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1
Planetside 2 - Update Notes / Nov. 24, 2020 - PC Hotfix
« on: 24/11/2020, 03:00 »
All PC servers will come down for maintenance on Tuesday, November 24 at 6am PST (3pm CET). Downtime is expected to last up to 2 hours.

---

Full patch notes:

  • Fixed an issue with missing NSO particle effects in Sanctuary.
  • Fixed an issue where defending facilities was not properly counting progress toward the Anniversary Mission.
  • Fixed an issue where certain sidearms were not counting progress toward the Anniversary Mission. Kills with ALL sidearms should now properly count toward your progress.
  • Various minor audio and UI fixes and improvements.

Source: Game Update Notes


2
PC servers will come down Friday, November 20, 2020, at 6am PST (3pm CET), for the game update below. Downtime is expected to last up to three hours.

--

PlanetSide 2 turns 8 years old!

On November 20, PlanetSide 2 celebrates eight years of war. From the escalation of Fleet Carriers, the construction of the Colossus, and the Shattering of Esamir, the soldiers of Auraxis have continued their fight through it all.

Below you'll find community gifts and events to celebrate the momentous occasion, and the team will be hosting a special anniversary Livestream on Nov. 20 at 11:00am PST. Come celebrate with us and learn more about the future on www.twitch.tv/planetside2!

[img alt=[IMG]]https://i.imgur.com/dJPRb6y.png

Gift to the Community

From now through Nov. 30, completing a special Anniversary mission will unlock a platinum version of the NS-45 Pilot, and an anniversary Loyalty decal!

Additionally, we will be running double experience FOR ALL from Nov. 20 through Nov. 26.

[img alt=[IMG]]https://i.imgur.com/4NBt3PT.png

8th Anniversary Bundles available on Nov. 20

This year we're looking to the stars as we celebrate this anniversary through the theme of exploration. Each of our anniversary items hint at the on-goings above and beyond the atmosphere of Auraxis.

Get the full details about the bundles below in this anniversary article: https://www.planetside2.com/news/ps2-8th-anniversary-bundles-nov-2020

Cadet's Bundle (1999):

  • Hyperspace Decal
  • Loyalty Banner
  • Flight Suit Camo
  • NS Firebug (Power Knife)
Explorer's Bundle (3999):

  • Hyperspace Decal
  • Loyalty Banner
  • Flight Suit Camo
  • NS Firebug (Power Knife)
  • O2 Helmet
  • NS-7 "Endeavor" PDW
  • NS-11 "Endeavor" Assault Rifle
  • NS-11 "Endeavor" Carbine
  • Re-entry Trim (Flash/Harasser/ANT/Sunderer)
  • 6-Month Heroic Boost*
Starseeker's Bundle (7999):

  • Hyperspace Decal
  • Loyalty Banner
  • Flight Suit Camo
  • NS Firebug (Power Knife)
  • O2 Helmet
  • NS-7 "Endeavor" PDW
  • NS-11 "Endeavor" Assault Rifle
  • NS-11 "Endeavor" Carbine
  • Re-entry Trim (Flash/Harasser/ANT/Sunderer)
  • Re-entry Trim (Valkyrie/Liberator/Galaxy)
  • NS-357 "Endeavor" Underboss
  • NS-15 "Endeavor" Machine Gun
  • Helios Camo
  • Starseeker Drop Pod
  • Rocketman Title
  • 12-Month Heroic Boost*
  • 9x Basic Implant Packs*
*Boosts and implant packs are available only to the character that purchases the bundle.

Exceptional Directive IV

All of the above bundle weapons, including the platinum NS-45 Pilot will grant progress toward a new Exceptional Directive, rewarding the metallic multi-color Beetle Camo!

[img alt=[IMG]]https://i.imgur.com/aSGF2AE.png

The Shattered Warpgate - Chapter 02 Begins Nov. 20

You've learned all you can about the calamity, and Representative Foster from Nanite Systems has come up with a solution to deterioration of Esamir... but it will take some work, from all of us.

Chapter 2 carries with it entirely new events that move through the second stage of the story on Esamir, and includes new side missions, equipment, and faction-specific technology to unlock.

While Chapter 1 has come to a close, the items and currency you accrued with move with you into Chapter 2.

[img alt=[IMG]]https://i.imgur.com/DimsCUj.png

Misc. Changes, Fixes, and Additions

  • !! Fixed issues related to the game using the incorrect resolution and window sizes on launch and when tabbing out of the game.
  • !! Fixed an issue that would sometimes prevent particle trails from playing when a weapon is fired.
  • !! Fixed an issue where gaining directive progress quickly would cause game performance to drop drastically.
  • !! Fixed a long-standing issue where lumifiber would appear black when it is not actively being illuminated.
  • !! Flak explosives should no longer cause drastic framerate drops due to excessive particles.
  • Sanctuary has been updated with new Warpgate Terminal visuals, and more terminals available closer to spawn-in points.
  • Players will be able to customize Drop Pod cosmetics by visiting the Nascent Expeditions shop on Sanctuary.
  • Tracked missions and campaign events now show a new indicator that makes it easier to discern.
  • Made various user experience improvements to campaign and mission screens.
  • Reclaimed MBTs now use empire specific colors for their main cannon weapons.
  • NSO Frag Grenade no longer uses NC's Frag Grenade description.
  • Halberd SE has received a visual upgrade.


Looking Forward.

Been quite the whirlwind year for PlanetSide 2. With the increased team size, we were able to pull off some massive scale craziness well above and beyond what we've done traditionally, from Escalation and Outfit Wars to Campaigns and Missions. Behind the scenes, each of these updates were also great strides forward technologically, creating new tools and resolving issues that weren't visible to the community, but had hamstrung development efforts greatly in the past. The success of this year, and the systems we introduced along the way have also put us in a great place to start looking back at older elements of the game, systems that need heavy attention or revision. That will be one of our main focuses going into the new year. We'll be talking in more specifics about our initiatives for 2021 during the Livestream on www.twitch.tv/planetside2, so please be sure to join us at 11am PST.

-Wrel, Lead Designer

Source: Game Update Notes


3
All PC servers will come down tomorrow on Friday, November 20, at 6:00 AM PST (3:00 PM CET) for our 8th Anniversary game update!

Full patch notes will be available on the forums in advance of the update, and you can check out the details at planetside2.com.

We anticipate tomorrow's downtime will last up to 3 hours, and will inform you as soon as servers are back online with the update.

Source: Official News and Announcements


4
In preparation for our eight-year anniversary on Nov. 20, we're sending Chapter 2 of The Shattered Warpgate to PTS, along with the changes and fixes listed below.

  • !! Fixed issues related to the game using the incorrect resolution and window sizes on launch and when tabbing out of the game.
  • !! Fixed an issue that would sometimes prevent particle trails from playing when a weapon is fired.
  • !! Fixed an issue where gaining directive progress quickly would cause game performance to drop drastically.
  • !! Fixed a long-standing issue where lumifiber would appear black when it is not actively being illuminated.
  • !! Flak explosives should no longer cause drastic framerate drops due to excessive particles.
  • Sanctuary has been updated with new Warpgate Terminal visuals, and more terminals available closer to spawn-in points.
  • Players will be able to customize Drop Pod cosmetics by visiting the Nascent Expeditions shop on Sanctuary.
  • Tracked missions and campaign events now show a new indicator that makes it easier to discern.
  • Made various user experience improvements to campaign and mission screens.
  • Reclaimed MBTs now use empire specific colors for their main cannon weapons.
  • NSO Frag Grenade no longer uses NC's Frag Grenade description.

Source: Test Server: Announcements


5
Planetside 2 - Update Notes / Nov. 5, 2020 - PC Update
« on: 05/11/2020, 00:07 »
PC servers will come down Thursday, November 5, 2020, at 7am PST (4pm CET), for the game update below. Downtime is expected to last up to two hours.

--

Full patch notes below:

  • Fixed an issue where some players were not able to claim Campaign Chapter rewards without completing certain side missions. All players should now be able to collect Chapter rewards after completing all primary missions.
  • Changed the "spot" experience portion of the Training: Infiltrator and Reconnaissance missions to require "motion detection" experience instead.
  • Fixed an issue where certain Directive Pistols weren't activating sidearm-related implants or directives.
  • The Halloween event has ended, and Sanctuary is no longer haunted.

Source: Game Update Notes


6
All PC LOGIN servers will undergo platform maintenance tomorrow, Tuesday, November 3, 2020 at 10:00 AM PST (7:00 PM CET).  

Live servers will remain up, but many players will not be able to login during the first 30-60 minutes of maintenance (if you're already logged in prior to 10am PT, you won't be kicked). This maintenance will only impact our launchpad, no gameplay or environmental changes are being introduced. Maintenance is expected to conclude by 12:00 PM PST (~2 hours), though all players should be able to login again after the first hour.

Source: Official News and Announcements


7
The Planetside 2 PC servers will be coming down at 7am (Pacific) / 4pm (CET) for a minor patch.  Expected downtime is up to 2 hours.

Below are the changes that will be included:

  • Fixed an issue where some players would be unable to complete “distance traveled” objectives, and as a result, unable to complete chapter 1.  
  • Fixed a bug where C4 was unable to damage certain air and ground vehicles.
  • The “Cert Explosion” horn should now show the proper particle FX again.
  • Corrected several incorrect spawn point names on Esamir:
    • Jord Amp Station: Jord -> Jord Main Spawn Room
    • Baldur Amp Station: Baldur -> Baldur Main Spawn Room
    • Mani Processing Plant: Mani Tower -> Mani Processing Plant
    • Mani Lake Outpost: Mani Lake Satellite -> Mani Lake Outpost
    • Eastwake Harborage: Geological Survey Camp -> Eastwake Harborage
    • Genudine Gardens: Nott Communications -> Genudine Gardens
  • Fixed an issue with vehicle discounts (like from ASP, and presumably facility modules) that weren't letting you pull until you had enough nanites for the base resource cost. When you pulled the vehicle, it deducted the proper discounted amount of nanites, but were gated from pulling the vehicle altogether until you met that base cost.

Source: Game Update Notes


8
[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/215/883.jpg

All PC & PS4 servers will come down for maintenance tomorrow, Monday, October 26, 2020 at the following times:

PC: 7:00 AM PDT / 4:00 PM CEST

PS4: 8:00 AM PDT / 5:00 PM CEST

The only change going into the PC maintenance is that we're extending the duration of Chapter 1 from our Shattered Warpgate campaign through Monday, November 9. There's a bug blocking some players from completing the final chapter mission, along with a few other outstanding issues, and this change will ensure all players have ample time to complete the first Chapter. This won't affect the start time of Chapter 2. PC downtime will be minimal - we're estimating 1 hour, but as it's just a world/zone bounce, we're hoping to come in under that estimate.

Tomorrow's PS4 update is MUCH more substantial - we're bringing over The Shattered Warpgate update AND starting our Halloween Event, Nanite of the Living Dead VII: The Seeds Must Flow. The team has been working hard to substantially cut down on the time between when PC & PS4 receive major updates, and we're thrilled to get this one out in the same month! Full details can be found over in the patch notes. PS4 downtime is estimated at 2 hours.

Source: Official News and Announcements


9
Planetside 2 - Update Notes / Oct. 20, 2020 - PC Update
« on: 20/10/2020, 03:36 »
PC servers will come down on Tuesday, October 20, 2020 at 6am PT (3pm CEST) for the game update below. We are also performing server maintenance during this window. Downtime is expected to last up to 3 hours.

--

Misc. Changes, Fixes, and Additions

  • Fixed an issue with the Bio Analysis mission not providing audio/text indication when interacting with a terminal to complete the objective. All factions now see radio messages when hacking the biolab terminals.
  • "Masked Murder" Halloween Directive should now work for NSOperatives.
  • Fixed a bug with the "Witchy Ways" Halloween Directive where Squad Heal/Resupply/Repair would not count progress.
  • Fixed a bug where players would occasionally lose rewards when disconnected during an Alert. If a player is disconnected just before an Alert ends, they'll receive the reward upon logging back in.

Source: Game Update Notes


10
PC servers will come down Wednesday, October 14, 2020, at 6am PT (3pm CEST), for the game update below. Downtime is expected to last up to two hours.
 
 --
 
 
 
 Nanite of the Living Dead VII: The Seeds Must Flow
 Your march across the icy tundra slows as you attempt to take stock of your surroundings. The cold wind howls, wrapping itself around your insulated armor. Just beyond the edges of your periphery, the shadows seem to shift... you could swear you're being followed. A reluctant glance cast over your shoulder reveals nothing; no combat or convoys, not even the glint of a patiently trained sniper scope. A chill runs down your spine and a feeling of unease washes over you. You shake it off. Turning back to continue your path, that's when it strikes you; that familiar feeling of sheer, undeniable terror. You stand paralyzed as its gaze pierces through you; hollowed, orange eyes peering into your soul... the Space Pumpkins have returned.
 
 From Oct. 14 - Nov. 1 a special Halloween event will be taking place in PlanetSide 2.
 
 Space Pumpkins and the elusive Galact-O-Lanterns are spawning throughout Auraxis. Smashing these pumpkins grant experience and a handful of Infernal Grenades (detailed further down.)
 
 
 
 Sanctuary has been redecorated for the holiday season, and the vendors of Sanctuary are donning attire befitting the season.
 
 
 
 Infernal Grenades are timed explosives that, upon detonation, ignite infantry and MAX units caught within the blast. Killing Space Pumpkins and winning Alerts will provide you with additional Infernal Grenades.
 
 
 
 Hallow Ribbons
 Kills with any of the following Halloween weapons will award Hallow Ribbons, providing bonus experience.
  • Ectoblaster
  • Slasher
  • Auraxium Slasher
  • LB00 Python
  • NS Candy Cannon 3000
  • Infernal Grenades

 
 
 Halloween Directive VII
 A new Halloween Directive complete with new rewards has been added.
 
 Tier 1
 Unlock event masks and facepaints by speaking to the following NPCs on Sanctuary.
  • Speak to FL-34 in the Data Exchange on Sanctuary
  • Speak to Foster in the Sanctuary Observation Deck
  • Speak to Nalla in the Expedition shop on Sanctuary
  • Find and speak to a sketchy looking guard on Sanctuary
Tier 2-4
  • Slashing Pumpkins - Destroy Space Pumpkins, Galact-O-Lanterns kills are worth 10 kills toward this directive.
  • Masked Murder - Kill enemies while wearing a Halloween Mask.
  • Silver for Monsters - Use melee weapons to kill enemies who are wearing Halloween Masks or Facepaint.
  • Necromancer - Revive allies.
  • Witchy Ways - Earn heal/resupply/repair experience.
  • Hallowed Ground - Earn kills while near a Mining Drill, Bastion Fleet Carrier, or in The Shattered Warpgate area.
Rewards
  • Tier 1 - Ichabod Crown, Infernal Grenade
  • Tier 2 - Ectoblaster, 100 Certs
  • Tier 3 - 450 A7, 100 ISO-4
  • Tier 4 - Title: Creepy, Halloween VII Banner, 500 ISO-4

 
 
 Holiday Cosmetics and Weapons
 Find special themed cosmetics in The Depot for a limited time.
  • Flamerider Tire Trails (Flash/Harasser) - Sport burning trails of fire on the wheels of your vehicle.
  • Green Wisp Tire Trails (Flash/Harasser/ANT/Sunderer) - Green floating spirits follow your vehicle around the battlefield.
  • Holiday Horns - A variety of spooky Halloween themed vehicle horns are available.
  • Holiday Helmets - Special costume helmets are available.
  • The Slasher - A cult classic melee weapon.
  • LB00 Python AP - A holiday-themed version of the Lightning’s Python AP main cannon.
  • NS Candy Cannon 3000 - Fires candy corn, the hardest substance on the planet.
  • Halloween Camos - Various Halloween-related camouflage has been made available.

 
 
 New Missions
 We've added a handful of new missions to the pool for all players. Two of these will appear in your list each day alongside other missions.
 
 Faction Missions
  • Pushing Back - As a Heavy Assault, kill enemies, damage vehicles, and absorb damage with your shield.
  • Guerilla Warfare - As a Light Assault, kill enemies, damage enemies while airborne, travel over distance.
  • Reconnaissance - As an Infiltrator, kill enemies, earn spot assists, hack objectives.
  • Sawbones - As a Combat Medic, kill enemies, earn heal experience, revive allies.
  • Damage Control - As an Engineer, kill enemies, earn repair experience, resupply allies.
  • Gaining Ground - Capture enemy bases, earn base capture experience.
  • Operational Flexibility - Complete 3 randomly chosen class-related objectives.
Black Market Missions
  • NSX Weapon Eval - Get kills with an NSX weapon chosen randomly from the pool. If you don't own the selected weapon, you must trial or purchase it to earn progress.
Esamir Electrical Storm
 We've made some significant adjustments to how the storm works on Esamir based on community feedback.
  • The storm no longer spawns while continent population is low.
  • If the storm is active when populations dwindle, the storm will return to The Shattered Warpgate area.
  • Large fights with a heavy imbalance favoring attackers will draw the ire of the storm first.
  • If no fights matching the conditions above are found, it will fall back to targeting the largest fights.
Misc. Changes, Fixes, and Additions
 
  • Fixed an issue with Mentor Chat not working for those who have completed the Tier 3 Leadership directive.
  • You can now /leavechannel Mentor or /leavechannel Social if you do not wish to hear those chat channels. Using /joinchannel can be used to reverse this.
  • Cortium Bomb's explosive damage no longer goes through solid walls.
  • You should no longer be able to sit beneath the shield at Excavion. Again.
  • Fixed capture timer at Excavion to match most 3-point bases.
  • Certification costs now appear properly for campaign side-missions that populate the mission pool.
  • Fixed 7th Anniversary Horn particle effects.
  • Added spawn/despawn audio on Strange Plants.
  • Fixed an issue with Bio Analysis mission that would prevent completion.
  • NS-44 Showdown's iron sights have been fixed.

11
Planetside 2 - Update Notes / Oct. 07, 2020 - PC Update
« on: 06/10/2020, 21:30 »
PC servers will come down Wednesday, October 7, 2020, at 6am PT (3pm CEST), for the game update below. Downtime is expected to last up to two hours.

--

Alert Rewards

In an effort to keep our economy in check, the last update pulled out Alert rewards in favor of the new mission system. This was a swing and a miss from us, as it became very clear (very quickly) that alert rewards were an important part of the motivation and progression for many of you. To that end, we've made some changes to bring back most of the rewards (and all of the ISO-4) while keeping in the bonus experience we instated in the last update.

Meltdown rewards now grant...

  • 300 ISO-4 for a win.
  • 150 ISO-4 for a loss.
  • 150 Certs for a win.
  • 75 Certs for a loss.
  • XP for a win remains 25,000.
  • XP for a loss remains 10,000.
Empire Strength

  • Full Empire Strength is now achieved at 44% through raw territory control, (down from 52%,) or 40% territory control if you also own the central base.
  • This should allow Meltdown alerts on all continents to trigger a bit more easily.
Campaigns

  • !! Plants should no longer appear beneath the ground or inside of other objects.
  • !! Added missing localizations for various campaign and mission-related strings.
  • Speculative fix for Bio Analysis not allowing you to hack valid terminals.
  • Accepting the first mission in the Campaign will auto-pin it to your HUD.
  • If you aren't currently tracking the first Campaign mission, it will auto-pin when you enter Sanctuary.
  • The recurring Campaign Side-Missions (the ones that appear in your daily mission pool) now have rewards.
  • BEC Ammunition and Condensate Grenade tooltips now mention that they will expire at the end of the Campaign.
  • "Warpgate Fragment" has been renamed "Broken Warpgate Arm" for the purposes of second Campaign mission.
  • Increased the range at which "The Shattered Warpgate" is actually in effect for Foothold, Demolition, Balance of Power, and other missions that require you to be in The Shattered Warpgate to earn credit.
  • Doubled the range at which you can stand near the downloading terminal to still get credit for the Data Recovery mission, and you no longer need the Analysis HUD to interact with the terminal.
  • Insulated Suit schematic no longer costs Campaign Standing.
  • Analysis HUD now works in vehicles.


Missions

  • The daily spread of mission types has been greatly modified so that there will always be a variety of playstyles in each daily pool.
  • Supply Convoy, Supply Convoy Disruption, Supply Convoy Defense, Recover Lost Intel, and Plant False Data missions have been temporarily removed from the pool. We were dissatisfied with the performance of these missions and will be fixing/tuning/replacing them in the future. We are currently also creating new missions that will be released in the next update.
  • In addition, we've made some adjustments to the reward sets that will result in more frequent ISO-4/Cert/Implant rewards overall.
  • You should no longer receive weapon rewards for weapons you already own.
  • Cloaked players can no longer contest an Elysium Mining Drill.
  • Elysium Mining Drill is now visible from much further away.


Misc. Changes, Fixes, and Additions

  • Fixed a bug that tripled Nanite regeneration.
  • Reclaimed Sunderers now grant spawn experience when deployed.
  • ISO-4 hover-over tooltip no longer states that the max is 50,000, and is 100,000 as intended.
  • Electrical Storm's movement speed has been increased due to player feedback.
  • Mentor Chat now requires Tier 3 Leadership directive completion in order to speak and listen to it. (In the future we will allow you to leave this channel. This change unfortunately didn't make it in time for this update.)
  • Increased the time before an inactive Outfit will fall off the Outfit Browser to 72 hours to allow more chances for small outfits to appear in the list.

Source: Game Update Notes


12
Quote
There were warning signs. We rely so much on this technology, and yet understand so little. An inconsistency here, an outage there, the occasional soldier lost forever in the data.
 
We overlooked it all because we had no choice... Did we have a choice? I still haven't heard back from the 50 who were there at the time of collapse. They could be gone, too. Lost forever in the data.
 
Forever in the data.
 
- Amelia Sjera, log entry 0605

The Shattered Warpgate
After months of work, the time has finally come for this massive, multi-faceted update to make its way PlanetSide. With The Shattered Warpgate, we overhaul the icy continent of Esamir, introduce an entirely new Campaign and Mission system, revamp Outfit resource accumulation and War Asset costs, and refine many other aspects of the game as well.
 

 
Esamir Upheaval
The continent of Esamir has gone through many changes since you last saw it. The Northeastern Warpgate has been destroyed, and in its wake are the time-frozen remains of an ancient Vanu structure, and a vortex of energy pouring into the sky.
  • New Skybox: Esamir has gotten colder with an overcast sky, the auroras have gotten brighter, and the sky shudders with cracks of lightning overhead.
  • Abandoned Bases: Due to hardline failures and defunct technology, many bases on Esamir have been abandoned for the snow to reclaim.
  • Disabled Vehicles: Disabled during the explosion, derelict vehicles can be found scattered throughout Esamir, and with the right tech, able to be reclaimed.
  • New and Modified Bases: After the collapse, empires scrambled to modify and construct new bases to accommodate the changed environment.
  • New Warpgate Location: Nanite Systems has unveiled new "Haven" technology that acts as a pseudo-Warpgate for the eastern portion of Esamir.
  • Revamped Lattice: The lattice has been reconfigured to conform to the new environment, and bases now tend to be fewer and farther between.
  • Environmental Hazard: An Electrical Storm roams the battlefield, calling down deadly lightning bolts and overloading vehicle systems.


 
 
Campaigns
With The Shattered Warpgate update, we introduce our first-ever "Campaign" to the game.
The story of The Shattered Warpgate centers around the detonation of a Warpgate in northeastern Esamir. Nanite Systems spearheads the investigation into the mysteries surrounding the event, and enlists the help of soldiers across all empires to help return stability to the land.
 
What's a Campaign?
  • A Campaign is a multi-staged progression of the in-game world that takes place over several Chapters.
  • Participating in a Campaign will unlock lore-driven story missions that explore the evolving war on Auraxis, and the minds of those behind it.
  • Campaigns and their Chapters are specifically crafted to be completed without an extensive time commitment; and the events therein are meant to exist alongside the normal day-to-day gameplay of the world.
What's a Chapter?
  • Chapters are time-locked segments of a Campaign, and cannot be repeated, or participated in if you miss out.
  • Each Chapter tells a separate portion of the overarching story, and the world continues to evolve with each Chapter.
  • There are multiple "Events" (similar to Missions) that must be completed before a Chapter is considered complete.
Campaign Rewards and Equipment
  • Campaigns and their Chapters each have rewards available on completion. A Chapter's rewards are unlocked when all of the Chapter Events are completed, and a Campaign's rewards are unlocked when each Chapter within the Campaign is completed.
  • Additionally, new equipment is available during a Campaign, some of which may be unlocked with Campaign Standing.
  • Campaign Standing is earned by participating in Chapter Events, as well as Campaign Side-missions (explained more in the Mission section.)
Unlocking the Campaign
 The certification cost of a Campaigns scales with Battle Rank, and players with an active membership gain access automatically. When a Campaign is unlocked, it remains unlocked for all subsequent Chapters, and unlocking a Campaign with certifications must be done per character.
 
Certification Costs per Battle Rank:
  • BR 1-10 = 100 Certs
  • BR 11-20 = 250 Certs
  • BR 21-30 = 500 Certs
  • BR 31-40 = 750 Certs
  • BR 41-50 = 1250 Certs
  • BR 51-60 = 1500 Certs
  • BR 61-70 = 1750 Certs
  • BR 71-80 = 2000 Certs
  • BR 81-90 = 2250 Certs
  • BR 91-100 = 2500 Certs
  • BR 101+ = 2750 Certs (Includes players who have prestiged.)
We hope you'll find The Shattered Warpgate a welcome change of pace that will cement elements of the existing lore while continuing to create new stories for all to enjoy.
 

 
 
New Mission System
 Players now have access to an all-new Mission system that offers up daily missions players can complete for rewards.
What's a mission?
  • A mission is a time-limited objective that a player can take on within the game world.
  • Missions can be accepted daily by visiting a Mission Board, or opening the UI window with the "i" key by default.
  • All players can accept up to 3 missions daily, and players with active memberships can accept up to 6 each day.
Contractors, Rewards, and Rarities
 Each mission is dispensed from a "Contractor" that represents one of the factions in our world.
 While all contractors have the ability to reward experience, boosts, and certifications, there are additional rewards offered based on the contractor.
  • Nanite Systems - Implants, ISO-4, and Nanite Systems weapons can be rewarded by completing Nanite Systems missions.
  • Black Market - Implants and A7 can be rewarded by completing Black Market missions.
  • Vanu Sovereignty,New Conglomerate,Terran Republic, andNanite Systems Operatives - Merit and Empire Weapons (or NS for NSO,) can be rewarded by completing faction missions.
Missions come in a variety of rarities which represent difficulty, time investment, and intensity. The higher the rarity, the better the rewards for that mission type.
Training Missions
  • Players up to BR15 will receive "Training Missions" that help acclimate new players to various types of gameplay.
  • These missions also offer better-than-average rewards for the time investment.
Campaign Side-Missions
  • Players who are participating in the current Campaign will have access to various Campaign Side-Missions.
  • These side-missions reward Campaign Standing, in exchange for a certification buy-in.
  • Playing through the Campaign will also unlock new side-missions that have a chance to appear in your daily pool.


 
Indar Terrain Changes
  • The Crown has received changes to capture point placement, D point has been removed, and B point can now be reached from both the north, south, and eastern sides of the base through an underground combat area.
  • Ceres Hydroponics has received some adjustments to reduce prop density, and adjust sight lines, and the hill to TI Alloys has received some new paths around the eastern side.
  • TI Alloys has received reductions in its defensive capabilities, and the rock bridge connecting it to The Crown has been destroyed.

Sanctuary Changes
  • Players will now log into Sanctuary initially.
  • The visuals within and without Sanctuary has received much in the way of cleanup and improvement.
  • A new "Social" chat channel is available for all Sanctuary-goers, allowing cross-faction chat throughout the station.
  • Mission Boards are available within Sanctuary, that will take you to the Mission page on interacting with them. They've also been placed in each Warpgate.
  • A campaign rewards vendor can now be found in the Outfit Quartermaster shop.
  • Outfit Quartermaster/Outfit Recruiter have swapped places.
  • FL-34 and SPRK-33 in the Black Market shop have swapped places.
  • Speaking with FL-34 in Sanctuary will open the implant crafting menu for the player.


 
 
Implants
  • All exceptional implants can now be crafted for an ISO-4 cost from the crafting screen.
Firestorm
  • This implant has been added to the drop table.
  • Actual crafting cost has been instated at 3500.
  • Recoil and CoF bloom penalty from 200% to 100%
  • No longer uncaps horizontal recoil tolerance.

Mentor Chat
  • Players who complete the Leadership tier 2 directive will now have access to Mentor Chat regardless of their current Mentor Rank.
  • Replaced Implant Pack Tier 2 Leadership directive reward with "Mentor Chat Access."
  • Players up to BR30 (and less than 100 directive score) now have access to /new chat, was previously until BR15.

War Asset Costs Overhaul
 Changes to Map-based Resource Gain
  • Upon a successful capture, bases award their full resource value to any participating outfits above a contribution threshold of 1000 score.
  • Outfits who own a base continue to gain resource ticks over time once every 5 minutes, (no changes from Live.)
  • Sanctuary no longer offers resource trading.
  • Expeditions have been retooled to provide larger resource drops with a consistent conversion.
  • Assets can no longer be Overclocked at all. This is an experiment to see if the slowed pacing, coupled with the resource changes below, result in more diverse war asset usage.
War Assets now have resource type associations drawn more exclusively with their desirability.
Auraxium-based Assets
  • Light ANVIL
    • 5 Auraxium for 3 ANVILs
  • Medium ANVIL
    • 25 Auraxium
  • Heavy ANVIL
    • 50 Auraxium
  • Facility Modules
    • 10 Auraxium for 5 modules
    • Duration from 10 minutes to 20 minutes.
    • Weight from 5 to 0.
Synthium-based Assets
  • Citadel Shield
    • 25 Synthium
  • Steel Rain
    • 15 Synthium
    • Weight from 50 to 25
    • Crafting time from 30 minutes to 15 minutes.
  • Orbital Strike
    • 75 Synthium
Polystellarite-based Assets
  • Bastion Fleet Carrier
    • Time to craft per asset increased to 12 hours per piece.
    • 25 Polystellarite
    • 20 Polystellarite
    • 15 Polystellarite
    • 10 Polystellarite
  • Colossus Tank
    • 15 Polystellarite
Expedition Values
  • Synthium Short
    • Cost from 100 Auraxium to 50 Auraxium
    • Yield from 25-35 to 35 Synthium
  • Synthium Medium
    • Cost from 150 Auraxium to 100 Auraxium
    • Yield from 50-70 to 75 Synthium
  • Synthium Long
    • Cost from 200 Auraxium to 150 Auraxium
    • Yield from 75-105 to 150 Synthium
  • Polystellarite Short
    • Cost from 50 Synthium to 25 Synthium
    • Yield from 5-7 to 7
  • Polystellarite Medium
    • Cost from 75 Synthium to 50 Synthium
    • Yield from 10-14 to 15
  • Polystellarite Long
    • Cost from 100 Synthium to 75 Synthium
    • Yield from 15-21 to 30

 
Vehicles
Colossus
  • Deployment Shield damage has been reduced by 50% across the board.
  • The "War Horn" is now available for the Colossus in the Depot.
Dev Note: We're increasing the survivability of the Colossus' deployment shield significantly, though there will likely need to be additional tuning on a per-type basis following this change.
 
Liberator
  • Maximum health from 5000 to 4500.
  • Aircraft nosegun resistance (type 8) from 85 to 83.
  • A2A lockon resistance (type 45) from -100 to -75.
Dev Note: These changes allow ESF to more effectively engage Liberator crews, and the health reduction provides and all-around reduction in the staying power a Liberator can have over certain fights. A2A lock-on resistance changes are applied so that the shots to kill versus Tomcats does not see a shots-to-kill change from Live.
 
Nanite Costs
  • Harasser nanite cost from 150 to 300
  • Lightning nanite cost from 350 to 300
Dev Note: Overdue housekeeping change as Harasser/Lightning have been balanced along similar lines in recent years, and should result in slightly fewer Harassers on the field at any given time.
 
Aspis Anti-Air Phalanx Turret
  • Projectile lifespan from 1.2 seconds to 2 seconds.
Dev Note: This returns some of the range that was lost in a previous update, increasing the maximum projectile distance from 450 meters to 750 meters.
 
ESF
  • Wyrm minimum damage from 250 to 275.
Dev Note: These changes result in a slight boost to the effectiveness of this weapon at extreme distances.
 
Havoc Missiles (ESF)
  • New "Havoc Missiles" are now available from the Black Market weapon vendor in Sanctuary as an ESF secondary slot weapon.
  • These A2A lockons will fire a barrage of four missiles that, on impact, will prevent the target vehicle from being repaired for a short time.
Galaxy and Bastion
  • A2A lockon resistance (type 45) from -125 to -100.
Dev Note: For the Galaxy, this is a small change in the realm of being able to survive one extra Tomcat lockon missile, but with a typical repair convoy, this small change should pay dividends for overall survivability. For the Bastion, the goal is to to reduce some of the extreme value lockons currently have against the weakpoints, though these changes don't dethrone the weapon by any means.
 
 
Infantry
MAX
  • Burster indirect (flak explosion) damage from 25 to 28.
Dev Note: Burster MAX should feel slightly less impotent now when dealing with aircraft.
 
 
Player Studio items
  • Old War Heavy Assault armor and helmet (Terran Republic,) byDoku
  • ArmadilloSunderer exterior, bumper, and tires (All Factions,) bySteveo
  • ChallengerVanguard exterior plating (New Conglomerate,) byLobstrex
  • ResponseInfiltrator armor (NSO,) bybinarycoder
  • Ravenshroudhelmet (Terran Republic,) byCountPoly

 
 
Misc. Changes, Fixes, and Additions
 Bug Fixes
  • Using bad html in the Outfit MotD will no longer bleed into the rest of your chat box.
  • Default keybindings no longer activates your vehicle utility with the horn key.
  • Colossus now generates outfit logs when crafted or spawned.
  • Cleaned up issues with wielded knife animations.
  • NSO characters can now switch profile banners. A bug still exists with new NSO characters being equipped with the wrong default banner.
  • SR-200 (NSO Sniper Rifle) no longer inherits camo applied to the character's body.
  • Javelin cockpit handlebars now rotate correctly in first person.
  • Black Market terminals now show weapon stats correctly.
  • Fixed various broken props and stretched textures.
  • Removed outdated information from the Membership panel related to earning levels.
  • NSO faction now has its own Heavy Assault Shield effects, visible when they are not assigned to another team, like when they're used in Sanctuary.
  • Fixed a typo in the air vehicle render distance description of the graphical settings menu.
  • Fixed an issue causing vehicle HUD overlays to be rotated for a frame before realigning themselves.
  • Selecting Koltyr on the World Map no longer shows broken image.
  • Camos should now appear properly on characters, instead of sometimes showing missing.
  • Fixed a longstanding issue where the player BR would appear incorrect on outfit applications after the outfit leader, logs off and back in with pending applications.
Gameplay
  • To accommodate the additional rewards through the Mission system, alerts no longer offer ISO-4, A7, or Certs.
  • Alert winners now receive 25,000 XP and losers/runner-up receive 10,000 XP.
  • Daily Ribbon Bonuses have also been removed.
  • Render distance can now be set for infantry/ground vehicle/air vehicles individually, this option can be found in the graphics settings.
  • Minimap and Map zoom levels now persist between logins and while transferring continents.
  • Attempting to promote someone to platoon leader will prompt you with a confirmation dialog.
  • Water on Indar, Amerish, and Esamir has updated visuals.
  • Reduced the performance impact of many UI elements.
  • Made adjustments to Join Combat in an attempt to target more balanced fights.
  • Adjusted Empire Strength to mainly rely on Territory control, instead of base-specific control.
  • Observer camera can no longer capture vehicle capture points.
  • Lengthened the quickest respawn time available by 3 seconds.
  • Revisited loading screen tips to ensure accuracy, and added new ones related to Bastion, Colossus, Missions, and Campaigns.
Looking Forward
 Welp, that was a massive update. It's difficult to overstate just how much work goes into something like this, and the team has been grinding for months to not only create these new experiences, but also pave the way for future updates in a similar vein. With The Shattered Warpgate, we introduce not only the new Campaign, but also Missions, and that's what I wanted to chime in on for a bit here toward the end. The Mission System is important from a design perspective (at least conceptually, we'll see how it turns out,) because it answers a question that has been asked for years: "What do I do with my session?", or in some cases just "What do I do?"
 
 For those of us who have been playing PlanetSide 2 for many years now, the low-friction drop in and drop out gameplay, and the make-your-own-fun sandbox had a special appeal, but even that was supported by other systems such as Alerts or Directives that provided focus points in our sessions. Directives mainly address the long-term goals for players, while Alerts created more pressing win-conditions. Session goals, however, haven't been explored all that much. Alerts are about the closest things players have to a session goal without creating one of their own, and Alerts aren't available at all times of day. So with Missions, regardless of how much time you have to play in that session, whether it's 2 hours or 30 minutes, we wanted to give you something specific that you could accomplish and feel rewarded for. The system also had the potential to help guide new players through training missions and slower, less intense forms of gameplay as well.
 
 Speaking of new players, I'd like to quickly touch on what we have coming up later this year. As much as it's been talked about it over... forever, the new player experience is actually something we're working toward in the near term. A new tutorial, character select screen, and some surrounding elements are among that which we have on our list. Between a new tutorial and the Missions System, the whole new player experience (and the introduction to the world of Auraxis as a whole,) should end up in a better place. For the time being, the old tutorial has been re-enabled as we determined there was some value there in terms of early retention, despite it not being an ideal introductory experience.
 
 Outfit Wars is also getting some fun changes to it. And by fun changes, I'm really talking about a massive overhaul that will allow more outfits to participate, introduce a proper ranking system, and remove the sandbox qualifier grind that burned players out during the first couple of tests. We'll be talking about this and more in a Livestream here in the nearish future. When we've got a date lined up, we'll let you know.
 
 Thanks everyone, hope you enjoy the update.
 -Wrel, Lead Designer

13
PTS has been updated with the following changes.

Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

The Shattered Warpgate (PTS Update 4)

We mentioned in previous PTS updates that The Shattered Warpgate would be coming to Live once we've gotten it into a good state. Thanks to all of your feedback over the multiple PTS publishes, we feel that we're very near that mark. The last leg of this journey will be to give you unfettered access to our new Campaign's first chapter. More details on that below... but before that, some important PTS information:

  • While on PTS, you'll find an interactable object next to the new campaign vendor on Sanctuary handing out FREE STUFF. Interacting with this holographic Flash will provide you with currency and certain campaign items for testing purposes. Some of the items granted will not be available during the first Chapter of Campaign 01.
  • All Missions, including new "Training" missions geared toward new characters, will be available for testing when the pre-requisites are met.
  • Esamir (and all continents) will be unlocked 100% of the time for this testing.
  • Crafting of Orbital Strikes will be disabled for the PTS publish.
This weekend the following playtest schedule is in effect:

  • Sept. 26, 2020 - 10am PT / 7pm CEST
  • Sept. 26, 2020 - 2pm PT / 11pm CEST
The goal for these playtests will be to gather feedback and bug reports on the first Campaign, as well as the Training Missions added to the mission pool. Beyond these playtests, we encourage you to run through the Campaigns and available Missions at your own pace.

Campaigns

With The Shattered Warpgate update, we introduce our first-ever "Campaign" to the game.

The story of The Shattered Warpgate centers around the detonation of a Warpgate in northeastern Esamir. Nanite Systems spearheads the investigation into the mysteries surrounding the event, and enlists the help of soldiers across all empires to help return stability to the land.

What's a Campaign?

  • A Campaign is a multi-staged progression of the in-game world that takes place over several Chapters.
  • Participating in a Campaign will unlock lore-driven story missions that explore the evolving war on Auraxis, and the minds of those behind it.
  • Campaigns and their Chapters are specifically crafted to be completed without an extensive time commitment; and the events therein are meant to exist alongside the normal day-to-day gameplay of the world.
What's a Chapter?

  • Chapters are time-locked segments of a Campaign, and cannot be repeated, or participated in if you miss out.
  • Each Chapter tells a separate portion of the overarching story, and the world continues to evolve with each Chapter.
Unlocking the Campaign

The certification cost of a Campaigns scales with Battle Rank, and players with an active membership gain access automatically.

  • BR 1-10 = 500 Certs
  • BR 11-20 = 750 Certs
  • BR 21-30 = 1000 Certs
  • BR 31-40 = 1500 Certs
  • BR 41-50 = 2000 Certs
  • BR 51-60 = 2500 Certs
  • BR 61-70 = 3000 Certs
  • BR 71-80 = 3500 Certs
  • BR 81-90 = 4000 Certs
  • BR 91-100 = 4500 Certs
  • BR 101+ = 5000 Certs (Including players who have ASP.)
We hope you'll find The Shattered Warpgate a welcome change of pace that will cement elements of the existing lore while continuing to create new stories for all to enjoy.

Known issues on PTS: We're continuing to refine some elements of these missions, so please submit feedback and bug reports. In addition, strings are not currently localized for all languages, and you will see broken strings until the localization pass is complete.

Mission Changes

New missions available for characters of BR15 and lower. These missions have low requirements and greater-than-average rewards intended to propel lower level players while educating them more about the game.

  • Training: Base Capture - Earn capture point contribution and participate in a base capture.
  • Training: Generator Sabotage - Overload a generator.
  • Training: Instant Action - Use Join Combat, kill an enemy.
  • Training: Man the Guns - Travel over distance as a vehicle gunner, earn kills or assists against enemies as a vehicle gunner.
  • Training: Message Courier - Pull a Harasser and deliver messages to allied bases.
  • Training: Infiltrator - Earn recon experience, hack enemy terminals/turrets, kill an enemy.
  • Training: Light Assault - Travel over a distance, damage enemies while airborne, kill an enemy.
  • Training: Combat Medic - Heal allies, revive allies, kill an enemy.
  • Training: Engineer - Repair allies, resupply allies, kill an enemy.
  • Training: Heavy Assault - Damage enemy vehicles, absorb damage with your shield, kill an enemy.
Additional missions have been added for players greater than BR15.

  • Plant False Data - Travel to an enemy base and plant a virus in an exposed terminal.
  • Recover Lost Intel - Recover intel from an enemy base and return it to an allied Warpgate.
Adjustments have been made to the following missions.

  • Supply Convoy - Has received some cleanup, and convoy vehicles now have a special convoy hologram visual attached to them.
  • Surveying the Land - Updated interactable visuals and other misc. cleanup.
Environment

  • Esamir's Map - The map of Esamir has been updated to include the new terrain.
  • Esamir Storm - The storm now displays its precise area of effect on the map at any zoom level.
  • Mani Processing Plant - Added Sunderer garage east of the base, converted base to a one-point capture, moved northeastern building closer to the Tower.
  • Excavion DS-01E - You can no longer hide beneath the shield in the center.
  • Snowshear Fort - This base has received additional cover.
  • The Crown - Players will no longer see capture point "D" on the map or HUD.
  • Lettuce of Indar - All of the lettuce racks on Indar have been returned to their rightful place, including Biolabs and Ceres Hydroponics.
Known environment issues:

  • Kill planes beneath the water in the northeast are currently inoperable in most places and will be fixed in a later update.
  • Tapp Waystation and Untapped Reservoir will receive hardspawns and vehicle pads in a later update.
  • Jord Amp Station has a floating shield on the second floor.
Vehicles

Liberator

  • Aircraft nosegun resistance (type 8) from 80 to 83.
  • A2A lockon resistance (type 45) from -100 to -75.
Dev Note: These changes walk back some of the vulnerability to noseguns given in the last PTS update. A2A lockon missiles, like Tomcats, will now retain the same shots to kill as on Live despite the health pool change in the previous PTS update.

ESF

  • Wyrm minimum damage from 250 to 275.
Dev Note: These changes result in a slight boost to the effectiveness of this weapon at extreme distances.

Galaxy and Bastion

  • A2A lockon resistance (type 45) from -125 to -100.
Dev Note: For the Galaxy, this is a small change in the realm of being able to survive one extra Tomcat lockon missile, but with a typical repair convoy, this small change should pay dividends for overall survivability. For the Bastion, the goal is to to reduce some of the extreme value lockons currently have against the weakpoints, though these changes don't dethrone the weapon by any means.

Infantry

MAX

  • Burster indirect (flak explosion) damage from 25 to 28.
Dev Note: Burster MAX should feel slightly less impotent now when dealing with aircraft.

Misc. Changes, Fixes, and Additions

  • Empire Strength now operates solely based on the percentage of territory captured, and whether or not there is a link to an enemy Warpgate. Numbers will likely receive tuning prior to release.
  • Esamir default lattice has more even starter territory distribution.
  • Representative Ayla now has an updated character model.
  • Adjusted Representative Foster's idle animations.
  • Added voice lines to some of the NPCs in Sanctuary.
  • There is a new horn available for the Colossus in the Depot.
  • Observer camera can no longer capture vehicle capture points.
  • Reduced the quickest respawn time available by 3 seconds.
  • Re-enabled the "Exit Tutorial" button in the tutorial.
  • Cleaned up various mission/update related strings.
  • Lightning Grenade detonations no longer sometimes deal damage indoors.
  • Decals on the Armadillo Sunderer cosmetic are no longer tiny.
  • Esamir's A7 Datanode locations have been redone.
  • Esamir storm will no longer display on incorrect continents when viewing the map screen.
  • Removed various leftover painfields on Esamir.
  • Tutorial zone's map no longer shows as "Locked."
  • Selecting Koltyr on the World Map no longer shows broken image.

Source: Test Server: Announcements


14
All PC Live servers will come down for maintenance tomorrow (Thursday, September 24) at 6:00 AM PDT / 3:00 PM CEST.  Downtime is expected to last until 10:00 AM PDT (4 hours total).

Tomorrow's extended window is due to two separate maintenance operations that we've chosen to run concurrently so we don't need to bring servers down twice. One is standard backend maintenance on PS2 PC servers - the second is a Daybreak Ops maintenance on our Login servers. While that second maintenance does not technically require bringing game servers down, it is likely that Logins will be affected until it is complete, so we're playing it safe and bringing servers down for the duration.

We hope to start bringing servers back up by 9:00 AM PDT and beat that 4-hour estimate, but will be providing live updates on our official Twitter and Facebook channels.

Source: Official News and Announcements


15
PTS has been updated with the following changes.

Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

The Shattered Warpgate (PTS Update 3)

We're getting closer. As mentioned in our previous PTS updates, we're preparing The Shattered Warpgate to come Live once we've got it into a good state. Until then, we're continuing to patch PTS to focus test different aspects of this update.

  • While on PTS, you'll find an interactable object next to the new campaign vendor on Sanctuary handing out FREE STUFF. Interacting with this holographic Flash will provide you with currency and certain campaign items for testing purposes.
  • Campaigns will be disabled in this initial update, and a limited pool of missions will be available to test.
  • Esamir (and all continents) will be unlocked 100% of the time for this testing.
There will be no official playtests this week, due to the scope of the changes, though we encourage you to continue sending feedback on missions, bases, and any bugs found thereabouts.

Environment changes

  • Shattered Warpgate Shallows - Fixed the northern shallows area so that it doesn't dip beneath the water plane.
  • Jord Amp Station - More cover has been added to the C point.
  • The Traverse - The capture point for this base is now placed on the bridge, and the bridge itself is shattered, creating a sort of jumping puzzle that players will use to reach the point.
  • Nott Communications - This base is now almost entirely underground, built into a faster than normal 3-point capture with a unique gameplay loop.
  • Echo Valley Substation - There is now a sunderer garage east of the base. Vehicle shield is no longer opaque. Adjusted cover.
  • Mattherson's Triumph - Sunderer no-deploy zone has been moved to allow attackers to deploy a Sunderer in the west-most tower.
  • Eastwake Harborage - Significant updates to capture point area. Additional cleanup.
  • Andvari Ruins - Is now a three-point vehicle capture base.
  • Eisa Tech Plant - Extended capture timer on this base.
  • Grey Heron Shipping - Broken door to the underground can now be easily crouched beneath, and defenders from the spawn room can now reach this area more easily. Various cover additions and fixes.
  • Excavion DS-01E - Changed the A capture point building location. Using the tunnels now brings you to a covered, indoor location. Sunderer no-deploy is now visible. Various cleanup.
  • Vidar Observation - Now has a vehicle terminal.
  • BL-4 Recovery Point - Now has working spawns/terminals/shields, and has also been given a vehicle terminal.
  • Jaegar's Fist - Fixed the trench's size to allow for easier passing beneath. Outer spawnroom shields are now one-way, allowing defenders to shoot out.
  • Genudine Gardens - Vehicles should no longer be able to enter from the gap in the southeastern wall. Fixed various height issues throughout the base.
  • Electrical Storm - We're currently working on getting more accurate UI indicators of the storm's size integrated into the map. Some additional fixes are needed, but its work-in-progress state is now available.
  • Various cleanup of floating grass, trees, textures, and very likely a bunch of base changes that weren't listed here.
Known environment issues:

  • Kill planes beneath the water are currently inoperable in most places, and will be fixed in a later update.
  • The Crown's D point has been removed (intentionally,) but still appears on the map and HUD.
  • Ceres Hydroponics continues to have missing assets in the capture point room.
  • Jord Amp Station has a floating shield on the second story.
  • Snowshear Fort remains unfinished.
  • Mani Lake Processing will receive changes in the future.
  • Tapp Waystation and Untapped Reservoir will receive hardspawns and vehicle pads in a later update.


Vehicles

Colossus

  • This vehicle should now be more likely to render over extreme distances.
  • Deployment Shield damage has been reduced by 50% across the board.
Dev Note: We're increasing the survivability of the Colossus' deployment shield significantly, though there will likely need to be additional tuning on a per-type basis following this change.

Liberator

  • Maximum health from 5000 to 4500.
  • Resistance to aircraft noseguns (type 8) from 85 to 80.
Dev Note: These changes bring the Mosquito's Needler, as an example, from 22.4 seconds to kill to 14.4 seconds to kill at optimum range. Tomcat A2A Missiles go from an 8 shot kill to a 7 shot kill, or from 6 shots to burning to 5 shots to burning. Dalton goes from a 4 shot kill to a 3 shot kill. These changes, especially the nosegun resistance, are a fairly significant modification to the current power balance of ESF and Liberator. We will continue to monitor feedback and adjust as needed.

Nanite Costs

  • Harasser nanite cost from 150 to 300
  • Lightning nanite cost from 350 to 300
Dev Note: Overdue housekeeping change as Harasser/Lightning have been balanced along similar lines in recent years, and should result in slightly fewer Harassers on the field at any given time.

Aspis Anti-Air Phalanx Turret

  • Projectile lifespan from 1.2 seconds to 2 seconds.
Dev Note: This returns some of the range that was lost in a previous update, increasing the maximum projectile distance from 450 meters to 750 meters.

Misc. Changes, Fixes, and Additions

  • Added hover-over tooltip for Campaign Standing currency.
  • Made adjustments to Join Combat to target better locations.
  • Cleaned up text in various Missions.
  • All three holo-globes in the Expeditions vendor on Sanctuary can now be interacted with.
  • Representative Foster in Sanctuary now has custom idle animations.
  • Fixed an issue where water would be rendered over the environmental fog at long distance.
  • Esamir water now renders for clients on low graphical settings.
  • Revisited loading screen tips to ensure accuracy, and added new ones related to Bastion, Colossus, Missions, and Campaigns.
  • Reduced the rate at which the animated Mission indicator pulses on the HUD.
  • Improved the hitbox on the Depot button, so it doesn't interfere with clicking on Accept Mission.
  • Fixed a misspelled word on the Sanctuary news prompters.
  • Skyshield Modules now prevent Lightning Bolts from spawning nearby.
  • Explosions from Lightning Bolts and Lightning Grenades are now blocked by Construction objects.
  • Reclaimed vehicles no longer despawn while at Eisa Tech Plant or an allied Warpgate unless you are on a Mission asking you to return them.
  • Reclaimed vehicles no longer float away on death.
  • Reclaimed Sunderers' equipment terminal can now be interacted with.
  • Fixed an issue related to reclaimed vehicle HUDs.
  • Adjusted objectives dialogue for completed Missions on the Mission screen.
  • Sunderer textures should no longer appear as all black when spawning the vehicle.
  • Camos should now appear properly on characters, instead of sometimes showing missing.

Source: Test Server: Announcements


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