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Author Topic: [PTS] PTS Update - 4/26  (Read 2832 times)

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27/04/2017, 02:53

PSNews

  • Psnews
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Harasser

Harasser Tank Mine resistance from -100% to -60%

This makes one tank mine set the vehicle to burning.

Health bonus from composite armor no longer applies to Tank-Mine damage.

Harasser HMG (Basilisk) resistance from 80% to 85%

Basilisk and weapons in the basilisk family were a bit too strong. TTK is now just behind the Halberd.

Small Arms resistance from 80% to 87%

Small arms was too potent. This adjustment brings the damage closer to live values.

Harasser resistance to Light Anti-Vehicle from -20% to -25%

This change smooths out some differences in harasser weapons versus composite armor:

  • For the Halberd, armored Harassers no longer increase the hits to kill. Instead the armor prevents entering burning state in 3 hits.
  • For the Enforcer, hits to kill was 7, then 9 with armor. This change makes it so it takes 8 hits to kill with composite armor, which is exactly one magazine.
  • For the Saron, it gets a small boost in terms of hits to kill, but is still a little bit behind the Enforcer in time to kill. However, the Saron can makes this up with its versatility.


Saron

Magrider and Harasser

Cone of Fire recovery rate from 2 to 3. This means the cof will settle in 333ms versus 500ms

Magrider

Cone of Fire growth per shot from 6 (which just maxed it out) to 0.5

Harasser

Cone of Fire growth per shot from 6 (which just maxed it out) to 0.75

Cone of Fire maximum from 2 to 1.5

This adds a little more versatility to the Saron. It takes two shots to fully bloom the cone of fire and it recovers slightly faster. The Max CoF is lowered a bit on the Harasser version.

Halberd Harasser

Projectile launch speed from 150 to 200

Projectile max speed from 225 to 275

Gravity from 3 to 5

This makes the range tradeoff gravity instead of velocity.

Gatekeeper

Damage from 70 to 85

Magazine size from 10 to 8

Lowered the magazine size, but upped the damage. With the above resistance change, puts TTK a little lower than Halberd and reduces the time needed to maintain aim through the burst.

Source: Planetside 2 Test Server: Announcements


 

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