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Author Topic: Intelligence and Orbital Strikes Coordination  (Read 878 times)

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05/02/2021, 18:35

Vahurin

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Hello to everyone.

INTELLIGENCE

Last days I played some hours as NC, also I tried to help in leader's chat with advice, not a good experience.

First I have the impression the leader's chat is not secure, because I've seen some enemy's reactions ingame that can be related with the discussions there. So, I stopped talking (for relief of the rest of players) in this chat.

Of course I still believe that some direction must be mustered because NC is failing to win contests for bad decisions.

One thing I observed is the progression of TR using their main strength, that is zerg assaults. To put one example, targeting "problematic" bases like Biolabs (specially Biolabs) early game. Making nearly impossible to kick them from there. NC and VS also will find useful such tactics but my gut tells me TR is the specialist here.

In this regard I suggest to watch carefully around these bases to avoid horrendous stalemates.

That's is an introductory thinking to the next questions.

1.- Can Orbital Strikes be effective in Biolabs and closed bases? I use regularly OS but never tried there.

2.- How much OS have a big Org like yours? This question is relevant because if you have 2, like me, that's a problem.


ORBITAL STRIKES COORDINATION

My theory is that: if OS have some impact in areas like Biolabs (I will perform some testing tonight) one or two may will not be enough to stop full scale zerg. But five or six consecutive strikes in the spawn areas may make the difference. So small orgs or even Solo orgs like me can help reserving their OS to such events. The only way to put this in effect is with some key/specific petition ingame.

Best Regards

Vahurin

Reply #1
05/02/2021, 18:47

Coliax

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Orbital Strikes in Biolaps have 4 effects you can utilize:
1. You kill all Maxes in the area that need to be revived (obviously good if enemy has many maxes on one point)
2. You kill all deployables (mines, barriers, Engineer Turrets) (good if a chokepoint is heavy fortified)
3. You push everybody away from the center of the explosion (good if enemy has a lot of Ligh Assaults running around on the roofs)
Edit: 4. You can kill anybody who is inside the inner circle of the orbital, even if they are inside
And for the ammount of Orbitals in the armory. As soon as the anvil weight buff hit live you will be able to craft 2 orbitals, 2 Shields and plenty of anvils (we most likely will have 2 then, right now we have only 1)
« Last Edit: 06/02/2021, 00:31 by Coliax »

Reply #2
05/02/2021, 19:26

Vahurin

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Great to know. That mean small orgs are needed to help in such scenarios.

Because I'm Solo I only use OS and some infantry/turret buffs to help in some battles.

What to do with a Bastion!


Vahurin

Reply #3
05/02/2021, 22:25

Coliax

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Quote
What to do with a Bastion!
Is that a question?

Reply #4
05/02/2021, 23:29

Vahurin

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Well, alone piloting such monster...  ::)  I guess only outfit members can spawn there.

Reply #5
05/02/2021, 23:45

Coliax

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Yeah, you need to be in the outfit. If you are alone you can still use it as super powerfull artillery. However you will die quickly without any air support that fights off enemy fighters

Reply #6
06/02/2021, 09:40

Fallengud

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I remember seeing a guy who pulled it as a 1 man outfit. it did not end well for him

Reply #7
06/02/2021, 10:04

Vahurin

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I remember seeing a guy who pulled it as a 1 man outfit. it did not end well for him

That's why I never tried to pull one (well maybe in a day with exhibitionist desires...) and because I must collect all resources looks like an unbearable waste.

Anyway, I hope to have the opportunity to use my OS today and see how effective are in biolabs. If good enough I wonder if it is a way to coordinate with small orgs because there are plenty of OS waiting to be wisely used. Is a place where to speak NC Cobalt outfits? Also I'm thinking about the delay between strikes, 10" or 15" are the timings I'm considering. Maybe 15" is good enough but I must observe how much time need people to recover from strikes.

Reply #8
06/02/2021, 10:52

Fallengud

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I would recommend it to join a larger outfit like us or TDKD (maybe MUMS, TPDV or BJAY). 1 OS is usually not doing enough and a larger outfit can provide more resources. We also got a Discord channel for the representatives of the NC outfits.

 RMIS guys use OS around the 40-45 sec left on a base cap. The arming time is cc 10-15 sec so they can make sure that the opposing forces cant reach the point with a last push in these critical last seconds.

Also OS are quite commonly used as an anti citadel shield tool. Quick hint: you can also destroy a citadel shield with dropping another citadel right on top of it (aiming it correctly is important). The shield is cheaper than the OS ;)

On the bastion: the meta turned a bit against it with the colossus tanks but they are still good decoys and zerg stoppers. Using them in successfully attacking bases however is more hard and needs practice
« Last Edit: 06/02/2021, 10:54 by Fallengud »

 

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