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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 14/02/2022, 23:01

Title: Feb. 14, 2022 - Rolling Zone Restarts
Post by: PSNews on 14/02/2022, 23:01
We're currently conducting rolling zone restarts on the PC Live servers. Any zone that is successfully restarted (which takes place when a zone is locked, when a zone is brought down manually, or when a zone crashes,) will receive the following updates.

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Spawn System

We're rolling back some of the spawn-related changes made prior to the Oshur update. This brings back use of the Spawn Priority system, with a notable change that moves squad beacon respawns to a 10 second cooldown, opposed to the 15 second cooldown it used prior to the update. This also corrects the instant spawn beacon and beacon-blinking bugs that were introduced with the Oshur update itself.

Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)

Title: Re: Feb. 14, 2022 - Rolling Zone Restarts
Post by: Crayper00 on 15/02/2022, 08:14
Well, the ultimate beacon strategy aged like milk) :P
Title: Re: Feb. 14, 2022 - Rolling Zone Restarts
Post by: TheComposerNC on 15/02/2022, 12:04
But beacons are still the best spawn (I think sundies and and hard-spawns are at 12 atm). I am very sad that the defs think we should spent more time waiting for a respawn rather than actually playing.

btw the spawntimes are a passive buff to vehicle-farming.

I can not get my head around why they brought something into the game that made squad-gameplay really powerfull and meaningfull, and than they threw it away again. Like they dont want tactical infantry shit.

This makes me salty, but dont worry, I will be over it in a few hours.
Title: Re: Feb. 14, 2022 - Rolling Zone Restarts
Post by: Fallengud on 15/02/2022, 12:26
Routers are still nerfed