Performance ChangesOver the weekend, we had let some code changes soak that should remedy some of the performance issues introduced in the last major update. We believe we’ve identified and addressed where UI components were building up “garbage” data that should have been disposed of when not in use. This was causing performance to degrade throughout a play session, and created noticeable hitching as time went by.
ConstructionNew DirectiveWe’ve added a construction directive, complete with rewards, to the PTS server. This directive line can be found under the “Strategic” Directive Category.
Tier 2 RewardSolid Wall schematic – A schematic for a “Solid” variant of the Rampart Wall.
Tier 3 RewardBlueprint Banner – A faction colored “blueprint” banner to display on your enemy’s death screen.
[img alt=[IMG]]https://i.imgur.com/X7sQxgu.jpg
[img alt=[IMG]]https://i.imgur.com/CaaJJVx.jpg
[img alt=[IMG]]https://i.imgur.com/RU9SkoP.jpg
Tier 4 RewardAuraxium Mandibles – A faction colored auraxium variant of the default Mandible ANT weapon.
“Builder” title – A title to show off your dedication to construction.
[img alt=[IMG]]https://i.imgur.com/8vyQ2xw.png
[img alt=[IMG]]https://i.imgur.com/EAm8wFQ.png
[img alt=[IMG]]https://i.imgur.com/Fm1DmBa.png
The FlailThis construction artillery piece has received an entirely new look. This is still a work in progress.
[img alt=[IMG]]https://i.imgur.com/tEK4nWz.jpg
ImplantsAdded Ransack and Failsafe to the Test Server Implant Bundle.
Experimental Stims – Exceptional
When using a Medical Kit or Restoration Kit, you receive a random increase to sprint speed, reload speed, or small arms resistance for a short time. These visuals are still a work in progress.
VehiclesGalaxyHMG resistance from 67% to 75%
Dev Note: This change reduces how quickly a Galaxy can be destroyed by weapons like the Liberator's Vektor or Valkyrie's Wyvern.Lightning and Main Battle Tank main cannonsWe've moved away from HESH allowing for one-shot kills indirectly, and instead have increased the consistency of its blast damage in an area. At the same time we've rebalanced the direct damage output and reloads of certain weapons to bring their damage output to a level where they’ll feel like more viable options.
LightningL100 Python HEATOuter blast radius from 5m to 4m
L100 Python APDirect damage from 650 to 700
L100 Python HESHDirect damage from 575 to 600
Indirect damage from 1050 to 800
Reload speed from 3sec. to 3.25sec.
Inner blast radius from 1m to 2m
VanguardTitan-150 HEATReload speed from 3sec. to 2.5sec.
Outer blast radius from 5m to 4m
Titan-150 APReload speed from 4sec. to 3.75sec.
Titan-150 HESHIndirect damage from 1050 to 850
Inner blast radius from 1m to 2m
MagriderSupernova PCReload speed from 2.75sec. to 2.25sec.
Outer blast radius from 5m to 4m
Supernova VPCInner blast radius from 1m to 2m
ProwlerP2-120 HEATOuter blast radius from 5m to 4m
P2-120 HESHInner blast radius from 1m to 2m
Misc. Vehicle ChangesIR Smoke should no longer blind like the sun during certain times of day.
InfantryFlak ArmorRemoved the Tank Shell resistance given at rank 3 and above.
Removed description’s mention of C4 and Tank Mine resistance prior to rank 5, as these resistances were never actually given at earlier ranks.
Dev Note: In conjunction with the tank cannon changes mentioned earlier, this means that Lightning, Magrider, and Vanguard HESH, as well as Magrider and Vanguard AP can now one-shot Flak Armor infantry on a direct hit.Swarm (Rocket Launcher)Lockon Distance from 400 to 800.
Lockon Lifespan from 5 to 12.
Dev Note: This adjustment does not change the Swarm’s initial lockon distance, but only the distance (and duration) at which launched rockets will follow their target.Masamune (Rocket Launcher)Gravity from 2 to 1.5
Fujin (Grenade)Default amount from 1 to 2
Grenade Bandolier increases amount equipped by 2 per rank
Projectile model updated
1x IRNV opticsSway removed from all 1x IRNV optics.
Source: Planetside 2 Test Server: Announcements