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Author Topic: Game Update - 7/23  (Read 4883 times)

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23/07/2015, 05:19

PSNews

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What’s New:

·         Blink and you might miss it!  Providing a new tactical approach to troop deployment, the new Sunderer Cloak is now available for certification points in the Sunderer Loadout screen.

·         Burst weapons feel a bit underwhelming to you?  These have now been upgraded to provide a more rewarding experience.  Take a look in the Depot!

·         New Player Studio items are now available for purchase!  Assault in style with a new helmet, armor decal, and more!  Look for additional items to release over the next month!

Spawn Beacons

  • Squad Beacons near the majority of squads members will be squad spawn options regardless of range
  • Beacon spawn range changed from 600 meters to 1,000 meters
Valkyrie

  • Small arms do less damage to Valkyries
  • Valkyrie bottom armor increased to 50%
  • Increased weapon thermal range from 50 to 200
Sunderer Cloak

  • Sunderer stealth cert line has been expanded, a new fifth cert has been added that when equipped not only provides all the perks of rank 4 stealth but also generates a cloaking bubble when deployed that cloaks all friendly infantry within it.
Infiltrator Cloaking Pass

  • Infiltrator cloaks now have additional states based on movement.
    • Crouching no change
    • Crouch walking is now much less visible
    • Standing is now less visible
    • Running is slightly less visible
    • Sprinting, no change
Striker

  • Small damage increase to ground vehicles
  • Increased initial projectile speed from 50 to 60
  • Increased max projectile speed from 180 to 220
  • Increased projectile acceleration from 0.75 to 1.25
  • Vehicle stealth no longer prevents rockets from seeking
Burst Carbines and Assault Rifles

·         T1B Cylcer

o   Recoil min magnitude increased from 0.27 to .4o   Recoil max magnitude increased from 0.27 to .4o   Burst recoil first shot modifier decreased from 2.50 to 0.75o   Recoil Increase Crouched increased from 0.1 to 0.15o   Recoil Increase increased from 0.1 to 0.15o   Hipfire cof increased by 0.5

·         Trac-5 Burst

o   Burst recoil first shot modifier decreased from 2.35 to 0.75o   Recoil max magnitude increased from 0.3 to .5o   Recoil Increase Crouched increased from 0to 0.2o   Recoil Increase increased from 0 to 0.2o   Hipfire cof increased by 0.5

·         Gauss Rifle Burst

o   Horizontal Recoil Min decreased from 0.168 to 0.16o   Horizontal Recoil Max decreased from 0.168 to 0.16o   Recoil min magnitude decreased from 0.472 to 0.4o   Recoil max magnitude increased from 0.472 to 0.5o   Burst recoil first shot modifier decreased from 1 to 0.5o   Recoil Increase Crouched increased from 1 to 0.1o   Recoil Increase decreased from 1 to 0.1o   Hipfire cof increased by 0.5

·         Gauss Compact Burst

o   Recoil max magnitude increased from 0.4 to 0.5o   Burst recoil first shot modifier decreased from 1.75 to 0.75o   Recoil Increase increased from 0 to 0.1o   Hipfire cof increased by 0.5

·         Equinox VE2 Burst

o   Recoil min magnitude decreased from 0.22 to 0.23o   Recoil max magnitude increased from 0.22 to 0.4o   Burst recoil first shot modifier decreased from 2.75 to 0.75o   Recoil Increase Crouched increased from 0.05 to 0.17o   Recoil Increase decreased from 1 to 0.17o   Recoil shots at min mag increased from 0 to 1o   Recoil Horizontal Min decreased from 0.16 to 0.15o   Hipfire cof increased by 0.5

·         Solstice VE3 Burst

o   Recoil max magnitude increased from 0.25 to 0.35o   Burst recoil first shot modifier decreased from 2.8 to 0.75o   Recoil Increase Crouched increased from 0to 0.1o   Recoil Increase decreased from 0 to 0.1o   Hipfire cof increased by 0.5

New in the Depot

·         Several new Player Studio Cosmetics were added to the store. Additional Player Studio items will become available on the Depot each week over the next month.

o   Available Immediately:

§  Plague Doctor Armor and Vehicle Decals by DoktorTheAlmighty

§  Serenity Valley Armor and Vehicle Decals by NikkoJT

§  Forward Armor and Vehicle Decals by anadin150

§  Vanguard Loadout Armor by Neko Zero (NC Only)

§  Harasser Reinforced Hubcaps by MajorStorm

§  Skydiver Helmet by Faven (TR Only)

§  Windrunner Helmet by Faven (VS Only)

§  Bivalvia Helmet by CountPoly (VS Only)

§  Skyhawk Helmet by Steveo (NC Only)

§  Thunderstruck Helmet by Faven (TR Only)

Bug Fixes

  • Sticky Grenades no longer apply damage twice
  • reloading with Aegis Shield active could invalidate following shots
  • Godsaw moving ADS changed back to 0.4
  • Small deployables took more than one shot to destroy with the Archer
  • “A” point at Hurakan Secure Storage is in the wrong Hex
  • Speculative Fix - Weapon attachments don’t always go into deepcloak
  • Fix bug with tab screen that made kill tracking unreliable
  • Simply kicking a player from squad will no-longer prevent them from rejoining
  • Instant action could take players to a location nowhere near the displayed location
  • Instant action will now display a conformation box before sending a player to a different continent
  • Lasher out of ammo clicking heard at excessive ranges
  • Denmark Flag decal should no longer be emissive at night
  • Fixed the broken start fire animation for The Butcher
  • Fixed floating offhand in first person for the Phaseshift
  • Improved TR muzzle smoke visibility issues when using iron sights
  • ESF nose guns should now be easier to see even in bright sky conditions
  • Replaced a Station Cash icon the code redemption flow
  • Addressed some issues with Darklight Flashlight attachment effect synchronization
  • Adjusted NC sniper rifles to have longer barrel and adjusted default muzzle break to fix droopy barrel look
  • Adjusted VS bolt action rechamber to take up less screen space
  • Adjusted structure interior texture to be lighter with more grime and a slightly brighter emissive
  • Removed the phantom break lights from the Vanguard since it does not have break lights in the base model
  • Fixed bad camo seam on a rear housing of T5 AMC and TRS-12
  • Adjusted the Archer and Rocket Launcher enter scope animation to help with the ‘pop’
  • Adjusted the length of the Archer Stock to help with penetration with the player
  • Adjusted the material type on the vehicle barrier to be correct
  • Adjusted texture seams on Amerish rocks to be better
  • Fixed many player studio related visual bugs
  • Removed harsh orange rim light from the character/vehicle/weapon screen
  • Adjusted Valkyrie cockpit screens to be visible in direct sunlight
  • Shrike irons sight should now work properly
  • Various texture size optimization to help reduce overall memory usage.

Source: Game Update Notes


Reply #1
23/07/2015, 09:00

TowerC

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The Val becomes a hunter, finally.

Reply #2
23/07/2015, 09:26

AlexisFR

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You think these changes will finally make it usable?

Reply #3
23/07/2015, 09:33

Synho

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It was usable before too, just the weapons are shit a bit.

Tho with min 4 man crew it was already realy strong just realy hard to use.

Reply #4
23/07/2015, 12:55

AlexisFR

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It was usable before too, just the weapons are shit a bit.

Tho with min 4 man crew it was already realy strong just realy hard to use.

If its the case I'm OK with that.

Reply #5
23/07/2015, 13:05

JohnnyDread

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It was usable before too, just the weapons are shit a bit.

Which was one of the two reasons this thing was never used. Maybe with it being a bit more sturdy people can actually kill stuff with it now.

Was the Pheonix from rumble seat fixed? Still would love to try that.

Reply #6
23/07/2015, 13:07

Synho

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Main problem that weapons need a bit more stability as aiming with them when valkyre jumping all arounde is shit.

Btw prepair your dark ligth tonigh we gona kill a lot of infiltraitors :D

 

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