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Author Topic: [PTS] PTS Update - 4/30  (Read 2375 times)

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30/04/2016, 22:16

PSNews

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PTS will be coming down for an update in a bit to publish the following changes:

Construction balance/tuning adjustments based on Live server feedback

  • NC/VS Skywall shield now damage enemy vehicles that enter them
Deployed AI Turrets

  • Fixed bug where NC/VS turrets had different CoF values than TR
  • Deplayed Anti Infantry Turret CoF Recoil decreased to 0.05 from 0.25      
  • Deployed Anti Infantry Turret Min CoF increased to 1.1 from 0.45
  • Deployed Anti Infantry Turret Max CoF Increased to 1.45 from 0.45
  • Auto Anti Infantry Turret Target Acquire Time increased to 250ms from 150ms
  • Auto Anti Infantry Turret Base Turn Rate decreased to 300 from 750
  • Auto Anti Infantry Turret Fire Tolerance decreased to 1  from 5
Active Hive Shield

  • Increased resist for resist type 3 (Direct damage of Furys, Bullbogs, ect) to 75 from 60
  • Increased resist for resist type 5 (Direct damage of Annihilator) to 40 from 10
  • Increased resist for resist type 11 (C4) to -50 from -100
  • Increased resist for resist type 34 (Direct damage of Decimator) to 45 from 37
Active Hive Core

  • Increased resist for resist type 2 (Direct damage of small arms) to 80 from 0
  • Increased resist for resist type 3 (Direct damage of Furys, Bullbogs, ect) to 15 from 0
  • Increased resist for resist type 4 (Direct damage of Basilisk) to 70 from 0
  • Increased resist for resist type 5 (Direct damage of Annihilator) to 25 from 0
  • Increased resist for resist type 11 (C4) to -25 from -100
  • Increased resist for resist type 34 (Direct damage of Decimator) to 25 from 0
  • Fix for an issue where zone servers will occasionally shutdown unexpectedly.  
Misc Changes/Fixes:

  • Fix for /fsay (faction say) functionality
  • Spawning deployables will now have a slightly larger exclusion area around them. After a few seconds the exclusion should revert to normal.  This helps us prevent deployable penetration on the zone.
  • Added Decon Tool icons.
  • Tank mine should now blow up by other explosion's AOE damage.
  • Fixed issue where skulls did not appear after a player died.
  • Fixed an issue where the Warp Confirmation window would not appear, depending on the screen the player was in.  It should now pop-up when you're in a queue and able to warp, regardless of where you are.
  • VS violet pulsing chassis light should now work properly.
  • Cortium crystals should no longer spawn within 100 meters of player-constructed objects.

Source: Planetside 2 Test Server: Announcements


Reply #1
01/05/2016, 06:31

JohnnyDread

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Good changes. The turrets have been way too powerful.

 

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