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Author Topic: [PTS] Changes to 3rd person skeleton ready for testing  (Read 3294 times)

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17/10/2014, 20:47

PSNews

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A large rework has been done to the 3rd person player skeleton and I need your help making sure I didn't break anything!

The update will be on this next build of test.  The change effects all third person animations, the skinning and placement of armor and helmets, and it also required rebuilding player hit boxes.  I have spent quite a bit of time checking and rechecking my work on this, but I need your help.  This change touches thousands of assets and I know I missed at least a few issues.  If I did my job right, you won't notice and changes from test two builds ago.  If I didn't do it right let me know here or via /bugs on test.  Everything should be exactly as it was before (say for some animation bug fixes).

Thanks for the help!

Source: Planetside 2 Test Server: Announcements


Reply #1
17/10/2014, 22:54

MummelWurst

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i always ask myself, why would you ever play a shooter in 3rd person view (apart from that, how do you actually activate it in PS2?)

only time 3rd person view is useful when driving vehicles without shooting

Reply #2
17/10/2014, 23:11

Xerxates

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There is no 3rd person view of your character in Planetside 2 (and that's good), unless you're riding a flash. He meant how other players see you.

Reply #3
18/10/2014, 11:07

MummelWurst

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ah ok, he should say that, could lead to misunderstanding

 

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