2
Cobalt(EU) Status: online
Re4pers Platoon open

Re4pers In-Game

Character Name BR
7iga 49
ur2bshot 100
Most Re4pers ever online: 120 (15 Mar 2020)
Short URL:

Author Topic: [PTS] PTS Patch Notes - 4/21  (Read 3502 times)

0 Members and 1 Guest are viewing this topic.

22/04/2015, 21:00

PSNews

  • Psnews
  • Forum Posts 847
    Likes Received 28
    Outfit Rank by Planetside2 Score -
Flight Iteration - Needs Testing

  • Based on all the player feedback we've been receiving some more adjustments to accurately recreate previous flight and physics models have been made.

Intra-Facility Missions:

  • Intra-facility missions are dynamically created missions that point you towards the important objectives inside a mission facility based on distance. So, if you're near Cap Point A, your mission will say "Capture A". If you're an Engineer and you're near a destroyed generator, your mission will be "Repair Generator". This system is intended to give new players a better sense of a facility's objectives and some direction on how to find them.

MBT and Harraser Weapon Tuning:

  • Enforcer ML85/Enforcer ML65-H: The Enforcer now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
  • C85 Canister: The C85 Canister now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
  • C85 Canister-H: The C85 Canister-H now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process. Additionally, the clip size reduced to 8
  • Proton II PPA: PPA COF Recoil reduced to .3 and max COF reduced to 2.25
  • Proton II PPA-H: PPA COF Recoil reduced to .45 and max COF reduced to 2.25
  • Prowler G30 Vulcan: COF reduced to 0.9
  • Saron can aim lower than previously

New Galaxy Defensive Slot Items

  • Vehicle Ammo Dispenser: Resupply ammunition of nearby vehicles
  • Nanite Proximity Repair System: Repair nearby damaged vehicles

Vehicle Optics

  • Zoom optics can now be purchased independently  
  • Vehicle optics can now also be purchased with StationCash
  • Vehicle optics will be removed from loadouts and the certs spent to unlock refunded. You will need to repurchase them.

Misc

  • Changes have been made to how we track awareness in an effort to fix issues where you can take damage from a player you cannot see.
  • The tank mine now has a unique trigger sound

Bug Fixes

  • Updated Interceptor Windshield and Bumper for Harasser
  • Added grime overlay to Harrasser
  • Fixed Neutron armor to LOD farther out
  • Slat armor adjustment to work with composite armor on Lightning
  • Fix for NC heavy assualt shoulder pads going yellow on LODs
  • Launcher projectile trail effect appears larger and denser than before last update
  • Fixed Vindicator Badge Decal
  • Corrected Decal Alphas
  • Hunter Cloaking 1 is missing the ability description
  • Updated infantry rocket smoke trail FXs to be directly dependant on particle quality settings.
  • Koltyr: Visible gap on the vehicle spawn building corners
  • NC: Vanguard: Mammoth plating blocks a significant area of the gunners view
  • Observer tool does not move up or down or strafe with Space and Ctrl, A and D anymore
  • Typo displays in the Adrenalin Shield description
  • NS Blackhand: Default cross reticle scope aimpoint is a little high
  • ESF: Wing Mount: A2AM: Utility: Lock-on Range certification is not functioning
  • Spitfire turret proximity no deploy zone was removed from the spitfire and applied to the AV/AI turrets
  • Only one vehicle terminal spawns MBTs at the bio labs
  • NC: Max: New AI weapons have a blue tint over the applied camo
  • VS: Magrider: Callisto exterior look deformed in LOD2
  • Galaxy intake right rear panel is missing a texture in 3P
  • NS Blackhand: Camo does not apply to the scope on the 3d preview
  • UI: Loyalty Level: Copper [[[ text displays for membership level
  • Deployables at Saurva Overflow Explode
  • Sky box turns to black if if an UI screen has a GUI model on it
  • Harasser: Shatterguard windshield does not display camo
  • VS: Composite armor leg piece separates from the body if a female heavy assault is killed
  • Zepher and Dalton will now be more visible for first person
  • FX: scale shotgun bullet impacts to be about 1/4 current size
  • Death Screen: previous kill displays on the death screen
  • Koltyr: NC: Visible gap between ground and bottom staleft stairs at the NC warpgate
  • Koltyr: Stairs to the airpads are missaligned at the warpgates
  • Koltyr: Invisible collision at the middle deck under the bridge at the warpgates
  • Koltyr: Visible gap between the middle deck and the stairs at the warpgates
  • Koltyr: Missing texture of the underside of the warpgate structure stairs
  • Koltyr: TR: Visible gap between stairs and top and bottom decks at the TR warpgate
  • Koltyr: Visible gap at the main warpgate structure middle deck
  • Koltyr: Some foot paths lights are mis-aligned at the warpgates
  • Koltyr: The airpads at the warpgates on top of the ground vehicle spawn points do not re-arm aircraft
  • Koltyr: Left side air terminal is inside the sctructure wall at the Northern Warpgate  
  • Koltyr: Firing range test dummies give xp after a kill
  • Koltyr: Floating warpgate structures at the NC Warpgate
  • Koltyr: The spawnroom painfield does not go away after the SCU is destroyed at the Xander Bio Lab
  • Koltyr: The base shields at the Svarog Tech Plants are not active while the shield generators are up
  • Koltyr: Zorja Amp Station: Incorrect turret platform placement on the North wall
  • Koltyr: Gap in terrain East of Koltyr Biolab Outpost
  • Koltyr: Incorrect collision on the first set of stairs at the warpgates

Source: Planetside 2 Test Server: Announcements


Reply #1
23/04/2015, 20:24

JohnnyDread

  • Veteran
  • Forum Posts 807
    Likes Received 96
    Outfit Rank by Planetside2 Score #20
  • Re4per since 2013-05-09 01:44 PM
Looks like they are speeding up those balancing changes and bug fixes. Sadly still no big content changes in sight yet.

Reply #2
23/04/2015, 23:12

MummelWurst

  • Ex Member
  • Forum Posts 583
    Likes Received 19
    Outfit Rank by Planetside2 Score -
well they gotta fix the air controls and change some small things, and finish Koltyr

after that i guess we will see new things

Reply #3
24/04/2015, 03:10

MaringKaplan

  • Forum Posts 172
    Likes Received 27
    Outfit Rank by Planetside2 Score -
Actually I think bugfixes and balancing are more important than new content. I really hope that someday I will be able to redeploy without spawning 30 metres in the air or somewhere under the map...
"But dad, what about you?"

Reply #4
24/04/2015, 23:58

MummelWurst

  • Ex Member
  • Forum Posts 583
    Likes Received 19
    Outfit Rank by Planetside2 Score -
for sure, but true new content has come quite a little while away, so i would also like to see something fresh

 

Bunkster is currently playing Got it!