The Re4pers - Planetside 2 Outfit on Cobalt
The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 23/03/2023, 23:34
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The following update is now available on the Public Test Server.
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Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ (https://forums.daybreakgames.com/ps2/index.php?threads/read-first-test-server-policies-download-link.114038/)
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Perihelion (VS Lightning/Magrider Main Cannon)
- Charge time is no longer infinite, and can now be held for up to 5 seconds before automatically firing.
- This weapon still reaches a Stage 2 charge at 1 second, and a Stage 3 charge at 3 seconds.
JGX-12 (NC Vanguard Main Cannon)
- Direct damage from 650 to 600.
- Blast damage damage from 450 to 400.
JGX-11 (NC Lightning Main Cannon)
- Direct damage from 700 to 500.
- Indirect damage from 250 to 350.
- Reload speed from 3.75sec. to 4sec.
Dev Note: The intention behind these changes are to bring the overall damage output further in line with the Vanguard and Lightning's AP cannons, while retaining the alpha damage advantage these weapons exemplify.
Aegis Shield (NC MAX Ability)
- While the shield is active, energy now drains at a rate of 40 per second.
- Energy recharge rate from 150 per second to 80 per second.
Dev Note: These changes reduce the overall uptime of the Aegis Shield, and force more conscious management of the energy resource.
Triage Pulse (TR Combat Medic Ability)
- This ability is now energy-based, and requires full energy to activate.
- Implants and suit slots that modify combat medic ability energy now also affect Triage Pulse.
Misc. Bugfixes
- Fixed an issue preventing the Nimitz Reactor's shield recharge effect from being delivered to the client. Changes here have also increased the reliability of the UI when reporting shield-based abilities on vehicles.
- A-TROSS' Disruptor rounds now activate correctly when equipped.
- Hands should no longer clip into the weapons of GUI models.
- While on the redeploy screen, spawn option updates no longer close the remote vehicle spawn window.
Known Issues
NSO's Repair Drone is unreliable when attempting to repair the Valkyrie, Liberator, Galaxy, and Dervish. We are currently reviewing a speculative fix for this issue internally.
Source: Test Server: Announcements (http://forums.daybreakgames.com/ps2/index.php?forums/test-server-announcements.69/)
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JGX-12 (NC Vanguard Main Cannon)
- Direct damage from 650 to 600.
- Blast damage damage from 450 to 400.
JGX-11 (NC Lightning Main Cannon)
- Direct damage from 700 to 500.
- Indirect damage from 250 to 350.
- Reload speed from 3.75sec. to 4sec.
Yea, makes sense.... that was also absolutely the weapon I had in mind which desperately needs a nerf since it's still possible in rare occasions to kill enemies which are not AFK.
But at least they don't nerf specifically only NC maxes further after the last change...
Aegis Shield (NC MAX Ability).....
ohh f%&k it, really ?!
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Really really, another nc max nerf 😅😅
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... this is bad for my mental well being.
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... think I might get a touhou relaps at this point
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Hopefully when i try these max change on live servers, i am gonna like them
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You will not. You will cry in a corner, cursing the name of Wrel with every breath you take
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Also the nc tank nerf just shows how disconnected from the actual gameplay the devs are
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Quickly tell every re4pers member to write an email to the devs and post on reddit about how the changes ruin the game and will make them quit the gameā¦
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I was really tempted... i almost did it... but turns out i still value my dignity a little bit more.
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We are not Ipdann to harass the devs. Our vehicle gameplay already collapsed after the introduction of the new guns anyway. I will just stick to my viper lightning to kill sundies around bases
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Aegis Shield (NC MAX Ability)
Dev Note: These changes reduce the overall uptime of the Aegis Shield, and force more conscious management of the energy resource.
Why is Wrel even bothering with nc max at this point just remove it already lol.
Nerf Weapons, Nerf Aegis shield. Nerf weapons again. Nerf Aegis shield again whats the point of nc max after all this?
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Why is Wrel even bothering with nc max at this point just remove it already lol. Nerf Weapons, Nerf Aegis shield. Nerf weapons again. Nerf Aegis shield again whats the point of nc max after all this?
(https://i.ibb.co/f8SR5pq/max-purpose-meme.png)
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The tank changes are madness, why bother using something with crazy bullet drop if it has similar damage. Its hard enough to close the distance on prowler or magrider anyway.
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Taking 300 dmg from a tank main gun and increasing the reload time is defenetly... a interesting aproach
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holy fuck, wrel leave us something, please, the tanks weapons were already hard to master and the drop, OMFG!, now you nerf them, ok so what's next? slower tank movement and maneuverability due to the size of the cannon? slower reloads?
also
(https://i.imgflip.com/7fsf3v.jpg)
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JGX-12 (NC Vanguard Main Cannon)
- Direct damage from 650 to 600.
- Blast damage damage from 450 to 400.
JGX-11 (NC Lightning Main Cannon)
- Direct damage from 700 to 500.
- Indirect damage from 250 to 350.
- Reload speed from 3.75sec. to 4sec.
What the actual heck is going on???
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no clue arctic but it feels like an nc main has catfished wrel and then sent his d pics to his mum, this is his revenge
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Wrel checked your stats when you were playing the new gun (that was probably when we were not watching), saw your 50kd and decided to nerf it. Its your fault Arctic