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Author Topic: [PTS] July 30, 2018 - PTS Update  (Read 1637 times)

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31/07/2018, 02:16

PSNews

  • Psnews
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Performance Changes

Over the weekend, we had let some code changes soak that should remedy some of the performance issues introduced in the last major update. We believe we’ve identified and addressed where UI components were building up “garbage” data that should have been disposed of when not in use. This was causing performance to degrade throughout a play session, and created noticeable hitching as time went by.

Construction

New Directive

We’ve added a construction directive, complete with rewards, to the PTS server. This directive line can be found under the “Strategic” Directive Category.

Tier 2 Reward

Solid Wall schematic – A schematic for a “Solid” variant of the Rampart Wall.

Tier 3 Reward

Blueprint Banner – A faction colored “blueprint” banner to display on your enemy’s death screen.

[img alt=[IMG]]https://i.imgur.com/X7sQxgu.jpg

[img alt=[IMG]]https://i.imgur.com/CaaJJVx.jpg

[img alt=[IMG]]https://i.imgur.com/RU9SkoP.jpg

Tier 4 Reward

Auraxium Mandibles – A faction colored auraxium variant of the default Mandible ANT weapon.

“Builder” title – A title to show off your dedication to construction.

[img alt=[IMG]]https://i.imgur.com/8vyQ2xw.png

[img alt=[IMG]]https://i.imgur.com/EAm8wFQ.png

[img alt=[IMG]]https://i.imgur.com/Fm1DmBa.png

The Flail

This construction artillery piece has received an entirely new look. This is still a work in progress.

[img alt=[IMG]]https://i.imgur.com/tEK4nWz.jpg

Implants

Added Ransack and Failsafe to the Test Server Implant Bundle.

Experimental Stims – Exceptional

When using a Medical Kit or Restoration Kit, you receive a random increase to sprint speed, reload speed, or small arms resistance for a short time. These visuals are still a work in progress.

Vehicles

Galaxy

HMG resistance from 67% to 75%

Dev Note: This change reduces how quickly a Galaxy can be destroyed by weapons like the Liberator's Vektor or Valkyrie's Wyvern.

Lightning and Main Battle Tank main cannons

We've moved away from HESH allowing for one-shot kills indirectly, and instead have increased the consistency of its blast damage in an area. At the same time we've rebalanced the direct damage output and reloads of certain weapons to bring their damage output to a level where they’ll feel like more viable options.

Lightning

L100 Python HEAT

Outer blast radius from 5m to 4m

L100 Python AP

Direct damage from 650 to 700

L100 Python HESH

Direct damage from 575 to 600

Indirect damage from 1050 to 800

Reload speed from 3sec. to 3.25sec.

Inner blast radius from 1m to 2m

Vanguard

Titan-150 HEAT

Reload speed from 3sec. to 2.5sec.

Outer blast radius from 5m to 4m

Titan-150 AP

Reload speed from 4sec. to 3.75sec.

Titan-150 HESH

Indirect damage from 1050 to 850

Inner blast radius from 1m to 2m

Magrider

Supernova PC

Reload speed from 2.75sec. to 2.25sec.

Outer blast radius from 5m to 4m

Supernova VPC

Inner blast radius from 1m to 2m

Prowler

P2-120 HEAT

Outer blast radius from 5m to 4m

P2-120 HESH

Inner blast radius from 1m to 2m

Misc. Vehicle Changes

IR Smoke should no longer blind like the sun during certain times of day.

Infantry

Flak Armor

Removed the Tank Shell resistance given at rank 3 and above.

Removed description’s mention of C4 and Tank Mine resistance prior to rank 5, as these resistances were never actually given at earlier ranks.

Dev Note: In conjunction with the tank cannon changes mentioned earlier, this means that Lightning, Magrider, and Vanguard HESH, as well as Magrider and Vanguard AP can now one-shot Flak Armor infantry on a direct hit.

Swarm (Rocket Launcher)

Lockon Distance from 400 to 800.

Lockon Lifespan from 5 to 12.

Dev Note: This adjustment does not change the Swarm’s initial lockon distance, but only the distance (and duration) at which launched rockets will follow their target.

Masamune (Rocket Launcher)

Gravity from 2 to 1.5

Fujin (Grenade)

Default amount from 1 to 2

Grenade Bandolier increases amount equipped by 2 per rank

Projectile model updated

1x IRNV optics

Sway removed from all 1x IRNV optics.

Source: Planetside 2 Test Server: Announcements


 

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