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41
Recruitment / Shoxiee
« Last post by A.R.M BOT on 28/12/2023, 20:23 »
In-game name: Shoxiee

Battle Rank:  38

Age: 24

Country: England

Why do you want to join the Re4pers: I want to join an active community that takes pride in strategy and communication to win in the situation. I'm getting bored playing by myself and want to switch it up by making some friends and having a good time

Link to player profile: Shoxiee Profile


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Hello Shoxiee and welcome to The Re4pers!

To join our outfit in-game too, please reach out to one of our officers on our Teamspeak server (ts.re4pers.com) and ask for an invite.

Once you get accepted in-game, your four weeks trial will start.

Feel free to introduce yourself in our Introduction Thread and make sure to read our guidelines.

Your forum group is changed to Grunt now. You can start viewing everything on the forum. You are also welcome to join our Teamspeak: ts.re4pers.com.

Remember to be friendly, active and polite.

We hope you will enjoy your time with The Re4pers. See you on Auraxis!

The Automatic Recruitment Manager
42
Hello Auraxians!

As 2023 comes to an end, we want to give you a preview of what’s coming in 2024. In today’s letter we will go over some of our observations of the game and our ideas on what we will be working on.

In 2024, we are planning to focus on updates that value more long-term positive progress as opposed to short term changes that are likely to have minimal long-term impact. Many core design elements have long suffered neglect, leaving little room for tweaks that would have an appreciable net positive result on the current state of the game. We intend to approach fixing the many problems PlanetSide 2 currently faces at a deeper, more meaningful, level. This means that there will be fewer small balance tweaks in favor of larger more impactful changes that take longer to implement but also have lasting effects.

We are determining priority primarily by the amount of value we get relative to the amount of work truly fixing the problem would take. If what you feel is most important is not at the top of the list, please have hope that multiple things are being worked on at once.

As an example of what this entails, we are currently developing a Sunderer rework.

Sunderer Rework

One of the most pressing complaints is that the Sunderer is too easy to destroy, preventing the development of attacks that would have led to satisfying battles. This stems from a few issues:

  • The general increase in infantry anti-vehicle capability
  • Its alpha-strike vulnerability to infantry (especially LA)
  • It is vulnerable to a single lightning tank, e.g., from a Viper near max range
On the surface these issues may be mitigated by simply tweaking the Sunderer’s stats, but upon further examination the problems run much deeper;

  • The defense slot is overloaded
  • Players are unable to create a versatile sunderer that can perform multiple roles within battle and dynamically shift between them
  • Players cannot reliably configure the sunderer to meet the threats they expect to face
  • The opportunity cost of this slot is extremely uneven, making for few real choices. E.g. Deployment Shield is near mandatory in most situations
  • Players must sacrifice defense for utility
  • The updates in how deploying works has obviated its secondary utility role as a troop transport
  • The Proximity Repair System, Vehicle Ammo Dispenser, and Proximity Radar certification have extremely basic gameplay.
  • Just follow other vehicles and try not to die. While it can be fun for a time, there is little inherent decision making
  • Using these certs effectively inhibits the Sunderer's ability to perform its primary function as a spawn point
  • The cloaking module is only available at the final tier of vehicle stealth
After evaluating the state of the sunderer as a whole, we decided that a more significant rework would dramatically improve the experience of configuring and using the Sunderer, making it overall a more interesting vehicle to pilot. With this in mind, we outlined a series of goals that we want to achieve with the rework.

  • Balance the opportunity cost of certifications to give players meaningful loadout choices, with clear pluses and minuses, and no obvious winners
  • Increase the overall, and especially deployed, survivability of Sunderers
  • Increase the direct tactical versatility of the Sunderer by improving its utility for any given loadout
  • Give the Sunderer tactical presence in its support role
While doing this we wanted to also preserve the existing meaningful gameplay concepts as much as possible, especially the Sunderer’s primary role as a spawn point.

So, what is changing?

In brief, this is what we are doing:

  • We are renaming the slots and refocusing each slot on a distinct aspect of the Sunderer
  • Defense and Utility with be redistributed more evenly between the new slots
  • We are changing the certs themselves, combining some so they provide more value, restructuring others, and adding some new ones.
We are focusing on the certs themselves and not adjusting weapons (at this time). This is a natural way to break up the adjustments since weapons need their own long-term examination and many are shared across vehicles.

The new certification loadout is structured as follows:

Passive

S-AMS

Deployment

Deploy Shield Stealth Module Point Defense

Armor

Nanite Armor Enhanced Plating Reactive Armor Shield Disruptor

Deployment

The first new certification slot is the deployment slot. This now only contains certs that are active while the Sunderer is deployed, giving more freedom for configuring the other certifications.

We still expect the Deploy Shield to be the primary certification for this slot, but we wanted to include the Stealth Module and new Point Defense certs for secondary and support Sunderers that wish to act in unison.

The Deploy Shield is being reworked to behave more like a mini-citadel shield with a health that will protect players spawning and provide more resistance against alpha-strikes. The Stealth Module remains mostly the same, the cloaking effect that used to be only available in the last slot is being moved to part of the baseline certs. We are looking into what other benefits can be provided by improving it.

Finally, we are adding “Point Defense” to the Sunderer. This will provide improvements to the Sunderers weapons (e.g. Projectile Speed and Fire Rate) at the cost of range. Our hope is to balance this properly so that both the slot cost and the need for the turrets to be manned are worth taking this cert without making the Sunderer oppressive offensively. If that balance cannot be found here, we will likely remove it before release.

Armor

Sunderer defensive choices have been moved to their own dedicated cert slot. This will be a combination of old and new certs that will hopefully give players meaningful choices about what to take for different situations.

Nanite Armor combines the functionality of the Fire Suppression System and Nanite Auto Repair System into a single cert, providing passive healing along with a “Panic Button” burst of healing on cooldown. Enhanced plating will provide a general increase in passive resistances (values still being worked on) that replaces both Blockade Armor and Mine Guard.

Finally, the new Reactive Armor will completely negate a burst of damage from anti-vehicle damage types such as from an AP shell or multiple C4 being detonated at once. Each vehicle damage zone (front, back, etc) has its own independent set of reactive plates that can detonate independently, making it possible to re-position the Sunderer so that a new side faces the threat once an attack is absorbed. The reactive plates contain nanites that will auto-repair on a very long cooldown. The cooldown can be lowered by actively “over-healing” the Sunderer.

In practice, the 3 armor types aim to each be a better choice in different situations. The Nanite Armor should provide the most long-term protection from small amounts of sustained damage where the Engineer cannot repair, such as when transporting players or driving for extended periods. Enhanced Plating is best used in situations where alpha-strikes are less likely, and the Engineer is in a position to actively heal the Sunderer by increasing its effective health and effective repair rate. Reactive Armor is designed to resist alpha-strikes at the cost of being more vulnerable to sustained damage, which can be extremely useful in many situations.

Cargo

The largest change, by far, to Sunderers is the new Cargo cert slot. This slot offloads support abilities that were previously directly attached to the Sunderer, bow soon to be attached to a secondary game object placed in the world by the Sunderer. Being the largest change, we expect this to be controversial with both advantages and disadvantages.

The Proximity Repair System, Vehicle Ammo Dispenser, and Proximity RADAR are being converted to use this new system. The Gate Shield Diffuser functionality is also being moved here but with a buff, as it can now be deployed to temporarily disrupt a Gate Shield completely allowing any vehicle to pass through it.

By offloading repairing and ammo dispensing to a tertiary object, the Sunderer can have more physical presence. It can drop a repair station or ammo tower in one position to support a vehicle assault, and then drive to another and deploy in a defensive position to support the infantry push. This versatility at points of contact does come at the cost of more easily supporting mobile vehicle engagements (since the locations can only be updated on cooldown) but given the current flow of the game this seems like a more common situation Sunderers find themselves in.

This also gives us another lever to balance these certs with. Since the deployed objects can be destroyed by opponents without destroying the Sunderer, the defensive and “offensive” values can be balanced independently, meaning that the Sunderer can be made more hardy without needing to offset it by nerfing the repair values to compensate for the inability to kill the sunderer.

We are aware of possible exploits and griefing, using droppable geometry, thus we will do our best to design these objects to have minimal collision footprints and appropriately sized hit boxes without looking out of place.

And…

These are the kinds of changes we are aiming to bring to the game. Long-lasting meaningful updates that give more tools for players to consider while maintaining the core of what makes PlanetSide 2 unique. As an additional tease there are some things that are also in the pipeline (more on those in future development updates). Please keep in mind that we are not necessarily working on them in the order they are listed, and multiple things are being worked on at once.

  • Class reworks
  • New orthogonal non-combat system
  • Outfit Wars improvements (particularly to internal scheduling tools)
  • New facility type / game mode
  • Improvements to alerts and missions, including new ones
  • A new vehicle
We are also having internal discussions on various issues voiced by the community including server merges and changes to Oshur. Some of the challenges we face when reviewing server merges is the possibility of additional high latency for some users, however we are continuing to review options.

There are also other discussions relating to improving our anti-cheat measures in the game, which is a little more complicated than it may seem. As we move forward with these key projects, we will keep you informed on our website and socials.

As we continue to fix bugs and make smaller localized improvements for each update, we will continue to gather your feedback on reddit and the forums. This leads us to our next topic!

Public Playtest – Capture the Conduit

The community has been extremely helpful with initial playtests of our Capture the Conduit changes. If you have not done so yet, drop your feedback on our forum post here.

Let us know what you think about our latest dev update in the replies below.

Source: Official News and Announcements

43
Planetside 2 - Update Notes / [PTS] December 14, 2023 - PTS Update
« Last post by PSNews on 13/12/2023, 22:36 »
---

Download the Test Server client from this thread after reading the Test Server Policies:

https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/

---

This PTS update includes a rework for the Capture the Conduit (CtC) facilities on Esamir, which is a part of the changes planned for the January release. Join us for the playtest, and let us know what you think of the update!

Capture the Conduit

We've reworked or reverted several bases back to their original types—either Capture Points (CP) or Construction Outposts. Your feedback on these changes is crucial! We want to hear about how these adjustments affect the overall map flow and the core mechanics of Capture the Conduit (CtC). Specifically, we need insights on facility capture times (considering spawn point and repository placements) and let us know how balanced extra flag captures feel as opposed to just point holding. Additionally, we've fine-tuned some facilities by adding covers and establishing secure sunderer positions. Below is a list of bases currently changed on PTS:

  • Andvari Barracks (CtC rework)
  • Andvari South Bank (CtC rework)
  • Jord Amp Station (CtC rework)
  • The Traverse (converted back to 1 CP)
  • Baldur Amp Station (converted back to 3 CP)
  • Mattherson's Thriumph (converted back to 3 CP)
  • Spral Oasis (converted back to Construction Outpost)
For a comprehensive look at the Capture the Conduit update, check out the detailed overview in November's Development Update, available here [https://www.planetside2.com/news/dev-letter-nov-2023].

The PTS Server is scheduled for an update tomorrow around 9am pt. Should this change we'll make an announcement on X.

Source: Test Server: Announcements

44
Planetside 2 - Announcements / Status of Outfit Wars - Nexus Season 2
« Last post by PSNews on 13/12/2023, 19:45 »
Hi everyone, we're going to review and make adjustments to fix some of the issues that came up this season including the early launches of matches on Soltech. We're looking into adding these fixes / adjustments in future seasons of Outfit Wars. We validate all the concerns that have been brought up this season including but not limited to low turnout, holiday timing, sunderer exploitation and more.

I'll leave this thread open for more feedback on actual OW experiences this year. Please drop any input on things not mentioned above. Thanks!

Source: Official News and Announcements

45
Jaeger and Emerald will be down for server improvements tomorrow 12/13 @ 9am pt. / 6pm cet. for a 4hr downtime.

Source: Official News and Announcements

46
Planetside 2 - Announcements / Auraximas 2023 - Discussion Thread
« Last post by PSNews on 09/12/2023, 04:04 »
[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/278/161.png?v=1.0

Auraximas 2023

Auraximas is here! And with it comes some fun, both old and new

    • Sanctuary Decorated
    • Directives
    • Double Double experience for all weekends.That is, 2 separate extra long double experience weekends.
      • From December 22nd - December 25th, and.
      • December 29th - January 2nd.
  • Previously released Auraximas items have returned to the depot for your winter pleasure.
  • We are also introducing some new items:
    • The 'Knitted Scarf' Helmet.
    • An ice themed 'Cold Fusion' NS-66 Punisher (now with correctly functioning launcher!).
  • All previous Anniversary bundles will be returning at 40% off.
    • The One, Two, Three, and Four year bundles will be available from December 8th - 10th.
    • Bundles Five, Six, and Seven from December 15th - 16th.
    • Finally bundles Eight, Nine, and Ten will appear from December 22nd - 24th.
  • Ringing in the new year we will be bringing back New Year's bundles from previous years as well as offering a new one.
    • New Beginnings Bundle.
      • Fireworks Themed Multi Camos for each faction in their very own stylish colors.
Auraximas Directive Event

Seasonal directives should be a fun, challenging and most of all rewarding experience for all our players, new, old and returning! This years Directive boasts an impressive amount of goodies so what are you waiting for, go spread some Auraximas Cheer/Fear!

Directive Event Rewards

Tier 1

  • 250 Certs
  • Title: Ice Dragon
  • Holiday Beanie
Tier 2

  • 500 ISO-4
  • Ice Dragon Banner
  • Ice Dragon Banner Frame
Tier 3

  • 500 A7
  • Ice Dragon Camo (Multi-Camo)
  • Basic Implant Pack
Tier 4

  • Flash Freeze Skin (Flash)
Bug Fixes

Continuing with our effort to squash long-standing bugs alongside each release

  • Continuing to hold the Jump key will no longer cause Light Assault Ambusher Jump Jets to misfire, consuming fuel without the accompanying boost. If the key is held the jets will now fire properly as soon as enough fuel is regained.
  • Rifle & Auto-shotguns have had their sights more accurately aligned in ADS.
  • Fixed the grenade launcher animation becoming stuck while interacting with terminals.
  • C4 can no longer be attached to the inside of allies (The Joker is disappointed).
  • Vehicle destruction SFX and VFX will no longer cut out before they finish.
  • Geometry and Zone fixes:
    • The no deploy zone at Veridad Pass has been realigned and fixed.
    • An entrance to the geometry under Veridad Pass has been closed off.
    • An invalid restricted area near Grey Heron Shipping on Esamir has been removed.
    • Bastions should no longer be able to clip into the mountains on Amerish.
Give us your feedback in the comments below!

Source: Official News and Announcements

47
Planetside 2 - Update Notes / Nov. 30, 2023 - PC Hotfix
« Last post by PSNews on 30/11/2023, 01:23 »
Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm cest. for a 3hr downtime window.

Misc. Changes, and Fixes

  • Auraximas items will return to the depot on December 1st, ahead of the Auraximus event
  • Tweaked the camera for the Fortune Seeker to reduce how much it obstructs the view
  • The 11-year anniversary "Rockhound" VS MAX armor will no longer occasionally deflect bullets
  • The Commissioner sights have returned from their communion with Vanu
  • Crystal Shaders have been reworked to improve visual quality and reduce bugs
  • The LAV line of rocket launchers have had their reload animations fixed

Source: Game Update Notes

48
Hello Re4pers !  May you always have good games !



Well, after I got vanished from Auraxis and our nice company, about 6-7 real-life-years ago (or it was a bit longer/shorter?), I AM BACK !
(Maybe for a while :-) )



I don't need a re-invite since I am still in the outfit in-game and in-forum, but I heard (and agree) that this thread is the most suitable for my post  :-)  .  As I state at the end of the post, It's up to you Council/Leaders of the Re4pers, if you like to reevaluate my membership anew :-)



Role Play Immersion story : 



All these years, I was in a med-pen. You know. The bottle-like ones, filled with that greenish healing liquid. The tall round ones, that the crazy doctors of NC headquarters bath you into when you get seriously injured on the field, to maniacally test all their rejuvenating experimental acids on you, till you get so fed-up with desperation, that you decide that waking-up and coming back from the dead is the preferred alternative.

And yes. It was MY fault that I was in a comma and away from the Re4pers for all those years: ... I stupidly decided to try flying the Reaver-air-fighter again, and more importantly, decided to engage a Vanu Scythe in a 1-on-1 dogfight... wile I was using a Joystick instead of keybord+mouse controller...
And, as some old-ones of you might recall, regardless how much I like flying, after 640 hrs of gameplay I still am the worst pilot on Auraxis and all its moons... So, regardless the hard-earned, expensive, maxed-out gear of my reaver, it took only a few seconds for me to got crushed-down in pieces.  
(Many pieces... Small ones them all... A finger here. An ear there. A testicular a few yards away... So I guess the 7-years treatment was quite a record-time of a success after all.)

But, still a stubborn NC soldier, I am not giving up, and I am back on Auraxis for another try!   \m/

... And I found out that MANY MANY things have changed and evolve ! ...  In game, and in the Re4pers.  :-)

And even if the changes were not enough of an obstacle, I realize that this frucking doctor Smith of mine, probably messed up with the bio-glue that he used for my memory-brain-pieces reassembly:   Skill-wise, I am back on level-1 soldier ability! ...I found myself fumbling back on the settings screen, trying to recall how the hell an engineer as myself will bring up the tool to repair my Re4per friend MAX unit... So, my guess is that it might take me months to recall the muscle-memory worthy of a Re4per soldier. And it is possible that another game-love (stop nagging at me Baldur's Gate 3!) might lure me to abandon Auraxis once again long before that training period is complete.

In addition, real-life obligations don't look like allowing for a proper Planetside-team involvement... Kids growing bigger meant that free-time grow shorter, and now it is mostly late-night gamming for me, with prediction for just a minor contribution to the Re4pers outfit events.

Considering the above (and the fact that I am driving you crazy with my long chatterbox post and non-stop-mumbling while on TeamSpeak squad/platoon-leading, if I ever come-back to it), I will understand you people if you decide that my Planetside Fighting Skills are an embarrassment for the 2023 Re4pers standards. (Standards the new-for-me daily outfit-message is stating: being active in teamspeak, on the forum, on squads etc.)
Thus, I will not keep any hard feelings if you decide that I should be kicked-out of the Re4pers outfit till I decide to re-apply and be re-evaluated as a newcomer. Keeping in the outfit an inactive account is completely different than having a messed-up-soldier crappy-gamming while wearing the Re4pers outfit banner, actively being an embarrassing representative of the Re4pers on Auraxis.  :-)   I will be heartbroken, crying out in tears for many long nights if I have to get out of the Re4pers, but I will still get friendly vibes with you, the leaders of our outfit. :-)    

(God, I am an old-man... It feels like yesterday the time we had one beloved founder/leader, struggling to do all the jobs by himself :-)  ... Thank you guys for keeping the Re4pers alive by stepping up and taking-on the workload and responsibility of leading a Planeside outfit  : :-)  )

In any case, this post is for me to say to you all:   Hi !  I AM BACK !

Have a good game Re4pers !  :-)


PS. Dr. Smith was an expensive company... Thus, for a while I will have no Daybreak Cash to get the "black matrix" cammo for my armor and weapons... I will be in standard NC blues, and I hope this will not be a problem if we do any Re4pers fun-raid together. :-)
49
Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm cest. for a 3hr downtime window.

Happy 11-Year Anniversary!

PlanetSide 2 turns 11 years old on November 20! To celebrate, this year's anniversary update brings a change to bases in Oshur, we reverted back the Medic tool functionality, MAXes have a new Geode and Crystal themed armor, along with misc. changes, bug fixes and more!

As we move into the new year of PlanetSide 2, we want to give you a little sneak peek at what's coming soon! Check out the details in our latest development update here.

Double Experience Weekends!

Celebrate with us in game! Everyone can enjoy DOUBLE EXPERIENCE! See the schedule below!

  • Double Experience for ALL- Nov. 17, 18, 19, 20
  • Double Experience for MEMBERS - Nov. 24, 25, 26
All Access members receive double experience on the last full weekend of each month. More information here: https://www.daybreakgames.com/allaccess

New 11-Year Anniversary bundles

[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/276/741.jpg?v=1.0

We have a fun set of Mineral and Crystal themed cosmetics for our 11th Anniversary Bundles. Each bundle tier contains everything in the tier below it plus some extra goodies.

  • Hobbyist Bundle
    • 4 unique Banner and Banner Frames, one for each faction.
    • 4 unique Volcanic Glass-themed helmets, one for each faction.
      • (NSO) - Dissonant Resonator Helmet
      • (VS) - Zeal Infuser Helmet
      • (TR) - Molten Fury Helmet
      • (NC) - Invaluable Operator Helmet
    • A Seismic Sensor Drop Pod cosmetic, for when you just need to come down hard on someone in style.
    • A unique 11th Anniversary Decal.
  • Geologist Bundle
  • Everything in the Hobbyist bundle plus:
    • The NS-44 "Primed Amethyst" Commissioner crystal themed skin.
    • A 6-Month Heroic Boost.
  • Rock Hound Bundle
    • Everything in the Hobbyist & Geologist bundles plus:
    • 4 unique Geode MAX Armors, one for each faction
      • (NSO) - Dissonant Resonator Armor
      • (VS) - Zeal Infuser Armor
      • (TR) - Molten Fury Armor
      • (NC) - Invaluable Operator Armor
    • Crystal-themed, faction colored, vehicle trims for the following 7 Vehicles (27 skinsin total)
      • Sunderer
      • Lightning
      • Valkyrie
      • Liberator
      • Galaxy
      • Corsair
    • The Fortune Seeker HLX Survey Crossbow.
    • The NS-R3 "Mountain Buster" Swarm Rocket Launcher.
    • A 12-Month Heroic Boost.
November Holiday Sales

There are a few other sales coming your way this month!

    • Thanksgiving Sale on November 23rd
      • 20% off Infantry Weapons
    • Black Friday Sale on November 24th, 25th, and 26th
      • 40% off Infantry Cosmetics
    • Cyber Monday Sale on November 27th
      • 20% off Implant Packs
Misc. Changes, and Fixes

  • The Medic tool functionality has been reverted to behave more like it did previously, once again able to maintain a link through walls and other collision; however,
    • Upon completing a revive the tool will disconnect from the target, requiring the medic to reestablish line of sight to revive them again.
  • Outfit Wars sign-ups begin! Learn more about Outfit Wars here and check out our latest trailer here.
  • The Veridad Pass and Astira Solar Station construction bases on Oshur have been converted into a single capture point outpost.
  • M. Callum and G. Kyle have had their Dog Tags relocated to accommodate the change.
  • Sanctuary has Anniversary music.
  • NSO rocket launcher reload sounds should once again function properly.
  • Melee weapons should now make a shield impact sound when they strike a shield.
  • A30 Walker and M20 Drake audio reworked.
    • Added proper mechanical layers on fire end audio.
    • Factions now have unique mechanical layers for fire end audio.
    • The fire end audio now properly replays even when quickly tapping the fire control.
  • A large number of sounds were not properly regulated by audio sliders, these have been fixed.
  • Fixed a render issue on Nexus that was causing large frame rate drops.
  • Fixed a render issue on Indar by added objects to certain locations.
  • A portal to the lands unknown has been filled in on Esamir.
  • Some laws of physics defying batteries were removed from Hossin and sent to the lab for analysis.
  • When logging back in NSO characters will now be fully visible on the login screen.
  • Tutorial VO will now properly stop if you quit while it is playing. How rude.
  • NSO Chimera wheels will no longer sound like they are still moving while in first person.
  • Only soldiers fully authorized and certified in a weapon may purchase attachments for it. You can no longer purchase attachments for unowned weapons.
The thread is now open for feedback. Starting tomorrow, please drop your bug reports in our bug report section.

Thanks!

Source: Official News and Announcements

50
same, I was thinking they gave up on it
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