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Messages - PSNews

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1
Servers will be coming down Thursday, August 29, 2019 at 3:00pm PT to fix the following issues. Downtime is expected to last less than an hour.

Continents should no longer unlock themselves immediately after a Meltdown alert.

Continents no longer lock themselves in the year 2155.

Players in outfits should once again see their outfit information when they select the outfit pane.

The Prowler's Rampart Projector now uses the correct increased projectile velocity while anchored.

Source: Game Update Notes


2
PC servers will be taken offline on Wednesday, August 28, 2019 at 6:30am PT for maintenance. Downtime is expected to last up to 3 hours.

Connery and Soltech

Server transfers are now available both to and from Connery <-> Soltech for a limited time. This window of availability ends September 30, 2019, at 11:59pm Pacific.

Continent Events

Aerial Anomalies

This event has been restructured to encourage more active participation and offer more tactical depth.

In this new version of Aerial Anomalies, Data Buoys will appear in the center of the map, and Anomalies themselves will coat vehicles in a mysterious residue called Tempest.

[img alt=[IMG]]https://i.imgur.com/DUEFjdO.jpg

Players must deliver Tempest to the nearby Data Buoys located into the center of the map.

  • Galaxies can carry up to 500 Tempest.
  • Liberator can carry up to 400 Tempest.
  • Valkyrie can carry up to 250 Tempest.
  • Empire Specific Fighters can carry up to 100 Tempest.
Spotted vehicles carrying Tempest display a special icon that changes based on how much Tempest has been gathered.

If you kill a target carrying Tempest, all of the resources are lost.

Deposited Tempest is converted into score in this alert, and the first team to 25,000 score wins.

Automated Bounties

We've reinstated the bounty system in an automated form that will flag players who are getting strings of kills. We hope this encourages some new cat and mouse style dynamics mid-battle, and allows for more organic completion of the Bounty directive.

  • Bounties will now be automatically placed on characters who have an active 10 killstreak (kills without deaths) or greater. There is a long cooldown between how often this can occur.
  • Players will receive a 5-stack of bounties upon activation.
  • Stacked Bounties are now stripped one at a time when killed, instead of removing the entire stack when a player receives three deaths.
  • Kills on bountied targets now award a flat rate of experience, instead of basing it on the stack count.


Death Camera

In this update, players will notice a slightly different behavior from the death camera. Instead of a top-down view of your body, the camera will first track and highlight your killer for a few seconds before refocusing on your corpse. We believe this new camera will help players achieve a better understanding of where attacks are coming from, and ease frustration caused by deaths that feel abrupt or unfair. We've heard your concerns regarding the impact this change will have on stealth oriented gameplay, and will keep those concerns in mind as we evaluate the feature in Live play.

Infantry

Cosmos VM3 (VS MAX)

Maximum damage from 167 to 143

Minimum damage from 143 to 125

Dev Note: The bigger bullets of the Cosmos, despite the headshot damage reduction, has made this weapon overperform when attached to such a high health pool target. We're going to keep the unique aspect of the weapon while trying to reel in that performance a bit.

NSX-A Kappa (NSO SMG)

NSX-A Kappa minimum damage from 50 to 42

Dev Note: We've corrected an oversight with the minimum damage range of this weapon where it was equivalent to the maximum damage. This is a slight nerf, and stays in line as a Tengu variant while giving Soft Point Ammunition a reason to exist on the weapon.

[img alt=[IMG]]https://i.imgur.com/YAqlmsX.jpg

Vehicles

Magrider

Magburner (Utility Slot)

  • Rank 1 Magburner has been integrated by default, and Magburner's skill line has become a passive part of the vehicle instead of living in the utility slot.
  • Added an additional rank to the Magburner skill line.
  • Moved the cost of each tier up a rank, as the first tier is now free. Costs remain the same overall.
  • Adjusted the regeneration rates of Magburner for better scaling at lower cost ranges.
  • Fuel tank recharge to full from 35/30/25/20 to 35(default)/28/25/22/20
  • Fixed an issue where framerates would drop drastically while trying to activate Magburner without an appropriate amount of energy.


Recharge (Utility Slot)

Added new "Recharge" Magrider utility that instantly restores Magburner fuel capacity, and momentarily disrupts lockon attempts.

  • Rank 1: 40 second cooldown.
  • Rank 2: 32 second cooldown.
  • Rank 3: 28 second cooldown.
  • Rank 4: 25 second cooldown.


Multi-directional Exhaust (Defensive Slot)

Added new "Multi-directional Exhaust" defensive slot item that further reduces the time to recharge Magburner, and allows for limited horizontal strafe capabilities while Magburner is active.

  • Rank 1: Increases Magburner regeneration rate by 15%.
  • Rank 2: Increases Magburner regeneration rate by 23%.
  • Rank 3: Increases Magburner regeneration rate by 27%.
  • Rank 4: Increases Magburner regeneration rate by 30%.


Prowler

Rampart Projector (Defensive Slot)

While deployed, the Prowler receives increased front armor and projects a hardlight barrier forward to shield allied infantry. This barrier is tied directly to the Prowler's health pool, and damage to the barrier will also damage the Prowler.

  • Rank 1: 10% additional front armor.
  • Rank 2: 15% additional front armor.
  • Rank 3: 17.5% additional front armor.
  • Rank 4: 20% additional front armor.


Vanguard

Nimitz Reactor (Defensive Slot)

Replaces 1000 Vanguard health in exchange for a quick-recharging shield layer of the same value.

Recharges 100 shield health per second at all ranks.

  • Rank 1: Recharge delay of 6 seconds when damage is received, and 15 seconds when shield is broken.
  • Rank 2: Recharge delay of 6 seconds when damage is received, and 12 seconds when shield is broken.
  • Rank 3: Recharge delay of 6 seconds when damage is received, and 11 seconds when shield is broken.
  • Rank 4: Recharge delay of 6 seconds when damage is received, and 10 seconds when shield is broken.


Flash/Harasser

Changed the model for the Stealth attachment visuals on these vehicles.

Lightning

Lightning's Engagement Radar attachment now uses the correct UI camera.

Misc. Changes, Fixes, and Additions

New Player Experience

Players now receive 100 certs at each new Battle Rank through BR100, instead of the first 15.

Continents and Alerts

  • Continent rotation has been randomized on server startup.
  • Warpgate rotation has been randomized on server startup.
  • Alerts and continent events will now end prior to a server restart.
  • Speculative fix for the 0:00:00 alert timer bug.
  • Esamir's continent lock benefit no longer stacks particle effects, and the performance impact of this benefit has been greatly reduced.


Infantry

  • Extended the range at which Hardlight Barriers will appear for distant players.
  • Hardlight Barriers now have a slightly larger exclusion radius to prevent barrier stacking.
  • NSO characters can no longer lock onto allied vehicles.
  • NSO characters now receive grief for damaging unmanned allied vehicles.
  • NSO characters should now be able to access faction specific jump pads.
  • Fixed various IFF crosshair issues for NSO characters.


Implants

The Critical Chain implant buff no longer lasts indefinitely.

Construction

  • Structure Shields should now despawn properly.
  • Orbital Strike generator's shield should now despawn properly when destroyed.


Visuals

  • Personal Shields have been given new visual FX.
  • Fixed issues related to the impact effects when shooting targets with a shield layer.

Source: Game Update Notes


3
We're currently investigating issues with PTS being offline. Once those issues are resolved, the following changes will be making their way there.

Prowler

Rampart Defense Mesh has been refunded and removed.

Rampart Projector (Defensive Slot)

While deployed, the Prowler receives increased front armor and projects a hardlight barrier forward to shield allied infantry. This barrier is tied directly to the Prowler's health pool, and damage to the barrier will also damage the Prowler.

  • Rank 1: 10% additional front armor.
  • Rank 2: 15% additional front armor.
  • Rank 3: 17.5% additional front armor.
  • Rank 4: 20% additional front armor.


Misc. Changes, Fixes, and Additions

  • Changed the model for the Stealth attachment visuals on Flash and Harasser.
  • Lightning's Engagement Radar attachment now uses the correct UI camera.
  • NSO characters can no longer lock onto allied vehicles.
  • Hardlight Barriers now have a slightly larger exclusion radius to prevent barrier stacking.
  • Construction Ammunition Tower ability has been disabled for the time being.
  • Made some minor modifications to the Death Camera's highlighting and panning.
  • Darkened UI background for the death screen has been removed.
  • Vanguard's Forward Shield visuals have been adjusted.

Source: Planetside 2 Test Server: Announcements


4
At 6AM Pacific on August 27th the Briggs server will be merged with the SolTech server. All characters currently associated with Briggs will become SolTech characters. That same morning we will be opening a character transfer window between the SolTech and Connery servers. That window will stay open until the end of September (9/30/2019 @ 11:59pm Pacific). Merging the Briggs server was not a decision we came to easily and we hope the Briggs players this merge is effecting will understand why this has to happen. That reason being the population of players on Briggs is not able to sustain the costs of continuing to operate in that region. We appreciate the support the game has received from all of the Briggs players and hope they will continue to play PlanetSide 2 on either SolTech or Connery servers for the foreseeable future. Our apologies if this announcement seems a bit late, we spent a very long time weighing all our options as to how best to proceed.

A small note on character transfers. We recommend you wait at least 10 minutes after ending a game session with a character before performing a server transfer of a character between SolTech and Connery. This should prevent any lost progress such as XP and Cert gain from your previous game session.

Source: Official News and Announcements


5
Aerial Anomalies

Resource rate when depositing to a Data Buoy from 50 per second to 20 per second. This ensures players have more time to kill targets with larger Tempest capacity.

  • Galaxy resource carry capacity from 1000 to 500.
  • Liberator resource carry capacity from 500 to 400.
  • Valkyrie resource carry capacity from 500 to 250.
Still working to fix an issue where vehicles are sometimes unable to acquire or deposit Tempest.

Automated Bounties

  • Bounties will now be automatically placed on characters who have an active 10 kill streak or greater. There is a long cooldown between how often this can occur.
  • When a target is bountied, it receives a 5 stack of bounties immediately.
  • Kills on bountied targets now award a flat rate of experience, instead of basing it on the stack count.
  • Stacked Bounties are now stripped one at a time when killed, instead of removing the entire stack when a player receives three deaths.
  • Players who are currently bountied cannot acquire additional bounties (though we may adjust this in the future to if we want to add in different threat levels.)


Death Camera

When you are killed, your camera will now track and highlight the player that killed you for a brief period before refocusing on your corpse.

The new camera aims to give players a better understanding of where attacks are coming from, and help ease frustration caused by deaths that feel abrupt or unfair.

Please report any issues you notice with the camera as it is currently a work in progress and will likely need additional tuning before releasing Live.

Known issues in this release:

  • Black UI overlay makes the screen look darker than intended.
  • Red outline appears instantly on death, instead of transitioning in.
  • Red outline sometimes only highlights armor and weapon attachments, and not the base character model.


Misc. Changes, Fixes, and Additions

  • Fixed various IFF crosshair issues for NSO characters.
  • Extended the range at which Hardlight Barriers will appear for distant players.
  • Speculative fix for the 0:00:00 alert timer bug.
  • NSO characters should now be able to access faction specific jump pads.
  • NSX-A Kappa minimum damage from 50 to 42
  • Destroyed terminals can now be hacked by Infiltrators.
  • The Critical Chain implant buff no longer lasts indefinitely.
  • Players now receive 100 certs at each new Battle Rank through BR100, instead of the first 15.
  • EMP flashback effect has been fixed - Currently Live
  • Smoke grenade and other particle opaqueness has been given another pass from our graphics engineers - Currently Live
  • Generators will no longer instantly revive after being destroyed - Currently Live
  • Another speculative fix for viewing outfit applications causing crashes - Currently Live

Source: Planetside 2 Test Server: Announcements


6
PC servers will be taken offline on Wednesday, August 14, 2019 at 2:00pm PT for maintenance. Downtime is expected to last up to 2 hours.

Bug Fixes

  • EMP flashback effect has been fixed
  • Smoke grenade and other particle opaqueness has been given another pass from our graphics engineers
  • Generators will no longer instantly revive after being destroyed
  • Another speculative fix for viewing outfit applications causing crashes

Source: Game Update Notes


7
High Priority Fixes

  • Tank Mines and C4 now correctly despawn when detonated, and we've made additional changes that should clean up NPCs more quickly and efficiently.
  • Maximum Pressure continent event now correctly grants rewards to all participants.


Continent Events

WE WILL BE HOSTING THE FIRST PLAYTEST OF THE NEW AERIAL ANOMALIES EVENT AT 2PM PT TODAY.

Aerial Anomalies

This event has been restructured to encourage more active participation and offer more tactical depth.

In this new version of Aerial Anomalies, Data Buoys will appear in the center of the map, and Anomalies themselves will coat vehicles in a mysterious residue called Tempest.

[img alt=[IMG]]https://i.imgur.com/DUEFjdO.jpg

Players must deliver Tempest from Anomalies to the nearby Data Buoys in order to score points.

  • Galaxies can carry up to 1000 Tempest.
  • Liberator can carry up to 500 Tempest.
  • Valkyrie can carry up to 500 Tempest.
  • Empire Specific Fighters can carry up to 100 Tempest.
Spotted vehicles carrying Tempest display a special icon that changes based on how much Tempest has been gathered.

If you kill a target carrying Tempest, all of the resources are lost.

The team with the most Tempest gathered wins the event.

In a later update, we'll be adding experience for depositing Tempest, and be messaging Buoy locations better.

Vehicles

Nimitz Reactor (Vanguard Defensive Slot)

Replaces 1000 Vanguard health in exchange for a quick-recharging shield layer of the same value.

Recharges 100 shield health per second at all ranks.

  • Rank 1: Recharge delay of 6 seconds when damage is received, and 15 seconds when shield is broken.
  • Rank 2: Recharge delay of 6 seconds when damage is received, and 12 seconds when shield is broken.
  • Rank 3: Recharge delay of 6 seconds when damage is received, and 11 seconds when shield is broken.
  • Rank 4: Recharge delay of 6 seconds when damage is received, and 10 seconds when shield is broken.


Misc. Changes, Fixes, and Additions

  • Mentor Rating currency decay reduced to 12 per 24 hours, down from 24 per 24 hours. Rating lost at login is now capped at 100.
  • Mentor Rating per ribbon earned increased from 1 to 3.
  • Continent rotation has been randomized on server startup.
  • Warpgate rotation has been randomized on server startup.
  • Alerts and continent events will now end prior to a server restart.
  • NSO Valkyrie VLG no longer has a 1.5 second reload time, instead of the intended 2 seconds while unscoped.
  • Animation fix for NS-45 Pilot magazine reload.
  • Animation fix for the charging handle on NSX Tanto's long reload.
  • Animation fix for NSX Tengu's reload port while firing.
  • Standard Cockpit Glass now unlocks for NSO characters.
  • Summer Support Ribbon earn rates are now in line with that of a standard Repair Ribbon.
  • Flaming Skull Helmets, and other helmets using particle effects now attach those particles correctly.
  • Solid Walls are now properly repaired by the Repair Module.
  • Personal Shields have been given new visual FX. This is still a work in progress.
  • Fixed issues related to the impact effects when shooting targets with a shield layer.

Source: Planetside 2 Test Server: Announcements


8
PC servers will be taken offline on Friday, August 2, 2019 at 2:00pm PT for maintenance. Downtime is expected to last up to 3 hours.

High Priority Fixes

  • Tank Mines and C4 now correctly despawn when detonated, and we've made additional changes that should clean up NPCs more quickly and efficiently.
  • Maximum Pressure continent event now correctly grants rewards to all participants.


Misc. Changes, Fixes, and Additions

  • Mentor Rating currency decay reduced to 12 per 24 hours, down from 24 per 24 hours. Rating lost at login is now capped at 100.
  • Mentor Rating per ribbon earned increased from 1 to 3.
  • NSO Valkyrie VLG no longer has a 1.5 second reload time, instead of the intended 2 seconds while unscoped.
  • Animation fix for NS-45 Pilot magazine reload.
  • Animation fix for the charging handle on NSX Tanto's long reload.
  • Animation fix for NSX Tengu's reload port while firing.
  • Standard Cockpit Glass now unlocks for NSO characters.
  • Summer Support Ribbon earn rates are now in line with that of a standard Repair Ribbon.
  • Flaming Skull Helmets, and other helmets using particle effects now attach those particles correctly.
  • Solid Walls are now properly repaired by the Repair Module.

Source: Game Update Notes


9
PC servers will be taken offline on Thursday, July 25, 2019 at 6:00am PT for maintenance. Downtime is expected to last up to 3 hours.

Mentor System Expansion

Mentor Squads were implemented late into last year, and around that time period we had discussed implementing a Mentor rating system, but ultimately decided not to commit to the work until we knew how players would make use of Mentor Squads in the first place.

Trying to craft a rating system of any kind can be difficult for a game with a sandbox focus, and is at risk to negative and exploitative behaviors. Knowing this, we wanted to devise a system that is light on gameplay rewards, and is instead geared specifically toward players who already engage in the right behaviors.

The expansion of the Mentor System isn't a substitute for tutorials, (which we're also focused on delivering later this year alongside other new player experience enhancements,) but the community has always been a big part of why new players choose to leave or stay.

Mentor Rating

We've introduced a new Mentor Rating system that recognizes veteran community members that have made it their goal to help new players.

Mentor Rating is earned each time a Mentor Ribbon is awarded. Mentor Ribbons can now only be earned while leading a Mentor Squad when players beneath BR30 earn battle ranks.

Mentor Rating decays over time, so a player's rating will need to be maintained.

Mentor Tiers

Mentor Rating is sorted into tiers for recognition. These tiers are shown when players are hosting Mentor squads in the squad finder.

[img alt=[IMG]]https://i.imgur.com/ggDooAA.jpg

Copper Tier: 0 - 499

Silver Tier: 500 - 699 - Players can now speak in Mentor chat.

Gold Tier: 700 - 899 - Gold Mentor Tier icon shows next to name in chat channels.

Auraxium Tier: 900 - 1000 - Auraxium Mentor Tier icon shows next to name in chat channels.

New Player chat channel

All players beneath battle rank 30 will have access to the New Player chat channel, where they can ask questions and receive answers from our most dedicated veterans.

Silver Tier and greater Mentors can also read and speak in this chat channel, and their name will be prefaced with the word "Mentor" for clarity.

Players can access the New Player chat channel by using one of the following commands:

  • /new
  • /newplayer
  • /mentor


Be Here for the Right Reasons

We want the players who pursue Mentor Rating to be doing so for the right reason, and that is to help new players.

PlanetSide 2 has a fairly violent learning curve, and the community is one of the most helpful resources new players have access to.

Be respectful and helpful in these channels, as we won't be tolerating any malicious behavior, and this can have very real implications on your account.

Mentor Squad changes

A common request for Mentor Squads was to return map marking capabilities to better guide the squad, so we've re-enabled Map Smoke, Offensive, and Defensive map markers for players running Mentor Squads.

Mentors moving forward

In the future we'll be flagging trustworthy community members to speak in New Player channel regardless of Mentor rating.

We've also started working on an outline highlight system that we'll be able to use to highlight mentor squadmates through walls (and potentially apply this tech elsewhere.)

It's likely we'll need to tune the Mentor Rating system once we see it out in the wild, so it shouldn't be a surprise if more changes come later on down the line.

Infantry

Ambusher Jump Jets (Light Assault Ability)

  • Ambusher Jump Jets now ticks up energy over time, instead of recharging instantly.
  • Implants and other equipment that effect energy restoration (and consumption) now also impact Ambusher Jump Jets in a similar manner to other abilities.


Flight Suit (Light Assault Suit)

  • Cooldown reduction on Ambusher Jump Jets has been removed.
  • Now increases the regeneration rate of Ambusher Jump Jet fuel by 10/15/17.5/20%.


Paratrooper (Implant)

  • Now affects Ambusher Jump Jets at all ranks.
  • Energy regeneration from 2/3/4/5% to 3/4/5.5/8% restoration.
  • Rank 5 benefit changed to reduce fall damage for 6 seconds, instead of increases bottom armor.


Aerial Combatant (Implant)

  • Rank 5 benefit no longer instantly recharges Ambusher Jump Jets.
  • Aerial Combatant now restores the same maximum fuel to Ambusher Jump Jets as it does to other jump jet types, at all ranks.


Failsafe (Implant)

  • Now works with Ambusher Jump Jets at all ranks.


Assimilate (Implant)

  • Rank 5 bonus now restores Ambusher Jump Jet energy as well.


Heavyweight (Implant)

  • Now plays a particle effect on activation.


Survivalist (Implant)

  • No longer triggers when health drops below 40% and instead triggers when the player's shield is depleted.
Dev Note: This change increases the effectiveness of Survivalist on non-Carapace loadouts.

Assassin (Implant)

  • This implant has been restructured, and the percent chance to trigger has been removed.
  • Kills beyond 150/125/100/50m will remove spot checks on the player, and conceal them from spot attempts for 1 second.
  • At rank 5, headshot kills will also trigger this ability, and targets you damage with any weapon will be spotted.


Gunslinger (Implant)

  • Now activates when NSO characters kill other NSO characters.


Mending Field (Implant)

  • Rank 5 benefit should now work with NSO characters.


Electrotech (Implant)

  • Rank 5 benefit now despawns enemy non-turret deployables, instead of destroying them.


Advanced Shield Capacitor (Infantry Suit)

  • NSO Combat Medic and Heavy Assault now have access to the Advanced Shield Capacitor suit slot.
  • Advanced Shield Capacitor now reduces shield recharge delay by 1 second, in addition to its pre-existing benefit. (This benefit does not stack with Survivalist implant.)
Dev Note: This change should help bring ASC back into a more competitive place with certain loadouts.

NS-44L Showdown (Rare, Common Pool Sidearm)

  • ADS movement speed multiplier from 0.25x to 0.5x
Dev Note: Minor change for feel while doing some cleaning of other elements relating to the aim down sights firemode.

High Priority Fixes

  • Speculative fix for outfit applications crashing when being viewed.
  • Speculative fix for missing daily login certifications for members.
  • Maximum Pressure continent event should now trigger naturally.


Misc. Changes, Fixes, and Additions

  • Speculative fix for valid spawn locations sometimes being hidden indefinitely.
  • The NS Vandal no longer shakes violently when fired.
  • Fixed an animation issue that would mount MAX weapons higher than intended in first person.
  • Players exiting a Drop Pod should now render more quickly.
  • Squad locking your vehicle should work once again.
  • Fixed an issue where swapping weapons shortly after a reload would play the reload animation of the weapon you just swapped to.
  • Hacking terminals and spitfires should now properly assign them to the hacking players' team.
  • Skyshields no longer trigger on players of the same faction.
  • Players should no longer look squished on the character select screen.
  • When creating a new character, your last selected character's camo will no longer be shown.
  • Fixed many, many, many, many interactions between NSO characters and other factions
  • Fixed an overlapping ammunition indicator for weapons that don't use ammunition.
  • Enabling and disabling Bloom in the UI now works.
  • Cert Horn explosion now appears on low settings.
  • Thumper's Disruptor ammunition will no longer duplicate its effect on multiple grouped targets.
  • Ammunition Belt now properly provides additional ammunition to the Thumper.
  • A "Craft Implants" button has been added to the Implants section of the loadout screen.
  • NSO characters will no longer be damaged by allied Pain Spires.
  • NSO characters now have a default horn on the Lightning.
  • NSO Aircraft Synergy cert line now works correctly.
  • NSO Light Assault Rocklet Rifle now updates its firing modes when special ammunition is applied.
  • NSO Flail and Orbital Strike kills should now count toward Directives.
  • NSO now have access to map smoke, offensive, and defensive indicators.

Source: Game Update Notes


10
Mentor System Expansion

Fresh recruits enter the battlefield on a daily basis, and now we're giving you more tools to get them into fighting shape!

Mentor Rating

We've introduced a new Mentor Rating system that recognizes veteran community members that have made it their goal to help new players.

Mentor Rating is earned each time a Mentor Ribbon is awarded. Mentor Ribbons can now only be earned while leading a Mentor Squad when players beneath BR30 earn battle ranks.

Mentor Rating decays slowly over time, so it needs to be maintained to keep the benefits.

Mentor Tiers

Mentor Rating is sorted into tiers for recognition. These tiers are shown when players are hosting Mentor squads in the squad finder.

In a later update we'll be making this tiering more visible.

  • Copper Tier: 0 - 199
  • Silver Tier: 201 - 499
  • Gold Tier: 500 - 799
  • Auraxium Tier: 800 - 1000
New Player (Welcome) chat

All players beneath battle rank 30 will have access to the New Player chat channel, where they can ask questions and receive answers from our most dedicated veterans.

Silver Tier and greater Mentors can also read and speak in this chat channel, and their name will be prefaced with the word "Mentor" for clarity.

Players can access this channel by using one of the following commands:

  • /new
  • /newplayer
  • /mentor
Be Here for the Right Reasons

We didn't want this system to have too many gameplay rewards, because we want the players who pursue Mentor Rating to be doing so for the right reason, and that is to help new players.

PlanetSide 2 has a fairly violent learning curve, and the community is one of the most helpful resources new players have access to.

Be respectful and helpful in these channels, as we won't be tolerating any malicious behavior, and this can have very real implications on your account.

Infantry

Ambusher Jump Jets (Light Assault Ability)

  • Ambusher Jump Jets now ticks up energy over time, instead of recharging instantly.
  • Implants and other equipment that effect energy restoration (and consumption) now also impact Ambusher Jump Jets in a similar manner to other abilities.
Flight Suit (Light Assault Suit)

  • Cooldown reduction on Ambusher Jump Jets has been removed.
  • Now increases the regeneration rate of Ambusher Jump Jet fuel by 10/15/17.5/20%.
Paratrooper (Implant)

  • Now affects Ambusher Jump Jets at all ranks.
  • Energy regeneration from 2/3/4/5% to 3/4/5.5/8% restoration.
  • Rank 5 benefit changed to reduce fall damage for 6 seconds, instead of increases bottom armor.
Aerial Combatant (Implant)

  • Rank 5 benefit no longer instantly recharges Ambusher Jump Jets.
  • Aerial Combatant now restores the same maximum fuel to Ambusher Jump Jets as it does to other jump jet types, at all ranks.
Failsafe(Implant)

  • Now works with Ambusher Jump Jets at all ranks.
Assimilate (Implant)

  • Rank 5 bonus now restores Ambusher Jump Jet energy as well.
Heavyweight (Implant)

  • Now plays a particle effect on activation.
Survivalist (Implant)

  • No longer triggers when health drops below 40% and instead triggers when the player's shield is depleted.
Dev Note: This change increases the effectiveness of Survivalist on non-Carapace loadouts.

Assassin (Implant)

  • This implant has been restructured, and the percent chance to trigger has been removed.
  • Kills beyond 150/125/100/50m will remove spot checks on the player, and conceal them from spot attempts for 1 second.
  • At rank 5, headshot kills will also trigger this ability, and targets you damage with any weapon will be spotted.
Gunslinger (Implant)

  • Now activates when NSO characters kill other NSO characters.
Mending Field(Implant)

  • Rank 5 benefit should now work with NSO characters.
Electrotech(Implant)

  • Rank 5 benefit now despawns enemy non-turret deployables, instead of destroying them.
Advanced Shield Capacitor (Infantry Suit)

  • NSO Combat Medic and Heavy Assault now have access to the Advanced Shield Capacitor suit slot.
  • Advanced Shield Capacitor now reduces shield recharge delay by 1 second, in addition to its pre-existing benefit. (This benefit does not stack with Survivalist implant.)
Dev Note: This change should help bring ASC back into a more competitive place with certain loadouts.

NS-44L Showdown (Rare, Common Pool Sidearm)

  • ADS movement speed multiplier from 0.25x to 0.5x
Dev Note: Minor change for feel while doing some cleaning of other elements relating to the aim down sights firemode.

Construction

While the role of construction is about where we intended it to be with the last revamp, we want to continue to improve upon it incrementally. We've increased the health of objects that players typically use to defend the perimeter of a construction base, reducing the amount of soft points to break into a base. In an effort to try to make construction more interactive, we've started looking toward ways to introduce activated effects similar to the Structure Shield module. Ammunition Towers will have been given a new repair effect that players can turn on to heal nearby allied vehicles. We'll continue to monitor how these changes perform on test, and continue to iterate based on feedback.

  • Sunderer Garage, Infantry Tower, Pillbox, and Solid Wall health from 12,000 to 24,000.
  • Cortium drain on modules from 0.5 per second to 0.25 per second.
  • Ammunition Towers now show an icon on the minimap.
  • Ammunition Towers can now be activated to repair all vehicles within 15 meters of the tower for 50 health per second for 25 seconds.
  • Repair Module now repairs Solid Walls
  • Construction build time for all objects from 45 seconds to 30 seconds.


Misc. Changes, Fixes, and Additions

  • Speculative fix for outfit applications crashing when being viewed.
  • Fixed an overlapping ammunition indicator for weapons that don't use ammunition.
  • Enabling and disabling Bloom in the UI now works.
  • Cert Horn explosion now appears on low settings.
  • Thumper's Disruptor ammunition will no longer duplicate its effect on multiple grouped targets.
  • Ammunition Belt now properly provides additional ammunition to the Thumper.
  • A "Craft Implants" button has been added to the Implants section of the loadout screen.
  • NSO characters will no longer be damaged by allied Pain Spires.
  • NSO characters now have a default horn on the Lightning.
  • NSO Light Assault Rocklet Rifle now updates its firing modes when special ammunition is applied.

Source: Planetside 2 Test Server: Announcements


11
PC servers will be taken offline on Tuesday, July 2, 2019 at 2:00pm PT for maintenance. Downtime is expected to last up to 3 hours.

[img alt=[IMG]]https://i.imgur.com/06kZtt0.jpg

Independence Day Celebration

On July 4 (starting 12am PT,) we'll be hosting QUADRUPLE EXPERIENCE FOR ALL PLAYERS.

From July 4 through July 7, you'll also find some limited event items both in your inventory and the Depot.

  • The Light Assault has been gifted the mighty FREEDOM THRUSTERS (a max rank Skirmisher Jump Jet with Red, White, and Blue particle effects) for the duration of the event. Equip, and soar!
  • In the Depot you'll also find Flare Guns (both Patriot and Triumph variants,) the Patriot Camo (but not for NSO since their loyalty is currently in question), and New Conglomerate players can find the limited Nomad-I Light Assault Armor in stock as well!


[img alt=[IMG]]https://i.imgur.com/rXjetFe.jpg

Misc. Changes, Fixes, Additions

  • Fixed an issue where pressing the Insert key while in the Warpgate would not send you to a spawn near your squad leader as intended.
  • Vehicles owned by a player who logs out no longer explode.
  • Stabilizing regions no longer show as cut off for a period of time, and instead stabilize as expected.
  • Players should no longer hear erroneous error sounds when in a vehicle.
  • Speculative fix to prevent players from spawning directly into locked continents on login.
  • NSO characters in allied Sunderer Cloak Modules should now be hidden correctly.
  • NSO characters now properly receive alert and event rewards.
  • NSO characters now receive proper directive credit for Harasser top gun kills.
  • Reaching the cert-reset prompt at Battle Rank 15 no longer shows a corrupted image.
  • Fixed an issue that was preventing the Maximum Pressure event from activating naturally.
  • Added a new Bundle in the Depot, available during the Summer event.


NS-03 Thumper

Dev Note: This weapon was tuned conservatively in the first update, as the nature of explosives can carry a lot of power in certain situations. After seeing the weapon perform, we feel comfortable expanding its power and practicality with the following changes.

  • Removed the leg-shot damage reduction
  • Thumper is now usable as an ASP secondary weapon.
  • Thumper now shoots projectiles "from the eyes" like other weapons, while aiming down sights.
  • Fixed an issue where the Thumper wouldn't drop the movement speed penalty when reloading while aiming down sights.
  • (There are a couple smaller issues that still need to be addressed with the aim down sights mode, namely that HUD icons don't dim while aiming down sights, and that quick melee doesn't pull players out of iron sights.)


Attachments

Dev Note: We're pushing the distinguishing characteristics of these attachments further so that playstyle differences are felt more.

  • Automatic Trigger attachment rate of fire increase from 10% to 20%
  • Automatic Trigger minimum cone of fire penalty from 25% to 40%
  • Launch Accelerator now also reduces minimum cone of fire by 20%
  • Lightweight Materials attachment now also reduces the movement speed penalty for aiming down sights by 50%

Fragmentation Ammunition (Default Ammo Type)

  • Direct damage from 200 to 250
  • Indirect maximum damage from 300 to 350
  • Indirect minimum damage from 50 to 100

Disruptor Ammunition

  • Direct damage from 200 to 250
  • Indirect minimum damage from 50 to 100
  • Energy depletion from 10% to 20%
  • Shield depletion from 50 to 125

Incendiary Ammunition

  • Direct damage from 200 to 250
  • Indirect maximum damage from 100 to 150
  • Indirect minimum damage from 50 to 100
  • Burning damage per second from 100 to 50
  • Burning damage duration from 3.5 sec. to 3 sec.
  • Burning effect now stacks

Source: Game Update Notes


12
Misc. Changes, Fixes, Additions

  • Vehicles owned by a player who logs out no longer explode.
  • Stabilizing regions no longer show as cut off for a period of time, and instead stabilize as expected.
  • Players should no longer hear erroneous error sounds when in a vehicle.
  • Speculative fix to prevent players from spawning directly into locked continents on login.
  • NSO characters in allied Sunderer Cloak Modules should now be hidden correctly.
  • NSO characters now properly receive alert and event rewards.
  • Reaching the cert-reset prompt at Battle Rank 15 no longer shows a corrupted image.
  • Fixed an issue that was preventing the Maximum Pressure event from activating naturally.
  • Fixed the Flash's often traitorous first person propaganda.
  • NSO characters now receive proper directive credit for Harasser top gun kills.
  • Added a new Bundle in the Depot, available during the Summer event.


NS-03 Thumper

Dev Note: This weapon was tuned conservatively in the first update, as the nature of explosives can carry a lot of power in certain situations. After seeing the weapon perform, we feel comfortable expanding its power and practicality with the following changes.

  • Removed the leg-shot damage reduction
  • Thumper is now usable as an ASP secondary weapon.
  • Thumper now shoots projectiles "from the eyes" like other weapons, while aiming down sights.
  • Still investigating an issue where the Thumper won't drop the movement speed penalty when reloading while aiming down sights.


Attachments

Dev Note: We're pushing the distinguishing characteristics of these attachments further so that playstyle differences are felt more.

  • Automatic Trigger attachment rate of fire increase from 10% to 20%
  • Automatic Trigger minimum cone of fire penalty from 25% to 40%
  • Launch Accelerator now also reduces minimum cone of fire by 20%
  • Lightweight Materials attachment now also reduces the movement speed penalty for aiming down sights by 50%

Fragmentation Ammunition (Default Ammo Type)

  • Direct damage from 200 to 250
  • Indirect maximum damage from 300 to 350
  • Indirect minimum damage from 50 to 100

Disruptor Ammunition

  • Direct damage from 200 to 250
  • Indirect minimum damage from 50 to 100
  • Energy depletion from 10% to 20%
  • Shield depletion from 50 to 125

Incendiary Ammunition

  • Direct damage from 200 to 250
  • Indirect maximum damage from 100 to 150
  • Indirect minimum damage from 50 to 100
  • Burning damage per second from 100 to 50
  • Burning damage duration from 3.5 sec. to 3 sec.
  • Burning effect now stacks

Source: Planetside 2 Test Server: Announcements


13
PC servers will be taken offline on Wednesday, June 26, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 3 hours.

[img alt=[IMG]]https://i.imgur.com/NKn9uhc.jpg

Summer Event

From June 26 through August 31, the war on Auraxis heats up as a new Summer Event goes live!

  • Soldier Soaker returns – All players now have access to a water-filled event sidearm that deals high damage, douses burning targets, and also counts toward event directive completion.
  • Water Balloons return – All players also gain access to water balloons that detonate in a big splash on contact, dousing targets who are on fire, and counting toward event completion.


[img alt=[IMG]]https://i.imgur.com/bxMMLwo.jpg

[img alt=[IMG]]https://i.imgur.com/d6AWNcX.png

Summer Directive

The Summer Directive returns with some new challenges and rewards! You'll have through August to complete the following challenges.

  • Beat the Heat: Score kills with a Summer Holiday Weapon.
  • Beachhead: Kill enemy vehicles while in a vehicle yourself.
  • King of the Castle: Earn experience by capturing or defending a control point.
  • Summer Support Ribbons: Earn summer support ribbons by resupplying or repairing friendly vehicles while in a vehicle yourself.
  • Crashing Waves: Earn kills against MAX units during the Maximum Pressure event.
  • Tour Guide: While piloting a vehicle, earn gunner kills on enemies defending an Aerial Anomaly.
Tier 1 Reward: 100 Certs, 1-Day Experience Boost

Tier 2 Reward: 100 ISO-4, Basic Implant Pack

Tier 3 Reward: Cloud Cover Weapon Camo

Tier 4 Reward: Indar Shoreline Banner, Title: Surfer

[img alt=[IMG]]https://i.imgur.com/7oUMBqN.jpg

Alert Rotation Changes

  • Maximum Pressure has been added to the alert rotation – Maximum Pressure is a new alert type that requires players to get as many kills as possible, and provides free MAX units for the duration of the event.
  • Refine and Refuel has been removed from the alert rotation
  • Gaining Ground has been removed from the alert rotation


[img alt=[IMG]]https://i.imgur.com/LzjU34k.jpg

NS-03 Thumper

Do you hear that? The distant bellow of localized explosions.

Do you smell that? The occasional waft of burning flesh.

Do you see that? Too late.

New from Nanite Systems, the NS-03 Thumper grenade launcher.

The Thumper comes with a six round magazine, backlit ammo display, and side-mounted Comfort-Control Handle for ease of use.

This weapon is equipped with Fragmentation rounds by default, perfect for inflicting mortal wounds on soft targets.

We also offer two alternate ammunition types for versatility in combat situations.

Disruptor Ammunition depletes energy, destroys small electronics, and inflicts high damage to shields.

Incendiary Ammunition sets infantry targets aflame, perfect for an outdoor barbecue.

Nanite Systems, reliability delivered.

Infantry

MG-HBR1 Dragoon (Terran Republic Battle Rifle)

  • Refire rate from 325ms to 300ms
Dev Note: This change increases the Dragoon's rate of fire by a small amount, and makes it more distinct in comparison to other weapons in the arsenal, as well as the other heavy battle rifles across factions.

MGR-C1 Charger (New Conglomerate Carbine)

  • Number of charged shots per mag from 5 to 7.
Dev Note: Increasing the charged shot count allows players in the top end of their magazine to secure a six-round bodyshot kill against unmodified health pools, as well as some room for leniency with the seventh round.

New Conglomerate MAX Weapons

The last bump to NC MAX weapons pushed them a bit closer to where we wanted them to be in relation to the VS and TR MAX units, but it still needs some nudging.

NCM1 Scattercannon

  • Magazine size from 8 to 9
  • Ammunition capacity from 72 to 81


AF-34 Mattock

  • Magazine size from 10 to 12
  • Ammunition capacity from 80 to 96
  • Pellet spread from 1.75 to 1.5


AF-41 Hacksaw

  • Magazine size from 8 to 9
  • Ammunition capacity from 72 to 81
  • Pellet spread from 3 to 2.5


AF-23 Grinder

  • Magazine size from 16 to 18
  • Ammunition capacity from 96 to 126


High Priority Fixes

Some of these were fixed in previous hotfixes, but are added to this list for visibility.

  • Players should no longer spawn invisible vehicles that make you run super fast.
  • Changing your loadout will no longer occasionally freeze your character.
  • Infiltrator cloak should now be have similar visibility at ultra and low settings, and work in a similar fashion with all weapon and cosmetic types.


Misc. Changes, Fixes, and Additions

  • All vehicles now have a Horn integrated by default. Beep beep.
  • Fixed a bug that would sometimes prevent players from spawning into nearby spawn locations.
  • You can now always spawn into an allied region adjacent to you.
  • You can once again equip unowned items in VR Training zones.
  • Fixed some UI artifacting when NC have 100% population in a region on the expanded minimap.
  • Joining a squad will no longer clear your personal waypoint.
  • VS MAX no longer slides across the ground in third person while firing or taking damage.
  • Fixes for NS-AM7 Archer rechamber animations.
  • The Critical Chain implant can now only be used with Sniper Rifles.
  • Esamir skybox should no longer blind players using low settings.
  • Flamerider particle trails are visible once again, and have received some adjustments in the art style.
  • Selecting the Nanite Systems Operatives faction on the Character Create screen now uses different (and new!) music unique to that faction.
  • NSO CQC Master Directive tier now requires 4 completions, instead of 5. In a later update we will be adding an NSO Sniper Rifle to aid with completion of the Long Rifle directive.
  • NSO Medical Applicators should now have the correct visuals.
  • NSO Light Assault jump jets no longer emanate from the origin of the character.

Source: Game Update Notes


14
 

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/198/801.png

The sun is shining, the weather sweet, the promise of QUAD XP gets us moving our feet! It’s summertime in Auraxis, soldier, and with the new season comes an extravaganza of summer fun!

Kicking off Wednesday, June 26, and running through Saturday, August 31, celebrate your fight for freedom with the return of the Soldier Soaker pistol and Water Balloon grenades, both available throughout the event. Special Summer Directives (with new challenges!), the new NS-03 Thumper Heavy grenade launcher, and a special Independence Day QUAD XP event for ALL PLAYERS highlight the festivities!

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/198/921.jpg

Read on for the full details on everything going on in Auraxis this Summer!

NEW SUMMER EVENT (June 26 – August 31)

  • Soldier Soaker returns: All Players gain access to a water-filled pistol sidearm that can be used for event completion, and will douse targets who are on fire
  • Water Balloons return: All Players gain access to a water balloons that detonate in a big splash on contact, dousing targets who are on fire, and counting toward event completion


INDEPENDENCE DAY EVENT (July 4 – One Day Only)

  • 4x Experience For ALL, available on July 4 only!
  • Freedom Thrusters return: Light Assaults receive max rank Skirmisher Jump Jets with Independence Day flair for the duration of the event
  • Patriot Camo returns: Faction specific Patriot camo returns (NSO getting a Patriot camo is tentative)
  • Nomad-I Light Assault Armor returns (NC Light Assault Armor with Independence Day color scheme)


NEW SUMMER DIRECTIVE

  • Beat the Heat: Score kills with a Summer Holiday Weapon
  • Beachhead: Kill enemy vehicles while in a vehicle yourself
  • King of the Castle: Earn experience by capturing or defending a control point
  • Summer Support Ribbons: Earn summer support ribbons by resupplying or repairing friendly vehicles while in a vehicle yourself
  • Crashing Waves: Earn MAX kills during the Maximum Pressure event
  • Tour Guide: Earn gunner kills on enemies defending an Aerial Anomaly


DIRECTIVE REWARDS

  • Tier 1 Reward: 1 Day 50% Experience Boost, 100 Certs
  • Tier 2 Reward: 1x Basic Implant Pack, 100 ISO-4
  • Tier 3 Reward: Cloud Cover Camo
  • Tier 4 Reward: “Surfer” title, Indar Shoreline Banner


NEW HEAVY WEAPON (Releases June 26)

  • The Thumper NS-03 Heavy Weapon joins the Common Pool for the Heavy Assault Class
  • 6 round magazine grenade launcher with 3 ammunition types, Frag, Incendiary, and Disruptor
  • At the same time, we’ll be adding a new directive to the Heavy Assault tree that asks players to get assist ribbons for the Heavy Assault class
  • Check out our Developer Stream on Twitch for a preview!


ALERT CHANGES

  • Refine and Refuel is removed from the alert rotation
  • Gaining Ground is removed from the alert rotation
  • Maximum Pressure is added to the alert rotation: Maximum Pressure is a new alert that asks players to get as many kills as possible, and makes MAX units free for the duration of the event


The war is far from over, so beat the heat while you still can, soldiers!

Source: Official News and Announcements


15
Planetside 2 - Update Notes / PC Hotfix - 6/20
« on: 20/06/2019, 01:06 »
PC servers will be taken offline on Thursday, June 20, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours.

Misc. Changes, Fixes, Improvements

  • Infiltrator cloak should now be visually similar on all settings (using Ultra as the baseline,) with fixes for various weapon and cosmetic shaders that weren't playing nicely with cloak.
  • Reduced the framerate hit when using the Heavy Assault shield in conjunction with some of the newer weapon models.
  • Aerial Anomaly victory threshold from 15,000 points to 10,000 points.
  • Anomaly swirly visuals got a minor update that makes them a bit fuller.
  • Fixed a UI element that was incorrectly listing bundle contents in the Depot.
  • Join Combat changes from the last update were partially reverted, and will now only use Drop Pods as a backup spawn method.
  • Another potential fix for blank reward notifications after completing an alert.
  • NSO characters have spawn beacons once again.
  • Warpgate spawn locations for all unlocked continents should now appear at all times.
  • Mineguard for NSO characters no longer appears twice for Harasser and Sunderers.
  • Clicking a Reinforcements Needed spawn location will no longer prevent the player from deploying to that area.
  • Spawning into balanced fights at contested regions with less than 60 allied population should now work.


Known Issues

  • Screen-clamped 3D HUD indicators move too quickly around screen under certain conditions.
  • Work continues on the invisible vehicle bug.
  • Work continues on the frozen loadouts bug.

Source: Game Update Notes


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