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Most Re4pers ever online: 120 (15 Mar 2020)

Recent Posts

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21
Planetside 2 - Update Notes / Feb. 22 2024 - PC Hotfix
« Last post by PSNews on 22/02/2024, 02:25 »
We will be having a scheduled hotfix maintenance tomorrow @ 6am PT / 3pm CT. We estimate a 3hr downtime window.

Patch notes will be uploaded to this post at a later time.

Source: Game Update Notes

22
Hello Auraxians! We're kicking off this month's update with some Valentine's Day festivities along with some bug fixes and changes. Check it out below!

Construction Terminal & Key bind changes

  • Added a nanite cost (half the static terminal cost) to vehicles spawned from construction terminals. This should throttle the length at which vehicles can be pulled from construction bases at speed by individual players. The Cortium cost remains the same, increasing the overall cost of spawning vehicles from construction terminals.
  • There have been changes to the key binds for vehicle utility abilities in preparation for the sunderer rework. This should not affect the current function ("F" still triggers single abilities), but additional slots have been added and can be triggered using the number keys 3-5 by default.
Valentine's Day Event

Valentine's Day is here! Share the love by completing this year's missions starting Wednesday, February 14th until Wednesday February 28th.

Also available is the new Love Bomber Bundle containing:

  • Helmet
  • Camo
  • Decal
  • 1-month Boost
In addition, because we want to share the good times there is also...

Double XP For All Weekend

  • Double XP For All Weekend from Friday, February 16th to Sunday, February 18th.
  • The return of previous years Valentine's Day Bundles
Directive Missions and Rewards

Directive Name
Directive Objective
Always Better Together Kill enemies as a passenger or gunner while in a vehicle with at least two occupants.

Cupid's Arrow Kill enemies with crossbows.

Friends Forever As a MAX suit, guard allies by taking damage with at least one ally within 10 meters.

I'd Walk 500 Meters Travel on foot with at least 1 ally within 10 meters. Cannot be completed in Sanctuary or at warp gates.

Matchmaker Complete Daily Matchmaker Missions.

Your Max Looks Great As an engineer, repair ally MAX suits.

Earn the following Positive Defacement rewards for participating in the event.

Tier 1
Tier 2
Tier 3
Tier 4
Positive Defacement Decal Positive Defacement Banner Frame Basic Implant Pack Love Bomber Glass

Title: Love Bomber Positive Defacement Banner Positive Defacement Camo Deluxe Implant Pack

250 Certs 500 ISO-4   500 A7

Presidents Day Sale

Enjoy 40% off vehicle camos from February 18th to February 21st!

Bug Fixes

  • Synthium should now properly be collected by outfits that own relevant facilities
  • The Rocket Rifle now plays the magazine empty sound (click) when fired without any ammunition
  • The NS11 (all versions) and Cycler TRV will no longer double the audio effect when fired in semi-auto mode from the 1st person view
  • Added shell audio to the the NS Baron G5, NS 45 Pilot , Deimos VA29, and Phobos VX86 to match corresponding VFX
  • Low Ammo audio indicator for the following NSO weapons has been fixed: CB-100, SG-100, CB-200, CB-X75, PMG-100, PMG-200, PMG-3XB, SG-A25, AR-100, AR-101, AR-N203, BAR-A50, SR-100, SR-150, SR-L75, XMG-100, XMG-155, XMG-200
  • 1st person reload animation sounds for many NC and TR heavy weapons have fixed or adjusted
  • Added instructional text to inactive repositories instructing players to bring flags to them to enable capture
  • NS Baron G5AE loadout screen icon resolution fixed
  • 3rd Person generator repair tool VFX have been fixed

Source: Game Update Notes

23
We want to hear from you, soldier!

Fill out our one question survey here.

There is a spot for additional comments in the survey, thanks!

Source: Official News and Announcements

24
Everything Touhou / Re: Touhou Music - Fan and unofficial works
« Last post by MrFFF on 26/01/2024, 09:24 »
25
Love the communication hope they hold it up
26
January 2024

Sunderer

Hello Auraxians! Welcome back to our monthly developer letter for PlanetSide 2. This month we have been monitoring the feedback of the last development letter and are happy to see that the proposed sunderer changes were generally well received. Also, unsurprisingly, the most controversial change by far was the way the sunderer repair works. For that reason, we felt it was worth diving a little more into here.

It is easy to understand and sympathize with everyone that does not want the Nanite Proximity Repair System to change. This is how it has always worked and by now one of the only two meaningful roles it has left. When focusing on the latter fact however, it becomes clear why this is a necessary change. The Sunderer has been pigeonholed into only 2 narrow basic roles which could only be capably performed exclusively. That is, to be a competent AMS, the Sunderer requires the deployment shield and that comes at the cost of supporting armor. This means that once someone has elected to take the Nanite Proximity Repair System, they have removed any further meaningful decision making from their play until they fully transition to infantry or reach a vehicle terminal. There is no ability to seamlessly transition into properly supporting the infantry assault that the armor push should have enabled, and all the interesting gameplay decisions that revolve around it.

The important thing to remember is that, even with the cargo module, the Sunderer is still fully capable of supporting mobile armor pushes. The ability to place repair stations quickly on a cooldown is meant to do this, but now a little more consideration is required since there is some level of commitment when the button is pushed. This is a good thing, especially since it allows the Sunderer to have a much wider impact as the Sunderer is not tied to the location where it needs to provide healing, making it much more mobile (and increasing survivability).

It is also important to note that the vehicle is also getting a large set of defensive upgrades that will make it much, much more difficult to destroy. By necessity this requires a separation of the source of healing from the Sunderer. If the healing is strong, then the source of that healing needs to be vulnerable for counterplay. However, if it is very resilient, then the healing cannot be overbearing for the opposing force. Offloading the healing effect to a separate object with its own set of health and defensive stats allows us to tweak these aspects independently. It is like adding an independently targetable "module" to the sunderer so that opponents can degrade its performance without outright killing it, something that is currently lacking in the game.

This hints at a longstanding issue with vehicles in general suffering from "Single Entity Problem" where vehicle capability does not degrade until it is destroyed completely, making them very binary. Presently vehicles are all in, which is where many of the balance issues stem from. But that is a deeper and more complicated issue to be tackled at a point in the future.

Cheating

We are very aware of how much of an issue cheating has become. At the beginning of the year, we specifically dedicated developers to look closely at the issue and work on solutions. There is no one place or technique that hackers use, so we must tackle different problems independently and roll out solutions when we think the time is right.

Unlike other features and changes, we will not be detailing exactly when and how cheating will be addressed. We hope everyone understands why that is not possible. It is unfortunately a Red Queen's race that is never finished and must be constantly worked on quietly so as not to reveal workarounds ahead of time. We can already see that our efforts should bear fruit over time, and we hope that you will notice much less cheating and at greater distant intervals.

On Reverting

Before we end this January development letter, we would like to break down the concept of "reverting changes” and what it means. You may see it mentioned frequently and many times understand why, but it is important to understand exactly what "reverting" something means. Games are large, complex software projects with many elements that are interdependent and are constantly updated. Unless a change is only a patch or two old, it is impossible to "revert" a change in the traditional sense of just finding a single submission and clicking revert.

"Reverting" changes, especially old ones, means reconstructing them from spotty information that is difficult to discover. This is a very time-consuming process that is as, or even more, costly than simply moving forward from where the game is currently. That is not to say the past should be ignored completely. A better way to use past versions of the game is to take more abstract lessons about meaningful gameplay that was lost which positively impacted PlanetSide 2 and reincorporating them in ways that are applicable to its current and future state.

That wraps it up for today’s letter, as always, we thank you for your feedback. You can let us know what your thoughts are about today’s letter in the replies below in this forum thread.

-PlanetSide 2 Team

Source: Official News and Announcements

27
Planetside 2 - Update Notes / Jan. 25 2024 - PC Hotfix
« Last post by PSNews on 25/01/2024, 03:16 »
Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm ct. for a 3hr downtime window.

Bug Fixes

  • Repositories and Conduits should now correctly show faction colors
  • Arbalest sound fix where the gun sounds empty towards the end of firing the remainder of a magazine
  • Repair tool no longer gets stuck in repair mode without spending charge
  • AMR-66, HSR-1, Pulsar C, Serpent VE92 suppressor delay audio fix
  • Fixed an area that prevents Sunderer deployment on Shrouded Skyway
Other Notes

The following bugs require further time to fix, please check future patch notes for further updates.

  • Spawn beacon fx bug
  • Outfit chat bug
  • Single shot camera shake / recoil bug introduced in previous patch

Source: Game Update Notes

28
Planetside 2 - Update Notes / Re: January 17, 2023 - PC Update
« Last post by Fallengud on 17/01/2024, 19:34 »
Yeah, actually this looks interesting. We can try after the servers will be playable in a few days
29
Planetside 2 - Update Notes / Re: January 17, 2023 - PC Update
« Last post by MrFFF on 17/01/2024, 10:51 »
Sounds good!
30
Planetside 2 - Update Notes / January 17, 2023 - PC Update
« Last post by PSNews on 17/01/2024, 03:01 »
Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm ct. for a 3hr downtime window.

Capture the Conduit Rework

Capture the Conduit has been reworked. Conduit facilities are now "hybrid" style facilities where repositories are activated by Conduits, at which point they become capture points. Attackers must hold these capture points in order to capture the facility in a similar manner to other facilities. Bringing additional flags to a captured repository provides large amounts of capture progress and will greatly speed up capture times. This should make many aspects of capturing a base more readable, familiar, and reliable while still maintaining the more interesting aspects of needing to capture conduits.

How the new system will work:

  • Capture the Conduit facilities are captured via the traditional method of holding activated repositories (capture points) until the attacker captures the facility.
  • Repositories are activated by bringing conduits to them.
  • An activated repository behaves like a normal capture point until the base is captured, or the point is recaptured and deactivated.
  • Bringing additional flags to an owned active repository will grant a large amount of facility capture progress, roughly equivalent to owning that point for a minute.
  • Conduits themselves will behave the same, and be subject to the same rules and restrictions as they were previously.
Based on feedback from the Public Test Server the capture time was dramatically lowered, especially with the capture of additional flags, which now have a significant impact of capture progress. This should make attacking and capturing a facility easier than it was and also draw some attention towards the flag while a capture is still in progress. That being said, the public test was somewhat limited so we will be making further adjustments as the new system is put through its paces by more players at a higher concurrency.

For a full account of why these changes were made and our though process behind them please see the November 2023 Development Update.

Facilities

As part of the playtest, we are reviewed all 22 of the Conduit facilities. Facilities that remained Conduit bases had updates made to their repository, conduit, and spawn point locations. Other minor adjustments were also made where needed.

Several facility types were also reverted to previous facility types, listed below.

Esamir

The Traverse Reverted to 1 Capture Point

Mattherson's Triumph Reverted to 3 Capture Points

Baldur Amp Station Reverted to 3 Capture Points

Spiral Oasis Reverted to Construction Outpost

Indar

J908 Impact Site Reverted to 3 Capture Points

Indar Excavation Site Reverted to 3 Capture Points

Amerish

The Bastion Reverted to 3 Capture Points

Splitpeak Pass Reverted to 3 Capture Points

West Pass Watchtower Reverted to 3 Capture Points

Hossin

Fort Drexler Reverted to 3 Capture Points

Hunter's Blind

Reverted to 1 Capture Point

Known Issues

The UI still isn't complete and is being actively worked on. The UI should still be functional, but not provide all of the desired information to players for different configurations of the state of the facility. We felt that given the need for the update that releasing with the current UI issues would still be a net positive as opposed to waiting until all of the UI work was fully complete.

Lunar New Year

It is the year of the Dragon, for this Lunar New Year the following bundle will be on sale starting February 10th.

  • Dragon Helmet
  • Year of the Dragon Outfit Decal
  • Dragon Profile Banner
  • Golden Lunar Banner Frame
  • 1 Day XP Boost
Previous Lunar New Year bundles are also returning to the store for a limited time.

Bug Fixes

  • The the NS-357 "Endeavor" Underboss has had its sights zeroed, removing a vertical misalignment
  • A hole in the terrain near Snowshear Watchtower has been filled by the Auraxus parks department
  • A gap in the water surface at Ixtab Water Purification is no longer dividing by zero
  • Underwater firing sounds for the VE-LR "Obelisk", NS-61 Ravenous, NS-44L Ravenous have been fixed
  • NSO weapons VFX/ SFX shells should now properly appear when using the silencer
  • NSO weapons have had their "no ammo" audio indications sounds fixed
  • The AMR-66, HSR-1, NS-11 series have had their silencer delays fixed
  • Fixed the issue when the trigger is spammed with the C-4 detonator, every other press plays no audio
  • Fixed Infinite flight exploit via light assault Icarus Jump fix

Source: Game Update Notes

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