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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 14/01/2016, 04:19

Title: Game Update - 1/14
Post by: PSNews on 14/01/2016, 04:19
The Planetside 2 servers will be coming at at 6am (Pacific) for a game update tomorrow morning.  The expected downtime is approximately 1.5 hours.  

The following changes/additions have been made:

Max Battle Rank Increase

·         We’ve increased the XP Max Battle Rank increased to 120.  The following titles and decals are awarded:

o   Destoryer @ BR101o   Champion @ BR105o   Conqueror @ BR110o   Predator @ BR 115o   Dreadnaught @ BR 120

Note: For existing BR100 characters, post-100 XP accumulation will begin after the update is complete.  Any previous XP acquired by capped BR100 characters is not retroactive.  

Leadership Improvements

·         Fire Teamso   Squad/Platoon leaders can subdivide their squad into smaller groups.

·         Additional Map AND Minimap context menu functionality with interactable indicators. You can now right click on ally player/waypoint indicators to:o   remove waypointo   invite to squado   kick from squado   invite to platoono   kick from platoono   invite to create platoono   assign to alpha, bravo, charlie, delta squadso   promote to squad leadero   promote to platoon leadero   (more options coming in the future)

·         Increased distance for spawning into squad vehicles from 600 meters to 1000 meters.

·         Removed the ability for the squad leader to rename all of the platoon's squads.

·         Reduced cooldowns for offensive/defensive markers from 5 minutes to 2:30 minutes.

·         New invite all button in members screen that will invite all outfit members to squad/platoon.

·         New button that allows a squad leader to remove their squad from a platoon.

·         Squad HUD Indicator changes:o   All squad members will show within 2500m.o   If you are platoon leader, all other squad leaders will also show and edge clamp.o   If you are a squad leader, then platoon leader will show and edge clamp.o   If you are a squad member, then squad leader will show and edge clamp.o   Any vehicle containing squad members will show.o   Waypoints can now be removed individually without removing all other waypoints (live).

Bounty System Changes

·         We’ve increased the XP rewards on bounties:o   Bounty Hunter Award XP has been increased from 100 to 250xp per kill. o   Payback Award XP has been increased from 100 to 400 per kill.

Heavy Shield

Nanite Mesh Generator

·         Hit points reduced from 750 to 450.·         Drain per second decreased from 50 to 12.5·         Passive regen rate increased:o   Rank 1 - Changed from 12.5 per second to 15o   Rank 2 - Changed from 13.1 per second to 16o   Rank 3 - Changed from 13.75 per second to 17.3o   Rank 4 - Changed from 14.6 per second to 18.75o   Rank 5 - Changed from 15.6 per second to 20.4o   Rank 6 - Changed from 16.6 per second to 22.5

Adrenaline Shield

·         Hit points reduced from 750 to 450.·         Drain per second reduced from 50 to 18.·         Shield points received per kill changes:o   Rank 1 increased from 31 to 143.o   Rank 2 increased from 47 to 160.o   Rank 3 increased from 78 to 173.o   Rank 4 increased from 113 to 186.o   Rank 5 decreased from 157 to 200.

Resist Shield

·         Resists for Small Arms, Melee, and Anti-Vehicle projectiles decreased from 45% to 40%.·         Increased active duration by 50%.

Weapon Balance

MR11 Gatekeeper

·         Projectile velocity decreased from 500 to 450.·         Projectile drop increased from 0.5 to 2.0.

MR11 Gatekeeper-H

·         Projectile velocity decreased from 500 to 450.·         Projectile Drop increased from 0.5 to 3.0.·         Recoil increased from 0 to 2.0.

Warden

·         Maximum damage range to 15m, from 8m.·         Horizontal recoil to 0.18, from 0.18 to 0.22.·         Horizontal tolerance to 0.4, from 0.5.·         Added Underbarrel Grenade.·         Added Underbarrel Smoke attachments.·         Short reload to 2.5, from 2.15.·         Long reload to 3.4, from 3.05 (This corrects a bug to the reload speed that was on Live.)

AMR-66

·         Maximum damage range to 15m, from 8m.·         Horizontal recoil to 0.18, from 0.18 to 0.22.·         Horizontal tolerance to 0.4, from 0.5.·         Added Underbarrel Grenade.·         Added Underbarrel Smoke attachments.

Eidolon

·         Maximum damage range to 15m, from 8m.·         Horizontal recoil to 0.18, from 0.18 to 0.22.·         Horizontal tolerance to 0.4, from 0.5.·         Added Underbarrel Grenade.·         Added Underbarrel Smoke attachments.

Guardian

·         Maximum damage range to 15m, from 8m.·         Vertical recoil to 0.51, from 0.58.·         Horizontal recoil to 0.135, from 0.14 to 0.17.·         Horizontal tolerance to 0.35, from 0.5.·         Projectile velocity to 680, from 650.

DMR-99

·         Maximum damage range to 15m, from 8m.·         Vertical recoil to 0.51, from 0.58.·         Horizontal recoil to 0.135, from 0.14 to 0.17.·         Horizontal tolerance to 0.35, from 0.5.·         Magazine size to 22, from 20.·         Ammunition capacity to 132, from 120.

Revenant

·         Maximum damage range to 15m, from 8m.·         Vertical recoil to 0.51, from 0.58.·         Horizontal recoil to 0.135, from 0.14 to 0.17.·         Horizontal tolerance to 0.35, from 0.5.·         Short reload to 2.0, from 2.5.

Pulsar LSW

·         ADS Moving CoF to 0.4, from 0.35.

Flash Grenade·         Fuse timer to 1.5 sec., from 3 sec.

Medical Applicator

·         Revive range standardized to 6 meters at all ranks.

Flash Suppressor (Attachment)

·         Increases minimap detection range by 15m.·         No longer increases CoF bloom.

Misc:

·         Lightning tanks may now unlock Engagement Radar.·         Players can now safely drop from a Valkyrie by default.

Bug Fixes:

·         Base capture progression arrow now shows on map screen.·         VP points for capturing both warpgates is now permanent.·         Fix bug that prevented victory points from being awarded for owning all facility types in certain situations.·         Fix that should make damage from C4 attached to a moving vehicle much more reliable.·         Fixing erratic blinking of centralized HUD ammo/ability bars when at warning levels.·         Potential fixes for various minimap bugs regarding indicators disappearing or not showing up.·         Fix for some vehicle cosmetics displaying in 1st person that should not have.·         Fixed an incorrect Depot icon for the Icarus Helmet.

·         Misc other fixes that we probably forgot to list.

Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)

Title: Re: Game Update - 1/14
Post by: JohnnyDread on 14/01/2016, 08:14
Here we go. It's not "the big patch" but it has pretty cool changes including the heavy nerf and new battle ranks.
Title: Re: Game Update - 1/14
Post by: Karbooo on 14/01/2016, 08:20
Any previous XP acquired by capped BR100 characters is not retroactive.   
This is bullshit. They have the data already so why not to give ranks to players by their total XP.
Title: Re: Game Update - 1/14
Post by: JohnnyDread on 14/01/2016, 08:29
Any previous XP acquired by capped BR100 characters is not retroactive.   
This is bullshit. They have the data already so why not to give ranks to players by their total XP.

Fully agree with that. I assume they did the math and noticed that all veterans would instantly have BR 120.
Title: Re: Game Update - 1/14
Post by: Sithis on 14/01/2016, 09:07
hm... atlast i have got some progres front of me right now
Title: Re: Game Update - 1/14
Post by: MaringKaplan on 14/01/2016, 13:19
Quote
If you are a squad member, then squad leader will show and edge clamp.

This I need. For all those Max rushes... "Follow meeeeee" "Where the fuck are you??"
Title: Re: Game Update - 1/14
Post by: TheBUNKSTER on 14/01/2016, 13:46
I like that. Makes PLing more easy. Lets see how this fireteam-thing is working. That can be a pretty useful tool.

Title: Re: Game Update - 1/14
Post by: stonedmedic on 14/01/2016, 13:58
i would love to see force command feature where u can combine two platoons together and set a force commander for it. fireteams will just split the squads in two. theres a video somewhere about it. definetly useful but not in a huge degree i think.
Title: Re: Game Update - 1/14
Post by: TheBUNKSTER on 14/01/2016, 14:30
i would love to see force command feature where u can combine two platoons together and set a force commander for it. fireteams will just split the squads in two. theres a video somewhere about it. definetly useful but not in a huge degree i think.

For me it will be. There are a lot of tasks that need to be done but it would be a waste to have a full squad doing it. Like:

-defendig a sundy (and always stay there)
-general AA cover (2 AA Maxes, 2 Engies will cover most Operations)
-get a new sundy
-4 lightnigs to destory enemy sundy (on medium fights like PL vs. PL)
-C4 Valkyrie Drops
and many more.

It always was a problem for me to call out general needs like: "Dont let the sundy go down! Have AA! Bring new Sundys!". Sometimes too many people will do that (you dont need 10 new Sundys), sometimes no one does. And on 50/50 you cant assign a full squad to do such things or the fighting infrantry front will be weakend too much. With the ablility to assign half and third squads you can do a very precise micro-management now. I am excited!
Title: Re: Game Update - 1/14
Post by: AlexisFR on 14/01/2016, 14:37
I agree, can't wait for companies if it is still planned.

I like how the heavy shields are less durable but will last longer.
Title: Re: Game Update - 1/14
Post by: stonedmedic on 14/01/2016, 14:41
yea as i said definetly useful. i get u bunkster and i agree. i said that it wont be a huge difference cause right now people tend to give orders like 'alpha squad members from 1 to 6 get tanks and secure our sundies' but ure right that it will be easier to set a squad inside a squad.

edit: are the SLs will be able to create fireteams too?
Title: Re: Game Update - 1/14
Post by: TheBUNKSTER on 14/01/2016, 15:47
yea as i said definetly useful. i get u bunkster and i agree. i said that it wont be a huge difference cause right now people tend to give orders like 'alpha squad members from 1 to 6 get tanks and secure our sundies' but ure right that it will be easier to set a squad inside a squad.

edit: are the SLs will be able to create fireteams too?

Looks like it. The alpha 1-6 thing is not working good, I gave that up pretty early. Hope the Fireteams have colors and visible names so people feal adressed... Lets see.
Title: Re: Game Update - 1/14
Post by: ChargeMaximus on 14/01/2016, 16:44
Yayyyy they buffed valks! !!!!
Title: Re: Game Update - 1/14
Post by: TheBUNKSTER on 15/01/2016, 10:24
Any hotfix planned jet? Its was unplayable yesterday...
Title: Re: Game Update - 1/14
Post by: Karbooo on 15/01/2016, 12:14
I have played today around 3-4 hours and I have encountered zero crashes.
Title: Re: Game Update - 1/14
Post by: NixxonUK on 15/01/2016, 12:24
Phew .. looks like they fixed it just in time for prime time weekend!