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Planetside 2 - Announcements / Re: Status Update on Outfit Wars
« Last post by PandaFraHelvete on 12/01/2024, 01:22 »Failure Wars
Character Name | BR |
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MaseratiOlli | 100 |
GenPeng | 110 |
HyperionMagnus | 79 |
Loki1779 | 56 |
BioSForm | 89 |
7iga | 51 |
RasmusXVI | 64 |
Saberdog | 105 |
ur2bshot | 100 |
Promotion of our new officers!
Battlefield 08.09.2020RE4 activity increasing!
Outfit News 21.07.2020RE4pers are back in business!
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Planetside 2 - Announcements / Re: Status Update on Outfit Wars« Last post by PandaFraHelvete on 12/01/2024, 01:22 »Failure Wars
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Planetside 2 - Announcements / Status Update on Outfit Wars« Last post by PSNews on 11/01/2024, 20:37 »Hello everyone, we want to apologize for the current state that the Outfit Wars match scheduler is in. There have been numerous unforeseen issues this season, and as such, we will be evaluating the problems and will present our findings at a later time.
The scheduled matches have been off by an hour with the exception of Soltech's schedule as that has a different issue. Feel free to attend the final matches at your discretion this weekend. We will let the final matches run their course as shown in the UI and will re-evaluate what happened during this season. Source: Official News and Announcements 33
Everything Touhou / Re: Touhou memes and Touhou humor« Last post by MrFFF on 08/01/2024, 11:36 »34
Recruitment / Shoxiee« Last post by A.R.M BOT on 28/12/2023, 20:30 »In-game name: Shoxiee
Battle Rank: 38 Age: 24 Country: England Why do you want to join the Re4pers: I want to join an active community who uses strategy and teamwork to win Link to player profile: Shoxiee Profile ------------------------------------------------------------------- Hello Shoxiee and welcome to The Re4pers! To join our outfit in-game too, please reach out to one of our officers on our Teamspeak server (ts.re4pers.com) and ask for an invite. Once you get accepted in-game, your four weeks trial will start. Feel free to introduce yourself in our Introduction Thread and make sure to read our guidelines. Your forum group is changed to Grunt now. You can start viewing everything on the forum. You are also welcome to join our Teamspeak: ts.re4pers.com. Remember to be friendly, active and polite. We hope you will enjoy your time with The Re4pers. See you on Auraxis! The Automatic Recruitment Manager 35
Recruitment / Shoxiee« Last post by A.R.M BOT on 28/12/2023, 20:23 »In-game name: Shoxiee
Battle Rank: 38 Age: 24 Country: England Why do you want to join the Re4pers: I want to join an active community that takes pride in strategy and communication to win in the situation. I'm getting bored playing by myself and want to switch it up by making some friends and having a good time Link to player profile: Shoxiee Profile ------------------------------------------------------------------- Hello Shoxiee and welcome to The Re4pers! To join our outfit in-game too, please reach out to one of our officers on our Teamspeak server (ts.re4pers.com) and ask for an invite. Once you get accepted in-game, your four weeks trial will start. Feel free to introduce yourself in our Introduction Thread and make sure to read our guidelines. Your forum group is changed to Grunt now. You can start viewing everything on the forum. You are also welcome to join our Teamspeak: ts.re4pers.com. Remember to be friendly, active and polite. We hope you will enjoy your time with The Re4pers. See you on Auraxis! The Automatic Recruitment Manager 36
Planetside 2 - Announcements / Development Update – Forum Discussion - Dec. 19 2023« Last post by PSNews on 27/12/2023, 23:38 »Hello Auraxians!
As 2023 comes to an end, we want to give you a preview of what’s coming in 2024. In today’s letter we will go over some of our observations of the game and our ideas on what we will be working on. In 2024, we are planning to focus on updates that value more long-term positive progress as opposed to short term changes that are likely to have minimal long-term impact. Many core design elements have long suffered neglect, leaving little room for tweaks that would have an appreciable net positive result on the current state of the game. We intend to approach fixing the many problems PlanetSide 2 currently faces at a deeper, more meaningful, level. This means that there will be fewer small balance tweaks in favor of larger more impactful changes that take longer to implement but also have lasting effects. We are determining priority primarily by the amount of value we get relative to the amount of work truly fixing the problem would take. If what you feel is most important is not at the top of the list, please have hope that multiple things are being worked on at once. As an example of what this entails, we are currently developing a Sunderer rework. Sunderer Rework One of the most pressing complaints is that the Sunderer is too easy to destroy, preventing the development of attacks that would have led to satisfying battles. This stems from a few issues:
So, what is changing? In brief, this is what we are doing:
The new certification loadout is structured as follows: Passive S-AMS Deployment Deploy Shield Stealth Module Point Defense Armor Nanite Armor Enhanced Plating Reactive Armor Shield Disruptor Deployment The first new certification slot is the deployment slot. This now only contains certs that are active while the Sunderer is deployed, giving more freedom for configuring the other certifications. We still expect the Deploy Shield to be the primary certification for this slot, but we wanted to include the Stealth Module and new Point Defense certs for secondary and support Sunderers that wish to act in unison. The Deploy Shield is being reworked to behave more like a mini-citadel shield with a health that will protect players spawning and provide more resistance against alpha-strikes. The Stealth Module remains mostly the same, the cloaking effect that used to be only available in the last slot is being moved to part of the baseline certs. We are looking into what other benefits can be provided by improving it. Finally, we are adding “Point Defense” to the Sunderer. This will provide improvements to the Sunderers weapons (e.g. Projectile Speed and Fire Rate) at the cost of range. Our hope is to balance this properly so that both the slot cost and the need for the turrets to be manned are worth taking this cert without making the Sunderer oppressive offensively. If that balance cannot be found here, we will likely remove it before release. Armor Sunderer defensive choices have been moved to their own dedicated cert slot. This will be a combination of old and new certs that will hopefully give players meaningful choices about what to take for different situations. Nanite Armor combines the functionality of the Fire Suppression System and Nanite Auto Repair System into a single cert, providing passive healing along with a “Panic Button” burst of healing on cooldown. Enhanced plating will provide a general increase in passive resistances (values still being worked on) that replaces both Blockade Armor and Mine Guard. Finally, the new Reactive Armor will completely negate a burst of damage from anti-vehicle damage types such as from an AP shell or multiple C4 being detonated at once. Each vehicle damage zone (front, back, etc) has its own independent set of reactive plates that can detonate independently, making it possible to re-position the Sunderer so that a new side faces the threat once an attack is absorbed. The reactive plates contain nanites that will auto-repair on a very long cooldown. The cooldown can be lowered by actively “over-healing” the Sunderer. In practice, the 3 armor types aim to each be a better choice in different situations. The Nanite Armor should provide the most long-term protection from small amounts of sustained damage where the Engineer cannot repair, such as when transporting players or driving for extended periods. Enhanced Plating is best used in situations where alpha-strikes are less likely, and the Engineer is in a position to actively heal the Sunderer by increasing its effective health and effective repair rate. Reactive Armor is designed to resist alpha-strikes at the cost of being more vulnerable to sustained damage, which can be extremely useful in many situations. Cargo The largest change, by far, to Sunderers is the new Cargo cert slot. This slot offloads support abilities that were previously directly attached to the Sunderer, bow soon to be attached to a secondary game object placed in the world by the Sunderer. Being the largest change, we expect this to be controversial with both advantages and disadvantages. The Proximity Repair System, Vehicle Ammo Dispenser, and Proximity RADAR are being converted to use this new system. The Gate Shield Diffuser functionality is also being moved here but with a buff, as it can now be deployed to temporarily disrupt a Gate Shield completely allowing any vehicle to pass through it. By offloading repairing and ammo dispensing to a tertiary object, the Sunderer can have more physical presence. It can drop a repair station or ammo tower in one position to support a vehicle assault, and then drive to another and deploy in a defensive position to support the infantry push. This versatility at points of contact does come at the cost of more easily supporting mobile vehicle engagements (since the locations can only be updated on cooldown) but given the current flow of the game this seems like a more common situation Sunderers find themselves in. This also gives us another lever to balance these certs with. Since the deployed objects can be destroyed by opponents without destroying the Sunderer, the defensive and “offensive” values can be balanced independently, meaning that the Sunderer can be made more hardy without needing to offset it by nerfing the repair values to compensate for the inability to kill the sunderer. We are aware of possible exploits and griefing, using droppable geometry, thus we will do our best to design these objects to have minimal collision footprints and appropriately sized hit boxes without looking out of place. And… These are the kinds of changes we are aiming to bring to the game. Long-lasting meaningful updates that give more tools for players to consider while maintaining the core of what makes PlanetSide 2 unique. As an additional tease there are some things that are also in the pipeline (more on those in future development updates). Please keep in mind that we are not necessarily working on them in the order they are listed, and multiple things are being worked on at once.
There are also other discussions relating to improving our anti-cheat measures in the game, which is a little more complicated than it may seem. As we move forward with these key projects, we will keep you informed on our website and socials. As we continue to fix bugs and make smaller localized improvements for each update, we will continue to gather your feedback on reddit and the forums. This leads us to our next topic! Public Playtest – Capture the Conduit The community has been extremely helpful with initial playtests of our Capture the Conduit changes. If you have not done so yet, drop your feedback on our forum post here. Let us know what you think about our latest dev update in the replies below. Source: Official News and Announcements 37
Everything Touhou / Re: Touhou memes and Touhou humor« Last post by MrFFF on 24/12/2023, 19:04 »tree star, bow straps, bag patch, remalia's cap, falandre's wing
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Everything Touhou / Re: Touhou memes and Touhou humor« Last post by FelixTheLion on 24/12/2023, 18:07 »Christmas special
Find the 5 differences 39
Everything Touhou / Re: Touhou Music - Fan and unofficial works« Last post by MrFFF on 21/12/2023, 11:41 »Cosmowave's back with some Bass
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Planetside 2 - Update Notes / [PTS] December 14, 2023 - PTS Update« Last post by PSNews on 13/12/2023, 22:36 »---
Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ --- This PTS update includes a rework for the Capture the Conduit (CtC) facilities on Esamir, which is a part of the changes planned for the January release. Join us for the playtest, and let us know what you think of the update! Capture the Conduit We've reworked or reverted several bases back to their original types—either Capture Points (CP) or Construction Outposts. Your feedback on these changes is crucial! We want to hear about how these adjustments affect the overall map flow and the core mechanics of Capture the Conduit (CtC). Specifically, we need insights on facility capture times (considering spawn point and repository placements) and let us know how balanced extra flag captures feel as opposed to just point holding. Additionally, we've fine-tuned some facilities by adding covers and establishing secure sunderer positions. Below is a list of bases currently changed on PTS:
The PTS Server is scheduled for an update tomorrow around 9am pt. Should this change we'll make an announcement on X. Source: Test Server: Announcements |