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Author Topic: Game Update 6/17  (Read 5931 times)

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17/06/2015, 04:21

PSNews

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Downtime start: 6am Pacific

New Weapon:

  • NS-AM7 Archer  (Engineer)  - The Archer anti-material rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
  • Gold/Black variants
Balance:

  • Sunderer Blockade Armor rear armor has been reduce to match the other sides
  • Awareness/Render changes
    • Awareness based off damage, players who you damage or damage you are calculated as high propriety and are more likely to be rendered to each other
  • Infantry awareness/render range now takes loadouts into account, players with a long range weapon in there loadout can be render up to 600 meters away, depending on the weapon; this includes AV MAXs and Sniper Rifles.
  • Butcher horizontal recoil has been reduced from .225 to .213
  • Tank Mines will now detonate on MAX units
  • TR MAX Lockdown deploy/undeploy times have been modified
    • Undeploy time changed from 2 seconds to 1 second
    • Deploy time changed from 1 second to 2 seconds
Spawn Rule Changes:

  • Spawn beacons will now be range based, initial distance is set at 600 meters
  • Squad spawn on vehicles is now limited to 600 meters if the vehicle is within either an enemy region or friendly region that is being contested (capped).
  • Squad spawn on vehicles within friendly uncontested regions has no range limit.
  • Spawn on squad will now take you to the closest available spawn point in the region  that’s has the most amount of squad members
  • Instant Action rules have been simplified
    • Instant action can now place players at any fight where their empire population is within 20% of an enemy’s population.
    • Instant action will now spawn you at nearest available spawnpoint to the action; this includes Sunderers and base spawns.
Depot:

  • Added new Armor/Vehicle flag decals for Portugal and Australia
Misc:

  • Tank Mine LOD range increased by 25 meters to 70
  • Updated TR reticule sizes to be smaller across the board
  • Since the vehicle ejection bug FINALLY (Praise Vanu!) appears to be fixed, we're removing the safe-fall temp fix from exiting vehicles
Bug Fixes:

  • Enemy vehicles disappearing when the driver exits the vehicle has been addressed
  • Medic regen device will no longer regen the Sunderer Deployment Shield
  • Resist shield now resists melee damage
  • Defensive/Offensive requests will display on the map
  • Updated the game credits to properly reflect the change to Daybreak Games
  • Black Horse Company Armor/Vehicle decals have been made available to all factions
  • Hacked spitfire turrets should now properly track kills, grief, and XP
  • Magrider Auraxium Lumifiber Trim should now apply properly
  • Corrected the TR AMP pistol's muzzle flash to be the correct size
  • TR Amp muzzle flash has been reduced

Known issues:

  • Spawn Beacons are not a valid “Spawn on Squad” option; this means that players will not be able to spawn on a beacon unless they are within the 600 meters range even if the majority of their squad members are near the beacon.

Source: Game Update Notes


Reply #1
17/06/2015, 06:05

JohnnyDread

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Holy shit. It's actually happening.

Edit: Damn. They are actually going ahead with the new squad spawn stuff.
« Last Edit: 17/06/2015, 06:10 by JohnnyDread »

Reply #2
17/06/2015, 07:01

Karbooo

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Yes, Yes, Yes! Finally. These updates will shake the battlefield like never seen before.

Edit: Damn. They are actually going ahead with the new squad spawn stuff.
Unfortunately this will make Bunksters new video worthless. Let's hope he has time to make a new one when this patch rolls in.


"Ok got it now you fucking nasty dick" -Gwynbleidd12 15.1.2017

Reply #3
17/06/2015, 08:22

Sithis

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Hmm... Tank mine again works vs Max...

So max rush will be really easy for counter... I think we must change strategy :E

Reply #4
17/06/2015, 10:15

MummelWurst

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all these things are great and very much needed

except the AV Rifle...

come on how often do you attack a MAX at range? even with that AV rifle you won't, i guess it will only have long range optics
i really want it to have a 4x optic or it being a tool, not a primary weapon, rushing out at the wrong point again

Reply #5
17/06/2015, 11:43

AlexisFR

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I heard the stock scope is a 4x.
EDIT: Also I hope no one here use a 32 bits OS...

Reply #6
17/06/2015, 12:51

MummelWurst

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I heard the stock scope is a 4x.

last thing i heard was 7x...

Reply #7
17/06/2015, 14:38

Earentil

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The spawn rule changes are HUGE, for example now we cant use a beacon to move fast to the previous base if its in the other part of the map...

Some of the older tactics cant be used with those at all.
Also as Sithis said now MAX rushes can be made useless especially if the ammount of maxes are low or if they all go together, they can be wiped out in a moment.

Reply #8
17/06/2015, 15:09

JohnnyDread

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The spawn rule changes are HUGE, for example now we cant use a beacon to move fast to the previous base if its in the other part of the map...

Same for using a Sunderer or Galaxy which currently is in a contested Hex. Now you have to wait outside the Hex for your squad to deploy into your vehicle and then drive to the enemy base or wait until it is deployed. For outfits that focus on squad play this change basically kills their play style.

It also makes MAX rushes much riskier which I actually like. Probably not going to affect me much since I usually wait to be one of the last MAXs anyway :D

I've been too busy to check the forums and Reddit yet. I wonder what the general player base there thinks about those changes.

Reply #9
18/06/2015, 11:44

MummelWurst

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most of them appreciate the changes, zergfits get delayed, so defense can set up

played on Emerald yesterday, the fights were more even most of the time and high-pop continents did not have a really dominating faction, i guess at the moment the changes worked out

Reply #10
18/06/2015, 12:03

ClanEater

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Yep that's a big change, not sure this is good though. I don't feel that MAXs are overpowered.

 

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