The Re4pers - Planetside 2 Outfit on Cobalt
The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 01/12/2016, 02:54
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The Planetside 2 PC servers will be coming down at 6am (Pacific) / 13:00 (UTC) for a game update. Estimated downtime is 2 hours.
Performance
Zone Server Performance Fixes
Armor
Darkstar, Havoc, and Sigma armors are now available for purchase on individual classes
Medical Kits and Restoration Kits
Both now have a 0.5sec. cooldown between uses; this change forces the player to re-equip the device if they would like to use more than one in succession.
MedKits have also been adjusted to provide a set amount of health instantly, instead of over a short amount of time. The intention behind this change is a speculative fix for MedKits not restoring health during times of high server stress.
Restoration Kits healing duration has also increased from 9sec. to 12sec.
Elysium Spawn Tube Vulnerability
Elysium Spawn Tube small arms (and similar bullet-based projectiles) resistance from 100% to 92%.
Elysium Spawn Tube grenade resistance from 100% to 70%.
UI camera adjustments for various construction items.
Tech Plants
All Tech Plant upper platforms no longer harbor Anti-Vehicle Turrets.
MAX Changes
Charge
Has been removed and certs have been refunded
Emergency Repair ability has been added to all MAXes
Emergency Repair
Activate to repair 20% of a MAX's health over 12 seconds.
Rank 1: Can be activated once every 60 seconds.
Rank 2: Can be activated once every 57 seconds.
Rank 3: Can be activated once every 54 seconds.
Rank 4: Can be activated once every 51 seconds.
Rank 5: Can be activated once every 48 seconds.
Rank 6: Can be activated once every 45 seconds.
Vehicle Tuning
Sunderer's Proximity Repair cert line now repairs friendly Sunderers at a reduced rate.
Rank 1: Repair from 25 to 12.5 per second on friendly Sunderers.
Rank 2: Repair from 75 to 37.5 per second on friendly Sunderers.
Rank 3: Repair from 100 to 50 per second on friendly Sunderers.
Rank 4: Repair from 125 to 62.5 per second on friendly Sunderers.
Rank 5: Repair from 150 to 75 per second on friendly Sunderers.
Weapon Tuning
AF-18 Stalker, SOAS-20
Projectile velocity from 500 to 550
Artemis VX26
Projectile velocity from 500 to 530
NSX Tomoe
Magazine size from 16 to 22
Ammo capacity from 304 to 286
Long reload from 2.1sec. to 2.9sec.
All Carbines
Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
For the Serpent VE92, VX6-7, LC2 Lynx, LC3 Jaguar, GD-7F, and AF-4A Bandit, these values are slightly larger.
Additional hipfire bloom adjustments
Hipfire bloom from 0.1 to 0.06
Hipfire Bloom from 0.1 to 0.08
Hipfire Bloom from 0.12 to 0.1
AF-4A Bandit
Airborne CoF from 2 to 1.75
LC2 Lynx
ADS CoF bloom from 0.05 to 0.045
Hipfire CoF bloom from 0.1 to 0.09
Bug Fixes
MAX units will no longer be able to access light air terminals.
Light air terminals will now properly show interaction prompt.
Fixed DMR-99 4x optic showing also iron sights when equipped.
Fixed a typo in the Quick-Recharge Fuel Tanks.
Rumble seats should once again allow players to fire from them.
Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)
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Both now have a 0.5sec. cooldown between uses; this change forces the player to re-equip the device if they would like to use more than one in succession.
More Heavy tears incoming... :D
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Cool!
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No Charge for maxes anymore? Now i have to cry :'(
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Finally!!!
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Both now have a 0.5sec. cooldown between uses; this change forces the player to re-equip the device if they would like to use more than one in succession.
More Heavy tears incoming... :D
I never thought that I would say this, but since medkits aren't working anymore, I switched to restokits. I got so used to them that using medkits feels strange for me now, especially if I use a medkit that is actually working (on jaeger for example).
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Time to rumble!!!