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Author Topic: [PTS] June 24, 2022 - PTS Update (Surf and Storm - Round One)  (Read 1305 times)

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25/06/2022, 04:32

PSNews

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Hey there. We've pushed much of what we've been working on to the Public Test Server in preparation of the organized playtests this weekend. I've noted a lot of our work in progress efforts below, and we'd appreciate if folks could jump on and romp around for a while to help us find remaining bugs and share feedback.

Testing Schedule:

  • Saturday - June 25 at 4pm PT
  • Sunday - June 26 at 11am PT
Each test is expected to last roughly an hour and a half.

Corsair

Our very first water vehicle makes its way into PlanetSide 2! The Corsair assault craft is an 8-passenger patrol boat with a pilot, two gunners, and five passengers seats equipped with the catapult system.

  • Catapult System - Passengers can launch themselves into battle by charging up the catapult and letting go to fire! Note: HUD overlay and audio are placeholder.
  • Armament - The Corsair is equipped with the M20 Basilisk, Dingo ML-6, M60-G Bulldog, M18 Palisade (TR only), V42 Pariah (VS only), N30 Trawler (NC only), C2-20 HCG (NSO only). Note: Weapon cameras have partial tuning at the moment.
  • General Note: Corsair movement and audio are still a work in progress. Physics collisions with some objects and other vehicles may cause a performance dip until the next update.


Oshur

  • The lattice on Oshur has received a heavy rework.
  • Exodus Flotillas have been moved away from the "large islands" to take more advantage of the combat space without dealing with angry Flotilla defenses, and Seaposts now offer many more flanking opportunities around the map. Note: There's a bit of work still left to be done on the Warpgate Flotillas and their attached Seaposts. Currently considering making the attached Seaposts uncappable, or posting additional Fleet Carriers nearer to these bases to provide quicker access. This weekend's playtests will help guide that decision.
  • K&H Tech Station has been reworked and is no longer an open-field capture point base.
  • Veridad Pass has received more cover.
  • Nine Seaposts have been added in Oshur's interior space, and each have new underwater combat spaces and an underwater capture point.
  • Six Seaposts have been added on the outer ring. These currently have a floating capture point, and are mainly meant as a way for Flotilla forces to make their way to the shore.
General Note: The map visuals on Oshur will be incorrect until we finalize the objects and terrain nearer to release, and base/terrain/hexgrid work is still currently in progress.

Water Mechanics

  • Movement speed penalty while underwater reduced from 60% to 45%.
  • Floating vehicles now bob gently in the water.
  • All small-arms (resist type 2) weapons have now been enabled to underwater combat – projectiles receive heavy drag while underwater, though amphibious weaponry has fewer penalties. Note: Underwater-capable weapons are awaiting particle visual and audio polish.
  • C-4, Mines, and many (but not all) tools and deployables are now available for use while underwater.
  • A new "Diver Propulsion Device" in the Tactical Slot, and is available for certification points. This device allows you to cruise around the water similar. Note: This device is still being tuned, and visuals are placeholder.


Misc. Changes, Fixes, and Additions

  • Lumifiber Rampart Wall now has the same health pool as the normal Rampart Wall.
  • UBP-1 Starfish and UBR-300 Swordfish are now available to unlock with certs/DBC.
  • "Apex" weapons now count toward the Gun Game mission.
  • Fixed missing antennae on the Trident Relay.
  • PSA-01 Hammerhead AMR now states the correct default zoom level.

Source: Test Server: Announcements


Reply #1
25/06/2022, 07:05

Fallengud

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Reply #2
25/06/2022, 10:41

Fallengud

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So there will be 9 seapost added, 3 around each trident, flotilla positions also moved. Interlinks will see much less fighting. The starting positions and territory seems to be a bit off balance probably to get the continent started faster

 

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