The Re4pers - Planetside 2 Outfit on Cobalt
The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 30/04/2016, 22:16
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PTS will be coming down for an update in a bit to publish the following changes:
Construction balance/tuning adjustments based on Live server feedback
- NC/VS Skywall shield now damage enemy vehicles that enter them
Deployed AI Turrets
- Fixed bug where NC/VS turrets had different CoF values than TR
- Deplayed Anti Infantry Turret CoF Recoil decreased to 0.05 from 0.25
- Deployed Anti Infantry Turret Min CoF increased to 1.1 from 0.45
- Deployed Anti Infantry Turret Max CoF Increased to 1.45 from 0.45
- Auto Anti Infantry Turret Target Acquire Time increased to 250ms from 150ms
- Auto Anti Infantry Turret Base Turn Rate decreased to 300 from 750
- Auto Anti Infantry Turret Fire Tolerance decreased to 1 from 5
Active Hive Shield
- Increased resist for resist type 3 (Direct damage of Furys, Bullbogs, ect) to 75 from 60
- Increased resist for resist type 5 (Direct damage of Annihilator) to 40 from 10
- Increased resist for resist type 11 (C4) to -50 from -100
- Increased resist for resist type 34 (Direct damage of Decimator) to 45 from 37
Active Hive Core
- Increased resist for resist type 2 (Direct damage of small arms) to 80 from 0
- Increased resist for resist type 3 (Direct damage of Furys, Bullbogs, ect) to 15 from 0
- Increased resist for resist type 4 (Direct damage of Basilisk) to 70 from 0
- Increased resist for resist type 5 (Direct damage of Annihilator) to 25 from 0
- Increased resist for resist type 11 (C4) to -25 from -100
- Increased resist for resist type 34 (Direct damage of Decimator) to 25 from 0
- Fix for an issue where zone servers will occasionally shutdown unexpectedly.
Misc Changes/Fixes:
- Fix for /fsay (faction say) functionality
- Spawning deployables will now have a slightly larger exclusion area around them. After a few seconds the exclusion should revert to normal. This helps us prevent deployable penetration on the zone.
- Added Decon Tool icons.
- Tank mine should now blow up by other explosion's AOE damage.
- Fixed issue where skulls did not appear after a player died.
- Fixed an issue where the Warp Confirmation window would not appear, depending on the screen the player was in. It should now pop-up when you're in a queue and able to warp, regardless of where you are.
- VS violet pulsing chassis light should now work properly.
- Cortium crystals should no longer spawn within 100 meters of player-constructed objects.
Source: Planetside 2 Test Server: Announcements (http://forums.daybreakgames.com/ps2/index.php?forums/planetside-2-test-server-announcements.69/)
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Good changes. The turrets have been way too powerful.