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Author Topic: Feb. 14, 2022 - Rolling Zone Restarts  (Read 1783 times)

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14/02/2022, 23:01

PSNews

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We're currently conducting rolling zone restarts on the PC Live servers. Any zone that is successfully restarted (which takes place when a zone is locked, when a zone is brought down manually, or when a zone crashes,) will receive the following updates.

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Spawn System

We're rolling back some of the spawn-related changes made prior to the Oshur update. This brings back use of the Spawn Priority system, with a notable change that moves squad beacon respawns to a 10 second cooldown, opposed to the 15 second cooldown it used prior to the update. This also corrects the instant spawn beacon and beacon-blinking bugs that were introduced with the Oshur update itself.

Source: Game Update Notes


Reply #1
15/02/2022, 08:14

Crayper00

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Well, the ultimate beacon strategy aged like milk) :P

Reply #2
15/02/2022, 12:04

TheComposerNC

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But beacons are still the best spawn (I think sundies and and hard-spawns are at 12 atm). I am very sad that the defs think we should spent more time waiting for a respawn rather than actually playing.

btw the spawntimes are a passive buff to vehicle-farming.

I can not get my head around why they brought something into the game that made squad-gameplay really powerfull and meaningfull, and than they threw it away again. Like they dont want tactical infantry shit.

This makes me salty, but dont worry, I will be over it in a few hours.

Reply #3
15/02/2022, 12:26

Fallengud

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Routers are still nerfed

 

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