The Public Test Server is now available to all, with known issues listed below. Please submit any feedback in this thread.
--
Download the Test Server client from this thread after reading the Test Server Policies:
https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/--
Playtest this Weekend!We'll be hosting a public playtest on Saturday, Nov. 12, from 11am - 1pm PT. Stop by to check out all of the additions, and give the CTF mode a proper playthrough.
Known IssuesAnti-Aliasing
- TAA-based modes need a tuning pass to remove jaggies. The current build uses some sharpness tuning that went a bit too far, and removed some of the value of TAA anti-aliasing.
- For those wondering, you can, indeed, disable anti-aliasing altogether.
Capture the Conduit
- Repos still need HUD indicators, lack their "overload-style" capture mechanics, and need some additional audio polish.
- The flag itself currently lacks a HUD indicator while dropped or carried, and the mini-map indicator while dropped is placeholder.
- The main map currently lacks the strike current/maximum counts above the base icons.
- Being revived when the flag was held in your hand last will prevent your weapon from firing until you switch weapons. You are also shown as holding a (fake) flag in-hand until you do so as well.
- Remaining animation work on the flag carrier.
- Overseer announcements currently need work.
Interior Lighting
- We're currently resolving an issue with the interior "sky" that causes the transition to be a little rough.
- Satellites aren't currently being cleaned up between indoor/outdoor (you'll see two suns/moons.)
Source: Test Server: Announcements