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Author Topic: Game Update - 10/24  (Read 4040 times)

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23/10/2016, 16:15

PSNews

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Feature Additions

BattlEye

PlanetSide 2 now runs with BattlEye, a service aimed at preventing cheating. The BattlEye service runs in addition to our existing suite of anti-cheat measures, and reports generated from this system will be reviewed and acted upon by the Customer Support team. For more information about this software please see their FAQ: https://www.battleye.com/support/faq/

Continent Locking

Continent Lock bonuses now persist until the continent is locked by another faction

Vehicle Direct Deploy

Players may now summon and spawn directly into a vehicle from the redeploy screen, as if they had used the vehicle terminal in person. If the base is contested, or if the vehicle terminals are hacked or destroyed, this option will be disabled. Only the player’s first vehicle loadout will be used for this method of vehicle spawning.

Construction System

Construction purchases made with Daybreak Cash will now unlock across ALL FACTIONS. Anyone who has already purchased construction items from one faction with DBC will be granted the same item on any missing factions. If you purchased construction items of the same type for multiple factions, we'll be refunding the DBC for those extra purchases.

We will run these grants and refunds as soon as possible, and it will require some server downtime to do so. Keep an eye out for more info over the next few days.

In addition, bypassing construction object Cortium costs will now require certifications, instead of Daybreak Cash.

New Construction Objects

Light Vehicle Terminal: The Light Vehicle Terminal can be used to spawn Flash, Harasser, Sunderer, and Lightning tanks at the cost of both Cortium and Nanites.

Light Air Terminal: The Light Air Terminal can be used to spawn Empire Specific Fighters and Valkyrie at the cost of both Cortium and Nanites.

Elysium Spawn Tube: When powered by an adjacent Silo, the Elysium Spawn Tube will provide a spawn point for nearby allies at the cost of a small amount of Cortium for each spawn. Additionally, it includes a matrixing option, allowing linked players to spawn there from anywhere on the continent.

Pillbox: A small fortified structure that can provide cover for both infantry and deployed equipment.

Vehicle Gate: Large walls with an opening wide enough for vehicles to pass through. When combined with a Structure Shield Module, the opening will be sealed with an energy shield that blocks enemy vehicles and large projectiles.

Glaive IPC: The Glaive Ionized Particle Cannon is an unmanned mid-range artillery piece that disrupts defensive shield systems, but inflicts only minor damage to personnel and equipment. The IPC requires AI module support to function.

Alarm Module: This module will alert the owner and their squad when an enemy is detected or a construct is attacked within 100 meters of it.

Ammo Dispenser:When powered by a nearby silo, this small tower will resupply the ammunition of ground vehicles in its vicinity.

Gameplay Additions

Nanite Systems Export series

A new lineup of weaponry is currently in development by the talented engineers at Nanite Systems. These weapons are designed with the skillful soldiers of Auraxis in mind, and will prove both difficult and rewarding to use. A new directive line dedicated to this series may be found in the Weapons directive tree, and the reward for completing the tree will be revealed at a later date. The first weapon available for nano-printing in this new lineup is the NSX Naginata.

NSX Naginata

This light machine gun bases its design on the ergonomics of entrenched heavy soldiers who defend critical firing lanes with suppressive fire. The weapon’s aggressive rate of fire and high caliber rounds can generate challenging vertical recoil, but the Naginata's tailored grip and molded stock allow for minimal side to side shake, and remains comfortable to use even in the most heated situations. A new magazine well with custom fitted drum magazine allows for quicker reloads and high ammunition counts, a crucial component to stymieing enemy offensives.

Havoc, Sigma, and Darkstar Armor Sets

New faction composite armors have been introduced for the Infiltrator, Light Assault, Combat Medic, Engineer, and Heavy Assault classes. You can find these new armor bundles in the depot.

Freedom Fighter Helmet

By community request, the New Conglomerate helmet from the original PlanetSide 2 promotional material has made its way into the game.

(Continued below)

Source: Game Update Notes


Reply #1
23/10/2016, 16:45

Wolkenwand

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  • and the dudes
Wooow !!
Valk buff and ARs nerfs on hold ! A good day to play!
I am here to pull Maxes and play tactical, and I am all out of Nanites.


Reply #2
23/10/2016, 17:21

TowerC

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A lot of amazing new additions and a lot of useful tweaks. Really good job! I am looking forward to the new enforcer - less gravity and a new crosshair. I`ll give it a new try as a dedicated gunner, for sure.
Also, BattleEye should make things better - but, I will taunt noobs by claiming I do not care about BE, as a pro cheater.
So much fun ... this game.
« Last Edit: 23/10/2016, 17:23 by TowerC »

Reply #3
23/10/2016, 17:26

Stummeursel

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Vehicle Balance
Nightvision Optics
Vehicle nightvision optics will now outline terrain contours and close ranged targets, and is usable in all lighting conditions

Valkyrie
The Squad Logistics certification has been refunded and squad-spawn capabilities have been made default
Updated the squad logistics loading screen tip to reflect the changes
Gunner turrets can now swivel 360 degrees

Aphelion VEX-4 (Magrider)
Aphelion VEX-4 CoF min from 0.85 to 0.7
Aphelion VEX-4 CoF max from 0.85 to 1
Aphelion VEX-4 CoF recovery rate from 10 to 20

Aphelion VEX-4H (Harasser)
Aphelion VEX-4H CoF bloom from 0.05 to 0.1
Aphelion VEX-4H max CoF from 0.85 to 1.5
Aphelion VEX-4H CoF recovery rate from 10 to 20

Proton II PPA (Magrider)
Direct max damage from 200 to 225
Direct min damage from 50 to 100
Direct max damage range from 25 to 50
Direct min damage range from 75 to 100
Indirect max damage from 200 to 225
Indirect min-damage range from 0.1 to 0.5
CoF bloom from 0.3 to 0.15
CoF recovery rate from 5 to 10
Ammo capacity from 180 to 240

Proton II PPA-H (Harasser)
Direct max damage from 200 to 225
Direct min damage from 50 to 100
Direct max damage range from 20 to 30
Direct min damage range from 50 to 75
Indirect max damage from 200 to 225
Indirect min-damage range from 0.1 to 0.5
CoF bloom from 0.45 to 0.30
CoF recovery rate from 5 to 10
Ammo capacity from 180 to 240

MR11 Gatekeeper (Prowler)
Projectiles now accelerate from 150m/s to its current 450m/s max
Projectile lifespan from 3sec. to 3.5sec.

MR11 Gatekeeper-H (Harasser)
Projectiles now accelerate from 150m/s to its current 450m/s max
Projectile lifespan from 3sec. to 3.5sec.
Recoil removed

Enforcer ML65 (Vanguard and Harasser)
Now uses "Halberd style" crosshairs
Projectile gravity from 5 to 4

M96 Mjolnir (Vanguard)
Is now an auto-burst weapon
Max CoF from 2 to 1.2

M96 Mjolnir-H (Harasser)
Is now an auto-burst weapon
Max CoF from 2 to 1.5

C75 Viper (Lightning)
Vertical recoil from 4 to 1
Maximum cone of fire from 0 to 0.5
CoF bloom from 0 to 0.1

G40-F Ranger (All vehicles)
Indirect max damage from 50 to 75


Infantry Balance
Motion Spotter
Detection is now "recon-based" for allies and updates every 1.5 seconds
Detection range from 25/25/30/30/50 to 30/35/40/45/50 meters
The Infiltrator (and only the Infiltrator) also receives real-time updates on enemies within 20 meters of the device
When an enemy is close enough to the device to be detected, they will also be able to see the device on their minimap.

EMP Grenade
Cost from 25 to 75 nanites

Flash Grenade
Fuse from 3sec. to 1.5sec. (this is a reversion back to the original fuse timer)
Affected enemies have their minimum cone of fire increased by 20%

Quick-Det Flash Grenade
This grenade is a 1.5sec. fuse version of the original Flash Grenade, and has a slightly shorter blinding affect with no cone of fire penalty for afflicted targets

AF-4A Bandit
Min damage range from 60m to 70m

Corvus VA55
Refire time from 114ms to 109ms

Razor GD-23
Min damage range from 70m to 80m

HC1 Cougar
Refire time from 109ms to 104ms

NS-AM7 Archer
Rechamber time from 2sec. to 1.5sec.

Hunter QCX
Default bolt min-damage from 500 to 525

AF-4 Cyclone
First shot multiplier from 2.25 to 2.5
Vertical recoil from 0.24 to 0.3
Horizontal recoil max from 0.3040 to 0.4
Horizontal tolerance from 0.7 to 0.9

NC15 Phoenix
Projectile now detonates, instead of disappears, when its lifespan ends without impact
Steering the projectile in flight should now be a bit easier
You may now access third person view while in flight
Adjusted hipfire view model to cover less of the screen
Projectile lifespan from 8 to 12 seconds
Top speed from 150m/s to 130m/s

TRAP-M1
Magazine from 18 to 21
Capacity from 144 to 189
Recoil angle min from 11 to 0
Recoil angle max from 13 to 0
ADS moving CoF from 0.32 to 0.25
2x burst vertical recoil from 1 to 0.4
2x burst first shot multiplier from 0.2 to 0.75
2x burst refire time from 200ms to 250ms
3x burst first shot multiplier from 1x to 0.8x
Semi-auto firing mode removed

SABR-13
Standing ADS CoF from 0.03 to 0.015
Crouching ADS CoF from 0.03 to 0.015
Walking ADS CoF from 0.3 to 0.15
Crouch-walking ADS CoF from 0.15 to 0.075
Semi-auto vertical recoil from 0.4 to 0.3

V10, LA80, SR-7
Magazine size from 5 to 8 rounds per magazine
Ammunition capacity from 40 to 48

XM98, M77-B, NC14 Bolt Driver
Reload speed from 3sec./4.6sec. to 2.8sec./4sec.

Standing ADS CoF from 0.1 to 0 for the following weapons
AF-6 Shadow
Warden
GD Guardian
HSR-1
AMR-66
DMR-99
Nyx VX31
Eidolon VE33
Revenant
NS-30 Vandal


MAX balance
Flak Armor
MAX Flak Armor will now properly resist Tank Mine damage

Zealot Overdrive Engine
Damage output is now increased by a flat 10% while active and reduces damage over distance
Damage received is increased by a flat 20% while active for all weapon types
Removed the modified projectile tracers while ability is active
Now consumes energy over time and can be toggled on and off
Energy fully recharges over 60 seconds
Rank 1: Lasts up to 16 seconds
Rank 2: Lasts up to 18 seconds
Rank 3: Lasts up to 20 seconds
Rank 4: Lasts up to 22 seconds
Rank 5: Lasts up to 25 seconds

NCM2 Falcon
Projectile lifespan from 3.3sec. to 4sec.

(Continued below)

Reply #4
23/10/2016, 17:26

Stummeursel

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Misc. changes and additions
Adjusted text on Bounty System prompt
Bounties may now be purchased for certifications, as well as Daybreak Cash
Sound effects have been added for when players mount and dismount vehicles
NC rocket launchers have received an updated look
Prowler (non-referral) Turrets have received an updated look
Made vehicle headlights more visible
Most grenade types have received updated looks
Grenades now use traditional “box-style” icons
Previewing grenades in the loadout screen now uses a better camera angle
New installations of Planetside 2 now default the Vertical Field of View to 74, the maximum
New installations of Planetside 2 now default to native resolution in full screen
The Combat Medic's shield recharge field received new particle effects (and increased performance!)
The Engineer’s passive “ESF Synergy” (auto-repair) ability is now shown on the passive certs screen
Improved the performance of Auraxium C4 explosions
Added new death effects for construction objects
The Infantry Loadout camera has been adjusted.

Bug fixes
Tutorial string regarding Flash ATVs now shows updated information
AF-8 Railjack will now properly play chamber audio
Saron HRB's muzzle flash has been reduced
NS-30 Vandal and Hunter QCX once again play their reload audio
Bodies should no longer go missing during character creation
L105 Zepher PX should no longer show in the cert list for players who do not own it
Various missing vehicle weapon icons have been introduced to the cert list screen
Zotz North Garden’s missing No-Build Zone has been found
Updated the No-Build Zone around Heyoka Tech Plant
Updated the No-Build Zone around Tumas Tech Plant
Updated the No-Build Zone around Zotz North Garden
Added a No-Build Zone to the eastern shoreline of Howling Pass to cover a gap in the out of bounds area
Various fixes to exploitable or bugged terrain
Sunderers/Galaxies with proximity repair equipped no longer continue to repair when destroyed
Ballistics Computer attachment should no longer clip into some weapon models
Flash headlights will now properly display for the driver in third person
Ammunition Belt will now properly affect Flaregun reserve ammo
The Light PPA now shows the correct increase from the magazine size cert line
Two and three-round bursts on some TR weapons were using the wrong sound effects
Updated materials on Auraxium weapon LODs; they should no longer change colors at range
Faction Banners are now repaired by Repair Modules
You can no longer complete outfit decal directive by making use of the VR zone
Added in some missing Player Studio Halloween helmets from last year
Players should now always be able to spawn into squad-owned vehicles, even if there is an active squad beacon in the same region
MAX units should once again be able to resupply from infantry consoles for free
Explosive weapon hit markers should now display properly
Speculative fix for dynamic scaling issues with Sunderer no deploy zones when zooming out on the minimap
Glaive IPC targeting dart and tracer should no longer disappear
Improved render distance for the Skywall Shield effect
Ravenous weapon optics should now show with a black tint while equipped, (though a bug prevents these tints from showing in the loadout screen)
AV mines now detonate properly when deployed on vehicle spawns at Peris Amp Station
You should no longer be able to spot-check targets through walls
Fixed an issue causing only one decal to show up in the edit Outfit Decal UI
HC1 Cougar should now always appear in the loadout screen
Veteran Helmet titles should once more be simply, Veteran. You'll always be a Veteran Helmet in your heart.
Addressed some hazy looking visuals on the Sundy Cloak effect that could appear during certain lighting conditions
Fixed a timing bug that could place players in a state where the wrong weapon visual was applied
Fixed a bug where Instant Action could fail when sending you to a friendly region that is disconnected from the Warp Gate.

Reply #5
23/10/2016, 17:26

Stummeursel

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Now we have all Notes on one site :P

Reply #6
23/10/2016, 19:22

Karbooo

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Lets hope that the new anticheat system will not block recursion tracker.


"Ok got it now you fucking nasty dick" -Gwynbleidd12 15.1.2017

Reply #7
24/10/2016, 07:49

JohnnyDread

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Lets hope that the new anticheat system will not block recursion tracker.

It doesn't. The BattleEye devs already confirmed that it is "whitelisted". Same for other commonly used tools like Overwolf and the teamspeak overlays.

Reply #8
25/10/2016, 00:15

ur2bshot

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well the new update completely broke the game for me some how now it says my pc doesnt meet the minimum specs wich is strange as i have been playing it since it came out

Reply #9
25/10/2016, 05:09

Karbooo

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Validate game files? Do you have malware in your PC? Re-install PS2? Contact support?

Don't give up.


"Ok got it now you fucking nasty dick" -Gwynbleidd12 15.1.2017

Reply #10
25/10/2016, 13:03

AT0Mfr

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Maybe you just need to update a part of your PC, I guess you are tech wiz enough to know which could be trouble. Or it's not related to performance issue but just some hardware driver being in conflict with the new update.
But you should contact support anyway and ask what's new from this update that could impact on hardware setting.
"thats so 19th century..." © 2017 - FichiZulla
"He kid, bring me a coffee !" © 2014 - THEBUNKSTER
;D © 2017 - Synho

Reply #11
25/10/2016, 13:44

JohnnyDread

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From
well the new update completely broke the game for me some how now it says my pc doesnt meet the minimum specs wich is strange as i have been playing it since it came out

From that BattlEye message it looks like for some reason it blocked your graphics card driver's DLL atiumd64.dll.
Are your drivers up-to-date? Try updating them, if that doesn't help send a costumer support ticket with the battleeye log and hope the they can fix it.

Reply #12
25/10/2016, 18:40

ur2bshot

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cant update my grafix drivers as the card is so old they dont support it any more i will have to wait and see if they patch the game with some fix for it

Reply #13
25/10/2016, 18:47

PandaFraHelvete

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what graphic cards ya have, man?

Reply #14
25/10/2016, 18:56

ur2bshot

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my grafix card is an atihd4870 i know its old but has worked fine  for the past 4 years of playing planetside 2

 

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