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Messages - PSNews

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1
PC servers will be taken offline Wednesday, January 15, 2020 at 4:30am PT for an extended downtime to bring you the January update below, and to perform important database migrations and maintenance. This downtime is expected to last up to 12 hours.

Continent Rotation and Empire Strength

Territory now matters at all times, as each empire gains strength when key facilities are captured, and when continent events are won.

When a faction reaches 100 Empire Strength or more, a Meltdown alert fires off (provided no other events are currently active,) and the victorious faction will lock the continent.

Gaining/losing Empire Strength is as follows:

  • Maintaining a link to an enemy Warpgate is worth 50 strength, (both is 100 strength.)
  • Maintaining ownership of the center base is worth 15 strength (or 30 on Esamir).
  • Maintaining ownership of a major facility is worth 15 strength (or 20 on Esamir).
  • Each continent-event win is worth 10 strength, and is the only permanent form of Empire Strength.
  • Cutoff territories do not contribute to Empire Strength.
Prior to this change, continents were standardized at 3 continent events (like Aerial Anomalies, Maximum Pressure, Gaining Ground,) before requiring 41% territory control from a single faction in order to trigger an end-of-continent Meltdown alert. With this update, factions can force continents to turn over more quickly by completing strategic map goals, and continent event wins will progress players toward the final battle over a continent.

Koltyr

  • Koltyr has been disabled for the time being, and will be re-introduced as a standard combat zone at a later date.
Dev Note: Koltyr has been in kind of a weird spot, in addition to being plagued with technical issues. As a VR zone, it often stood as more confusing for new players than helpful as its intended testing ground. In a future update we'll be converting Koltyr to a standard combat continent that opens and closes during off-peak hours. This should help reduce the frustration of finding and sustaining combat in times of low population, and add some gameplay variety for our nocturnal players.

Infantry

T7 Mini-Chaingun (Terran Republic Heavy Weapon)

  • Minimum refire rate from 100ms to 80ms.
  • Maximum refire rate from 75ms to 71ms.
  • Ballistic Rapid Refire Toggle no longer reduces maximum refire rate (as that's now built in by default.)
  • Ballistic Rapid Refire Toggle no longer has a hidden projectile speed benefit.
Dev Note: Always treated like a support weapon, but without the traits that make it successful as one (most support weapons sacrifice damage for accuracy or splash damage,) the Mini-chaingun is hard to justify bringing onto the battlefield over other LMG options. This update offers a significant boost to its 1v1 potential, and increases its overall ferocity.

Revive Grenade (Combat Medic)

  • Reduce detonation time by 1 second to increase responsiveness.
  • The thrower no longer receives a UI notification in an attempt to revive yourself.
  • NSO Defector units are no longer revivable with Revive Grenades.
Proximity Mine(NSO Engineer/Infiltrator utility)

  • Renamed "F.U.S.E."
  • Fixed medal tracking issues.
  • Refunded skill lines associated with these mines.
  • Now works with Mine Carrier suit slot.
Tank Mine (NSO Engineer)

  • Fixed medal tracking issues.
  • Refunded skill line associated with these mines.
  • Now works with Mine Carrier suit slot.
MAX and Defector

Nanite Auto-Repair (Defensive Slot)

  • Repair from 0.5/0.75/1/1.25/1.5% health restored per second to 1/2/2.5/2.75/3% health restored per second.
Dev Note: Rarely in competition Kinetic Armor and Ordnance Armor, Nanite Auto-Repair has received a buff.

Defector (NSO Infantry Unit)

General

  • NSO Defector units are no longer revivable with Revive Grenades. (As mentioned above.)
  • We've decided to let Defectors continue to contest capture points for the time being.
  • Defectors now receive the Maximum Pressure event discount.
  • You can now hear this unit's footsteps in first person.
  • Adjusted Defector's loadout screen camera.
  • Fixed various animation-related issues.
Weapons

Grenade Printer (Primary Weapon)

  • Grenade Printer's cooldown speed increased by 20%.
  • Weapons medals are now properly tracked.
  • Mini-map firing signature from 1 to 60.
Defector Claws(Melee Weapon)

  • Now earns weapon medals.
Abilities

Time Bomb

  • Time Bomb's movement speed penalty from 25% to 10%.
Seraph Shield

  • Now has new audio.
  • Seraph Shield can now be toggled off manually.
  • Seraph Shield movement speed penalty from 50% to 40%.
  • Seraph Shield duration from 8 seconds at all ranks to 8/10/11/12 seconds at ranks 1 through 4.
Defensive Slot

Ablation Mesh

  • New Defensive Slot Certification
  • When Time Bomb or Seraph Shield are first activated, the damage mitigation received from those abilities is increased by 50% for 2 seconds.
Hypermatic Servos

  • New Defensive Slot Certification
  • Removes the movement speed penalty of Time Bomb, and reduces the movement speed penalty of Seraph Shield to 25%. In addition, you accelerate into a sprint more quickly at all times.
Javelin (NSO Ground Vehicle)

General

  • Vehicle terminal cost from 200 Nanites to 100 Nanites.
  • Javelin now uses its own experience type, instead of the Flash's to award experience.
  • Using a repair tool on the Javelin will now show particle effects in the correct location.
  • Spitfire Turrets will now fire at riders.
  • Vehicle now bounces less while moving along rough terrain, is slightly less prone to nose-up while airborne, and is all around a bit more stable.
Performance Slot

  • Speed Chassis now increases afterburner fuel recharge by 30%.
  • Combat Chassis now allows greater control of side to side movement while afterburner is engaged.
  • Agility Chassis now provides lift from the ground when the afterburner is engaged.
Dev Note: We've made some adjustments to the chassis options to more dramatically alter how each of them makes the Javelin performs.

Misc. Fixes, Changes, and Additions

  • NSO's Tankbuster Nosegun (Liberator) now correctly tracks directives.
  • NSO's Zephyr Bellygun (Liberator) now correctly tracks directives.
  • NSO's Shredder Bellygun (Liberator) now correctly tracks directives.
  • NSO's Dalton Bellygun (Liberator) now correctly tracks directives.
  • NSO's LB00 Python (Lightning Main Cannon) now correctly tracks directives.
  • NS-W Survivor weapon medals can now be earned.
  • SR-200's Tier 3 Long Rifle directive no longer requires an Auraxium Medal, instead of a Gold Medal.
  • Fixed an issue where removing camo in the UI selector would not remove it from your character in-game.
  • Locked continents should no longer show unstable icons from the map dropdown.
  • Nano-Armor Kits and Medical Applicators granted from the Third-Year Anniversary bundle now work correctly on NSO characters.
  • NS-03 Thumper and MGR-A1 Vanquisher's Disruptor Ammunition no longer saps energy from vehicles.
  • Fixed additional edge cases related to falling through the floor.
Looking Forward

Hey there. In this month's update (on top of the bug fixes and NSO tuning,) we've reintroduced and rebranded the Victory Point system as Empire Strength. Doing this now sets us up for our big update later in Q1, gets players used to taking territories for strategic value (hint hint,) and alleviates the arbitrary "3 continent events then Meltdown" alert cycle we were in before. This cycle led to continents staying open for 5 hours or more if players were unable to achieve 41% territory control after the 3 continent events were complete. We'll be having a Livestream later this month (the 31st or sooner) to reveal all the hush-hush-super-secret stuff we've been working on, and will be announcing the Livestream date once we've got the full loop feeling cohesive. It's. Going. To. Be. Awesome. We'll continue teasing out some bits and pieces as we move closer to the announcement/release, so be sure to check www.twitter.com/planetside2 every now and again.

Source: Game Update Notes


2
PC servers will be taken offline Tuesday, January 14, 2019 at 4:30am PT for an extended downtime to bring you the January update below, and to perform important database migrations and maintenance. This downtime is expected to last up to 12 hours.

Continent Rotation and Empire Strength

Territory now matters at all times, as each empire gains strength when key facilities are captured, and when continent events are won.

When a faction reaches 100 Empire Strength or more, a Meltdown alert fires off (provided no other events are currently active,) and the victorious faction will lock the continent.

Gaining/losing Empire Strength is as follows:

  • Maintaining a link to an enemy Warpgate is worth 50 strength, (both is 100 strength.)
  • Maintaining ownership of the center base is worth 15 strength (or 30 on Esamir).
  • Maintaining ownership of a major facility is worth 15 strength (or 20 on Esamir).
  • Each continent-event win is worth 10 strength, and is the only permanent form of Empire Strength.
  • Cutoff territories do not contribute to Empire Strength.
Prior to this change, continents were standardized at 3 continent events (like Aerial Anomalies, Maximum Pressure, Gaining Ground,) before requiring 41% territory control from a single faction in order to trigger an end-of-continent Meltdown alert. With this update, factions can force continents to turn over more quickly by completing strategic map goals, and continent event wins will progress players toward the final battle over a continent.

Koltyr

  • Koltyr has been disabled for the time being, and will be re-introduced as a standard combat zone at a later date.
Dev Note: Koltyr has been in kind of a weird spot, in addition to being plagued with technical issues. As a VR zone, it often stood as more confusing for new players than helpful as its intended testing ground. In a future update we'll be converting Koltyr to a standard combat continent that opens and closes during off-peak hours. This should help reduce the frustration of finding and sustaining combat in times of low population, and add some gameplay variety for our nocturnal players.

Infantry

T7 Mini-Chaingun (Terran Republic Heavy Weapon)

  • Minimum refire rate from 100ms to 80ms.
  • Maximum refire rate from 75ms to 71ms.
  • Ballistic Rapid Refire Toggle no longer reduces maximum refire rate (as that's now built in by default.)
  • Ballistic Rapid Refire Toggle no longer has a hidden projectile speed benefit.
Dev Note: Always treated like a support weapon, but without the traits that make it successful as one (most support weapons sacrifice damage for accuracy or splash damage,) the Mini-chaingun is hard to justify bringing onto the battlefield over other LMG options. This update offers a significant boost to its 1v1 potential, and increases its overall ferocity.

Revive Grenade (Combat Medic)

  • Reduce detonation time by 1 second to increase responsiveness.
  • The thrower no longer receives a UI notification in an attempt to revive yourself.
  • NSO Defector units are no longer revivable with Revive Grenades.
Proximity Mine(NSO Engineer/Infiltrator utility)

  • Renamed "F.U.S.E."
  • Fixed medal tracking issues.
  • Refunded skill lines associated with these mines.
  • Now works with Mine Carrier suit slot.
Tank Mine (NSO Engineer)

  • Fixed medal tracking issues.
  • Refunded skill line associated with these mines.
  • Now works with Mine Carrier suit slot.


MAX and Defector

Nanite Auto-Repair (Defensive Slot)

  • Repair from 0.5/0.75/1/1.25/1.5% health restored per second to 1/2/2.5/2.75/3% health restored per second.
Dev Note: Rarely in competition Kinetic Armor and Ordnance Armor, Nanite Auto-Repair has received a buff.

Defector (NSO Infantry Unit)

General

  • NSO Defector units are no longer revivable with Revive Grenades. (As mentioned above.)
  • We've decided to let Defectors continue to contest capture points for the time being.
  • Defectors now receive the Maximum Pressure event discount.
  • You can now hear this unit's footsteps in first person.
  • Adjusted Defector's loadout screen camera.
  • Fixed various animation-related issues.
Weapons

Grenade Printer (Primary Weapon)

  • Grenade Printer's cooldown speed increased by 20%.
  • Weapons medals are now properly tracked.
  • Mini-map firing signature from 1 to 60.
Defector Claws(Melee Weapon)

  • Now earns weapon medals.
Abilities

Time Bomb

  • Time Bomb's movement speed penalty from 25% to 10%.
Seraph Shield

  • Now has new audio.
  • Seraph Shield can now be toggled off manually.
  • Seraph Shield movement speed penalty from 50% to 40%.
  • Seraph Shield duration from 8 seconds at all ranks to 8/10/11/12 seconds at ranks 1 through 4.
Defensive Slot

Ablation Mesh

  • New Defensive Slot Certification
  • When Time Bomb or Seraph Shield are first activated, the damage mitigation received from those abilities is increased by 50% for 2 seconds.
Hypermatic Servos

  • New Defensive Slot Certification
  • Removes the movement speed penalty of Time Bomb, and reduces the movement speed penalty of Seraph Shield to 25%. In addition, you accelerate into a sprint more quickly at all times.


Javelin (NSO Ground Vehicle)

General

  • Vehicle terminal cost from 200 Nanites to 100 Nanites.
  • Javelin now uses its own experience type, instead of the Flash's to award experience.
  • Using a repair tool on the Javelin will now show particle effects in the correct location.
  • Spitfire Turrets will now fire at riders.
  • Vehicle now bounces less while moving along rough terrain, is slightly less prone to nose-up while airborne, and is all around a bit more stable.
Performance Slot

  • Speed Chassis now increases afterburner fuel recharge by 30%.
  • Combat Chassis now allows greater control of side to side movement while afterburner is engaged.
  • Agility Chassis now provides lift from the ground when the afterburner is engaged.
Dev Note: We've made some adjustments to the chassis options to more dramatically alter how each of them makes the Javelin performs.

Misc. Fixes, Changes, and Additions

  • NSO's Tankbuster Nosegun (Liberator) now correctly tracks directives.
  • NSO's Zephyr Bellygun (Liberator) now correctly tracks directives.
  • NSO's Shredder Bellygun (Liberator) now correctly tracks directives.
  • NSO's Dalton Bellygun (Liberator) now correctly tracks directives.
  • NSO's LB00 Python (Lightning Main Cannon) now correctly tracks directives.
  • NS-W Survivor weapon medals can now be earned.
  • SR-200's Tier 3 Long Rifle directive no longer requires an Auraxium Medal, instead of a Gold Medal.
  • Fixed an issue where removing camo in the UI selector would not remove it from your character in-game.
  • Locked continents should no longer show unstable icons from the map dropdown.
  • Nano-Armor Kits and Medical Applicators granted from the Third-Year Anniversary bundle now work correctly on NSO characters.
  • NS-03 Thumper and MGR-A1 Vanquisher's Disruptor Ammunition no longer saps energy from vehicles.
  • Fixed additional edge cases related to falling through the floor.
Looking Forward

Hey there. In this month's update (on top of the bug fixes and NSO tuning,) we've reintroduced and rebranded the Victory Point system as Empire Strength. Doing this now sets us up for our big update later in Q1, gets players used to taking territories for strategic value (hint hint,) and alleviates the arbitrary "3 continent events then Meltdown" alert cycle we were in before. This cycle led to continents staying open for 5 hours or more if players were unable to achieve 41% territory control after the 3 continent events were complete. We'll be having a Livestream later this month (the 31st or sooner) to reveal all the hush-hush-super-secret stuff we've been working on, and will be announcing the Livestream date once we've got the full loop feeling cohesive. It's. Going. To. Be. Awesome. We'll continue teasing out some bits and pieces as we move closer to the announcement/release, so be sure to check www.twitter.com/planetside2 every now and again.

Source: Game Update Notes


3
Continent Rotation and Empire Strength

Territory now matters at all times, as each empire gains strength when key facilities are captured, and when continent events are won.

When a faction reaches 100 Empire Strength or more, a Meltdown alert fires off (provided no other events are currently active,) and the victorious faction will lock the continent.

Empire Strength is earned as follows.

  • Maintaining a link to an enemy Warpgate is worth 50 strength, and linking to both is an immediate 100.
  • Owning the center base is worth 15 strength (or 30 on Esamir).
  • Owning a major facility is worth 15 strength (or 20 on Esamir).
  • Each continent-event win is worth 10 strength. Event wins will stack toward your total strength score.
Prior to this change, continents were standardized at 3 continent events (like Aerial Anomalies, Maximum Pressure, Gaining Ground,) before requiring 41% territory control from a single faction in order to trigger an end-of-continent Meltdown alert. With this update, factions can force continents to turn over more quickly by completing strategic map goals, and continent event wins will progress players toward the final battle over a continent.

Koltyr

  • Koltyr has been disabled for the time being, and will be re-introduced as a standard combat zone at a later date.
Dev Note: Koltyr has been in kind of a weird spot, in addition to being plagued with technical issues. As a VR zone, it often stood as more confusing for new players than helpful as its intended testing ground. In a future update we'll be converting Koltyr to a standard combat continent that opens and closes during off-peak hours. This should help reduce the frustration of finding and sustaining combat in times of low population, and add some gameplay variety for our nocturnal players.

Infantry

T7 Mini-Chaingun (Terran Republic Heavy Weapon)

  • Minimum refire rate from 100ms to 80ms.
  • Maximum refire rate from 75ms to 71ms.
  • Ballistic Rapid Refire Toggle no longer reduces maximum refire rate (as that's now built in by default.)
  • Ballistic Rapid Refire Toggle no longer has a hidden projectile speed benefit.
Revive Grenade(Combat Medic)

  • Reduced detonation time by 1 second to increase responsiveness.
  • The thrower no longer receives a UI notification in an attempt to revive yourself.
  • NSO Defector units are no longer revivable with Revive Grenades.
Proximity Mine(NSO Engineer/Infiltrator utility)

  • Renamed "F.U.S.E."
  • Fixed medal tracking issues.
  • Refunded skill lines associated with these mines.
  • Now works with Mine Carrier suit slot.
Tank Mine (NSO Engineer)

  • Fixed medal tracking issues.
  • Refunded skill line associated with these mines.
  • Now works with Mine Carrier suit slot.
MAX and Defector

Nanite Auto-Repair (Defensive Slot)

  • Repair from 0.5/0.75/1/1.25/1.5% health restored per second to 1/2/2.5/2.75/3% health restored per second.
Dev Note: Rarely in competition Kinetic Armor and Ordnance Armor, Nanite Auto-Repair has received a buff.

Defector (NSO Infantry Unit)

General

  • NSO Defector units are no longer revivable with Revive Grenades. (As mentioned above.)
  • We've decided to let Defectors continue to contest capture points for the time being.
  • Defectors now receive the Maximum Pressure event discount.
  • You can now hear this unit's footsteps in first person.
  • Adjusted Defector's loadout screen camera.
  • Fixed various animation-related issues.
Weapons

Grenade Printer (Primary Weapon)

  • Grenade Printer's cooldown speed increased by 20%.
  • Weapons medals are now properly tracked.
  • Mini-map firing signature from 1 to 60.
Defector Claws(Melee Weapon)

  • Now earns weapon medals.
Abilities

Time Bomb

  • Time Bomb's movement speed penalty from 25% to 10%.
Seraph Shield

  • Now has new audio.
  • Seraph Shield can now be toggled off.
  • Seraph Shield movement speed penalty from 50% to 40%.
  • Seraph Shield duration from 8 seconds at all ranks to 8/10/11/12 seconds at ranks 1 through 4.
Defensive Slot

Ablation Mesh

  • New Defensive Slot Certification
  • When Time Bomb or Seraph Shield are first activated, the damage mitigation received from those abilities is increased by 50% for 2 seconds.
Hypermatic Servos

  • New Defensive Slot Certification
  • Removes the movement speed penalty of Time Bomb, and reduces the movement speed penalty of Seraph Shield to 25%. In addition, you accelerate into a sprint more quickly at all times.
Javelin (NSO Ground Vehicle)

General

  • Vehicle terminal cost from 200 Nanites to 100 Nanites.
  • Javelin now uses its own experience type, instead of the Flash's to award experience.
  • Using a repair tool on the Javelin will now show particle effects in the correct location.
  • Spitfire Turrets will now fire at riders.
  • Vehicle now bounces less while moving along rough terrain, is slightly less prone to nose-up while airborne, and is all around a bit more stable.
Performance Slot

  • Speed Chassis now increases afterburner fuel recharge by 30%.
  • Combat Chassis now allows greater control of side to side movement while afterburner is engaged.
  • Agility Chassis now provides lift from the ground when the afterburner is engaged.
Dev Note: We've made some adjustments to the chassis options to more dramatically alter how each of them makes the Javelin performs.

Misc. Fixes, Changes, and Additions

  • NSO's Tankbuster Nosegun (Liberator) now correctly tracks directives.
  • NSO's Zephyr Bellygun (Liberator) now correctly tracks directives.
  • NSO's Shredder Bellygun (Liberator) now correctly tracks directives.
  • NSO's Dalton Bellygun (Liberator) now correctly tracks directives.
  • NSO's LB00 Python (Lightning Main Cannon) now correctly tracks directives.
  • NS-W Survivor weapon medals can now be earned.
  • SR-200's Tier 3 Long Rifle directive no longer requires an Auraxium Medal, instead of a Gold Medal.
  • Fixed an issue where removing camo in the UI selector would not remove it from your character in-game.
  • Locked continents should no longer show unstable icons from the map dropdown.
  • Nano-Armor Kits and Medical Applicators granted from the Third-Year Anniversary bundle now work correctly on NSO characters.
  • NS-03 Thumper and MGR-A1 Vanquisher's Disruptor Ammunition no longer saps energy from vehicles.
  • Fixed additional edge cases related to falling through the floor.

Source: Test Server: Announcements


4
Hey there, folks. As we move through December and into the new year, now seemed like a good time to provide a glimpse of what the future holds for PlanetSide 2 early next year.

With the Winter update we released some goodies for our robotic friends, the Nanite Systems Operatives, to build out the faction’s identity and experiment with new play styles. We’ll continue building out this faction (and others) into the new year, but most of our energy will be directed at a broader picture.

Over the past couple of months the new team has been crafting something exciting for a first Quarter 2020 release. In doing so, we’ve begun turning PlanetSide 2’s development focus back toward the tenants of coordination, camaraderie, and conquest.

For the past seven years, we’ve seen many examples of highly motivated outfit leaders who are capable of commanding legions of devoted soldiers into battle. Over time, many of those skillful leaders (and their outfit members) have left the game. A common point of feedback for those players is that there wasn’t a greater goal worth pursuing with their outfit, and that an outfit felt more like a glorified friends list than an integrated part of the core experience.

This is something we’d like to correct in 2020.

PlanetSide 2 is a “home game” for many players, and in the first quarter of the new year we’ll be delivering something stellar for those lapsed leaders to come home to, as well as sound a clarion call that our current outfit leaders can rally their troops around.

We’re continuing to keep the details of this update somewhat secretive until our January announcement, but hopefully what I’ve shared so far is enough to whet your appetite. See you in 2020.

-Wrel, Lead Designer

Source: Official News and Announcements


5
PC servers will be taken offline on Tuesday, December 17, 2019 at 11:00am PT for maintenance. Downtime is expected to last up to 3 hours.

"NS has a pretty tight grip on the operation of their combat units, but I've come up with a way to hijack their disassembly sub-routine and get it to send false information. The window is small, but if we inject a virus at the moment the unit is taken offline, it won't get torn apart by the nano-machines when it goes down. After that, we'll need to recover any leftover husks from the battlefield." - Reconstructed chat log from an abandoned guerrilla outpost.

[img alt=[IMG]]https://i.imgur.com/MfKFdMf.jpg

Nanite Systems Operatives

We've been working on giving NSO some noteworthy traits that make them fun as a stand-alone faction, while also patching the current holes in their arsenal. Below you'll find a new weapon, class, and vehicle. We plan to continue to iterate on the new vehicle and infantry class, so these units should be considered prototypes until their "full release."

SR-200 - New Sniper Rifle

NSO characters can now find the SR-200 bolt-action sniper rifle in the Depot for 1000 Certs or 699 DBC. A Fully Loaded bundle is also available for 899 DBC.

The SR-200 embodies the long-distance stopping power of a traditional bolt-action, while retaining versatility through balanced reload speed and attachment variety.

[img alt=[IMG]]https://i.imgur.com/UBidcs9.jpg

Javelin - New Vehicle

NSO characters now have access to the Javelin light transport and reconnaissance unit.

Maglev technology allows the Javelin to hover along the ground and easily traverse difficult terrain.

An open rumble seat allows for one additional passenger, and while it is not innately equipped with weaponry, it has access to a variety of defensive and utility options.

[img alt=[IMG]]https://i.imgur.com/0oWsi32.jpg

This vehicle is in a prototype state, and will see significant iteration as time passes.

Defector - New Infantry Class

NSO characters now have access to the Defector infantry class.

[img alt=[IMG]]https://i.imgur.com/EKuVdnE.jpg

The Defector acts as a "MAX unit" with the same implied restrictions (long revive time, healed by repairs, cannot enter certain vehicles.)

While more agile than a typical MAX unit, it also has less resistance to damage.

A grenade launcher primary weapon can dispatch infantry and vehicles alike, and makes use of heat technology that constantly nano-prints new explosives to throw.

It has access to two Utilities, the first turns the unit into a walking time-bomb, and the second creates a bubble shield that protects nearby allies.

[img alt=[IMG]]https://i.imgur.com/Lr1XoSI.jpg

This unit is in a prototype state, and will see significant iteration as time passes.

Winter Event

Auraximas is back, and it's colder than ever. Snowman show their frosty faces, BioLabs have frozen within and without, and a new Directive is all lined up for those cool enough to complete it.

The Auraximas winter event lasts from Dec. 18, 2019 through Jan. 5, 2020.

New Winter Directive

[img alt=[IMG]]https://i.imgur.com/aoGrAM2.png

We've added another Seasonal Directive line with new rewards! (And Cold Heart has gotten a buff, as noted in the Misc. Changes, Fixes, and Additions notes.)

  • Tier 1 Reward - 250 Certs, Holiday Hat
  • Tier 2 Reward - 500 ISO-4
  • Tier 3 Reward - Merry Mess Camo
  • Tier 4 Reward - Cold Heart Implant, "Abominable" Title


Snowmen Abound

[img alt=[IMG]]https://i.imgur.com/Yg7A65b.png

Snowmen (and Stonemen) now appear on the battlefields of Indar, Esamir, Hossin, and Amerish! These snowmen grant bonus experience, so be sure to spare some bullets for these festive foes.

If you've been especially nice this year, you may also happen upon the elusive Golden Snowman that will reward you with a shiny gold hood ornament and a ton of bonus experience!

Additionally, all players can now find deployable Snowman Soldiers in the Utility slot of their infantry classes. Snowman Soldiers can act as makeshift cover, and also contributes to Directive progress by soaking damage.

BioLabs receive a seasonal makeover.

Power fluctuations have been wreaking havoc on the BioLab control apparatus. Be sure to dress warm.

[img alt=[IMG]]https://i.imgur.com/UApJi1W.jpg

[img alt=[IMG]]https://i.imgur.com/xJvqljN.jpg

[img alt=[IMG]]https://i.imgur.com/hHvmZXW.jpg

[img alt=[IMG]]https://i.imgur.com/pOWxyeZ.jpg

[img alt=[IMG]]https://i.imgur.com/E8KjOOy.jpg

Auraximas Calendar

Every day in December brings a limited-time item to the marketplace, and a swath of holiday items is now available throughout the holiday!

Be sure to check the Depot billboard for more information!

[img alt=[IMG]]https://i.imgur.com/IsmYBZk.jpg

A.S.P. Respec

You can now purchase an A.S.P. Respec Token in the Depot under the Boosts and Utilities category.

Purchasing this token will refund any A.S.P. points you have already spent.

Misc. Changes, Fixes, and Additions

  • Platoons can once again enable squad recruitment outside of Alpha squad.
  • Various bug fixes related to the World Map screen.
  • Improved the World Map screen to showcase lock states better and made other visual improvements.
  • Players should no longer be able to clip beneath the ground while crouching rhythmically.
  • Adjusted description for NSX Amaterasu.
  • Improved visuals on shield impact and shield depletion particle effects.
  • Fixed a typo in the Cold Heart description that stated it reduced cooling by 30%, when it was functionally 20%.
  • Cold Heart now also passively applies its 20% cooldown speed to heat-based tools, like the Engineer's Repair Tool, at all times.
  • NSX, Mayhem, Exceptional, and Bounty directives have all been moved to a new "Specialty" directive tree.
  • Exceptional II now uses the same completion numbers per tier as Exceptional I (2/3/4/5) and has been reduced from the 5/5/6/6 implemented in the November update.
  • NS and NS-A Commando melee weapons now properly track weapon medals.
  • NSO Flash ATV now has access to the Mineguard cert line.
  • Flash ATV's fall damage resistance has been increased.
  • Fixed an issue that could cause players to spawn beneath the floor of buildings. We are still investigating edge cases, but this bug should be reduced with the update.


Looking Ahead

Merry Auraximas, soldiers. This update brings some much-needed attention to the NSO faction, fixes some long-standing bugs (features?), enables respeccing your A.S.P. skills, and turns on the holiday event. When we initially launched NSO as a faction, it did exactly what we intended for it to do: help balance populations, add value to membership, and splash some new colors on an otherwise blue, red, and purple world. We did, however, know that this system needed to be cultivated past the honeymoon phase in order for it to continue helping the game, and we certainly let it flounder for too long. With this update, NSO has new equipment that not only shores up portions of its arsenal, but does so by providing faction uniqueness that the community has been asking for. The design mentality we're taking into the NSO faction is to focus on its mercenary-for-hire nature. NSO infantry should be on the same playing field as other factions in terms of one-on-one effectiveness, while their special units and vehicles should rely on teamwork to reach their full effectiveness. The Defector and its two abilities are great examples of lending power to your allies by sacrificing yourself, either to clear choke points or soak bullets so that your teammates can move safely forward. When we look toward building out this faction in the future, we will be keeping this mentality in mind.

In January, the majority of our resources will remain focused on the big Q1 update we have planned, but we'll be making time to pepper in bug fixes and polish as we've been doing the past couple of months, not only with NSO, but with some of the more pressing issues that have been noted in the forums here: https://forums.daybreakgames.com/ps2/index.php?forums/bug-reports.104/ Toward the end of this week I'll be drafting up another Dev Letter to recap some of what we've talked about here, address where we're going with PlanetSide 2 as a whole, and, fingers crossed, sneak some work-in-progress teases in there before we make a more official announcement about the Q1 update.

- Wrel, Lead Designer

Source: Game Update Notes


6
Test will be coming down later tonight to distribute the following update.

NSO Defector

  • Filled in the mainstay of the missing animations, and modified the breathing in idle.
  • Added Grenade Printer particle effects when throwing grenades, and adjusted the projectile visuals.
  • Decals now appear correctly on the model.
  • Small Arms resistance from 80% to 75%
  • Melee resistance from 90% to 80%


Seraph Shield (Defector Ability)

  • While active, movement speed is now reduced by 50%.
  • Armor increase while active from 90% to 60%.
  • Updated description to reflect changes in the ability function.


Time Bomb (Defector Ability)

  • This ability now deactivates when you enter a vehicle.
  • Now reduces movement speed by 25%.
  • Significantly lengthened energy recovery time after use.


NSO Javelin

  • Reduced fall and collision damage.
  • Moved the second player mount further up the seat, to reduce clipping through walls when parked against one.
  • Reduced NEST launcher damage, adjusted homing capabilities, added third person firing audio.


Misc. Changes, Fixes, and Additions

  • Vehicle cockpits are no longer incorrectly faction tinted.
  • Flash ATV now receives less fall damage than before.
  • Fixed an issue that could cause players to spawn beneath the floor of buildings. We are still actively investigating edge cases, but this bug should be reduced with the update.

Source: Test Server: Announcements


7
Nanite Systems Operatives

Players will be able to play NSO even without membership on PTS for this update.

SR-200 - New Sniper Rifle

  • NSO characters can now find the SR-200 bolt-action sniper rifle in the Depot for 1000 Certs or 699 DBC. A Fully Loaded bundle is also available for 899 DBC.
  • The SR-200 embodies the long-distance stopping power of a traditional bolt-action, while retaining versatility through balanced reload speed and attachment variety.


Javelin - New Vehicle

  • NSO characters now have access to the Javelin light transport and reconnaissance unit.
  • Maglev technology allows the Javelin to hover along the ground and easily traverse difficult terrain.
  • An open rumble seat allows for one additional passenger, and while it is not innately equipped with weaponry, it has access to a variety of defensive and utility options.
  • This vehicle is in a prototype state, and will see significant iteration as time passes.


Defector - New Infantry Class

  • NSO characters now have access to the Defector infantry class.
  • The Defector acts as a "MAX unit" with the same implied restrictions (long revive time, healed by repairs, cannot enter certain vehicles.)
  • While more agile than a typical MAX unit, it also has less resistance to damage.
  • It is fitted with a grenade launcher as a primary weapon that overheats with heavy use.
  • It has access to two Utilities, the first turns the unit into a walking time-bomb, and the second creates a bubble shield that protects nearby allies.
  • This unit is in a prototype state, and will see significant iteration as time passes.


Winter Event

  • Auraximas is back, and it's colder than ever. Snowman show their frosty faces, BioLabs have frozen within and without, and a new Directive is all lined up for those cool enough to complete it.
  • The Auraximas winter event officially lasts from Dec. 18, 2019 through Jan. 5, 2020, but is available on PTS right now.
New Winter Directive

We've added another Seasonal Directive line with new rewards! (And Cold Heart has gotten a buff, as noted in the Misc. Changes, Fixes, and Additions notes.)

  • Tier 1 Reward - 250 Certs, Holiday Hat
  • Tier 2 Reward - 500 ISO-4
  • Tier 3 Reward - Merry Mess Camo
  • Tier 4 Reward - Cold Heart Implant, "Abominable" Title
Snowmen Abound

  • Snowmen (and Stonemen) now appear on the battlefields of Indar, Esamir, Hossin, and Amerish! These snowmen grant bonus experience, so be sure to spare some bullets for these festive foes.
  • If you've been especially nice this year, you may also happen upon the elusive Golden Snowman that will reward you with a shiny gold hood ornament and a ton of bonus experience!
  • Additionally, all players can now find deployable Snowman Soldiers in the Utility slot of their infantry classes. Snowman Soldiers can act as makeshift cover, and also contributes to Directive progress by soaking damage.
BioLabs receive a seasonal makeover.

  • Power fluctuations have been wreaking havoc on the BioLab control apparatus. Be sure to dress warm.


A.S.P. Respec

  • You can now purchase an A.S.P. Respec Token in the Depot under the Boosts and Utilities category.
  • Purchasing this token will refund any A.S.P. points you have already spent.


Misc. Changes, Fixes, and Additions

  • Platoons can once again enable squad recruitment outside of Alpha squad.
  • Various bug fixes related to the World Map screen.
  • Improved the World Map screen to showcase lock states better and made other visual improvements.
  • Players should no longer be able to clip beneath the ground while crouching rhythmically.
  • Adjusted description for NSX Amaterasu.
  • Improved visuals on shield impact and shield depletion particle effects.
  • Fixed a typo in the Cold Heart description that stated it reduced cooling by 30%, when it was functionally 20%.
  • Cold Heart now also passively applies its 20% cooldown speed to heat-based tools, like the Engineer's Repair Tool, at all times.
  • NSX, Mayhem, Exceptional, and Bounty directives have all been moved to a new "Specialty" directive tree.
  • Exceptional II now uses the same completion numbers per tier as Exceptional I (2/3/4/5) and has been reduced from the 5/5/6/6 implemented in the November update.
  • NS and NS-A Commando melee weapons now properly track weapon medals.
  • NSO Flash ATV now has access to the Mineguard cert line.

Source: Test Server: Announcements


8
A PC Hotfix is scheduled to go out on Tuesday, December 3 at 11am PT.  This should resolve the top client crash occurring on PC. No server downtime is required.

Patch Notes

  • Fixed a client crash that could occur when disconnecting from a server
  • Leave Queue button no longer has cut-off text in the World Map
  • Fixed minor text errors and added missing translations for Auraximas promotions

Source: Game Update Notes


9
All PC & PS4 servers will come offline at the below times/dates for maintenance:

  • PC: Monday, November 25 at 3:00 PM PST / 11:00 PM GMT
  • PS4: Tuesday, November 26 at 2:00 PM PST / 10:00 PM GMT
Downtime for each maintenance period is expected to last up to 1 hour.

Patch notes:

  • Brings data and assets required for 31 days of Auraximas Holiday sale
  • Reduces performance hitches related to input processing
  • Fixes a crash that could occur when logging into multiple characters
  • World Map screen now correctly sizes at all supported resolutions

Source: Game Update Notes


10
PC & PS4 servers in Europe (Cobalt, Miller) and Asia (SolTech) will come down at 6:30 PM PST / 2:30 AM GMT for emergency maintenance.

Tonight's maintenance will be server-side only (no client download) and is intended to resolve the connectivity issue that is still hampering some players from logging into contents from the world map screen.

We will perform this maintenance on NA servers (Emerald, Connery) on both PC & PS4 early tomorrow morning, Sunday, November 24.

Downtime is expected to last about 1 hour.

Source: Official News and Announcements


11
All PC &  PS4 servers will come down at 4:30 PM PST / 12:30 AM GMT for emergency maintenance.

This is related to a connectivity issue which is keeping some players from being able to login to continents from the world map screen.  There is no client download (hence, no additional patch notes), just a server fix to resolve the issue.

Downtime should be under 1 hour for all servers.

Source: Official News and Announcements


12
All PC & PS4 servers will be taken offline on Thursday, November 21, 2019 at approximately 10AM PST (6PM GMT) for maintenance. Downtime is expected to last up to 2 hours.

Patch notes can be found here.

Source: Official News and Announcements


13
All PC servers will be taken offline on Thursday, November 21, 2019 at approximately 10AM PST (6PM GMT) for maintenance. Downtime is expected to last up to 2 hours.

Patch notes can be found here.

Source: Official News and Announcements


14
PC servers will be taken offline on Thursday, November, 21, 2019 at 10:00am PST for maintenance. Downtime is expected to last up to 2 hours.

Bug Fixes

  • Perfect Implants can now be equipped by all characters on an account that owns them.
  • Added Double XP event starting November 25th and running through November 30th.
  • Fixed broken text string in Membership Panel.
  • Perfect Implants no longer show on Implants Screen, but can still be viewed and equipped through the Terminal / Character Loadout screen.
  • PS4 Only: Fixed Infravision not showing player highlights.
  • Server stability improvements.

Source: Game Update Notes


15
EDIT: PC servers will come down at 7:30 PM PST / 3:30 AM GMT for maintenance to resolve the issue with the 7th Anniversary Bundles and restore them to the Depot. Anticipating a short downtime of under 1 hour.

PS4 maintenance will take place tomorrow afternoon. More details coming shortly.

----

After identifying an issue with the 7th Anniversary bundles, we immediately issued a hotfix to disable the bundles on both PC and PS4.

A second hotfix is being prepped for tonight (will provide an exact time asap) that will require server restarts (less than 30 minutes of downtime). It should resolve the initial issue and restore the bundles to the Depot.

Hotfix notes:

  • 7th Anniversary Bundles are re-enabled on both PC & PS4
  • Corrected price of Ancient's Bundle to 7999 DBC (previously listed at 8999 DBC)
  • Perfect implants within the Ancient's Bundle no longer break down
  • Implant effects no longer stack when a Perfect and non-Perfect implant of the same type are equipped
  • Implant "More Info" UI no longer shows broken text symbols
Players who previously purchased the Ancient's Bundle at 8999 DBC will be refunded the 1000 DBC difference in price. Grants should be complete within 24 hours of tonight's maintenance.

Source: Game Update Notes


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