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Author Topic: [PTS] PTS Update - 1/3  (Read 2235 times)

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04/01/2017, 04:36

PSNews

  • Psnews
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PTS will be coming down this evening for an update. The following changes will be introduced:

Infantry Balance

Engineer

Engineer's shield now passively starts regenerating two seconds earlier than other classes. (8 seconds versus 10 seconds.)

Infiltrator

Now has access to Battle Rifles.

NS-AM7 Archer

Impact visuals changed for easier identification on behalf of the recipient.

Anti-Vehicle MANA Turret

Projectile lifespan from 4.75sec. to 3.2sec.

This change effectively reduces the max range of the weapon from 450m to 300m

Claymore

Now has an activation time of 320ms

T7 Mini-Chaingun

Magazine from 100 to 125

Ammo capacity from 400 to 500

Cone of fire bloom from 0.05 to 0

Standing hipfire CoF from 2.25 to 2.50

Walking hipfire CoF from 2.75 to 2.50

Crouching hipfire CoF from 1.75 to 2.50

Crouch-walking hipfire CoF from 2.25 to 2.50

Velocity from 600 to 500

Lasher X2

Now uses the new hipfire viewmodel (same as Anniversary edition)

Hipfire cone of fire bloom from 0.1 to 0

ADS cone of fire bloom from 0.05 to 0

(We’re aware of bug with heavy shield obscuring AE version’s ironsights, should be sorted in a later update.)

Shotgun adjustments

Mauler S6 (Quick Reload)

ADS pellet spread from 2.75 to 2.5

The Brawler (Auraxium Mauler S6)

ADS pellet spread from 2.5 to 2

NC12 Sweeper (High Capacity)

ADS pellet spread from 3 to 2.75

AF-57 Piston (Automatic)

ADS pellet spread from 3.75 to 3.5

NC05 Jackhammer (Heavy Weapon)

Max damage from 100@5m to 112@all ranges

Thanatos VE70 (Quick Reload)

ADS pellet spread from 2.75 to 2.5

Chaos (Auraxium Thanatos VE70)

ADS pellet spread from 2.5 to 2

Nova (High Capacity)

ADS pellet spread from 2.8 to 2.75

Pandora VX25 (Automatic)

ADS pellet spread from 4 to 3.5

FA1 Barrage (Quick Reload)

ADS pellet spread from 2.75 to 2.5

Havoc (Auraxium FA1 Barrage)

ADS pellet spread from 2.5 to 2

Max damage from 100@5m to 100@8m

TS4 Haymaker (High Capacity)

ADS pellet spread from 2.8 to 2.75

AS16 NightHawk (Automatic)

ADS pellet spread from 3.75 to 3.5

Directive weapon adjustments

Darkstar

Vertical recoil from 0.198 to 0.187

Horizontal recoil from 0.16 to 0.15

Horizontal recoil tolerance from 0.7 to 0.525

T1 Unity

Horizontal recoil from 0.18 to 0.16875

Horizontal recoil tolerance from 0.5 to 0.375

Magazine from 40 to 50

Ammo Capacity from 240 to 250

Short reload from 2.755sec. to 3.1 sec.

Muzzle velocity from 550 to 522

Gauss Prime

Vertical recoil from 0.2850 to 0.255

Horizontal recoil from 0.14 to 0.13125

Horizontal recoil tolerance from 0.4 to 0.3

Projectile velocity from 650 to 651 (bug fix)

Maximum damage range from 10m to 8m

Butcher

Removed spinup mechanic.

Magazine size from 150 to 500

Ammo capacity from 450 to 500

Refill ammunition per tick from 50 to 10

Min damage from 125 to 112

Equip time from 1250ms to 1300ms

Short reload from 5.4sec. to 6.2sec.

Long reload from 6.2sec. to 7sec.

Muzzle velocity from 570 to 540

Betelgeuse

Min damage from 125 to 112.

GODSAW

The GODSAW now has a secondary firing mode which deals minor damage to vehicles, but reduces its damage against infantry by 50%.

Skorpios

Forward Grip, HVA, Extended Magazine

Now properly restores one magazine per tick from ammo boxes

Max damage range from 10 to 8

Min damage range from 48 to 60

ADS Cone of Fire from 0.2 to 0.3

Vertical recoil from 0.3 to 0.2

Recoil angle from 20 to 15

Horizontal recoil from 0.3/0.392 to 0.225/0.294

Horizontal recoil tolerance from 0.9 to 0.675

Short reload from 1.74sec. to 2.08sec.

Long reload from 2.8sec. to 3.36sec.

Armistice

Forward Grip, Extended Magazine, HVA

Now properly restores one magazine per tick from ammo boxes

Max damage range from 6 to 4

Min damage range from 50 to 62

Velocity from 388 to 370

ADS Cone of Fire from 0.2 to 0.3

Vertical recoil from 0.225 to 0.15

Horizontal recoil from 0.3470/0.3760 to 0.26/0.282

Horizontal recoil tolerance from 0.9 to 0.675

Short reload from 2.25sec. to 2.7sec.

Long reload from 2.92sec. to 3.5sec.

Tempest

Forward Grip, Extended Magazine, HVA

Now properly restores one magazine per tick from ammo boxes

Max damage range from 6 to 4

Min damage range from 54 to 66

ADS Cone of Fire from 0.2 to 0.3

Vertical recoil from 0.36 to 0.3

First shot recoil multiplier from 2.25 to 2.5

Horizontal recoil from 0.212/0.304 to 0.159/0.3

Horizontal recoil tolerance from 0.7 to 0.675

Short reload from 1.855sec. to 2.23sec.

Long reload from 3sec. to 3.6sec.

The Immortal

Velocity from 163 to 325

ADS CoF bloom from 0.12 to 0.06

Magazine size from 17 to 15

Ammo capacity from 85 to 90

The Executive

Velocity from 188 to 375

ADS CoF bloom from 0.14 to 0.07

Magazine size from 15 to 13

Ammo capacity from 75 to 78

The President

Velocity from 188 to 375

ADS CoF bloom from 0.1 to 0.05

Magazine size from 21 to 18

Ammo capacity from 105 to 108

Chaos, Havoc, The Brawler

Remain unchanged, outside of the shotgun balance changes.

Moonshot, Parsec, Bighorn

Remain unchanged.

Revenant, DMR-99, Guardian

Remain unchanged.

Vehicle Balance

Vehicle Knockback

Vehicle knockback felt too sluggish in realistic conditions, and overall wasn't a good fit for the game. This mechanic has been shelved for now, though we may explore using knockback as a feedback mechanism in the future, instead of a mechanic with more tangible gameplay implications.

Aspis Anti-Air turrets (lattice base version)

Projectile lifespan from 3sec. to 1.2sec.

Projectiles now detonate at the end of their lifespan.

This change brings the maximum effective range of base turrets to 450 meters to focus their role on the defense of the base, instead of influencing far-off fights.

Vehicle Thermal Optics

Renamed "Threat Detection Optics"

No longer highlights infantry

Now highlights projectiles and some NPCs

Ground-vehicle thermal range from 150 to 350

Aircraft thermal range from 350 to 500

ESF

Hornet Missiles

Direct damage from 2000 to 1500

Indirect damage from 550 to 250

Indirect damage max range from 4m to 3m

Valkyrie

Pelter Rocket Pods

In-game stats now display correct indirect damage range.

Magazine from 8 to 10

Ammunition capacity cert line from 8 rockets per rank to 10 rockets per rank

Velocity from 150 to 250

Ammo capacity from 64 to 100

Harasser

Fury

Indirect damage from 334 to 150

Galaxy

Bulldog

Direct damage from 1000 to 600

Indirect damage from 500 to 400

Sunderer

Empire Specific Weapons

These weapons have had baseline adjustments to damage and in some cases, mechanics. Please provide feedback.

Siegebreaker’s camera and model have been fixed and adjusted.

Deployment Shield

Maximum health from 2000 to 2500.

Basilisk

Pitch down limit from 24 to 18

Bulldog

Pitch down limit from 17 to 11

Fury

Pitch down limit from 17 to 11

Refill ammo per tick from 32 to 16

Walker

Pitch down limit from 0 to 5

Ranger

Pitch down limit from 0 to 5

ANT

Empire Specific top-weapons have been shelved

Fixed various third person top-turret cameras

Basilisk

Pitch down limit from 24 to 15

Fury

Pitch down limit from 17 to 11

Refill ammo per tick from 32 to 16

Indirect damage from 334 to 150

Kobalt

Pitch down limit from 25 to 18

Walker

Pitch down limit from 0 to 5

Ranger

Pitch down limit from 0 to 5

Bulldog

Pitch down limit from 17 to 11

Prowler, Magrider, Vanguard

Top Armor

The top armor cert line now increases resistance to C4.

Currently, two bricks will barely destroy these vehicles (so effectively no change if you were getting destroyed by two bricks prior,) but we are open to adjustment after seeing how it affects the desirability of the top armor cert line.

Ranger

Pitch down limit from 0 to 5

Walker

Pitch down limit from 0 to 5

Misc. changes and additions

Removed holiday themes from the Engineer's ammunition pack and C-4 brick.

Bug fixes

MKV-P Suppressed's rail attachments should no longer share space with optics.

Fixed Galaxy tail weapon camera.

Source: Planetside 2 Test Server: Announcements


 

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