The Planetside 2 servers will be coming at at 6am (Pacific) for a game update tomorrow morning. The expected downtime is approximately 1.5 hours.
The following changes/additions have been made:
Max Battle Rank Increase· We’ve increased the XP Max Battle Rank increased to 120. The following titles and decals are awarded:
o Destoryer @ BR101o Champion @ BR105o Conqueror @ BR110o Predator @ BR 115o Dreadnaught @ BR 120
Note: For existing BR100 characters, post-100 XP accumulation will begin after the update is complete. Any previous XP acquired by capped BR100 characters is not retroactive.
Leadership Improvements· Fire Teamso Squad/Platoon leaders can subdivide their squad into smaller groups.
· Additional Map AND Minimap context menu functionality with interactable indicators. You can now right click on ally player/waypoint indicators to:o remove waypointo invite to squado kick from squado invite to platoono kick from platoono invite to create platoono assign to alpha, bravo, charlie, delta squadso promote to squad leadero promote to platoon leadero (more options coming in the future)
· Increased distance for spawning into squad vehicles from 600 meters to 1000 meters.
· Removed the ability for the squad leader to rename all of the platoon's squads.
· Reduced cooldowns for offensive/defensive markers from 5 minutes to 2:30 minutes.
· New invite all button in members screen that will invite all outfit members to squad/platoon.
· New button that allows a squad leader to remove their squad from a platoon.
· Squad HUD Indicator changes:o All squad members will show within 2500m.o If you are platoon leader, all other squad leaders will also show and edge clamp.o If you are a squad leader, then platoon leader will show and edge clamp.o If you are a squad member, then squad leader will show and edge clamp.o Any vehicle containing squad members will show.o Waypoints can now be removed individually without removing all other waypoints (live).
Bounty System Changes· We’ve increased the XP rewards on bounties:o Bounty Hunter Award XP has been increased from 100 to 250xp per kill. o Payback Award XP has been increased from 100 to 400 per kill.
Heavy ShieldNanite Mesh Generator· Hit points reduced from 750 to 450.· Drain per second decreased from 50 to 12.5· Passive regen rate increased:o Rank 1 - Changed from 12.5 per second to 15o Rank 2 - Changed from 13.1 per second to 16o Rank 3 - Changed from 13.75 per second to 17.3o Rank 4 - Changed from 14.6 per second to 18.75o Rank 5 - Changed from 15.6 per second to 20.4o Rank 6 - Changed from 16.6 per second to 22.5
Adrenaline Shield· Hit points reduced from 750 to 450.· Drain per second reduced from 50 to 18.· Shield points received per kill changes:o Rank 1 increased from 31 to 143.o Rank 2 increased from 47 to 160.o Rank 3 increased from 78 to 173.o Rank 4 increased from 113 to 186.o Rank 5 decreased from 157 to 200.
Resist Shield· Resists for Small Arms, Melee, and Anti-Vehicle projectiles decreased from 45% to 40%.· Increased active duration by 50%.
Weapon BalanceMR11 Gatekeeper· Projectile velocity decreased from 500 to 450.· Projectile drop increased from 0.5 to 2.0.
MR11 Gatekeeper-H· Projectile velocity decreased from 500 to 450.· Projectile Drop increased from 0.5 to 3.0.· Recoil increased from 0 to 2.0.
Warden· Maximum damage range to 15m, from 8m.· Horizontal recoil to 0.18, from 0.18 to 0.22.· Horizontal tolerance to 0.4, from 0.5.· Added Underbarrel Grenade.· Added Underbarrel Smoke attachments.· Short reload to 2.5, from 2.15.· Long reload to 3.4, from 3.05 (This corrects a bug to the reload speed that was on Live.)
AMR-66· Maximum damage range to 15m, from 8m.· Horizontal recoil to 0.18, from 0.18 to 0.22.· Horizontal tolerance to 0.4, from 0.5.· Added Underbarrel Grenade.· Added Underbarrel Smoke attachments.
Eidolon· Maximum damage range to 15m, from 8m.· Horizontal recoil to 0.18, from 0.18 to 0.22.· Horizontal tolerance to 0.4, from 0.5.· Added Underbarrel Grenade.· Added Underbarrel Smoke attachments.
Guardian· Maximum damage range to 15m, from 8m.· Vertical recoil to 0.51, from 0.58.· Horizontal recoil to 0.135, from 0.14 to 0.17.· Horizontal tolerance to 0.35, from 0.5.· Projectile velocity to 680, from 650.
DMR-99· Maximum damage range to 15m, from 8m.· Vertical recoil to 0.51, from 0.58.· Horizontal recoil to 0.135, from 0.14 to 0.17.· Horizontal tolerance to 0.35, from 0.5.· Magazine size to 22, from 20.· Ammunition capacity to 132, from 120.
Revenant· Maximum damage range to 15m, from 8m.· Vertical recoil to 0.51, from 0.58.· Horizontal recoil to 0.135, from 0.14 to 0.17.· Horizontal tolerance to 0.35, from 0.5.· Short reload to 2.0, from 2.5.
Pulsar LSW· ADS Moving CoF to 0.4, from 0.35.
Flash Grenade· Fuse timer to 1.5 sec., from 3 sec.
Medical Applicator· Revive range standardized to 6 meters at all ranks.
Flash Suppressor (Attachment)· Increases minimap detection range by 15m.· No longer increases CoF bloom.
Misc:· Lightning tanks may now unlock Engagement Radar.· Players can now safely drop from a Valkyrie by default.
Bug Fixes:· Base capture progression arrow now shows on map screen.· VP points for capturing both warpgates is now permanent.· Fix bug that prevented victory points from being awarded for owning all facility types in certain situations.· Fix that should make damage from C4 attached to a moving vehicle much more reliable.· Fixing erratic blinking of centralized HUD ammo/ability bars when at warning levels.· Potential fixes for various minimap bugs regarding indicators disappearing or not showing up.· Fix for some vehicle cosmetics displaying in 1st person that should not have.· Fixed an incorrect Depot icon for the Icarus Helmet.
· Misc other fixes that we probably forgot to list.
Source: Game Update Notes