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Most Re4pers ever online: 120 (15 Mar 2020)

Recent Posts

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91
Planetside 2 - Announcements / Outfit Wars - Nexus Season 2
« Last post by PSNews on 25/10/2023, 23:33 »
Outfit Wars is back!

Outfit Wars is a tournament-based event where outfits (organized groups of players) compete against one another to show who is the most prepared, coordinated, and fearsome on the field of battle. Outfits will fight for leaderboard placement match in hopes of achieving rewards, recognition, and bragging rights. Below we'll walk through each phase of Outfit Wars to prepare you for the greatest fights on Auraxis.

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/275/201.png?v=1.0

Phases of War

There are four main phases in Outfit Wars (Enlistment, Qualifiers, Playoffs, and Championships) that take place over the course of seven weeks.

  • Enlistment - When the Enlistment phase begins:

    (Nov. 14, on Soltech 08:00 JST, Cobalt 15:00 CEST, Miller 15:00 CEST, Emerald 21:00 EDT. Connery enlistment begins Nov. 15 00:00 PDT.)

    Any outfit with at least 48 players can sign up to participate after paying the resource entry fee. At that point, at least 48 players from that outfit must confirm their participation to verify the Enlistment.

    While 48 members are required to validate the signup, they are not the only outfit members allowed to play. Any outfit member can jump into a match that has begun, provided their outfit rank has the "Outfit War" assigned. These privileges are determined by your outfit's leadership.
  • Qualifiers - When the first week of Qualifiers begins, (Nov. 26 / Nov. 27 (Connery)) Enlisted outfits will immediately be assigned their upcoming match day and times. Matches take place once per week on a Monday or Tuesday at 8pm or 8:30pm server time. When that week's matches are over, placements for the next week will be determined, and new match times will be assigned. This gives outfits an entire week to get organized and stock War Asset supplies as necessary.
  • Playoffs - After four rounds of Qualifiers, the top eight outfits will make their way into the Playoffs. (Dec. 29 / Dec. 30 (Connery)) The first-round Playoff winners will then move into the final Playoffs matchup to determine who will match up against one another in the Championships.
  • Championships - When the final Playoffs match is complete, their scores will determine the Gold/Silver and Bronze/Fourth place matchups. Placement in this last match determines the final winners in the Outfit Wars season. Championship games will take place exclusively on (Jan. 7 / Jan. 8 (Connery)).
[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/275/241.png?v=1.0

The 1v1 Format

For this season, outfits will be pitted against one another in one-versus-one combat on the battle island of Nexus.

  • When a match begins two teams of up to 48 players can travel to their match on Nexus.
  • Each match has a 20 minute preparation phase, during which players can enter the zone and start getting organized. Players are confined to the Warpgate during this time.
  • When the preparation phase ends, a 45 minute match timer begins, and no other players will be allowed into the match.
  • The Colossus and Bastion Fleet Carrier are unavailable on Nexus, though other War Assets are fair game.
  • Construction is unavailable on Nexus as well, though ANTs are still available without terminal access.
  • Continent lock benefits, and boosts to Nanite gains are not in effect on Nexus.
  • The snowy battleground of Nexus is divided into two Warpgates and nine bases. The three center bases begin neutral, and the three bases nearest each Warpgate begin owned by their respective faction.
  • When the alert begins, players will be released from their Warpgates, and be able to begin capturing and defending these bases.
  • The team with the most controlled territory at the end of the alert, or the team who can connect their Warpgate to the opposing faction's Warpgate, will win the match.
[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/249/262.jpg?v=1.0

Win/Loss and Bracket Points

At the end of each match cycle, outfits will be sorted into their next matchups based on who has the strongest win/loss record. When ties in win/loss record exist, Bracket Points determine who has the better overall standing.

Each match on Nexus has a pool of 500 points that outfits are capable of earning. Once per minute, two points from this pool are given to an outfit for each base they currently own. In the case of a dominating victory, and remaining points in the pool are given to the victorious outfit.

This mechanic is meant to incentivize aggressive play where scoring a decisive victory is going to be more beneficial than a long, drawn out encounter. It also helps quickly segment outfits of varying skill levels throughout the Qualifiers.

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/275/221.png?v=1.0

Same Faction Fighting

Outfits from the same faction may fight one another whenever the matches line up that way. Each team will be assigned to either the Red or Blue team while on Nexus, and your tracer fire, abilities, and HUD indicators will be updated to follow suit. We've also made accommodations for setting your own HUD indicator colors while specifically on Nexus. Nanite Systems Operatives players who have chosen a home faction will now also be able to compete alongside their outfit.

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/249/282.jpg?v=1.0

Rewards

Outfit Wars rewards come in a few varieties, though the awards listed are subject to change:

  • Each match on Nexus awards ISO-4 when the alert ends, for all participants.
  • Any character that has ended at least one match on Nexus will be eligible for placement rewards.
  • Placement rewards are made available for outfits who make it into the Playoffs and beyond.
  • A special Outfit Wars profile banner is available for outfits in the top eight and higher, while unique Bronze, Silver, and Gold banner frames will be available for the top three outfits.
  • When Outfit Wars ends, statues for the victorious outfits will remain visible in Sanctuary until the next season begins.

Source: Official News and Announcements

92
Planetside 2 - Update Notes / Oct. 25, 2023 - PC Hotfix
« Last post by PSNews on 24/10/2023, 23:43 »
Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm cest. for a 3hr downtime window.

-----

Misc. Changes, and Fixes

  • Mystery implant description updated to reflect current implant changes.
  • Fixed a typo in haunted bastion alert when fleet carrier is destroyed.
  • Wavestinger Harpoon now contributes to melee based directives and works with melee implants.
  • NSX Fusion Blade now works with Scavenger Implant and contributes towards "Silver for Monsters" Halloween Directive.
  • NS Homerun now contributes to melee based directives, including "Silver for Monsters" Halloween Directive.
  • Fixed the medical tool being interrupted by players and vehicles. Static collision like walls, roofs, and cover objects will still break line of sight.
  • The NS-66 Punisher's Adaptive Underbarrel attachment now correctly fires the grenade of your current class.
  • The substantial FPS drop related to shield generators was fixed. It was caused by incorrectly configured and spawned visual effects which have been reimplemented to avoid this issue. The generators should look and work essentially the same without the side effect of making your computer cry.
  • MAXes can no longer be revived by grenades. The issue was caused when the player's class would sometimes be changed during the death cam, allowing the now non-MAX MAX to be revived.

Source: Game Update Notes

93
Recruitment / Re: Noctass
« Last post by MrFFF on 13/10/2023, 12:13 »
Yo! Welcome back! :)
94
Recruitment / Noctass
« Last post by A.R.M BOT on 12/10/2023, 20:36 »
In-game name: Noctass

Battle Rank:  77

Age: 24

Country: Quebec

Why do you want to join the Re4pers: I've already been accepted in game onto the outfit.

But I want to join to restart doing organised gameplay since I came back to the game after buying a new computer.

320 hours played

Link to player profile: Noctass Profile


-------------------------------------------------------------------


Hello Noctass and welcome to The Re4pers!

To join our outfit in-game too, please reach out to one of our officers on our Teamspeak server (ts.re4pers.com) and ask for an invite.

Once you get accepted in-game, your four weeks trial will start.

Feel free to introduce yourself in our Introduction Thread and make sure to read our guidelines.

Your forum group is changed to Grunt now. You can start viewing everything on the forum. You are also welcome to join our Teamspeak: ts.re4pers.com.

Remember to be friendly, active and polite.

We hope you will enjoy your time with The Re4pers. See you on Auraxis!

The Automatic Recruitment Manager
95
Everything Touhou / Re: Touhou memes and Touhou humor
« Last post by MrFFF on 06/10/2023, 15:39 »
Ah Gawd! When the zunpets kick in i loos it!

96
In the worst case they fixed it like placing construction objects or objects in general after the DIOR abuse case.

Well good luck than revining somebody between plants and other vegitations.
97
I think it's at least the 2nd time the devs say they fixed it. Something tells me that they will fail again
98
I love the lack of detail on this
Quote
Fixed a bug that allowed you to revive through walls with the Revive tool.

If they are talking about tethering here, this little "fix" just rocked high level medic gameplay at its core

99
Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm cest. for a 3hr downtime window.
Halloween Event (Oct. 05 - 31)

SpacePumpkins, frightening masks and more have arrived to the haunted world of Auraxis. Nanite of the Living Dead is here and with it brings the return of the haunted bastion fleet carrier, Halloween directive, cosmetics and more!

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/274/101.png?v=1.0

Space Pumpkins are back!

Scattered across a continent near you, these pesky squashes are springing up everywhere! Destroy them for bonus XP and progress on your Halloween directive!

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/274/161.png?v=1.0

Halloween Directive

Swing by Sanctuary and say hello to Sanctuary's festive vendors! When ready, venture out to battle and complete your Halloween missions to unlock the "Infernal" title and Halloween 2023 Banner and Frame.

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/274/181.png?v=1.0

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/274/281.png?v=1.0
Halloween 2023 Banner and Frame


Haunted Bastion Event

The Bastion Fleet Carrier has been spotted haunting the battlefields. Like an undead zombie, the carrier returns even upon its destruction. Keep an eye to the skies, soldier!

The Fleet Carrier can destabilize lattice hardlines while spawned making certain parts of the map incapable of being contested or captured until it is destroyed. The more SpacePumpkins are destroyed, the more likely this beast will appear!

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/274/201.jpg?v=1.0

New Depot Items

  • Doombringer Helios variant
    • This new Helios is wrapped with chains, spikes and horns, very doomlike.
  • Pumpkin Smasher Tire Spikes
    • Tread with style and equip these new wheels for your Sunderer, Harasser, Flash, and ANT.
  • Previous Halloween depot items have also returned including Halloween themed vehicle horns, decals, and helmets!
[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/274/341.png?v=1.0
"Doombringer" Helios available in the Depot
[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/274/361.png?v=1.0

Pumpkin Smasher Tire Spikes
Fixes

  • Fixed a bug that allowed a MAX to be revived by revive grenade.
  • Fixed missing glowing textures on bugged decals.
  • Fixed an exploit that allowed you to shoot under barrel grenades while in the weapon's rifle configuration.
  • Fixed a bug that allowed you to revive through walls with the Revive tool.
  • Fixed decals that do not appear on vehicles.
  • Fixed glaive cannon rotation issues that caused abnormal cannon movements.
  • Fixed a bug involving purchasing the 1.75x zoom attachment for the JVN-30 Salamander with Certs for NSO.
  • Fixed a bug where the Recon Array did not trigger a sound when a construction structure was under attack.
  • Fixed a bug with the chimera's secondary gun turning into the tank itself appearing to shoot through itself in third person.
  • Fixed a wheel audio loop bug on the chimera that would trigger when the vehicle was stationary.

Source: Game Update Notes

100
Recruitment / Re: Quzika
« Last post by FelixTheLion on 29/09/2023, 02:38 »
Hello Quzika and thank you for your application.

I'm happy to welcome you to our community. Nevertheless we need absolute certainty for you to be at least 16 years old to make sure you feel well in our outfit.

I would like to have a honest clarification either here or preferably on TS or discord. It's not supposed to be a interrogation but to get a better understanding of the situation. ...regardless of this

Greetings and welcome to THE RE4PERS!

We understand that navigating forums can be challenging for many individuals nowadays. To assist you, we have prepared a [map] of the forum. This [map] will help you easily find your way around and access the information you need.

📌Join us on TeamSpeak

📌Almost every day we have an Open Platoon / Squad
📌Sundays we have our main event
📌For more spontaneous events check Discord or the forum
📌Pock an officer for invitation ingame on TeamSpeak
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