The Planetside 2 PC servers will be coming down at 6am (Pacific) / 13:00 (UTC) for a game update. Estimated downtime is 2 hours.
PerformanceZone Server Performance Fixes
ArmorDarkstar, Havoc, and Sigma armors are now available for purchase on individual classes
Medical Kits and Restoration KitsBoth now have a 0.5sec. cooldown between uses; this change forces the player to re-equip the device if they would like to use more than one in succession.
MedKits have also been adjusted to provide a set amount of health instantly, instead of over a short amount of time. The intention behind this change is a speculative fix for MedKits not restoring health during times of high server stress.
Restoration Kits healing duration has also increased from 9sec. to 12sec.
Elysium Spawn Tube VulnerabilityElysium Spawn Tube small arms (and similar bullet-based projectiles) resistance from 100% to 92%.
Elysium Spawn Tube grenade resistance from 100% to 70%.
UI camera adjustments for various construction items.
Tech PlantsAll Tech Plant upper platforms no longer harbor Anti-Vehicle Turrets.
MAX ChangesChargeHas been removed and certs have been refunded
Emergency Repair ability has been added to all MAXes
Emergency RepairActivate to repair 20% of a MAX's health over 12 seconds.
Rank 1: Can be activated once every 60 seconds.
Rank 2: Can be activated once every 57 seconds.
Rank 3: Can be activated once every 54 seconds.
Rank 4: Can be activated once every 51 seconds.
Rank 5: Can be activated once every 48 seconds.
Rank 6: Can be activated once every 45 seconds.
Vehicle TuningSunderer's Proximity Repair cert line now repairs friendly Sunderers at a reduced rate.
Rank 1: Repair from 25 to 12.5 per second on friendly Sunderers.
Rank 2: Repair from 75 to 37.5 per second on friendly Sunderers.
Rank 3: Repair from 100 to 50 per second on friendly Sunderers.
Rank 4: Repair from 125 to 62.5 per second on friendly Sunderers.
Rank 5: Repair from 150 to 75 per second on friendly Sunderers.
Weapon TuningAF-18 Stalker, SOAS-20Projectile velocity from 500 to 550
Artemis VX26Projectile velocity from 500 to 530
NSX TomoeMagazine size from 16 to 22
Ammo capacity from 304 to 286
Long reload from 2.1sec. to 2.9sec.
All CarbinesHipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
For the Serpent VE92, VX6-7, LC2 Lynx, LC3 Jaguar, GD-7F, and AF-4A Bandit, these values are slightly larger.
Additional hipfire bloom adjustmentsHipfire bloom from 0.1 to 0.06
Hipfire Bloom from 0.1 to 0.08
Hipfire Bloom from 0.12 to 0.1
AF-4A BanditAirborne CoF from 2 to 1.75
LC2 LynxADS CoF bloom from 0.05 to 0.045
Hipfire CoF bloom from 0.1 to 0.09
Bug FixesMAX units will no longer be able to access light air terminals.
Light air terminals will now properly show interaction prompt.
Fixed DMR-99 4x optic showing also iron sights when equipped.
Fixed a typo in the Quick-Recharge Fuel Tanks.
Rumble seats should once again allow players to fire from them.
Source: Game Update Notes