PTS will be coming down this evening for an update. The following changes will be introduced:
Infantry Balance
EngineerEngineer's shield now passively starts regenerating two seconds earlier than other classes. (8 seconds versus 10 seconds.)
InfiltratorNow has access to Battle Rifles.
NS-AM7 ArcherImpact visuals changed for easier identification on behalf of the recipient.
Anti-Vehicle MANA TurretProjectile lifespan from 4.75sec. to 3.2sec.
This change effectively reduces the max range of the weapon from 450m to 300m
ClaymoreNow has an activation time of 320ms
T7 Mini-ChaingunMagazine from 100 to 125
Ammo capacity from 400 to 500
Cone of fire bloom from 0.05 to 0
Standing hipfire CoF from 2.25 to 2.50
Walking hipfire CoF from 2.75 to 2.50
Crouching hipfire CoF from 1.75 to 2.50
Crouch-walking hipfire CoF from 2.25 to 2.50
Velocity from 600 to 500
Lasher X2Now uses the new hipfire viewmodel (same as Anniversary edition)
Hipfire cone of fire bloom from 0.1 to 0
ADS cone of fire bloom from 0.05 to 0
(We’re aware of bug with heavy shield obscuring AE version’s ironsights, should be sorted in a later update.)
Shotgun adjustments
Mauler S6 (Quick Reload)ADS pellet spread from 2.75 to 2.5
The Brawler (Auraxium Mauler S6)ADS pellet spread from 2.5 to 2
NC12 Sweeper (High Capacity)ADS pellet spread from 3 to 2.75
AF-57 Piston (Automatic)ADS pellet spread from 3.75 to 3.5
NC05 Jackhammer (Heavy Weapon)Max damage from 100@5m to 112@all ranges
Thanatos VE70 (Quick Reload)ADS pellet spread from 2.75 to 2.5
Chaos (Auraxium Thanatos VE70)ADS pellet spread from 2.5 to 2
Nova (High Capacity)ADS pellet spread from 2.8 to 2.75
Pandora VX25 (Automatic)ADS pellet spread from 4 to 3.5
FA1 Barrage (Quick Reload)ADS pellet spread from 2.75 to 2.5
Havoc (Auraxium FA1 Barrage)ADS pellet spread from 2.5 to 2
Max damage from 100@5m to 100@8m
TS4 Haymaker (High Capacity)ADS pellet spread from 2.8 to 2.75
AS16 NightHawk (Automatic)ADS pellet spread from 3.75 to 3.5
Directive weapon adjustments
DarkstarVertical recoil from 0.198 to 0.187
Horizontal recoil from 0.16 to 0.15
Horizontal recoil tolerance from 0.7 to 0.525
T1 UnityHorizontal recoil from 0.18 to 0.16875
Horizontal recoil tolerance from 0.5 to 0.375
Magazine from 40 to 50
Ammo Capacity from 240 to 250
Short reload from 2.755sec. to 3.1 sec.
Muzzle velocity from 550 to 522
Gauss PrimeVertical recoil from 0.2850 to 0.255
Horizontal recoil from 0.14 to 0.13125
Horizontal recoil tolerance from 0.4 to 0.3
Projectile velocity from 650 to 651 (bug fix)
Maximum damage range from 10m to 8m
ButcherRemoved spinup mechanic.
Magazine size from 150 to 500
Ammo capacity from 450 to 500
Refill ammunition per tick from 50 to 10
Min damage from 125 to 112
Equip time from 1250ms to 1300ms
Short reload from 5.4sec. to 6.2sec.
Long reload from 6.2sec. to 7sec.
Muzzle velocity from 570 to 540
BetelgeuseMin damage from 125 to 112.
GODSAWThe GODSAW now has a secondary firing mode which deals minor damage to vehicles, but reduces its damage against infantry by 50%.
SkorpiosForward Grip, HVA, Extended Magazine
Now properly restores one magazine per tick from ammo boxes
Max damage range from 10 to 8
Min damage range from 48 to 60
ADS Cone of Fire from 0.2 to 0.3
Vertical recoil from 0.3 to 0.2
Recoil angle from 20 to 15
Horizontal recoil from 0.3/0.392 to 0.225/0.294
Horizontal recoil tolerance from 0.9 to 0.675
Short reload from 1.74sec. to 2.08sec.
Long reload from 2.8sec. to 3.36sec.
ArmisticeForward Grip, Extended Magazine, HVA
Now properly restores one magazine per tick from ammo boxes
Max damage range from 6 to 4
Min damage range from 50 to 62
Velocity from 388 to 370
ADS Cone of Fire from 0.2 to 0.3
Vertical recoil from 0.225 to 0.15
Horizontal recoil from 0.3470/0.3760 to 0.26/0.282
Horizontal recoil tolerance from 0.9 to 0.675
Short reload from 2.25sec. to 2.7sec.
Long reload from 2.92sec. to 3.5sec.
TempestForward Grip, Extended Magazine, HVA
Now properly restores one magazine per tick from ammo boxes
Max damage range from 6 to 4
Min damage range from 54 to 66
ADS Cone of Fire from 0.2 to 0.3
Vertical recoil from 0.36 to 0.3
First shot recoil multiplier from 2.25 to 2.5
Horizontal recoil from 0.212/0.304 to 0.159/0.3
Horizontal recoil tolerance from 0.7 to 0.675
Short reload from 1.855sec. to 2.23sec.
Long reload from 3sec. to 3.6sec.
The ImmortalVelocity from 163 to 325
ADS CoF bloom from 0.12 to 0.06
Magazine size from 17 to 15
Ammo capacity from 85 to 90
The ExecutiveVelocity from 188 to 375
ADS CoF bloom from 0.14 to 0.07
Magazine size from 15 to 13
Ammo capacity from 75 to 78
The PresidentVelocity from 188 to 375
ADS CoF bloom from 0.1 to 0.05
Magazine size from 21 to 18
Ammo capacity from 105 to 108
Chaos, Havoc, The BrawlerRemain unchanged, outside of the shotgun balance changes.
Moonshot, Parsec, BighornRemain unchanged.
Revenant, DMR-99, GuardianRemain unchanged.
Vehicle Balance
Vehicle KnockbackVehicle knockback felt too sluggish in realistic conditions, and overall wasn't a good fit for the game. This mechanic has been shelved for now, though we may explore using knockback as a feedback mechanism in the future, instead of a mechanic with more tangible gameplay implications.
Aspis Anti-Air turrets (lattice base version)Projectile lifespan from 3sec. to 1.2sec.
Projectiles now detonate at the end of their lifespan.
This change brings the maximum effective range of base turrets to 450 meters to focus their role on the defense of the base, instead of influencing far-off fights.
Vehicle Thermal OpticsRenamed "Threat Detection Optics"
No longer highlights infantry
Now highlights projectiles and some NPCs
Ground-vehicle thermal range from 150 to 350
Aircraft thermal range from 350 to 500
ESF
Hornet MissilesDirect damage from 2000 to 1500
Indirect damage from 550 to 250
Indirect damage max range from 4m to 3m
ValkyriePelter Rocket PodsIn-game stats now display correct indirect damage range.
Magazine from 8 to 10
Ammunition capacity cert line from 8 rockets per rank to 10 rockets per rank
Velocity from 150 to 250
Ammo capacity from 64 to 100
Harasser
FuryIndirect damage from 334 to 150
Galaxy
BulldogDirect damage from 1000 to 600
Indirect damage from 500 to 400
Sunderer
Empire Specific WeaponsThese weapons have had baseline adjustments to damage and in some cases, mechanics. Please provide feedback.
Siegebreaker’s camera and model have been fixed and adjusted.
Deployment ShieldMaximum health from 2000 to 2500.
BasiliskPitch down limit from 24 to 18
BulldogPitch down limit from 17 to 11
FuryPitch down limit from 17 to 11
Refill ammo per tick from 32 to 16
WalkerPitch down limit from 0 to 5
RangerPitch down limit from 0 to 5
ANT
Empire Specific top-weapons have been shelved
Fixed various third person top-turret cameras
BasiliskPitch down limit from 24 to 15
FuryPitch down limit from 17 to 11
Refill ammo per tick from 32 to 16
Indirect damage from 334 to 150
KobaltPitch down limit from 25 to 18
WalkerPitch down limit from 0 to 5
RangerPitch down limit from 0 to 5
BulldogPitch down limit from 17 to 11
Prowler, Magrider, Vanguard
Top ArmorThe top armor cert line now increases resistance to C4.
Currently, two bricks will barely destroy these vehicles (so effectively no change if you were getting destroyed by two bricks prior,) but we are open to adjustment after seeing how it affects the desirability of the top armor cert line.
RangerPitch down limit from 0 to 5
WalkerPitch down limit from 0 to 5
Misc. changes and additions
Removed holiday themes from the Engineer's ammunition pack and C-4 brick.
Bug fixes
MKV-P Suppressed's rail attachments should no longer share space with optics.
Fixed Galaxy tail weapon camera.
Source: Planetside 2 Test Server: Announcements