PTS will be coming down this evening for an update. The following changes will be introduced:
PerformanceZone Server Performance Fixes
Medical Kits and Restoration KitsBoth now have a 0.5sec. cooldown between uses; this change forces the player to re-equip the device if they would like to use more than one in succession.
MedKits have also been adjusted to provide a set amount of health instantly, instead of over a short amount of time. The intention behind this change is a speculative fix for MedKits not restoring health during times of high server stress.
Restoration Kits healing duration has also increased from 9sec. to 12sec.
Elysium Spawn Tube VulnerabilityElysium Spawn Tube small arms (and similar bullet-based projectiles) resistance from 100% to 92%.
Elysium Spawn Tube grenade resistance from 100% to 70%.
UI camera adjustments for various construction items.
Tech PlantsAll Tech Plant upper platforms no longer harbor Anti-Vehicle Turrets.
Engineer ChangesEngineer's Hardlight Barriers no longer display massive particles on impact.
Engineer's Hardlight Barriers should no longer be able to block spawn tubes.
MAX ChangesChargeHas been removed and certs have been refunded
Emergency Repair ability has been added to all MAXes
Emergency RepairActivate to repair 20% of a MAX's health over 12 seconds.
Rank 1: Can be activated once every 60 seconds.
Rank 2: Can be activated once every 57 seconds.
Rank 3: Can be activated once every 54 seconds.
Rank 4: Can be activated once every 51 seconds.
Rank 5: Can be activated once every 48 seconds.
Rank 6: Can be activated once every 45 seconds.
Vehicle TuningSunderer's Proximity Repair cert line now repairs friendly Sunderers at a reduced rate.
Rank 1: Repair from 25 to 12.5 per second on friendly Sunderers.
Rank 2: Repair from 75 to 37.5 per second on friendly Sunderers.
Rank 3: Repair from 100 to 50 per second on friendly Sunderers.
Rank 4: Repair from 125 to 62.5 per second on friendly Sunderers.
Rank 5: Repair from 150 to 75 per second on friendly Sunderers.
Weapon TuningThe following weapons have had their damage and falloff range adjustments reverted from a previous PTS update (
https://www.reddit.com/r/Planetside/comments/57818g/pts_patch_notes_10122016/).
· TORQ-9
· NS-11A
· CME
· Equinox VE2
· NS-15M
· Corvus VA55
· Ursa
· T32 Bull
· Reaper DMR
· A-TROSS
· NC6 Gauss SAW
· NC6S Gauss SAW S
Shotgun Balance adjustmentsThe intention behind the following changes are to increase the value of skillful aim while slightly extending the effective range of these weapons. In the case of the semi-auto shotguns, we’ve retained the weapons’ two-shot kill potential, but narrowed the margin of error by requiring more pellets to land on a target to achieve it. The three basic semi-auto shotguns should now also have a different feel from one another; directive shotguns will now all have their own empire specific leanings; and the NC’s Jackhammer will now be more capable of sustained fire.
Mauler S6 (Quick Reload)Max damage from 130@8m to 100@5m
Min damage from 50@18m to 84@20m
Magazine size from 6 to 8
Ext. Mags bonus from 4 to 2
Ammo capacity from 48 to 56
Cone of Fire bloom from 0.5 to 0
ADS pellet spread from 3 to 2.75
Vertical recoil from 1.3 to 2.8
Horizontal recoil from 0.2 to 0.5
Horizontal recoil tolerance from 0.4 to 1.5
Hipfire recoil recovery rate from 15 to 8
The Brawler (Auraxium Mauler S6)Max damage from 130@8m to 100@5m
Min damage from 50@18m to 84@20m
Magazine size from 6 to 8
Ammo capacity from 48 to 56
Cone of Fire bloom from 0.5 to 0
Vertical recoil from 1.3 to 2.8
Horizontal recoil from 0.2 to 0.5
Horizontal recoil tolerance from 0.4 to 1.5
Hipfire recoil recovery rate from 15 to 8
NC12 Sweeper (High Capacity)Weapon uses new magazine model.
Max damage from 130@8m to 100@8m
Min damage from 50@18m to 67@20m
Magazine size from 8 to 10
Ext. Mags bonus from 4 to 2
Ammo capacity from 48 to 70
Cone of Fire bloom from 0.5 to 0
Hipfire Pellet spread from 3.5 to 3
ADS pellet spread from 3.5 to 2.8
Vertical recoil from 1.3 to 2.5
Recoil angle from 0/0 to 12/12
Horizontal recoil from 0.2 to 0.65
Horizontal recoil tolerance from 0.4 to 1.5
Hipfire recoil recovery rate from 12 to 8
AF-57 Piston (Automatic)Weapon now uses different model (WIP.)
Max damage from 125@8m to 125@5m
Min damage from 45@18m to 50@20m
Magazine size from 6 to 8
Ext. Mags bonus from 4 to 2
Ammo capacity from 48 to 56
ADS pellet spread from 4 to 3.75
Cone of Fire bloom from 0.5 to 0
Projectile velocity from 300 to 275
Vertical recoil from 1.5 to 2
Horizontal recoil from 0.2 to 0.95
Horizontal recoil tolerance from 0.4 to 5
Hipfire recoil recovery rate from 12 to 8
GD-66 Claw (Quick Pump)Max damage from 130@8m to 125@5m
Magazine size from 4 to 5
Ammo capacity from 28 to 35
Cone of Fire bloom from 0.5 to 0
Hipfire recoil recovery rate from 12 to 8
LA39 Bruiser (Heavy Pump)Max damage from 130@8m to 125@8m
Cone of Fire bloom from 0.5 to 0
Hipfire recoil recovery rate from 12 to 8
NC05 Jackhammer (Heavy Weapon)Max damage from 112@10m to 100@5m
Magazine size from 9 to 15
Ammo capacity from 54 to 75
Pellets from 6 to 5
Cone of Fire bloom from 0.5 to 0
First shot multiplier from 1 to 2
Horizontal recoil from 0.2 to 0.4
Horizontal recoil tolerance from 0.4 to 2
Hipfire recoil recovery rate from 15 to 8
Equip time from 750ms to 1000ms
Hipfire crosshairs now accurately represent the actual pellet spread
Thanatos VE70 (Quick Reload)Max damage from 130@8m to 100@5m
Min damage from 50@18m to 84@20m
Magazine size from 6 to 8
Ext. Mags bonus from 4 to 2
Ammo capacity from 48 to 56
Cone of Fire bloom from 0.5 to 0
ADS pellet spread from 3 to 2.75
Vertical recoil from 1.3 to 2.8
Horizontal recoil from 0.2 to 0.5
Horizontal recoil tolerance from 0.4 to 1.5
Hipfire recoil recovery rate from 15 to 8
Chaos (Auraxium Thanatos VE70)Max damage from 130@8m to 100@5m
Min damage from 50@18m to 84@20m
Ammo capacity from 48 to 56
Shot reload from 2.1sec. to 1.68sec.
Long reload from 3.22sec. to 3.54sec.
Cone of Fire bloom from 0.5 to 0
Vertical recoil from 1.3 to 2.8
Horizontal recoil from 0.2 to 0.5
Horizontal recoil tolerance from 0.4 to 1.5
Hipfire recoil recovery rate from 15 to 8
Nova (High Capacity)Max damage from 130@8m to 100@8m
Min damage from 50@18m to 67@20m
Magazine size from 8 to 10
Ext. Mags bonus from 4 to 2
Ammo capacity from 48 to 70
Cone of Fire bloom from 0.5 to 0
Hipfire Pellet spread from 3.5 to 3
ADS pellet spread from 3.5 to 2.8
Vertical recoil from 1.3 to 2.5
Recoil angle from 0/0 to 12/12
Horizontal recoil from 0.2 to 0.65
Horizontal recoil tolerance from 0.4 to 1.5
Hipfire recoil recovery rate from 12 to 8
Pandora VX25 (Automatic)Max damage from 125@8m to 125@5m
Min damage from 45@18m to 50@20m
Magazine size from 6 to 8
Ext. Mags bonus from 4 to 2
Ammo capacity from 48 to 56
Projectile velocity from 300 to 275
Cone of Fire bloom from 0.5 to 0
ADS pellet spread from 4 to 3.75
Vertical recoil from 1.5 to 2
Horizontal recoil from 0.2 to 0.95
Horizontal recoil tolerance from 0.4 to 5
Hipfire recoil recovery rate from 12 to 8
Phobos VX86 (Quick Pump)Max damage from 130@8m to 125@5m
Magazine size from 4 to 5
Ammo capacity from 28 to 35
Cone of Fire bloom from 0.5 to 0
Hipfire recoil recovery rate from 12 to 8
Deimos VA29 (Heavy Pump)Max damage from 130@8m to 125@8m
Cone of Fire bloom from 0.5 to 0
Hipfire recoil recovery rate from 12 to 8
FA1 Barrage (Quick Reload)Max damage from 130@8m to 100@5m
Min damage from 50@18m to 84@20m
Magazine size from 6 to 8
Ext. Mags bonus from 4 to 2
Ammo capacity from 48 to 56
Cone of Fire bloom from 0.5 to 0
ADS pellet spread from 3 to 2.75
Vertical recoil from 1.3 to 2.8
Horizontal recoil from 0.2 to 0.5
Horizontal recoil tolerance from 0.4 to 1.5
Hipfire recoil recovery rate from 15 to 8
Havoc (Auraxium FA1 Barrage)Max damage from 130@8m to 100@5m
Min damage from 50@18m to 84@20m
Magazine from 8 to 10
Ammo capacity from 48 to 50
Long reload from 3.22sec. to 3.54sec.
Cone of Fire bloom from 0.5 to 0
Vertical recoil from 1.3 to 2.8
Horizontal recoil from 0.2 to 0.5
Horizontal recoil tolerance from 0.4 to 1.5
Hipfire recoil recovery rate from 15 to 8
TS4 Haymaker (High Capacity)Weapon uses new magazine model.
Muzzle break removed.
Max damage from 130@8m to 100@8m
Min damage from 50@18m to 67@20m
Magazine size from 8 to 10
Ext. Mags bonus from 4 to 2
Ammo capacity from 48 to 70
Cone of Fire bloom from 0.5 to 0
Hipfire Pellet spread from 3.5 to 3
ADS pellet spread from 3.5 to 2.8
Vertical recoil from 1.3 to 2.5
Recoil angle from 0/0 to 12/12
Horizontal recoil from 0.2 to 0.65
Horizontal recoil tolerance from 0.4 to 1.5
Hipfire recoil recovery rate from 12 to 8
AS16 NightHawk (Automatic)Max damage from 125@8m to 125@5m
Min damage from 45@18m to 50@20m
Projectile velocity from 300 to 275
Magazine size from 6 to 8
Ext. Mags bonus from 4 to 2
Ammo capacity from 48 to 56
Cone of Fire bloom from 0.5 to 0
ADS pellet spread from 4 to 3.75
Vertical recoil from 1.5 to 2
Horizontal recoil from 0.2 to 0.95
Horizontal recoil tolerance from 0.4 to 5
Hipfire recoil recovery rate from 12 to 8
TRS-12 Uppercut (Quick Pump)Max damage from 130@8m to 125@5m
Magazine size from 4 to 5
Ammo capacity from 28 to 35
Cone of Fire bloom from 0.5 to 0
Hipfire recoil recovery rate from 12 to 8
TAS-16 Blackjack (Heavy Pump)Max damage from 130@8m to 125@8m
Cone of Fire bloom from 0.5 to 0
Hipfire recoil recovery rate from 12 to 8
NS Baron G5Max damage from 100@10m to 84@15m
Min damage from 60@30m to 67@30m
Magazine size from 6 to 8
Ammo capacity from 48 to 56
Ext. Mags bonus from 4 to 2
Cone of Fire bloom from 0.5 to 0
ADS pellet spread from 2.5 to 2.25
Vertical recoil from 1 to 2.2
Recoil angle from -5.8 to -12
Horizontal recoil from 0.2 to 0.45
Horizontal tolerance from 0.4 to 1.5
Hipfire recoil recovery rate from 15 to 8
Carnage AR and Terminus VX9Min damage from 100 to 112
Min damage range partial reversion from 80m to 60m
NSX NaginataMin damage from 125 to 112
T32 BullRate of fire from 652 to 659
H-V45, TAR, Cycler TRV, GR-22Min damage range reverted from 80m to 60m
AF-18 Stalker, SOAS-20Projectile velocity from 500 to 550
Artemis VX26Projectile velocity from 500 to 530
NSX TomoeMagazine size from 16 to 22
Ammo capacity from 304 to 286
Long reload from 2.1sec. to 2.9sec.
Rocklet RifleLocklet ammunition is now unlockable outside of VR training.
Mag-dump feature while Locklets are equipped has been removed.
All CarbinesHipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
For the Serpent VE92, VX6-7, LC2 Lynx, LC3 Jaguar, GD-7F, and AF-4A Bandit, these values are slightly larger.
Additional hipfire bloom adjustmentsHipfire bloom from 0.1 to 0.06
Hipfire Bloom from 0.1 to 0.08
Hipfire Bloom from 0.12 to 0.1
AF-4A BanditAirborne CoF from 2 to 1.75
LC2 LynxADS CoF bloom from 0.05 to 0.045
Hipfire CoF bloom from 0.1 to 0.09
Bug FixesMAX units will no longer be able to access light air terminals.
Light air terminals will now properly show interaction prompt.
Fixed DMR-99 4x optic showing also iron sights when equipped.
Fixed a typo in the Quick-Recharge Fuel Tanks.
Rumble seats should once again allow players to fire from them.
Source: Planetside 2 Test Server: Announcements