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Messages - PSNews

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1
Planetside 2 - Update Notes / Feb. 24, 2021 - PC Update
« on: 24/02/2021, 01:01 »
All PC servers will come down for a new game update on Wednesday, February 24, at 6:00am PT (3:00pm CET). Downtime for each update is expected to last up to 3 hours.

Misc. Changes, Fixes, and Additions

  • Fixed a UI issue that could cause the outfit member screen dropdowns to overlap on the bottom row.
  • Fixed an issue with first person sprint-out animations while wielding a knife.
  • Cortium Bombs are no longer able to be disarmed while walking outside of the interaction range.
  • Equipping a Banner Frame will no longer remove your banner on logout, and vice versa.
  • The Census API now surfaces zone ID with metagame events.
  • SolTech Outfit Wars match times have been moved to 9pm JST, instead of 10pm JST. This will be enacted in round 3.
  • Outfit Wars matches should no longer be able to end up in an infinite "In Progress" state.
  • Removed the DRAW fanfare when the preparation phase of an Outfit War match ends.
  • Atma Relic on Desolation is now named Akka Relic, so that it isn't phonetically similar to Etna Relic.


The following changes didn't make it into our last release, and should be there now.

AF-34 Mattock (NC MAX Anti-Infantry Weapon)

  • Reverted pellet count from 4 to 3.
  • Max damage from 100 to 112.
  • Min damage from 75 to 92.
Dev Note: Overall this walks back some of the damage that was given in the last update, while still leaving it in a better state than it was prior to that.

Tactical Deployables

  • Flash XS-1 Schematic can no longer be purchased multiple times.

Source: Game Update Notes


2
Hello,

On 2/25 at 1 AM PST we will be starting a 24 hour maintenance period on our commerce systems. During this timeframe

During this timeframe there may also be intermittent issues with launch pad, if you have trouble and see the following message, "LaunchPad was unable to connect. Please check the network connection or try again later. If the problem persists, please visit https://help.daybreakgames.comfor assistance."

Please also refer to https://help.daybreakgames.com/hc/en-us/articles/360063029213 for a possible work around.

It's important to note, this does not mean the game servers will be down for maintenance, you will still be able to log in and play. Please take the time to make sure you know your username and password for your accounts as those will be not be able to be auto filled during the maintenance.

Source: Official News and Announcements


3
Hello,

On 2/23 at 1 AM PST we will be starting a 24 hour maintenance period on our commerce systems. During this timeframe

During this timeframe there may also be intermittent issues with launch pad, if you have trouble and see the following message, "LaunchPad was unable to connect. Please check the network connection or try again later. If the problem persists, please visit https://help.daybreakgames.com for assistance."

Please also refer to https://help.daybreakgames.com/hc/en-us/articles/360063029213 for a possible work around.

It's important to note, this does not mean the game servers will be down for maintenance, you will still be able to log in and play. Please take the time to make sure you know your username and password for your accounts as those will be not be able to be auto filled during the maintenance.

Source: Official News and Announcements


4
Planetside 2 - Update Notes / Feb. 17, 2021 - PC Update
« on: 17/02/2021, 03:21 »
All PC servers will come down for a new game update on Wednesday, February 17, at 4:30am PT (1:30pm CET). Downtime for each update is expected to last up to 4.5 hours.

AF-34 Mattock (NC MAX Anti-Infantry Weapon)

  • Reverted pellet count from 4 to 3.
  • Max damage from 100 to 112.
  • Min damage from 75 to 92.
Dev Note: Overall this walks back some of the damage that was given in the last update, while still leaving it in a better state than it was prior to that.

Misc. Changes, Fixes, and Additions

  • Fixed a potential zone crash related to character resource management.
  • Flash XS-1 Schematic can no longer be purchased multiple times.
  • Ammunition Towers no longer repair MAX units or deployables.
  • Fixed a typo in the "Matchmaker: Adventure" mission.
Outfit Wars Cleanup

  • Resolved a UI bug causing queued Outfits to shuffle their placement when pending enlistment to Outfit Wars.
  • "Regular Season" now shows as "Qualifiers" on the Outfit War screens.
  • Outfits who no-show during Outfit Wars will no longer receive points for placement.
  • Fixed some scheduling issues for various servers.
  • Fixed a UI bug that could cause a valid Outfit Wars participant from using the Join Match button immediately.
The first Outfit Wars matches will take place either Friday or Saturday, and match times for this first round will become visible the morning of the 19th on each server. Subsequent matches will have about a week's worth of leadup with match times displayed, and the transition from Enlistment→First Round will be resolved in the next season.

Qualifiers and playoffs have the potential match times below, server time:

  • Friday - 6:00pm
  • Friday - 6:30pm
  • Saturday - 3:00pm
  • Saturday - 3:30pm
Championships have the potential match times below, server time:

  • Saturday - 3:00pm
  • Saturday - 3:30pm
  • Saturday - 4:00pm

Source: Game Update Notes


5
All PC servers will come down for a new game update on Tuesday, February 09, at 6am PST (3pm CET). Downtime for each update is expected to last up to 3 hours.

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/221/681.png?v=1.0

Outfit Wars 2.0

The war returns, new and improved. The 2.0 release brings Outfit versus Outfit combat back to the asteroid belt of Desolation with the start of Alpha Cycle 03.

Outfit Wars is a tournament-style showdown where teams from each empire fight for control over ancient Vanu relics. Each team earns placement based on how well they perform, ultimately resulting in a showdown between the top Outfits at the end of the cycle.

A detailed breakdown of the phases and scoring can be found in this article: https://www.planetside2.com/news/ps2-outfit-wars-alpha-3-pts-january-2021

[img alt=[IMG]]https://i.imgur.com/lUsszFI.png

Desolation

The battlefield of Desolation is located amidst an asteroid belt far from Auraxis. The calamity on Esamir has re-established access to this forgotten space, and its secrets are once again pursued by interested parties.

  • Three teams of 48 players (one per faction) start a Command Center on one of the equidistant sides of Desolation.
  • A match has a 20 minute preparation phase, and players must remain within a Haven Warpgate that surrounds their Command Center.
  • The Command Center includes a spawn point, vehicle and air pads, and a Silo with a limited supply of Cortium.
  • Additional constructs can be placed both during and after the preparation phase, and additional Cortium can be found throughout the map after the match starts.
  • While on Desolation, all War Assets that Outfits have accrued are available for use, with the exception of the Bastion Fleet Carrier.
  • When the match begins, teams fight to control the 12 available Relics for duration of the hour-long alert.
  • Controlled relics provide a point of score every 10 seconds.
  • The first team to reach 750 points is the match victor, with second and third place determined by the points accumulated up to that point.
[img alt=[IMG]]https://i.imgur.com/uHQoHN6.png

Enlistment and Participation

  • In order to participate, Outfits must have at least 48 members, enough to field a team in the 48v48v48 battleground.
  • Additionally, participants require at least Loyalty Rank 3, and their Outfit War Eligibility permission set for their Outfit rank.
  • Players can only fight for one Outfit per server during the Outfit War, meaning alternate characters on the same server can't participate in the same Outfit War.
  • Enlisting costs Outfit Resources (currently Auraxium: 100, Synthium: 50, Polystellarite: 5,) and must be done during an active Enlistment phase.
Rewards

  • This revamp also introduces a new delivery mechanism for rewards, and new rewards based on your outfit's rank during the season.
  • When your final outfit rank is determined for the season, rewards are doled out based on your placement.
  • Players who've finished at least one match on Desolation will be eligible for placement rewards. This allows Outfits to use a different roster of players each match.
  • Some rewards are for the Outfit itself, like War Assets or Outfit Resources, and others are personal, given to the participants.
  • During the Championship match, the Outfit taking home the Gold, Silver, or Bronze medals receive an additional reward atop their standard rank reward.
  • Lastly, each player participating in a Desolation match is given 500 ISO-4 upon completion, similar to a standard alert. This happens in every match.
[img alt=[IMG]]http://i.imgur.com/B9VG1Js.png

Alpha Cycle 03

This Outfit Wars alpha cycle will be our last before entering into full on seasons at a predictable cadence. There are 6 rounds total for Alpha Cycle 03, but we intend to move into 10 round cycles when seasons are in full swing, but that may change based on feedback.

Below is the schedule for each phase of Alpha Cycle 03, and all of the times below are in PST.

  • Enlistment - Begins Feb. 10 - 12:00am
  • Qualifier Matches - Begin Feb. 19 - 12:00am
  • Playoffs - Begin Mar. 05 - 12:00am
  • Championships - Begin Mar. 27 - 3:00pm
Valentine's Day from Feb. 09 - Feb. 14

The eternal grind of the war machine may keep the vendors of Sanctuary single, but it won't stop them from treating themselves this Valentine's Day season. Complete all 6 Matchmaker missions to gain access to Operation: Matchmaker, a scheme by FL-34 to earn some extra cash by running a matchmaking contest. And he's willing to cut you in if you, ya know, do pretty much all of the legwork.

Matchmaker Missions: Up to two Matchmaker missions will appear in your list each day, providing progress in the Valentine's Day directive tree... as well as making someone feel loved and appreciated.

Valentine's Day Directive: This special event has its own directive, rewarding the "Matchmaker" title on completion.

Holiday Items: A lovey dovey list of war implements (and camouflage) are making a return for this event.

Pink & Gold Tiger Stripe Weapon Camo - 299 DBC

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/207/941.jpg?v=1.0

Hearts Camo Bundle - 1499 DBC

Complete your Hearts Camo collection! Don't forget - the special black and gold Gilded Hearts Weapon Camo is only available in this bundle!

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/168/643.png?v=1.0

  • Red Hearts Weapon Camo
  • Tarnished Hearts Camo
  • Loyal Hearts Camo
  • Indar Hearts Camo
  • Amerish Hearts Camo
  • Esamir Hearts Camo
  • Broken Hearts Camo
  • Hossin Hearts Camo
  • Gilded Hearts Weapon Camo (ONLY comes with the purchase of this bundle)
[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/168/681.jpg?v=1.0

Cupid Horn Bundle - 1499 DBC

The cupid horns for all vehicles and factions are now available in a single bundle!

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/168/642.png?v=1.0

  • ANT Cupid Horn
  • Flash Cupid Horn
  • Harasser Cupid Horn
  • Lightning Cupid Horn
  • Sunderer Cupid Horn
  • Magrider Cupid Horn
  • Prowler Cupid Horn
  • Vanguard Cupid Horn
  • Scythe Cupid Horn
  • Mosquito Cupid Horn
  • Reaver Cupid Horn
  • Valkyrie Cupid Horn
  • Liberator Cupid Horn
  • Galaxy Cupid Horn
Star Crossed Bundle - 1499 DBC

These dual crossbows come with lovely visuals and will grant a special title to those who earn a gold medal.

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/193/701.jpg?v=1.0

  • Heartstring
  • Blackheart
  • Chrome Heart Hood Ornament
AM7-XOXO - 1499 DBC

This Archer anti-materiel rifle variant will light up your night (literally), and can be used as progress in the Exceptional II directive.

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/168/641.jpg?v=1.0

Lunar New Year Bundle (1999 DBC) available from Feb. 11 - Feb. 17

It's the Year of the Ox, and we're celebrating with this powerful new bundle containing a Profile Banner, Decal (usable for Outfits,) and a golden NS-44 Commissioner sidearm.

[img alt=[IMG]]https://i.imgur.com/LAtBZCt.png

Year of the Ox Decal (Can be used as an Outfit Decal)

[img alt=[IMG]]https://i.imgur.com/J0HGx1Q.png

Year of the Ox Profile Banner

[img alt=[IMG]]https://i.imgur.com/C6YbxUC.png

NS-44G Commissioner

Continent Changes

  • Indar's Seabed Listening Post's control point can no longer be contested through a wall.
  • The continued barrage of Orbital Strikes to TI Alloys on Indar seems to have damaged the hardline beneath it. The base has become inoperable, and will require maintenance before coming back online.
  • Eisa Tech Plant, on Esamir, is no longer a Empire Strength objective. This change results in two additional controlled bases needed to trigger a Meltdown on Esamir.
  • Continents will no longer stabilize until there are 500 active players on a continent (up from 333.) Additional tuning may need to occur, but the intention is to prevent low-pop continents from rotating too quickly.
  • If unstable population requirements aren't met, continents now auto-stabilize after 5 hours, instead of 2 hours.
War Assets

Made some minor adjustments to weights, crafting times, and costs to encourage use of some of the smaller assets, and bumped the cost of Orbital Strikes. We'll likely be taking another look at expeditions in the future.

Heavy A.N.V.I.L.

  • Weight from 25 to 10
Medium A.N.V.I.L.

  • Weight from 15 to 5
  • Crafting time reduced from 5 minutes to 2 minutes.
Light A.N.V.I.L.

  • Weight from 5 to 1
  • Reduced the number created per crafting attempt from 3 to 1
  • Crafting time reduced from 5 minutes to 1 second.
Orbital Strike

  • Polystellarite cost from 0 to 15
Tactical Deployables

Cortium Bomb

  • Can now be placed indoors.
  • Is no longer disarmed from taking damage.
  • Disarming is now done by interacting with the Cortium Bomb, requiring a 3.5 second channel.
  • Allies can also disarm this device.
Dev Note: Cortium Bomb is definitely seeing some meme use on Live, but being able to disarm it easily from any distance didn't create the tension it was originally intended to. Having this tool in the toolbox now means that players can intentionally create space, even in indoor fights, forcing a commitment from enemies while creating a mini-defense objective for allies. Allowing allies to disarm the device also reduces the possibility for trolling, and helps ensure that the device only gets placed when everyone is on the same page about its use. We'll be monitoring this one closely.

Infantry

Burning Resistance

  • We've added a new "Burning" resistance (type 64) that is used for... well... things that set you on fire.
  • This includes Pillager's damage over time, Incendiary Underbarrels, Thumper Incendiary rounds, and the Hunter crossbow's Incendiary bolts.
  • At the moment, Flak Armor will not mitigate this damage, though effects that grant you overall resistances (Resist Shield, as an example) or armor buffs, will do so.
Dev Note: The way our engine works currently, is that resistances tend to dictate what audio you hear when damage is inflicted on you. Much of the damage over time dealt from incendiary weapons was using the common explosives resistance, which was meant for... well, explosives. So you'd periodically hear the "thoom, thoom, thoom," instead of a sizzle that'd be more indicative of your burning state. It does also present us with opportunities to use the burning damage type as a way to bypass some of the other resistances in the game, which helps further define a niche. Currently, incendiary's damage mirrors that of the common explosive, so no changes to the actual damage output of any of these effects, with the exception of protection provided by Flak Armor, which does not mitigate this damage type.

Fortify (Implant)

  • Standing still for 1/0.75/0.5/0.1 seconds now activates a 20% small arms resistance until you move again, down from 4/3.5/2.75/2 seconds.
  • Rank 5 of this implant continues to provide 50% resistance to common explosives.
  • Modified shield visuals, and made them personal to the player.
Dev Note: This implant was previously modified without making it into the patch notes several updates ago. In this update it receives adjustments that make it easier to use.

New Conglomerate MAX Weaponry

The changes below nudge the NC MAX's shotgun weaponry closer to VS and TR MAX in terms of overall viability. These shotguns continue to sacrifice damage per magazine and effective range for better burst damage in close quarters, but the penalties for doing so should be less severe now, and versatility should be improved slightly.

NCM1 Scattercannon - Hard-hitting, default shotguns.

  • Is now an automatic weapon.
  • Rate of fire from 120 rounds per minute to 130 rounds per minute.
  • Max damage per pellet from 125 to 130.
  • Min damage per pellet from 35 to 50.
  • Mag size from 9 to 10.
  • Reserve ammo from 81 to 90.
AF-34 Mattock - Extended range shotguns.

  • Is now an automatic weapon.
  • Number of pellets from 3 to 4.
  • Mag size from 12 to 14.
  • Reserve ammo from 96 to 112.
AF-41 Hacksaw- High rate of fire shotguns.

  • Rate of fire from 209 rounds per minute to 218 rounds per minute.
  • Min damage from 25 to 50.
  • Mag size from 9 to 12
  • Reserve ammo from 81 to 108.
AF-23 Grinder- High-capacity shotguns.

  • Rate of fire from 120 rounds per minute to 130 rounds per minute.
  • Min damage from 20 to 35.
  • Mag size from 18 to 22.
  • Reserve ammo from 126 to 154.
Vehicles

Colossus Heavy Tank

  • Tank Mine resistance (type 9) from -100 to -50.
Dev Note: This moves the total number of mines to kill a full-health Colossus from 4 to 6.

Visual Updates

  • Spawn Beacon has received updated visuals.
  • VS Proximity Mine has received updated visuals.
  • NC Bouncing Betty has received updated visuals.
  • TR Claymore has received updated visuals.
  • NSO's F.U.S.E. mine has received entirely new visuals.
  • The Engineer's Ammunition Pouch has received updated visuals.
  • Tank Mines have received updated visuals.
  • Medical Applicator has received updated visuals.
  • C-4 Detonator has received a slight update.
  • C-4 bricks have received updated visuals.
  • Engineer's ACE Tool has received updated visuals.
Misc. Changes, Fixes, and Additions

  • Made additional fixes to the strafing animation that should resolve the remaining "teleportation" occurring when firing semi-auto weapons.
  • Fixed an issue where using quick melee after firing a weapon wouldn't show the animation for onlookers.
  • Glaive IPC should no longer be missing a turret in some cases.
  • Removed the large Bounty notification in the center of the screen.
  • Updated the ANT minimap icons to follow the style of other vehicles in the game.
  • Nomad Armor (NC armor set) should no longer have clipping around the bracer area.
  • Headlights should now work on NSO vehicles.
  • Optimized particles on the Prowler's deploy animation, which was causing noticeable frame drops.
  • The Flash XS-1 (Tactical Deployable) has its own unique model now, a more lightweight version of the standard Flash, with a single seat.
  • Cerberus' (VS Sidearm) optics should no longer be floating.
  • The Ammunition Belt suit slot now functions with the SR-200 (NSO Sniper Rifle).
  • Thumper's reticle has been updated for better target visibility.
  • A new "Basic Banner Frame" can be purchased with certs or DBC from the Profile Screen, or the Depot.
  • Cleaned up some string issues related to the Elysium Mining Drill.

Source: Game Update Notes


6
LEARN HOW TO GET ON THE PUBLIC TEST SERVER HERE:

https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/

Outfit Wars Playtest this WEEKEND (Feb. 04 - Feb. 07)

Hey there. Over the past week we've been working with community members to help get Outfit Wars in shape and ready for release. This weekend we'll be running a large-scale playtest to really put the new system through its paces.

If you missed it, here's a detailed breakdown on phases and scoring: http://www.planetside2.com/news/ps2-outfit-wars-alpha-3-pts-january-2021

PTS TESTING INFORMATION BELOW

  • All outfits with 12 or more players will be able to join in, though that number will become outfits of 48 or more when the update is released on Live.
  • Characters must be Loyalty Rank 3 or greater in order to go to Desolation for a match.
  • Characters must also have their Outfit Wars Eligible privileges set in their outfit.
  • You can receive free Outfit Loyalty and other currencies from the holographic Flash located on Sanctuary, next to Representative Ayla in the Atrium.


PTS SCHEDULE

We'll be running a compressed schedule consisting of 3 matches over three days.

All of the times below are in PST.

Enlistment Phase

  • Thursday, Feb. 04, from 12:00am - 11:59pm (PST)


Match 01 (Qualifiers)

  • Friday, Feb. 05. Match times at either 4:15pm or 4:30pm (PST)


Match 02 (Playoffs)

  • Saturday, Feb. 06. Match times at either 2:00pm or 2:15pm (PST)


Match 03 (Championship)

  • Sunday, Feb. 07. Match time at 3:45pm (PST)

Hope to see you there.

-Wrel

Source: Test Server: Announcements


7
Outfit Wars Revamp

We've been diligently working on an overhaul to the Outfit Wars tournament layer that was introduced last year, and are pleased to announce the newest version of it.

Unlike previous cycles, all outfits now compete against one another on the Desolation asteroid belt during the qualifiers, instead of gathering resources in the sandbox. Where you rank compared to the rest of your faction changes based on your victories and losses during the qualifiers and the playoffs thereafter. Outfits of similar rank are pitted against one another, creating more movement up and down the ladder.

A detailed breakdown on phases and scoring can be found in this article: https://planetside2.com/news/ps2-outfit-wars-alpha-3-pts-january-2021

Rewards

This revamp also introduces a new delivery mechanism for rewards, and new rewards based on your outfit's rank during the season. When your final outfit rank is determined for the season, rewards are doled out based on your placement.

Some of these rewards are for the outfit itself, like War Assets or Outfit Resources, and others are personal, given to the participants. During the championship match, the outfit taking home the gold, silver, or bronze medals receive an additional reward atop their standard rank reward. Lastly, each player participating in a Desolation match is given 500 ISO-4 upon completion, similar to a standard alert. This happens in every match.

PTS TESTING INFORMATION BELOW

  • The PTS testing schedule is as follows below. All outfits with 12 or more players will be able to join in, though that number will become outfits of 48 or more when the update is released on Live.
  • Characters must also be Loyalty Rank 3 or greater in order to go to Desolation for a match.
  • You can receive free Outfit Loyalty and other currencies from the holographic Flash located on Sanctuary, next to Representative Ayla in the Atrium.


-PTS SCHEDULE-

This first run on PTS will be an extremely compressed schedule, consisting of only 3 matches total, taking place a single day. The goal of this test is to ensure each match can move through the steps without interruption, and that rewards get doled out correctly.

All of the times below are in PST.

Enlistment Phase

  • Starting Immediately
  • Ending Jan. 30 - 12:00am
Qualifiers (First Match)

  • Jan. 30 - 12:15pm OR Jan. 30 - 12:30pm
Playoffs (Second Match)

  • Jan. 30 - 2:00pm OR Jan. 30 - 2:15pm
Championship (Final Match)

  • Jan. 30 - 3:45pm


EXECUTION ON LIVE

When Outfit Wars heads to Live for the first time, we'll be running the final "Alpha Cycle" that will use a total of 6 rounds taking place over 6 weeks. We consider this a somewhat compressed schedule, compared to its "go-time" counterpart which is intended to take place over 10 rounds. From there, the plan will be to periodically run new Outfit Wars throughout the year using the same format. Ultimately though, the length of the Outfit War seasons will be something we get a feel for based on the interest from Live. Each new season of Outfit Wars will come with new rewards for the participants, on top of your standard bragging rights.

Continent Changes

  • Indar's Seabed Listening Post's control point can no longer be contested through a wall.
  • The continued barrage of Orbital Strikes to TI Alloys on Indar seems to have damaged the hardline beneath it. The base has become inoperable, and will require maintenance before coming back online.


War Assets

Made some minor adjustments to weights, crafting times, and costs to encourage use of some of the smaller assets, and bumped the cost of Orbital Strikes. We'll likely be taking another look at expeditions in the future.

Heavy A.N.V.I.L.

  • Weight from 25 to 10
Medium A.N.V.I.L.

  • Weight from 15 to 5
  • Crafting time reduced from 5 minutes to 2 minutes.
Light A.N.V.I.L.

  • Weight from 5 to 1
  • Reduced the number created per crafting attempt from 3 to 1
  • Crafting time reduced from 5 minutes to 1 second.
Orbital Strike

  • Polystellarite cost from 0 to 15


Tactical Deployables

Cortium Bomb

  • Can now be placed indoors.
  • Is no longer disarmed from taking damage.
  • Disarming is now done by interacting with the Cortium Bomb, requiring a 3.5 second channel.
  • Allies can also disarm this device.
Dev Note: Cortium Bomb is definitely seeing some meme use on Live, but being able to disarm it easily from any distance didn't create the tension it was originally intended to. Having this tool in the toolbox now means that players can intentionally create space, even in indoor fights, forcing a commitment from enemies while creating a mini-defense objective for allies. Allowing allies to disarm the device also reduces the possibility for trolling, and helps ensure that the device only gets placed when everyone is on the same page about its use.

Infantry

Burning Resistance

  • We've added a new "Burning" resistance (type 64) that is used for... well... things that set you on fire.
  • This includes Pillager's damage over time, Incendiary Underbarrels, Thumper Incendiary rounds, and the Hunter crossbow's Incendiary bolts.
  • At the moment, Flak Armor will not mitigate this damage, though effects that grant you overall resistances (Resist Shield, as an example) or armor buffs, will do so.
Dev Note: The way our engine works currently, is that resistances tend to dictate what audio you hear when damage is inflicted on you. Much of the damage over time dealt from incendiary weapons was using the common explosives resistance, which was meant for... well, explosives. So you'd periodically hear the "thoom, thoom, thoom," instead of a sizzle that'd be more indicative of your burning state. It does also present us with opportunities to use the burning damage type as a way to bypass some of the other resistances in the game, which helps further define a niche. Currently, incendiary's damage mirrors that of the common explosive, so no changes to the actual damage output of any of these effects, with the exception of protection provided by Flak Armor, which does not mitigate this damage type.

Fortify (Implant)

  • Standing still for 1/0.75/0.5/0.1 seconds now activates a 20% small arms resistance until you move again, down from 4/3.5/2.75/2 seconds.
  • Rank 5 of this implant continues to provide 50% resistance to common explosives.
  • Modified shield visuals, and made them personal to the player.
Dev Note: This implant was previously modified without making it into the patch notes several updates ago. In this update it receives adjustments that make it easier to use.

New Conglomerate MAX Weaponry

The changes below nudge the NC MAX's shotgun weaponry closer to VS and TR MAX in terms of overall viability. These shotguns continue to sacrifice damage per magazine and effective range for better burst damage in close quarters, but the penalties for doing so should be less severe now, and versatility should be improved slightly.

NCM1 Scattercannon - Hard-hitting, default shotguns.

  • Is now an automatic weapon.
  • Rate of fire from 120 rounds per minute to 130 rounds per minute.
  • Max damage per pellet from 125 to 130.
  • Min damage per pellet from 35 to 50.
  • Mag size from 9 to 10.
  • Reserve ammo from 81 to 90.
AF-34 Mattock - Extended range shotguns.

  • Is now an automatic weapon.
  • Number of pellets from 3 to 4.
  • Mag size from 12 to 14.
  • Reserve ammo from 96 to 112.
AF-41 Hacksaw - High rate of fire shotguns.

  • Rate of fire from 209 rounds per minute to 218 rounds per minute.
  • Min damage from 25 to 50.
  • Mag size from 9 to 12
  • Reserve ammo from 81 to 108.
AF-23 Grinder - High-capacity shotguns.

  • Rate of fire from 120 rounds per minute to 130 rounds per minute.
  • Min damage from 20 to 35.
  • Mag size from 18 to 22.
  • Reserve ammo from 126 to 154.


Vehicles

Colossus Heavy Tank

  • Tank Mine resistance (type 9) from -100 to -50.
Dev Note: This moves the total number of mines to kill a full-health Colossus from 4 to 6.

Visual Updates

The visuals on the following items have been improved. The details have been modeled in and improved upon, and the meshes cleaned up. In addition, we were able to move them off of older, less-used or unique texture sheets, which gives us savings in memory overhead, and the texture sheet they were transferred to allows us to give them a more modern look and feel.

  • Spawn Beacon has received updated visuals.
  • VS Proximity Mine has received updated visuals.
  • NC Bouncing Betty has received updated visuals.
  • TR Claymore has received updated visuals.
  • NSO's F.U.S.E. mine has received entirely new visuals.
  • The Engineer's Ammunition Pouch has received updated visuals.
  • Tank Mines have received updated visuals.
  • Medical Applicator has received updated visuals.
  • C-4 Detonator has received a slight update.
  • C-4 bricks have received updated visuals.
  • Engineer's ACE Tool has received updated visuals.


Misc. Changes, Fixes, and Additions

  • Made additional fixes to the strafing animation that should resolve the remaining "teleportation" occurring when firing semi-auto weapons.
  • Fixed an issue where using quick melee after firing a weapon wouldn't show the animation for onlookers.
  • Glaive IPC should no longer be missing a turret in some cases.
  • Removed the large Bounty notification in the center of the screen.
  • Updated the ANT minimap icons to follow the style of other vehicles in the game.
  • Nomad Armor (NC armor set) should no longer have clipping around the bracer area.
  • Headlights should now work on NSO vehicles.
  • Optimized particles on the Prowler's deploy animation, which was causing noticeable frame drops.
  • The Flash XS-1 (Tactical Deployable) has its own unique model now, a more lightweight version of the standard Flash, with a single seat.
  • Cerberus' (VS Sidearm) optics should no longer be floating.
  • The Ammunition Belt suit slot now functions with the SR-200 (NSO Sniper Rifle).
  • Thumper's reticle has been updated for better target visibility.
  • A new "Basic Banner Frame" can be purchased with certs or DBC from the Profile Screen, or the Depot.

Source: Test Server: Announcements


8
All PC & PS4 servers will come down tomorrow, Wednesday, January 27, at the following times:

PC: 6:00 AM PST / 3:00 PM CET

PS4: 8:00 AM / 5:00 PM CET

Downtime is expected to last up to 3 hours for each maintenance. Patch notes can be found here.

Source: Official News and Announcements


9
All PC & PS4 servers will come down for standard maintenance at the following dates/times tomorrow:

PC: Wednesday, January 27, at 6am PST (3pm CET)

PS4: Wednesday, January 27, at 8am PST (5pm CET)

Downtime for each update is expected to last up to 3 hours. Patch notes below.

---

Misc. Changes, Fixes, and Additions

  • Miscellaneous Software Updates.
  • The start date of Chapter 3 has been moved to March.
  • Various Network Infrastructure Improvements (PS4)
  • Emerald Server Infrastructure Improvements (PC)

Source: Game Update Notes


10
Soldiers,

All PC & PS4 servers in all regions will come down for an extended platform maintenance next Wednesday, January 20, 2021 starting at 6:00am PST (3:00pm CET).  Downtime is expected to last up to 6 hours.

The reason servers will be down for such an extended window is so our platform team can perform a necessary backend migration across databases. Since this maintenance is expected to disrupt numerous in-game services (login, authentication, subscription, entitlements), all of which will need to be tested and verified upon completion, we'll be bringing down game servers for the duration. If the maintenance completes earlier than anticipating, we'll immediately bring servers back up and notify the community.

Source: Official News and Announcements


11
All PC servers will come down for maintenance tomorrow, Tuesday, January 12, 2021, at 6am PST (3pm CET). Downtime is expected to last up to 2 hours.

---

Tomorrow's update introduces potential performance improvements released on PTS last week. These code changes apply better multi-thread support when new trackable objects (like players, NPCs, or projectiles) are introduced within your proximity range. The impact for the player should result in less "server lag" in large-scale battles. We'll be monitoring live servers closely after the patch, so please let us know if you run into any issues (we'll leave this thread open for comments/feedback).

Source: Game Update Notes


12
We've published a small, client-only hotfix that addresses the following issues:

  • Fixed a number of Chinese and Russian translation bugs, including changing the server names back to their proper English names.
  • Fixed a bug that would allow NSO characters to remote pull the Colossus, causing them to spawn in dead with a bad camera angle. NSO should no longer be able to remote pull the Colossus Tank.
  • The Ordance Dampener should no longer cause the Infiltrator's cloak to display incorrectly in-person.
  • We addressed a performance issue that would occur when many nearby players had been buffed by an Ordance Dampener's effects.
  • RU/CN text should no longer be cut off on the "Open Map" button.
  • Fixed a bug when changing classes, the incorrect visual effect was being used. It's now using the correct green effect.
Today's hotfix will require a small download but no downtime. We are continuing to work on additional client-only fixes that we plan to publish as soon as they are ready. Anything that requires a client/server update will likely happen early next week (Mon/Tues). More details when they are available.

Source: Game Update Notes


13
All PC & PS4 servers will come down at the following dates/times for a new game update:

PC: Wednesday, January 6, at 6am PST (3pm CET)

PS4: Thursday, January 7, at 8am PST (5pm CET)

Downtime for each update is expected to last up to 2 hours. Full patch notes below.

---

Misc. Changes, Fixes, and Additions

  • Fixed an animation issue with players moving while shooting semi-automatic weapons.
  • Fixed an issue with NSO banners not working properly.
  • Fixed several issues with banners displayed on the death screen.
  • Rephrased "Training: Heavy Assault" mission's vehicle damage objective description.
  • The Auraximas holiday event has ended, and Sanctuary is ready for the new year.

Source: Game Update Notes


14
All servers will come down for the update below on Wednesday, Dec. 16 at 6am PST (3pm CET) for PC, and 8am PST (5pm CET) for PS4. Downtime is expected to last up to 2 hours.

Auraximas is here!

The weather outside may be frightful, but that won't stop the Auraximas holiday from arriving. From Dec. 16 through Jan. 3, you can participate in this holiday event!

Snowmen Return

Snowman (and Snowman made of... stone?) are appearing once again throughout the battlefields of Auraxis. Destroy these frosty fiends for bonus experience, and you may occasionally stumble across a rare Golden Snowman, which might offer up a special surprise.

[img alt=[IMG]]https://i.imgur.com/rSmjqmV.png

Sanctuary

The social hub of Sanctuary reveals new lights, sounds, and hidden presents that you can claim a reward from once a day!

[img alt=[IMG]]https://i.imgur.com/Gs6l98H.png

[img alt=[IMG]]https://i.imgur.com/YA8GR8l.png

Holiday Missions

Auraximas is about giving, and new daily missions have been added for you to share your generosity with the various vendors and personnel on Sanctuary. In addition, each of these completed missions contributes to a new holiday directive!

[img alt=[IMG]]https://i.imgur.com/rnQYsuw.jpg

New Directive

New rewards and updated challenges await you for the duration of the Auraximas holiday.

[img alt=[IMG]]https://i.imgur.com/97QgxLs.jpg

Seasonal Equipment

Special equipment is available this holiday season, including gift-wrapped C4, cookie-box themed ammunition packs, and a deployable Tactical Snowman.

[img alt=[IMG]]https://i.imgur.com/oLguUfr.png

Holiday Depot Items

In the Depot you'll find new holiday items as well, like the Snowflake Lumifibers, Northwind Tire Trails, and a sleigh full of holiday horns, camos, weapons, and cosmetics.

[img alt=[IMG]]https://i.imgur.com/MP5frRK.jpg

Infantry Adjustments

NSX Masamune and NSX-A Muramasa

  • Direct damage from 185 to 225.
  • Adjusted rocket visuals so that smoke trails do not linger.
Dev Note: Direct damage adjustments here bring the Masamune's anti-vehicle potential closer to the Decimator's without usurping its role.

Standardized minimum blast radius of 0.35m to 0.5m. Impacted weapons below.

Dev Note: The changes here are closer to cleanup, as its impact on damage output is miniscule.

  • NSX Masamune
  • NSX-A Muramasa
  • NS Decimator
  • NS Kraken
  • Hades VSH4
  • AF-22 Crow
  • M9 SKEP Launcher
  • NC15 Phoenix
  • Phoenix AE
  • Shrike
  • ML-7
  • S1


Misc. Changes, Fixes, and Additions

  • Drop Pods no longer appear in the remote vehicle spawn menu.
  • Players who were unable to achieve an Auraxium medal with a bugged NS-W Survivor are now able to do so.
  • Nano-Repair Grenades and the Punisher's Enhancement Underbarrel no longer repair facility generators.
  • Sawbones mission now includes Shield Recharging experience as an option alongside Healing experience.
  • Being killed by The Flail now shows the correct weapon text and icon on the death screen.
  • NC's Lightning AP projectile visuals appear once again in third person.
  • Speculative fix for Recon Darts occasionally not sticking to surfaces.
  • Scythe Photon Pods now play the correct audio when firing.
  • NSO Construction turrets are no longer missing their weapons.
  • Restored the missing easteregg for Mentis2k6 from Indar.
  • Fixed various animation issues related to the NS Firebug.
  • Fixed an animation issue regarding weapon... stroking.
  • Reduced the brightness of the VS auraxium Mandibles.
  • Updated Field Officer Knightly's transmit image.
  • Fixed a typo in the Assassin implant's Tier 5 description.

Source: Game Update Notes


15
Auraximas is here!

The weather outside may be frightful, but that won't stop the Auraximas holiday from arriving.

Snowmen Return - Snowman (and Snowman made of... stone?) are appearing once again throughout the battlefields of Auraxis. Destroy these frosty fiends for bonus experience, and you may occasionally stumble across a rare Golden Snowman, which might offer up a special surprise.

Sanctuary - The social hub of Sanctuary reveals new lights, sounds, and hidden presents that you can claim a reward from once a day!

Holiday Missions - 'Tis the season for giving, and new daily missions will help you spread holiday cheer from Sanctuary to Auraxis. In addition, each of these completed missions contribute to a new holiday directive!

New Directive - New rewards and updated challenges await you for the duration of the Auraximas holiday.

Seasonal Equipment - Special equipment is available this holiday season, including gift-wrapped C4, cookie-box themed ammunition packs, and a deployable Tactical Snowman.

Holiday Depot Items - In the Depot you'll find new holiday items as well, like the Snowflake Lumifibers, Northwind Tire Trails, and a sleigh full of holiday horns, camos, weapons, and cosmetics.

Infantry Adjustments

NSX Masamune and NSX-A Muramasa

  • Direct damage from 185 to 225.
  • Adjusted rocket visuals so that smoke trails do not linger.
Dev Note: Direct damage adjustments here bring the Masamune's anti-vehicle potential closer to the Decimator's without usurping its role.

Infantry Rocket Launchers

Standardized the minimum blast radius of 0.35m to 0.5m.

Impacted weapons below:

  • NSX Masamune
  • NSX-A Muramasa
  • NS Decimator
  • Hades VSH4
  • AF-22 Crow
  • M9 SKEP Launcher
  • NC15 Phoenix
  • Phoenix AE
  • Shrike
  • S1
  • ML-7
Dev Note: The changes here are closer to cleanup, as its impact on damage output is miniscule.

Misc. Changes, Fixes, and Additions

  • Players who were unable to achieve an Auraxium medal with a bugged NS-W Survivor are now able to do so.
  • Nano-Repair Grenades and the Punisher's Enhancement Underbarrel no longer repair facility generators.
  • Sawbones mission now includes Shield Recharging experience as an option alongside Healing experience.
  • Being killed by The Flail now shows the correct weapon text and icon on the death screen.
  • NC's Lightning AP projectile visuals appear once again in third person.
  • Scythe Photon Pods now play the correct audio when firing.
  • NSO Construction turrets are no longer missing their weapons.
  • Restored the missing easteregg for Mentis2k6 from Indar.
  • Fixed various animation issues related to the NS Firebug.
  • Fixed an animation issue regarding weapon... stroking.
  • Reduced the brightness of the VS Auraxium Mandibles.
  • Updated Field Officer Knightly's transmit image.
  • Fixed a typo in the Assassin implant's Tier 5 description.

Source: Test Server: Announcements


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