0
Miller(EU) Status: online
Re4pers Platoon open

Re4pers In-Game

Character Name BR
Most Re4pers ever online: 120 (15 Mar 2020)
Short URL:

Author Topic: [PTS] Ikanam Biolab  (Read 2981 times)

0 Members and 1 Guest are viewing this topic.

07/11/2014, 23:18

PSNews

  • Psnews
  • Forum Posts 847
    Likes Received 28
    Outfit Rank by Planetside2 Score -
Hello Test Server,

I've recently updated Ikanam Biolab on Amerish to have a slightly different flow.  Please check it out and let me know what you think.  I would love to hear some feedback on how a large battle at this Biolab plays out, particularly if it is more or less campy than at a standard biolab.

Thanks!

Here is a list of changes and what i hope they will accomplish...

  • Removed the Satellite outposts from the direct combat flow.
    • Teleporters from Satellites to the Dome are removed.
    • Jump pad platforms to the Dome are in places between Satellites
    • All attack paths are now open to all attackers.
  • Jump pad platforms are one way, to the Dome.
    • The airpads are a little easier for attackers to control.
    • Fighting should be spread throughout the Dome, rather than just at the doors.
  • Removes the dead zones around the old Teleport Rooms.
    • No more shielded, painfielded Teleport Rooms for attackers to camp (be camped)  in.
  • Adds teleporter choke points at old Teleport Rooms
    • Faction Neutral teleporters are a high-risk/high-reward way into the Dome.
    • Attackers can use any teleporter now, not just the one in their Satellite.
  • Adds a way into the Biolab from the bottom
    • There is now an entrance at the place where you would expect there to be an entrance.
    • Neutral teleporters at the bottom prevents either team from feeling secure.  Both attackers and defenders have access at all times.

Source: Planetside 2 Test Server: Announcements


Reply #1
08/11/2014, 22:01

MummelWurst

  • Ex Member
  • Forum Posts 583
    Likes Received 19
    Outfit Rank by Planetside2 Score -
so tons of changes in favor of attackers... that sounds rather blah to me

it is easy enough to take a biolab much easier than many small outposts, but major facilities should be defendable in my opinion

however since the resource revamp it doesn't really mean something to hold one

 

Bunkster is currently playing Got it!