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Author Topic: [PTS] PTS Patch Notes 6/5  (Read 4188 times)

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06/06/2015, 05:04

PSNews

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Notes:

  • The recent changes to the Butcher on PTS have been reverted and the Carv recoil buff applied; this will be the live version of the Butcher next update
  • New awareness/render changes (experimental)
    • Infantry with long ranged weapons (including rockets and AV MAX) can now be rendered/damaged at much greater ranges
  • Number of bug fixes for Anti Materiel Rifle including new name “AM7 Archer”
  • New stats for Anti Material Rifle
  • TR MAX Lockdown deploy/undeploy times have been modified
    • Undeploy time changed from 2 seconds to 1 second
    • Deploy time changed from 1 second to 2 seconds
  • Spawn Rules Changes
    • Spawn beacons will now be range based, initial distance is set at 600 meters
    • Squad spawn on vehicles is now limited to 600 meters if the vehicle is within either an enemy region or friendly region that is being contested (capped).
    • Squad spawn on vehicles within friendly uncontested regions has no range limit.
    • Squad spawn point will now be the closest available spawn point in the region that has the most amount of squad members
  • Conquest Scoring Iteration and fixes
    • Scoring and Win Condition overhaul
      • The goal is to reach 15,000 points
      • Kills still award 1 point
      • Points from bases are calculated every 10 minutes
        • Facilities (Amp Stations, Biolabs, Tech Plants) = 500
        • Large Outposts (bases connected to the lattice) = 150
        • Small Outposts (bases not connected to the lattice) = 10
    • Initial territory ownership has been modified to be balanced
    • We've re-enabled redeploying, but have limited the spawn options
    • Fix to the zone shutting down in a timely manner, so the next match will start quicker
    • Fix to the alert not shutting down correctly which was causing the extra point earn


In Addition:

  • Instant Action changes have been on PTS for a while and we may have neglected to call them out
    • Instant action can now place players at any fight where their empire population is within 20% of an enemy’s population.
    • Instant action will now spawn you at your empires closest available spawn point to the action; this includes Sunderers and base spawns.


Changes still being worked on (Coming Soon)

  • Spawn Beacons will now be platoon wide, this means that any Beacon placed by a SL will be a valid spawn point for any platoon member within range.
  • Spawn Beacon cooldown timer will be squad based, meaning the remaining cooldown time will transfer to newly promoted squad leaders.


Known Issues:

  • Pressing squad deploy hotkey or squad deploy button will bypass the spawn on squad rule and allow squad members to spawn on the leaders

Source: Planetside 2 Test Server: Announcements


Reply #1
06/06/2015, 05:32

JohnnyDread

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Nice, more anti-redeployside changes.

Reply #2
06/06/2015, 15:00

K7G5

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Squad spawn + squad beacon changes gonna be very interesting when they hit live.

Reply #3
06/06/2015, 17:56

MummelWurst

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these changes sound really great, more focus on ligistics and management (tactics) instead of redeploy-zerg-redeploy-zerg-etc

i hope they don't fall to the whinerzergfitleaders to revert or loosen up these changes, they sound really good

also the Conquest changes sound ok, although i would lower the wining condition to 10k points, so it either doesn't take too long so players don't get pulled away from the main game for too much time or competing players really have to figh/push hard in order to win

Reply #4
10/06/2015, 18:25

AlexisFR

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Can't wait for them to hit live. Is it planned for the june patch?

Reply #5
10/06/2015, 18:29

JohnnyDread

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Can't wait for them to hit live. Is it planned for the june patch?

Last I heard they are keeping it on PTS for a little longer for balancing and player feed back.
Only very little changes will make it in the next bigger patch sadly :(

Reply #6
10/06/2015, 23:25

Badji

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Please almighty Auraxigod fix the hitching and crazy unstable FPS...its nuts...still I can bite through it but don't know for how long...my FPS is constantly jumping up and down even if there is nothing happening on the screen(looking at a wall or floor) or anywhere near me...

 

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