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« Last post by PSNews on 13/12/2023, 19:45 »
Hi everyone, we're going to review and make adjustments to fix some of the issues that came up this season including the early launches of matches on Soltech. We're looking into adding these fixes / adjustments in future seasons of Outfit Wars. We validate all the concerns that have been brought up this season including but not limited to low turnout, holiday timing, sunderer exploitation and more. I'll leave this thread open for more feedback on actual OW experiences this year. Please drop any input on things not mentioned above. Thanks! Source: Official News and Announcements
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« Last post by PSNews on 13/12/2023, 02:39 »
Jaeger and Emerald will be down for server improvements tomorrow 12/13 @ 9am pt. / 6pm cet. for a 4hr downtime. Source: Official News and Announcements
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« Last post by PSNews on 09/12/2023, 04:04 »
[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/278/161.png?v=1.0 Auraximas 2023Auraximas is here! And with it comes some fun, both old and new - Sanctuary Decorated
- Directives
- Double Double experience for all weekends.That is, 2 separate extra long double experience weekends.
- From December 22nd - December 25th, and.
- December 29th - January 2nd.
- Previously released Auraximas items have returned to the depot for your winter pleasure.
- We are also introducing some new items:
- The 'Knitted Scarf' Helmet.
- An ice themed 'Cold Fusion' NS-66 Punisher (now with correctly functioning launcher!).
- All previous Anniversary bundles will be returning at 40% off.
- The One, Two, Three, and Four year bundles will be available from December 8th - 10th.
- Bundles Five, Six, and Seven from December 15th - 16th.
- Finally bundles Eight, Nine, and Ten will appear from December 22nd - 24th.
- Ringing in the new year we will be bringing back New Year's bundles from previous years as well as offering a new one.
- New Beginnings Bundle.
- Fireworks Themed Multi Camos for each faction in their very own stylish colors.
Auraximas Directive EventSeasonal directives should be a fun, challenging and most of all rewarding experience for all our players, new, old and returning! This years Directive boasts an impressive amount of goodies so what are you waiting for, go spread some Auraximas Cheer/Fear! Directive Event RewardsTier 1- 250 Certs
- Title: Ice Dragon
- Holiday Beanie
Tier 2- 500 ISO-4
- Ice Dragon Banner
- Ice Dragon Banner Frame
Tier 3- 500 A7
- Ice Dragon Camo (Multi-Camo)
- Basic Implant Pack
Tier 4- Flash Freeze Skin (Flash)
Bug FixesContinuing with our effort to squash long-standing bugs alongside each release - Continuing to hold the Jump key will no longer cause Light Assault Ambusher Jump Jets to misfire, consuming fuel without the accompanying boost. If the key is held the jets will now fire properly as soon as enough fuel is regained.
- Rifle & Auto-shotguns have had their sights more accurately aligned in ADS.
- Fixed the grenade launcher animation becoming stuck while interacting with terminals.
- C4 can no longer be attached to the inside of allies (The Joker is disappointed).
- Vehicle destruction SFX and VFX will no longer cut out before they finish.
- Geometry and Zone fixes:
- The no deploy zone at Veridad Pass has been realigned and fixed.
- An entrance to the geometry under Veridad Pass has been closed off.
- An invalid restricted area near Grey Heron Shipping on Esamir has been removed.
- Bastions should no longer be able to clip into the mountains on Amerish.
Give us your feedback in the comments below! Source: Official News and Announcements
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« Last post by PSNews on 30/11/2023, 01:23 »
Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm cest. for a 3hr downtime window. Misc. Changes, and Fixes- Auraximas items will return to the depot on December 1st, ahead of the Auraximus event
- Tweaked the camera for the Fortune Seeker to reduce how much it obstructs the view
- The 11-year anniversary "Rockhound" VS MAX armor will no longer occasionally deflect bullets
- The Commissioner sights have returned from their communion with Vanu
- Crystal Shaders have been reworked to improve visual quality and reduce bugs
- The LAV line of rocket launchers have had their reload animations fixed
Source: Game Update Notes
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Hello Re4pers ! May you always have good games !
Well, after I got vanished from Auraxis and our nice company, about 6-7 real-life-years ago (or it was a bit longer/shorter?), I AM BACK ! (Maybe for a while :-) )
I don't need a re-invite since I am still in the outfit in-game and in-forum, but I heard (and agree) that this thread is the most suitable for my post :-) . As I state at the end of the post, It's up to you Council/Leaders of the Re4pers, if you like to reevaluate my membership anew :-)
Role Play Immersion story :
All these years, I was in a med-pen. You know. The bottle-like ones, filled with that greenish healing liquid. The tall round ones, that the crazy doctors of NC headquarters bath you into when you get seriously injured on the field, to maniacally test all their rejuvenating experimental acids on you, till you get so fed-up with desperation, that you decide that waking-up and coming back from the dead is the preferred alternative.
And yes. It was MY fault that I was in a comma and away from the Re4pers for all those years: ... I stupidly decided to try flying the Reaver-air-fighter again, and more importantly, decided to engage a Vanu Scythe in a 1-on-1 dogfight... wile I was using a Joystick instead of keybord+mouse controller... And, as some old-ones of you might recall, regardless how much I like flying, after 640 hrs of gameplay I still am the worst pilot on Auraxis and all its moons... So, regardless the hard-earned, expensive, maxed-out gear of my reaver, it took only a few seconds for me to got crushed-down in pieces. (Many pieces... Small ones them all... A finger here. An ear there. A testicular a few yards away... So I guess the 7-years treatment was quite a record-time of a success after all.)
But, still a stubborn NC soldier, I am not giving up, and I am back on Auraxis for another try! \m/
... And I found out that MANY MANY things have changed and evolve ! ... In game, and in the Re4pers. :-)
And even if the changes were not enough of an obstacle, I realize that this frucking doctor Smith of mine, probably messed up with the bio-glue that he used for my memory-brain-pieces reassembly: Skill-wise, I am back on level-1 soldier ability! ...I found myself fumbling back on the settings screen, trying to recall how the hell an engineer as myself will bring up the tool to repair my Re4per friend MAX unit... So, my guess is that it might take me months to recall the muscle-memory worthy of a Re4per soldier. And it is possible that another game-love (stop nagging at me Baldur's Gate 3!) might lure me to abandon Auraxis once again long before that training period is complete.
In addition, real-life obligations don't look like allowing for a proper Planetside-team involvement... Kids growing bigger meant that free-time grow shorter, and now it is mostly late-night gamming for me, with prediction for just a minor contribution to the Re4pers outfit events.
Considering the above (and the fact that I am driving you crazy with my long chatterbox post and non-stop-mumbling while on TeamSpeak squad/platoon-leading, if I ever come-back to it), I will understand you people if you decide that my Planetside Fighting Skills are an embarrassment for the 2023 Re4pers standards. (Standards the new-for-me daily outfit-message is stating: being active in teamspeak, on the forum, on squads etc.) Thus, I will not keep any hard feelings if you decide that I should be kicked-out of the Re4pers outfit till I decide to re-apply and be re-evaluated as a newcomer. Keeping in the outfit an inactive account is completely different than having a messed-up-soldier crappy-gamming while wearing the Re4pers outfit banner, actively being an embarrassing representative of the Re4pers on Auraxis. :-) I will be heartbroken, crying out in tears for many long nights if I have to get out of the Re4pers, but I will still get friendly vibes with you, the leaders of our outfit. :-)
(God, I am an old-man... It feels like yesterday the time we had one beloved founder/leader, struggling to do all the jobs by himself :-) ... Thank you guys for keeping the Re4pers alive by stepping up and taking-on the workload and responsibility of leading a Planeside outfit : :-) )
In any case, this post is for me to say to you all: Hi ! I AM BACK !
Have a good game Re4pers ! :-)
PS. Dr. Smith was an expensive company... Thus, for a while I will have no Daybreak Cash to get the "black matrix" cammo for my armor and weapons... I will be in standard NC blues, and I hope this will not be a problem if we do any Re4pers fun-raid together. :-)
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« Last post by PSNews on 14/11/2023, 21:10 »
Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm cest. for a 3hr downtime window. Happy 11-Year Anniversary!PlanetSide 2 turns 11 years old on November 20! To celebrate, this year's anniversary update brings a change to bases in Oshur, we reverted back the Medic tool functionality, MAXes have a new Geode and Crystal themed armor, along with misc. changes, bug fixes and more! As we move into the new year of PlanetSide 2, we want to give you a little sneak peek at what's coming soon! Check out the details in our latest development update here. Double Experience Weekends!Celebrate with us in game! Everyone can enjoy DOUBLE EXPERIENCE! See the schedule below! - Double Experience for ALL- Nov. 17, 18, 19, 20
- Double Experience for MEMBERS - Nov. 24, 25, 26
All Access members receive double experience on the last full weekend of each month. More information here: https://www.daybreakgames.com/allaccessNew 11-Year Anniversary bundles[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/276/741.jpg?v=1.0 We have a fun set of Mineral and Crystal themed cosmetics for our 11th Anniversary Bundles. Each bundle tier contains everything in the tier below it plus some extra goodies. - Hobbyist Bundle
- 4 unique Banner and Banner Frames, one for each faction.
- 4 unique Volcanic Glass-themed helmets, one for each faction.
- (NSO) - Dissonant Resonator Helmet
- (VS) - Zeal Infuser Helmet
- (TR) - Molten Fury Helmet
- (NC) - Invaluable Operator Helmet
- A Seismic Sensor Drop Pod cosmetic, for when you just need to come down hard on someone in style.
- A unique 11th Anniversary Decal.
- Geologist Bundle
- Everything in the Hobbyist bundle plus:
- The NS-44 "Primed Amethyst" Commissioner crystal themed skin.
- A 6-Month Heroic Boost.
- Rock Hound Bundle
- Everything in the Hobbyist & Geologist bundles plus:
- 4 unique Geode MAX Armors, one for each faction
- (NSO) - Dissonant Resonator Armor
- (VS) - Zeal Infuser Armor
- (TR) - Molten Fury Armor
- (NC) - Invaluable Operator Armor
- Crystal-themed, faction colored, vehicle trims for the following 7 Vehicles (27 skinsin total)
- Sunderer
- Lightning
- Valkyrie
- Liberator
- Galaxy
- Corsair
- The Fortune Seeker HLX Survey Crossbow.
- The NS-R3 "Mountain Buster" Swarm Rocket Launcher.
- A 12-Month Heroic Boost.
November Holiday SalesThere are a few other sales coming your way this month! - Thanksgiving Sale on November 23rd
- Black Friday Sale on November 24th, 25th, and 26th
- 40% off Infantry Cosmetics
- Cyber Monday Sale on November 27th
Misc. Changes, and Fixes- The Medic tool functionality has been reverted to behave more like it did previously, once again able to maintain a link through walls and other collision; however,
- Upon completing a revive the tool will disconnect from the target, requiring the medic to reestablish line of sight to revive them again.
- Outfit Wars sign-ups begin! Learn more about Outfit Wars here and check out our latest trailer here.
- The Veridad Pass and Astira Solar Station construction bases on Oshur have been converted into a single capture point outpost.
- M. Callum and G. Kyle have had their Dog Tags relocated to accommodate the change.
- Sanctuary has Anniversary music.
- NSO rocket launcher reload sounds should once again function properly.
- Melee weapons should now make a shield impact sound when they strike a shield.
- A30 Walker and M20 Drake audio reworked.
- Added proper mechanical layers on fire end audio.
- Factions now have unique mechanical layers for fire end audio.
- The fire end audio now properly replays even when quickly tapping the fire control.
- A large number of sounds were not properly regulated by audio sliders, these have been fixed.
- Fixed a render issue on Nexus that was causing large frame rate drops.
- Fixed a render issue on Indar by added objects to certain locations.
- A portal to the lands unknown has been filled in on Esamir.
- Some laws of physics defying batteries were removed from Hossin and sent to the lab for analysis.
- When logging back in NSO characters will now be fully visible on the login screen.
- Tutorial VO will now properly stop if you quit while it is playing. How rude.
- NSO Chimera wheels will no longer sound like they are still moving while in first person.
- Only soldiers fully authorized and certified in a weapon may purchase attachments for it. You can no longer purchase attachments for unowned weapons.
The thread is now open for feedback. Starting tomorrow, please drop your bug reports in our bug report section. Thanks! Source: Official News and Announcements
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same, I was thinking they gave up on it
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« Last post by Caya on 14/11/2023, 12:36 »
Let's call it a good start, attempting to make CTC bases more fun.
As for the future: I am looking forward to see this roadmap and I hope some smart things are on it to make people come back because Planetside needs more players to survive. I did not expect this news anymore to be honest.
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monthly def updates? Roadmap for 2024? Is it too early to get my hopes up? It is defently refreshing to hear something from the defs. Lets see were this goes.
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« Last post by PSNews on 14/11/2023, 00:46 »
Hello, fellow Auraxians! We're thrilled to bring you this development update, giving you a sneak peek into some of our upcoming plans for PlanetSide 2 and some clarity on our intentions for future communication and better transparency. To kick things off, let’s talk about what’s coming this week: Outfit Wars! Outfit Wars – Nexus Season 2The Enlistment Phase for Nexus Season 2 begins Nov 15th, and the first round of qualifiers for the new season of Outfit Wars begins December 1st! We are excited to host this event this year and are looking forward to watching this year’s matches play out. Feedback around the timing of this year’s event along with the concern over player participation is something we have noted. Although today’s letter will not get into many details about future Outfit Wars plans, we want to share that we will review the event and will consider some future adjustments. We will have more details on what that entails when the time is right. Learn more about this year’s Outfit Wars here. Game fixes and a new future Undoubtedly, the departure of one of our key team members has impacted our communication with you all in recent months. However, we want to assure you that the current team is more than capable of carrying on the PlanetSide legacy, and we have some exciting plans ahead. As we regain our footing, consider this the first of monthly dev updates we plan to publish moving forward. Our Community Manager Mithril will continue to gather vital feedback and bug reports via post-patch notes on Reddit, forums and social threads. We will also do our best to address your questions and concerns on those channels as timely as possible. Moreover, we're delighted to inform you that our dev team has welcomed some new members in recent months and has been actively tuning in to your feedback from various channels such as our forums, community Reddit, Discord, and social media channels. In the past couple of months, we have released various game fixes and miscellaneous additions to the game which you can check out here. For each subsequent update in the coming months, we will continue to focus on fixing critical bugs and other malfunctioning mechanics wherever possible. Several new game fixes have been prepared, and we can’t wait to have you check them out. As we want you to have a fun gaming experience on Auraxis, we hope these fixes will remedy some of the pain points of the game. As we need a little more time to announce the entire roadmap for 2024, we're eager to share details on some of our current projects. Here's a sneak peek at one of the many things we are working on! Capture the Conduit Update [img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/276/461.jpg?v=1.0 Current State of Capture the Conduit In its current state, Capture the Conduit (CTC) suffers from many issues and is recognized as being a hassle to play with. We hear you. Here are some of the issues we are reviewing with the current CTC status. - Long capture times
- Repository, flag, and hard spawn placement often makes them too easy to defend
- Even when a base is undefended capturing it can take a while
- While capturing a base it is too easy for defenders to reset the capture progress
- The base status information on the map is difficult to parse
- It is difficult to get a sense of urgency based on the UI
- It is difficult to ascertain the exact status of the base based by only the conduit count
- The faction roles are extremely limited, with 1 faction being the attacker and the other a defender
- This leads to more static concentrated battles without good in-base flow
With all of this in mind, we created a set of goals we want to achieve with this update: - Change the Capture the Conduits mechanics to improve capturability of bases
- Improve map flow within bases
- Make the status and urgency of bases more apparent in the user interface
Before we continue describing the changes, we understand the common question asked by the community is: “Why not get rid of Capture the Conduit entirely?” The current iteration of Capture the Conduit moves the game away from what we are trying to accomplish. One of our big picture goals moving forward is to minimize the repetitive nature of capturing territory and to increase the diversity of tactics, loadouts, and play styles the game supports. Having only one way to capture a base narrows the scope of the game when one of its strengths should be its openness. How the new Capture the Conduit will work[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/276/441.jpg?v=1.0 To solve many of these problems listed above, we will be "hybridizing" Capture the Conduit bases with more traditional Capture Points. This should make many aspects of capturing a base more readable, familiar, and reliable while still maintaining the more interesting aspects of needing to capture conduits. How the new system will work: - Bases are no longer captured by bringing the number of strikes to zero by delivering Conduits to Repositories.
- Instead, bases are captured via the traditional method of holding capture points until the overall base is captured and changes ownership. The new system will use conduits to activate repositories, turning them into capture points.
- Once a repository is activated, it behaves like a normal capture point until the base is captured, or the capture point progress is reversed and deactivated.
- Activating a repository will grant some amount of immediate capture progress, giving attackers a buffer from recapture.
- Currently, more flags can be captured to speed up the capture process. This is one of the mechanics that we are looking for public testing and feedback on.
- Overall, conduits themselves will behave the same, and be subject to the same rules and restrictions as they are now.
Soon we will be releasing one or two of the updated bases to the test server for playtesting and feedback. On top of checking that the mechanics are functioning properly, we want to pay particular attention to the timings involved in capturing a base, such as empty vs. defended and how the balance of population affects the capture times. Additional Updates [img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/276/501.jpg?v=1.0[img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/276/502.jpg?v=1.0 As part of the new CTC update, we are also reviewing the 22 Capture the Conduit bases. Here, we will be evaluating and adjusting elements like the placement of conduits, repositories, spawn locations, and sunderer locations. The goal here is to adjust them to accommodate the new mechanics and improve overall flow. As a result of the evaluation, and on rare occasions, some bases may revert from Capture the Conduit back to their previous base type. Here is Andvari Barracks on Esamir an example of the kinds of changes we are making: [img alt=[IMG]]https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/276/521.jpg?v=1.0 - We’ve added more protected Sunderer positions to help sustain attacks.
- Line of sight directly to the spawn room now has obstructions to increase protection from sniping.
- We’ve placed much more cover between the spawn room and critical areas of the base to reduce the amount of time defenders are completely exposed.
Looking forward to your feedback on these updates in the replies below! We want to thank you all for your continued support and passion for this game that we all love. We’re looking forward to celebrating our 11th anniversary with everyone this Nov 20th and can’t wait for another amazing year on Auraxis with you all. We’ll see you planetside! - PlanetSide 2 Team Source: Official News and Announcements
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