balance

Firestorm (Implant)

  • While the effect is active, your recoil and cone of fire bloom suffer significantly.
  • This implant will be added to the implant pack drop table during the next major game update.
Dev Note: Community feedback on this implant has been somewhat contentious. The activation and opportunity cost of Firestorm doesn't regulate the effectiveness of the implant enough among high-skill players, so we've added some detriments that make Firestorm's useage more niche. When the effect is active, horizontal recoil, cone of fire bloom on both aim down sights and hipfire are increased by 200%, and horizontal recoil tolerance is effectively uncapped. These changes should make the implant more weapon, playstyle, and situation specific, and reduce the skill disparity it creates. We can start at these values, and tune as necessary moving forward.

Misc. Changes, Fixes, and Additions

  • Firewall implant works once again.
  • Hardlight Reserve Barrier no longer consumes both charges during placement.
  • MLG decal on the Babylon Magrider cosmetic no longer turns the vehicle blue.
  • We've implemented individual channel reset buttons in the voice tab of the settings page.
  • Made performance improvements related to map and minimap indicators.
  • Made additional improvements to voice communications to better associate players with the correct channels and sessions.
  • Made code changes to Colossus Shield in response to exploitation, though the shield has received no gameplay changes.

Source: Game Update Notes


2
PTS has been updated with the following changes.

Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

Balance

Firestorm (Implant)

  • While the effect is active, your recoil and cone of fire bloom suffer significantly.
  • This implant will be available as an Implant Pack option at some point after the Summer event has ended.
Dev Note: Community feedback on this implant has been somewhat contentious. The activation and opportunity cost of Firestorm doesn't regulate the effectiveness of the implant enough among high-skill players, so we've added some detriments that make Firestorm's useage more niche. When the effect is active, horizontal recoil, cone of fire bloom on both aim down sights and hipfire are increased by 200%, and horizontal recoil tolerance is effectively uncapped. These changes should make the implant more weapon, playstyle, and situation specific, and reduce the skill disparity it creates. We can start at these values, and tune as necessary moving forward.

Misc. Changes, Fixes, and Additions

  • Firewall implant works once again.
  • Hardlight Reserve Barrier no longer consumes both charges during placement.
  • MLG decal on the Babylon Magrider cosmetic no longer turns the vehicle blue.
  • Made performance improvements related to the impact on squad and platoon member map and minimap indicators.
  • Made additional improvements to voice communications to better associate players with the correct voice channels and sessions.
  • We've implemented individual channel reset buttons in the voice tab of the settings page.
  • Known issue: We're aware of an exploit related to the Colossus Shield and are taking steps to resolve it.

Source: Test Server: Announcements


3
Planetside 2 - Update Notes / July 16, 2020 - PC Update
« on: 16/07/2020, 02:46 »
PC servers will come down tomorrow, Thursday July 16, 2020, at 6am PT (3pm CEST), for the game update below. Downtime is expected to last up to two hours.



Summer Fun

We're bringing Summer back in the form of an updated directive line that will run from now through August 16.

Players will also be able to find two event items in their loadouts during the event.

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  • Soldier Soaker - A sidearm designed to combat the Indar heat, the Soldier Soaker was an inconvenient, yet familiar way to cool off soldiers in need.
  • Water Balloon - These water balloons approved for both recreational and combat use will harm enemies and douse fires.
Directives

  • Beat the Heat - Score kills with a Summer Holiday Weapon.
  • Beachhead - Kill enemy vehicles while in a vehicle yourself.
  • Tour Guide - While piloting a vehicle, earn progress when your passengers kill enemies.
  • Summer Support - Earn Summer Support ribbons by resupplying or repairing vehicles while in a vehicle.
  • Crashing Waves - Earn kills as a MAX unit or against MAX units.
  • King of the Castle - Earn experience by taking and defending control points.
Tier 1 Reward

  • 100 Certs
Tier 2 Reward

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  • 100 ISO-4
  • 1x Basic Implant Pack
Tier 3 Reward

" />" />
  • 500 A7
  • Artesque Weapon Camo - It's certainly... different?
Tier 4 Reward

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  • "Surfer" Title - Returning from last year for those who missed it.
  • Firestorm Implant - A new implant that slightly increases rate of fire after killing an enemy.
Empire Strength

We've removed the ability for Bastions to generate Empire Strength, as players don't seem to need the additional motivation to bring Bastions into combat areas. This change also addresses an issue where the Power Projection meter could get stuck when a continent would re-open.

To bridge the gap, and add more strategic targets, we've added three bases on each continent (in additional to normal territory gain and facility captures) that will contribute additional Empire Score.

Indar

Lowland Trading Post, Berjess Overlook, and Sunken Relay Station are now worth 10 Empire Strength.

The Crown is now worth 20 Empire Strength, down from 25.

Amerish

Cobalt Geological Outpost, Solus Nature Annex, and Moss Ravine are now worth 10 Empire Strength.

The Ascent is now worth 20 Empire Strength, down from 25.

Esamir

Tapp Waystation, Untapped Reservoir, and BL-4 Recovery Point are now worth 10 Empire Strength.

Hossin

Iron Quay, SRP Hydroponics Inc., and VEX BioLogics are now worth 10 Empire Strength.

Misc. Changes, Fixes, and Additions

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  • Optimized performance and bandwidth usage of War Assets and Bastion Fleet Carrier. Please report any noteworthy changes in behavior with these features.
  • TR Prowler's Rampart Projector defense slot now correctly provides the intended 10/15/17.5/20% armor bonus when rank is increased, instead of being bugged at 10% for all ranks.
  • NC Reaver's Fire Suppression's cooldowns now correctly match its tooltips at 55/50/47/45 seconds, instead of 60/55/50/45 seconds.
  • NC Skyshield damages enemy vehicles that pass through it again.
  • Halloween weapons, like the Slasher, no longer earn Hallow Ribbons outside of the Halloween event.
Moving Forward

Hey there, been a little bit. We're still marching toward our upcoming Missions/Campaign release which many of you noticed in-game (and out of game!) teasers for already. The team gets a kick out of watching the community's excitement and speculation. We've seen guesses ranging anywhere from "not even close" to "nailed it" on practically every tid-bit we've released so far, and when it comes time to do the next Livestream (no date to announce yet,) we'll illuminate what all will be going into the next update a bit more. Until then, keep cool and enjoy the Soldier Soakers.

-Wrel, Lead Designer

Source: Game Update Notes

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4
Planetside 2 - Update Notes / July 01, 2020 - PC Hotfix
« on: 01/07/2020, 03:51 »
PC servers will come down tomorrow, Wednesday July 1, 2020, at 6am PT (3pm CEST), for the game update below. Downtime is expected to last up to two hours.

Voice Communications

We've added a new panel to the Settings → Voice menu that shows the current state of connectivity to the server and each voice chat room.

If you run into issues with voice comms not working, you can press the Reset button, which will safely reconnect you to all of the available voice chat rooms.

[img alt=[IMG]]https://i.imgur.com/AUd5zOs.png

Colossus

  • While in Skylance (deployed) Mode, you will now only see the HUD indicators of Bastion weakpoints within 1000 meters.
  • Skylance damage from 1500 all distances to 1500@500m - 1000@1000m
Dev Note: The falloff adjustments take the Skylance's typical 6 shot kill at all ranges against a Bastion weakpoint to a 6 to 8 shot kill depending your distance from the target. The HUD indicators now disappear when the Bastion is at ranges at which it can't retaliate. These two changes should help prevent Bastions from being dominated from extreme distances by a target they cannot see.

Bug Fixes

  • !! Vehicle turrets and third person vehicle cameras should no longer get stuck or have broken sensitivities.
  • !! Fixed a bug that allowed Cortium Bomb to be infinitely spammable.
  • We've optimized areas in the vehicle and infantry HUD UI that we identified to cause performance issues.
  • NSO ANT "Exterior" and "Other" cosmetic options are now categorized correctly.
  • Known Issue: We're aware of the "infinite repair bug" currently taking place on Live and are taking steps to resolve it in a later update.

Source: Game Update Notes


5
Planetside 2 - Update Notes / June 24, 2020 - PC Hotfix
« on: 24/06/2020, 04:33 »
PC servers will come down tomorrow, Wednesday June 24, 2020, at 8am PT (3pm GMT), for the game update below. Downtime is expected to last up to three hours.

Colossus

Mammoth Cannon

  • Direct damage from 750 to 850.
  • Projectile velocity from 150 to 250.
  • Projectile gravity from 4 to 5.
  • Swapped impact FX with ones more fitting its splash damage range.

Mass Accelerator Drive (MAD)

  • Much of the benefits of this ability have been rolled into the Mammoth Cannon's default state.
  • Direct damage benefit from 50% to 32%.
  • Projectile velocity benefit from 100% to 50%.


Armor and Resistances

Colossus has received the following adjustments to its default armor values.

  • Front Armor from 0% to 25%.
  • Top Armor from 0% to 25%.
  • Rear Armor from -50% to -15%.
  • Side Armor from -15% to 0%.
  • Bottom Armor from -100% to -15%.
Colossus dynamic collision resistance (type 13) from 96 to 100.

Dev Note: This should prevent the vehicle from being destroyed by debris.

Misc. Bug Fixes

  • NS-03 Thumper and Hunter QCX no longer share Incendiary Ammunition effects between weapons.
  • Additional NSO Colossus loadout slots are no longer gated by rank 5 and rank 15.
  • Fixed an issue preventing ground vehicles from being remote pulled at Warpgates.
  • Fixed a vehicle terminal at the Bulwark on Esamir.
  • Bare Metal Camo should now be back to its lustrous self.
  • Ordnance Dampener no longer temporarily breaks cloak when entering and exiting the field.
  • Low-cortium indicators now only appear above the Colossus, instead of all vehicles.
  • NS-30 Tranquility can now be used with the Combat Medic ASP Battle Rifle secondary skill.
  • Peris Field Tower on Indar is no longer impersonating a Tech Plant.
  • NSO characters can no longer push vehicles around while holding an anti-infantry mine.
  • Fixed a missing string in the Fire Suppression skill line for the ANT.
  • Fire Suppression no longer provides infinite repairs when affected by Punisher's Engineer Underbarrel. Dev Note: A consequence of this change is that Fire Suppression now repairs a percent maximum of base health pools, instead of modified ones.
  • Known Issue: We have a fix for the turret rotation and third-person vehicle camera responsiveness issues internally. Once it's processed, we plan to deliver it in a client-only update (no downtime) as soon as possible.

Source: Game Update Notes


6
We've published a small, client-only hotfix that addresses the following issues:

  • Fixed a number of Chinese and Russian translation bugs, including changing the server names back to their proper English names.
  • Fixed a bug that would allow NSO characters to remote pull the Colossus, causing them to spawn in dead with a bad camera angle. NSO should no longer be able to remote pull the Colossus Tank.
  • The Ordance Dampener should no longer cause the Infiltrator's cloak to display incorrectly in-person.
  • We addressed a performance issue that would occur when many nearby players had been buffed by an Ordance Dampener's effects.
  • RU/CN text should no longer be cut off on the "Open Map" button.
  • Fixed a bug when changing classes, the incorrect visual effect was being used. It's now using the correct green effect.
Today's hotfix will require a small download but no downtime. We are continuing to work on additional client-only fixes that we plan to publish as soon as they are ready. Anything that requires a client/server update will likely happen early next week (Mon/Tues). More details when they are available.

Source: Game Update Notes


7
PC servers will come down Wednesday, June 17, 2020, at 6am PT (1pm GMT), for the game update below. Downtime is expected to last up to two hours.

"Reactor priming. Commencing exercise Bravo 2, Skylance field deployment."

The vehicle settled for a brief moment, as if to take a breath. Pneumatic stabilizers anchored themselves into the sand below as the scraping of metal and whirring of mechanical gears signaled the main cannon's transformation.

"Reactor at critical mass. Skylance operational at all levels, no issues with deployment. Commencing exercise Bravo 3, Skylance firing test."

- Communications log of an unknown Nanite Systems operator.

Colossus Tank

The Colossus Heavy Tank, a massive, 5-seated combat platform, has been deployed to the battlefields of Auraxis. Capable of transforming into a powerful anti-Bastion Skylance Battery, a deployed Colossus emits a hardened shield bubble that can protect allies nearby. Advanced Nanite Transports (or ANTs) can also assist the Colossus by restocking its deployed shield with the Cortium that powers it.

The Skylance fires a piercing beam that passes through vehicles, and can strike any of the Bastion Fleet Carrier's weakpoints from the ground, and a special HUD assists in targeting. The strength of the Skylance is so powerful that it damages the Colossus' structural integrity while doing so, requiring allied support to keep the vehicle operational.

Outfits construct this vehicle as a War Asset within the Outfit Armory, and deploy it from special terminals located at allied Warpgates and Tech Plants. Each Colossus can be customized by the operator, and a variety of weapons and enhancements are available to unlock with the Outfit-based Merit currency.

[img alt=[IMG]]https://i.imgur.com/6FShFKS.jpg

Outfit Logs

Outfits now have access to a "Logs" page that keeps track of notable Outfit events, like recruiting members, crafting and deploying War Assets, and capturing bases for your outfit.

[img alt=[IMG]]https://i.imgur.com/XMZ86D5.png

Facility Modules

We've expanded upon the War Asset system to bring a new type of strategic element to Auraxis.

[img alt=[IMG]]https://i.imgur.com/Lim1vjH.png

Outfits can now craft Facility Modules that impart region-wide benefits, and most previously existing facility benefits have been rolled into this new feature.

Current Facility Modules available:

  • Phalanx Auto-Repair - Phalanx turrets installed at this base will repair themselves overtime. Even when destroyed or under attack.
  • Infantry Health Regen - While in the region, allied soldiers gain passive health regeneration.
  • Light Vehicle Discount - Harasser assault buggies and Flash ATVs cost 30% less Nanites when pulled from this facility.
  • Support Vehicle Discount - Sunderers and ANTs cost 30% less Nanites when pulled from this facility.
  • Mobile Armor Discount - Lightnings and Main Battle Tanks cost 30% less Nanites when pulled from this facility.
  • Light Aircraft Discount - Empire Specific Fighters and Valkyrie Aircraft cost 30% less Nanites when pulled from this facility.
  • Heavy Aircraft Discount - Liberator Gunships and Galaxy Air Transports cost 30% less Nanites when pulled from this facility.
  • Phalanx Combat Improvements - Phalanx turrets at the facility gain infrared zoom optics and can fire for longer before overheating
As a part of this feature's introduction, we've adjusted the rules for spawning MBT and Liberator.

  • Liberators and Main Battle Tanks no longer rely on the Tech Plant benefit to be pulled.
  • Liberators can now always be pulled from Outposts with Air Pads available.
  • Main Battle Tanks can now only be pulled from Large Outposts and Facilities.
[img alt=[IMG]]https://i.imgur.com/QbuDZOb.png

Assets are deployed through the Waypoint system.

[img alt=[IMG]]https://i.imgur.com/4cCicST.png

You can see which benefits are active at a facility through the TAB key scoreboard.

Bastion Fleet Carrier

Resistances

  • Bastion weakpoints from 15000 Health/5000 Shield to 17500 Health/2500 Shield.
  • Bastion weakpoint shield recharge cooldown from 12 seconds to 20 seconds.
  • Resist type 5 (light anti-vehicle) from -100 to -150.
  • Resist type 7 (tank cannon) from -25 to -200.
  • Resist type 23 (air to ground warhead) from 0 to -25.
Dev Note: Changes here should make the Bastion a more susceptible to chip damage, and increases damage from more weapon types.

Bug Fixes

  • Mauler Cannons now use a different icon on the death screen.
  • MAX units can no longer pilot the Bastion Fleet Carrier, or its Interceptors.
  • Bastion Interceptors now have consistent first and third person projectile origin.
  • Fixed an issue where Bastion Interceptors could swivel their weapons in first person.
Merit Deployables

Flash XS-1

The Flash XS-1 now uses a schematic like other Merit items, and can be restocked from the loadout screen.

Aux Spitfire

We've replaced the Aux Spitfire with the Ordnance Dampener tactical slot equipment.

Ordnance Dampener

While near a deployed Ordnance Dampener, allied infantry receive rank 1 Flak Armor, and allied MAX units receive Rank 1 Ordnance Armor.

[img alt=[IMG]]https://i.imgur.com/HM1GvVg.jpg

Infantry Updates

New Weapons

Combat intensifies as new armaments are deployed to the front lines.

[img alt=[IMG]]https://i.imgur.com/ejCuoSl.jpg

NS-66 Punisher (Common Pool SMG)

The Punisher is a next-gen PDW built with close-quarters aggression in mind. The in-built underbarrel fires fragmentation grenades, and can be adapted to fire class-specific ammunition instead.

Class Underbarrel archetypes:

  • EMP (Infiltrator) - Destroys deployables and scrambles HUD.
  • Impulse (Light Assault) - Knocks back enemies and the user on impact.
  • Enhancement (Engineer) - Mechanical targets receive increased maximum health and a repair over time.
  • Havoc (Heavy Assault) - Renders mechanical targets immune to repair effects for a time.
  • Cleanse (Combat Medic) - Heals over time and removes slow/blind/concussion effects.
[img alt=[IMG]]https://i.imgur.com/ODZWKLZ.png

NS-06 Thumper SE (Common Pool Heavy Weapon)

  • This special edition variant of the Thumper heavy grenade launcher celebrates the 17-year old PlanetSide franchise!
  • It comes equipped with an anti-infantry fragmentation payload, and has access to multiple specialized munitions.
  • This weapon contributes progress to the Exceptional III directive line.
[img alt=[IMG]]https://i.imgur.com/93TRvWt.jpg

Adjustments

NS-30 Tranquility (Black Market Battle Rifle)

  • Is now correctly classified as a Battle Rifle, instead of a Scout Rifle, in the loadout screen.
  • Direct damage from 280at75m - 250at150m to 280at15m - 225at150m
  • Slow on hit no longer stacks with other Tranquility users, or with Concussion Grenades.
Dev Note: These changes primarily change the weapon's effectiveness at long range so that it's not competing directly with semi-auto sniper rifles.

Rocklet Rifle (Light Assault Tool)

  • Locklets have been replaced with Sabot Rocklets.
  • Sabot Rocklets sacrifice damage for increased accuracy at range. When equipped, alternate fire is replaced with a low-bloom 3-round burst, and projectile velocity is increased for both firemodes.
Dev Note: Reload speed increases no longer affect the Rocklet Rifle in unintended ways (ie. hyper reload speeds.) A consequence of this fix was that Typhoon Rocklet implementation had to be reworked (though players should see no gameplay impact,) and Locklets had to be replaced as an option.

NSX Tanto (Common Pool Carbine)

  • Hipfire cone of fire bloom from 0.24 to 0.12.
Dev Note: The excessive hipfire penalty on the Tanto was originally meant to offset its higher-than-normal starting accuracy, but we've peeled that penalty back as it has enough counterbalances elsewhere.

NSX Daimyo (Common Pool Sniper Rifle)

  • Now appears in filters as a Sniper Rifle, instead of a Scout Rifle in marketplace filters.
  • Maximum damage from 225 to 325.
  • Minimum damage from 175 to 250.
  • Headshot multiplier from 5x to 3.5x
Dev Note: We're reducing the extremes between bodyshots and headshots a bit so the reliance on the Daimyo's unique headshot multiplier is lessened, though it will remain incapable of a 3 bodyshot kill at maximum damage range.

Hunter QCX (Common Pool Sidearm)

  • Explosive Bolt direct damage resist type from 3 (a deprecated resist type) to 34 (Infantry Rocket Launcher.)
  • Explosive Bolt direct damage from 450 to 300.
  • Explosive Bolt indirect minimum damage from 10 to 50.
  • Explosive Bolt indirect minimum radius from 0.35m to 0.5m.
  • Explosive Bolts no longer lose damage over distance.
  • Replaced Explosive Bolts hipfire cone of fire penalty with a smaller magazine size (by 1) penalty instead.
  • Detect Bolts reduced the number you can have on the field at any time from 20 to 4.
  • Smoke Bolts have been replaced with Incendiary Bolts, which ignite enemy infantry to deal damage over time.
Dev Note: We've done some cleanup on the Hunter crossbow's attachments. Explosive Bolts' unnaturally high damage against certain targets is brought to be more in line with the weapon's intended functions. Additionally, we're stepping away from the spammability of smoke on this weapon to encourage the use of alternatives.

Underbarrel Smoke (Underbarrel Attachment)

  • Ammo restocking time from 4sec. to 5sec.
Dev Note: Some weapons shared this reload time already, but we've done a pass to put the others in parity. This change matches the reload times with underbarrel grenade launchers.

Recon Detection Device (Infiltrator Tool)

  • Maximum active darts from 20 to 6
  • Firing while aiming down sights no longer reveals your minimap location.
  • Recon Darts should no longer lift vehicles into the air when placed in their springs.
Infradine (Black Market Consumable)

  • Duration from 20 seconds to 30 seconds.
  • Nanite cost from 3 to 25.
Flash and Quick-Det Flash Grenades (Light Assault)

  • Moved the resist type from this grenade from type 2 (small arms) to type 6 (common explosives.)
Concussion Grenades (Heavy Assault)

  • Concussion turning speed reductions no longer stack, which would cause inverted movement controls.
  • Moved the resist type from this grenade from type 2 (small arms) to type 6 (common explosives.)
Revenant (Implant)

  • Rank 5 benefit has been changed to the following: If you revive an allied player, they will now be cloaked upon accepting.
Failsafe (Implant)

  • Cooldown from 20 seconds to 12 seconds, at all ranks.
Survivalist (Implant)

  • Rank 5 no longer offers reload speed increase.
  • Rank 5 now heals the player for 150 health over 6 seconds when shield is broken.
  • Sprint Speed buff will now be stripped when damage is taken.
Misc. Infantry

  • Fixed non-NSO MAX small arms resistance to the correct 80% (was previously broken at 75%.)
  • Removed the broken shield shimmer benefit from the Chameleon Module suit slot.
  • NSO Defectors no longer have the creepy human head in the second loadout slot.
  • Disengage and Heavyweight impulse effect use new visuals.
Misc. Changes, Fixes, and Additions

High Priority

  • !! We've made adjustments to the Heavy Assault shield visuals in first person to address a major loss in framerate that would occur while aiming down sights with weapons that had highly detailed geometry.
  • !! Russian and Chinese translations have been released after receiving rounds of feedback on PTS. Note that there are still inconsistencies in voice overs.
  • !! Fixed an issue where using a deployable would also activate your utility slot consumable for free.
  • !! Players who are BR5 and lower can no longer be invited to an outfit, but can still apply to one.
  • !! Construction vehicle gates once again prevent enemy vehicles from passing through.
  • !! Fixed an issue preventing players without Outfits to show their base capture score.
  • !! Tech Plant gates once again go down when both generators are destroyed.
  • !! Placing a construction object will once again show its placement sockets.
  • !! Changed the chatbox font to allow for broader language support.
  • !! Fixed an issue where the Base Capture HUD could go missing.
  • !! Construction Shields once again block enemy vehicles.
  • !! Speculative fix for Bastion weakpoints going missing.
  • !! Various crash fixes and stability improvements.
  • !! Korean language chat input is now working.
  • !! We are testing a speculative fix for various voice communication issues internally. If our testing proves out, we'll release this fix in a client-only update at a later time. We'll keep you posted.
Sanctuary and Desolation

  • The Relic sites on Desolation now have full names.
  • Fixed a Sanctuary guard who would fidget consistently.
  • Fixed some broken collision related to Desolation's relics objects.
Black Market

  • Fixed an issue where empty Black Market terminals would display the last previously shown item.
  • Added the Daredevil Chassis options to the Black Market for Harasser and Flash.
  • All Black Market weapons now use A7 for attachment unlocks.
Weapons, Skills, and FX

  • Fixed a bug where aiming down sights or switching vehicles weapons could give you free thermal vision.
  • Phoenix Missiles will no longer sometimes advertise the game while in flight.
  • Harasser Stealth certification line now upgrades correctly at all ranks.
  • Renamed Maelstrom Turbo Laser to “V26 Maelstrom Turbo Laser”
  • Fixed jump jet visuals on various cosmetic light assault armors.
  • NSX-A Kappa now plays firing audio at the correct fire rate.
  • Pillager audio can now be heard in first and third person.
  • Cleaned up Gatekeeper particle effect origin.
UI

  • Removed the defunct "Go to Koltyr" button that would occasionally appear.
  • Fixed an issue with loadout weapon filters being unresponsive.
  • Fixed various issues with Outfit Message of the Day displays.
  • Vehicles no longer have an offset cooldown timer in third person.
  • Galaxy tier 4 directive no longer incorrectly shows two rewards.
Bases and Continents

  • Esamir Eisa Tech Plant Empire Strength value from 25 to 20
  • Capture point pulse experience no longer contributes to base capture score.
  • Heal experience no longer counts toward base capture score.
  • Standardized all variations of LithCorp to use this capitalization.
  • Hossin continent lock benefit now only affects allied vehicles and MAX units.
  • The Stronghold on Indar is now classified as a Small Outpost.
War Assets and Merit Deployables

  • Using a War Asset should no longer show a pop-up notification.
  • Increased the range at which Hardlight Canopy generators are visible.
  • Orbital Strike War Asset tooltip now displays the correct max count.
  • Citadel Shield can no longer have objects deployed atop it.
  • Citadel Shield generator health from 6000 to 10000.

Source: Game Update Notes


8
PTS is being updated with the following changes.

Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

Colossus

Crafting

We've done a tuning pass based on feedback to allow for more accessibility and tactical application.

  • Outfit weight from 50 to 25.
  • Maximum stock from 3 to 4.
  • Crafting time from 1 hour to 30 minutes.
  • Crafting can now be overclocked.
Misc.

  • Added a default Horn to the Colossus.
  • Fixed various stretched textures and inconsistencies in the model art.
  • Made adjustments to Colossus icon on minimap and vehicle loadout screens.


Misc. Changes, Fixes, Additions

  • An updated pass on Russian and Chinese language translations as been completed. Please continue to offer feedback for any standout issues.
  • Fixed the rejection messaging when trying to invite a BR5 and lower character to an Outfit.
  • PTS Only: We've re-enabled the creation of Orbital Strikes on PTS.

Source: Test Server: Announcements


9
PTS will be updated with the following changes later today.

Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

Colossus Tank

Crafting

  • The Live crafting cost will be 150 Auraxium, 50 Synthium, 10 Polystellarite, and a 1 hour crafting time.
  • Colossus storage size (weight) set to 50.


Tank Mode

  • We've significantly increased the speed and mobility of this vehicle.
  • The Colossus now auto-detects itself on the map at 350m, instead of 900m while in an undeployed state.
  • Mammoth Cannon projectile gravity from 5 to 4.
  • Mammoth Cannon pitch up angle from 15 to 17.
  • Colossus is now more resistant to damage from terrain collisions.
  • C4 resistance (type 11) from -100 to 0.


Skylance (Deployed) Mode

  • When the Colossus is low on Cortium, players in nearby ANTs will see a special icon above the vehicle.
  • We've removed Thermal Optics from the aim down sights portion of the Skylance Cannon.
  • Skylance Cannon now uses a different reticle while deployed.
  • Skylance particle effect visuals have been adjusted.
  • Deployment Shield is now immune to small arms (resist type 2) damage.
  • Deployment Shield is now immune to flak explosive (resist type 12) blasts.
  • Deployment Shield anti-aircraft machine gun resist (type 22) from 80 to 85.
  • Deployment Shield aircraft nosegun resist (type 8) from 75 to 85.
  • Deployment Shield tank shell resistance (type 7) from -50 to 0.


Colossus Misc.

  • C-AMS skill line now creates an equipment terminal behind the vehicle when deployed.
  • NSO characters now have MAD equipped on their Colossus by default like other factions.
  • Fixed various texture issues.


Misc. Changes, Fixes, and Additions

  • !! Speculative fix for Bastion weakpoints going missing.
  • Hossin continent lock benefit now only affects allied vehicles and MAX units.
  • Re-ordered the Facility Module right-click menu for better usability.
  • The Advanced Vehicles facility module has been removed.
  • Liberators and Main Battle Tanks no longer rely on the Tech Plant benefit to be pulled.
  • Liberators can now always be pulled from Outposts with Air Pads available.
  • Main Battle Tanks can now only be pulled from Large Outposts and Facilities.
  • Fixed a typo in one of the Sanctuary display monitors.
  • The resist type for the minor damage inflicted by Flash and Concussion grenades has been moved from small arms (type 2) to common explosive (type 6).
  • Fixed an issue that would require players to relog after hitting BR6 in order to be invited to an outfit.
  • Fixed an issue relating to terminals showing as neutral, instead of faction colored.

Source: Test Server: Announcements


10
All PC Live servers will come down for maintenance tomorrow (Tuesday, June 9) at 6:00 AM PDT / 3:00 PM CEST. Downtime is expected to last up to 2 hours.

This maintenance is to make improvements to our crash reporting and will have no gameplay impact. It will only impact Live servers - theTest Server (PTS) will remain unlocked.

Source: Official News and Announcements


11
PTS will be updated with the following changes later today.

Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

Colossus Tank

Skylance (Deployed) Mode

  • Projectile is now wider and faster, making it easier to hit targets.
  • Skylance direct damage increased to allow for one-shotting of non-composite ESF.
  • Elevation ranges in deployed mode have been loosened up.
  • Reduced knockback effect on aircraft.
  • Bombardment Shield can now be damaged by common explosives (resist type 6.)
Mass Accelerator Drive (MAD)

  • Cooldown timer no longer stops updating when it deactivates.
  • Now immediately consumes the intended amount of Cortium, instead of draining it over time.
  • Fixed tooltip to correct reflect its damage increase.
Top Gun Adjustments

  • Gecko turret elevation range has been increased to allow for better defense from aircraft.
  • Dingo damage from 75 to 100.
Ammo Capacities

We've taken a pass on the ammo capacities of each weapon.

  • Mammoth Cannon ammo capacity from 25 to 50.
  • Mammoth Cannon ammo resupply per tick from 6 to 5.
  • Gecko ammo capacity from 450 to 750.
  • Goblin ammo capacity from 375 to 750.
  • Pug ammo capacity from 42 to 60.
  • Dingo ammo capacity from 78 to 120.
  • Fang ammo capacity from 40 to 60.
Colossus Misc.

  • Mammoth Cannon should now "wobble" less.
  • Fixed various issues with colossus cameras and clipping into the tank.
  • Fixed missing cannon movement audio when more than 15 meters away.
  • Colossus first-person HUD overlay now shows turret orientation, like other tanks.
  • Colossus reticle now updates properly when switching between deployed and non-deployed modes.
  • Colossus starting Cortium is now a flat amount, instead of regenerating over time.
  • Colossus certification screen now shows proper amount and type of currency (Merit).
  • Base resistance to Orbital Strikes has been increased, allowing it to survive with enough health. Fallout Hardening increases this bonus even further.
  • We will be looking to increase the Colossus' mobility in a later update.


Bastion Fleet Carrier

Weakpoint resistance values have been changed to increase damage from more sources.

  • Resist type 5 (light anti-vehicle) from -100 to -150.
  • Resist type 7 (tank cannon) from -25 to -200.
  • Resist type 23 (air to ground warhead) from 0 to -25.


NS-66 Punisher (Common Pool SMG)

  • Default Fragmentation Underbarrel ammo capacity from 2 to 3.
  • Havoc debuff audio has been updated.
  • Extended Magazines no longer affects Punisher's underbarrel.


Rocklet Rifle (Light Assault Tool)

  • Locklets have been replaced with Sabot Rocklets.
  • Sabot Rocklets sacrifice damage for increased accuracy at range. When equipped, alternate fire is replaced with a low-bloom 3-round burst, and projectile velocity is increased for both firemodes.
Dev Note: We've said this in the past, but reload speed increases should no longer affect the Rocklet Rifle in unintended ways (ie. hyper reload speeds.) A consequence of this fix was that Typhoon Rocklet implementation had to be reworked (though players should see no gameplay impact,) and Locklets had to be replaced as an option.

Facility Modules (War Asset system)

  • We've fixed a bugged state that would prevent you from placing Facility Modules from the map screen.
  • Facility Modules are now sorted alphabetically.
  • Due to the feedback surrounding the Advanced Vehicle Access module, we will be removing it and, as a baseline, allow MBT/Liberator be pullable from Large Outposts and Facilities.


Misc. Changes, Fixes, and Additions

  • Players who are BR5 and lower can no longer be invited to an outfit, but can still apply to one.
  • Fixed an issue where the Base Capture HUD could go missing.
  • Fixed an issue preventing players without Outfits to show their base capture score.
  • Players can no longer drive through the structure holding up the Construction Gate Shield.
  • Thumper SE directive naming scheme now consistent with other weapons.
  • Renamed Maelstrom Turbo Laser to “V26 Maelstrom Turbo Laser”
  • Updated names of Relic Sites on Desolation.

Source: Test Server: Announcements


12
PTS has been updated with the following changes.

Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

Test Server Only

Players now earn Merit while offline to allow for testing of new items.

We plan to offer a way to gather A7 and Outfit Loyalty on PTS in a later update.

Colossus Tank

The Colossus Heavy Tank is now available for Testing, and can be pulled for free in the VR training room, and built as a War Asset to deploy in combat zones.

--This vehicle is still undergoing tuning, so feel free to offer feedback.--

The Colossus is a massive, multi-crew combat platform that requires the support of allies to remain fully functional.

Every Tech Plant and Warpgate has been fitted with special terminals that can be used to pull the Colossus Tank.

Standard Drive Mode

The Colossus has room for a pilot, who also mans the main cannon, and four additional gunner seats for turrets stationed around the vehicle.

Each player can customize their own Colossus, and equip it with different support weapons and equipment using Merit.

Skylance (Deployed) Mode

The Colossus can deploy to convert itself into a Skylance Battery capable of destroying Bastion Fleet Carrier weak points from the ground.

  • While in Skylance Mode, the Colossus has a restricted viewing angle and fires a charged particle cannon that can pierce through multiple vehicles at once.
  • The Skylance can fire through a Bastion Fleet Carrier's hull in order to hit the weak points on the other side.
  • While deployed, the main cannon gunner also receives targeting reticles that show the position of these weak points at any range.
  • Due to the sheer power of the Skylance, every time the weapon fires it will also cause damage to the Colossus itself, requiring repairs from allies.
  • Additionally, while deployed, a cortium-powered shield bubble remains active that blocks incoming projectiles, and is resistant to bombardments from the Bastion's Mauler Cannons.
  • ANTs can recharge this shield by depositing Cortium into the vehicle.


Outfit Updates

Outfit Logs

Outfits now have access to a "Logs" page that keeps track of notable Outfit events, like recruiting members, crafting or using war assets, and capturing bases for your outfit.

Facility Modules

  • A new type of War Asset can be found in the Outfit Armory. Facility Modules can be attached to allied bases to impart region-wide benefits.
  • You will no be able to provide region-wide vehicle discounts, enhance base turrets, provide infantry health regen in a region, and enable tech-based vehicles (Liberator and MBT.)
  • Previously existing facility benefits have been rolled into this new feature.


Bastion Fleet Carrier

  • Bastion weakpoints from 15000 Health/5000 Shield to 17500 Health/2500 Shield.
  • Bastion weakpoint shield recharge cooldown from 12 seconds to 20 seconds.
Dev Note: Changes here should make the Bastion a more susceptible to chip damage.

Merit Deployables

  • Aux Spitfire has been replaced with the Ordnance Dampener.
  • While near a deployed Ordnance Dampener, allied infantry receive rank 1 Flak Armor, and allied MAX units receive Rank 1 Ordnance Armor.
  • Flash XS-1 now uses a schematic like other Merit items, and can be restocked from the loadout screen.


Infantry Updates

New Weapons

NS-66 Punisher (Common Pool SMG)

The Punisher is a next-gen PDW built with close-quarters aggression in mind. The in-built underbarrel fires fragmentation grenades, and can be adapted to fire class-specific ammunition instead.

Class Underbarrel archetypes:

  • EMP (Infiltrator) - Destroys deployables and scrambles HUD.
  • Impulse (Light Assault) - Knocks back enemies and the user on impact.
  • Enhancement (Engineer) - Mechanical targets receive increased maximum health and a repair over time.
  • Havoc (Heavy Assault) - Renders mechanical targets immune to repair effects for a time.
  • Cleanse (Combat Medic) - Heals over time and removes slow/blind/concussion effects.


NS-06 Thumper SE (Common Pool Heavy Weapon)

This special edition variant of the Thumper heavy grenade launcher celebrates the PlanetSide franchise!

It comes equipped with an anti-infantry fragmentation payload, and has access to multiple specialized munitions.

This weapon contributes progress to the Exceptional III directive line.

Adjustments

NS-30 Tranquility (Black Market Battle Rifle)

  • Is now correctly classified as a Battle Rifle, instead of a Scout Rifle, in the loadout screen.
  • Direct damage from 280at75m - 250at150m to 280at15m - 225at150m
  • Slow on hit no longer stacks with other Tranquility users, or with Concussion Grenades.
Dev Note: These changes primarily change the weapon's effectiveness at long range so that it's not competing directly with semi-auto sniper rifles.

NSX Tanto (Common Pool Carbine)

  • Hipfire cone of fire bloom from 0.24 to 0.12.
Dev Note: The excessive hipfire penalty on the Tanto was originally meant to offset its higher-than-normal starting accuracy, but we've peeled that penalty back as it has enough counterbalance elsewhere.

NSX Daimyo (Common Pool Sniper Rifle)

  • Now appears in filters as a Sniper Rifle, instead of a Scout Rifle in marketplace filters.
  • Maximum damage from 225 to 325.
  • Minimum damage from 175 to 250.
  • Headshot multiplier from 5x to 3.5x
Dev Note: We're reducing the extremes between bodyshots and headshots a bit so the reliance on the Daimyo's unique headshot multiplier is lessened, though it will remain incapable of a 3 bodyshot kill at maximum damage range.

Hunter QCX (Common Pool Sidearm)

  • Explosive Bolt direct damage resist type from 3 (a deprecated resist type) to 34 (Infantry Rocket Launcher.)
  • Explosive Bolt direct damage from 450 to 300.
  • Explosive Bolt indirect minimum damage from 10 to 50.
  • Explosive Bolt indirect minimum radius from 0.35m to 0.5m.
  • Explosive Bolts no longer lose damage over distance.
  • Replaced Explosive Bolts hipfire cone of fire penalty with a smaller magazine size (by 1) penalty instead.
  • Detect Bolts reduced the number you can have on the field at any time from 20 to 4.
  • Smoke Bolts have been replaced with Incendiary Bolts, which ignite enemy infantry to deal damage over time.
Dev Note: We've done some cleanup on the Hunter crossbow's attachments. Explosive Bolts' unnaturally high damage against certain targets is brought to be more in line with the weapon's intended functions. Additionally, we're stepping away from the spammability of smoke on this weapon to encourage the use of alternatives.

Underbarrel Smoke (Underbarrel Attachment)

  • Ammo restocking time from 4sec. to 5sec.
Dev Note: Some weapons shared this reload time already, but we've done a pass to put the others in parity. This change matches the reload times with underbarrel grenade launchers.

Recon Detection Device (Infiltrator Tool)

  • Maximum active darts from 20 to 6
  • Firing while aiming down sights no longer reveals your minimap location.
  • Recon Darts should no longer lift vehicles into the air when placed in their springs.


Infradine (Black Market Consumable)

  • Duration from 20 seconds to 30 seconds.
  • Nanite cost from 3 to 25.


Concussion Grenades (Heavy Assault)

  • Concussion turning speed reductions no longer stack, which would cause inverted movement controls.


Revenant (Implant)

  • Rank 5 benefit has been changed to the following: If you revive an allied player, they will now be cloaked.


Failsafe (Implant)

  • Cooldown from 20 seconds to 12 seconds, at all ranks.


Survivalist (Implant)

  • Rank 5 no longer offers reload speed increase.
  • Rank 5 now heals the player for 150 health over 6 seconds when shield is broken.
  • Sprint Speed buff will now be stripped when damage is taken.


Misc. Changes, Fixes, and Additions

  • !! We've made some adjustments to the Heavy Assault shield visuals in first person to address a major loss in framerate that would occur while aiming down sights with weapons that had highly detailed geometry.
  • !! Placing a construction object will once again show its placement sockets.
  • !! Construction Shields once again block enemy vehicles.
  • !! Tech Plant gates once again go down when both generators are destroyed.
  • !! Various crash fixes and stability improvements.
  • Esamir Eisa Tech Plant Empire Strength value from 25 to 20
  • Changed the chatbox font to allow for broader language support.
  • Relics bases on Desolation now have full names.
  • Fixed some collision related to Desolation's relics objects.
  • Fixed an issue with loadout weapon filters being unresponsive.
  • Fixed an issue where using a deployable would give you a free use of a utility slot consumable.
  • Fixed an issue where empty Black Market terminals would display the last previously shown item.
  • Added the Daredevil Chassis options to the Black Market for Harasser and Flash.
  • All Black Market weapons now use A7 for attachments.
  • Removed the defunct "Go to Koltyr" button that would occasionally appear.
  • Phoenix Missiles will no longer sometimes advertise the game while in flight.
  • That one stairwell guard in Sanctuary guard will no longer tap his foot and vibrate impatiently. You know the one.
  • Cleaned up Gatekeeper particle effect origin.
  • Heal experience no longer counts toward base capture score.
  • Capture point pulse experience no longer contributes to base capture score.
  • Harasser Stealth certification line now upgrades correctly at all ranks.
  • Orbital Strike War Asset tooltip now displays the correct max count.
  • Standardized all variations of LithCorp to use this capitalization.
  • Fixed various issues with Outfit Message of the Day displays.
  • Removed the broken shield shimmer benefit from the Chameleon Module suit slot.
  • Fixed non-NSO MAX small arms resistance to the correct 80% (was previously broken at 75%.)
  • Citadel Shield generator health from 6000 to 10000
  • Citadel Shield can no longer have objects deployed atop it.
  • NSO Defectors no longer have the creepy human head in the second loadout slot.
  • Disengage and Heavyweight impulse effect use new visuals.
  • Using a War Asset should no longer show a pop-up notification.
  • MAX units can no longer pilot the Bastion Fleet Carrier, or its Interceptors.
  • Mauler Cannons now use a different icon on the death screen.
  • Bastion Interceptors now have consistent first and third person projectile origin.
  • Fixed an issue where Bastion Interceptors could swivel their weapons in first person.

Source: Test Server: Announcements


13
All PC servers will come down tomorrow, Wednesday, May 6, at 6:00 AM PDT (3:00 PM CEST) to bring you the latest game update. Tomorrow's patch includes numerous bug fixes that were tested on PTS over the weekend, along with an additional change matching Bastion terminals to the colors of their faction.

Downtime is expected to last up to 4 hours.

Misc. Changes, Fixes, and Additions
  • Fixed an issue where remote client animations can become desynced during a reload.
  • Tactical deployables will no longer consume the item if it fails to place. This would most commonly happen when a character was moving during placement.
  • NSO Seraph Shield no longer spawns a Caltrop while active.
  • Tracked Directives will no longer clear when logging out and logging back in with the same character.
  • Fixed a literally unplayable typo in the Construction Faction Banner description.
  • Fixed various asset-related issues and misaligned walls on Desolation.
  • Fixed an issue that could cause a server crash in some extremely rare cases.
  • Bastion terminals now match the color of their respective faction.

Source: Game Update Notes


14
All PC servers will come down tomorrow, Wednesday, May 6, at 6:00 AM PDT (3:00 PM CEST) to bring you the latest game update. Tomorrow's patch includes numerous bug fixes that were tested on PTS over the weekend, along with an additional change matching Bastion terminals to the colors of their faction.

Downtime is expected to last up to 4 hours.

Misc. Changes, Fixes, and Additions
  • Fixed an issue where remote client animations can become desynced during a reload.
  • Tactical deployables will no longer consume the item if it fails to place. This would most commonly happen when a character was moving during placement.
  • NSO Seraph Shield no longer spawns a Caltrop while active.
  • Tracked Directives will no longer clear when logging out and logging back in with the same character.
  • Fixed a literally unplayable typo in the Construction Faction Banner description.
  • Fixed various asset-related issues and misaligned walls on Desolation.
  • Fixed an issue that could cause a server crash in some extremely rare cases.
  • Bastion terminals now match the color of their respective faction.

Source: Game Update Notes


15
All PC servers will come down tomorrow, Wednesday, May 6, at 6:00 AM PDT (3:00 PM CEST) to bring you the latest game update. Tomorrow's patch includes numerous bug fixes that were tested on PTS over the weekend, along with an additional change matching Bastion terminals to the colors of their faction.

Downtime is expected to last up to 4 hours.

Misc. Changes, Fixes, and Additions
  • Fixed an issue where remote client animations can become desynced during a reload.
  • Tactical deployables will no longer consume the item if it fails to place. This would most commonly happen when a character was moving during placement.
  • NSO Seraph Shield no longer spawns a Caltrop while active.
  • Tracked Directives will no longer clear on logging out and logging back in on the same character.
  • Fixed a literally unplayable typo in the Construction Faction Banner description.
  • Fixed various asset-related issues and misaligned walls on on Desolation.
  • Fixed an issue that could cause a server crash in some extremely rare cases.
  • Bastion terminals now match the color of their respective faction

Source: Game Update Notes


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