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Messages - SarinaSan

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Planetside 2 News / Re: Thoughts on the new continent?
« on: 11/09/2018, 21:48 »
Multithreading is what I need :D

Can be CoLead of Division Pointhold OR Division Flanking and Logistics
If no leaders I can lead.
A little bit rusty, but ready for fight ;)

Why not air support?:)
Two R. can stay near Tanks, do tactical scouting, get repaired by Sunderers, get support from antair guns of Sunderers and also be equipped with anti-air guns ;)

Ready to do PL tasks (not really in SL at the moment), still will confirm my precipitation day before.

and/or insufficient squadleaders (availablity or lack of experience)

Oh come on, after 5 trainings any Regular SL can be more or less Tactical SL.

More interesting part was then we change SL during evening a few times this leads to progress of whole squad.

I stoped joining these, since I'm at US now + work. This means 9 hours difference.

So, for me - only weekends can work - for now; and not all of them.

Recruitment Archive / Re: PugLifeGaming
« on: 11/07/2017, 16:51 »
However, your age is different in introduction and in here :)
Just confirm your real age please!

I have very bad news:
The internet cafe has a big event on this day, so I won`t be able to host this one... anybody else want to take over?
You ruined my day!

Recruitment Archive / Re: ShowtimeGirlNC
« on: 17/10/2016, 16:46 »
LoL, Ok minus Sithis   :D
Of course you Gwyn can't miss a girl! This is even not questionable ;)

Recruitment Archive / Re: ShowtimeGirlNC
« on: 17/10/2016, 07:23 »
I checked recruitment thread and like what the hell? Who beat my number of responds in recruitment topic...and of course a girl!

Guys act as always :)

Welcome to Re4 I'm currently live in US so the play time is should be the same. See you on battlefield.

Guys can we do some additional TSL trainings?
Those  trainings are extremely useful and interesting!

P.S. I'm feeling not satisfied from 1 time a week ;)

True! So default camo and helmets without any decal.

First training was awsome!!!
Many things have been disclosed(or approved), such as:

        - Disturbing split push;
        - Dedicated Infiltrator;
        - While defending importance of enemy pre push Disturbing.
        - Light assault back and flank Disturbing;
        - Dedicated sniper while defending;
        - Motion spotters much better than recon darts while defending;
        - Engineers should use crossbow with recon darts as secondary;
        - EMPs extremely good in defence.

Also we need a lot of practice in all kinds of stuff, special throwing grenades;)

!!!Please, add I definitely missed something.

Yeah, "Waterloo" is not the best! RUSH or BIGFORCE would make more sense.

It is also possible to combine the systems like e.g. "CONTACT GROUNDFLOOR +2" which would mean, that there are 2 enemies but but the situation is under control and no reinforcements are needed.

Additionaly we could use the term "INCOMING" which would mean that our defenses have been overrun.
For Example: "2 INCOMMINGS GROUNDFLOOR" would do two things at once: Report that the Groundloor defense was overrun, and second that people are getting warned of the incoming enemies.

P.S. My 64-bit Testserver installation was working fine for the last 3 months, until yesterday (there was an update at Sunday night).
So we can add Incoming like a variant then defence on position already lost.
All this idea is extremely good!!!
The +- system is from CS but this one ("Contact system") will work much better in PS2!!!
But still people need to learn this!

This absolute +- System is not very handy, confusing and the "minus reports" leads to (imho) unnecessary using of voice chat.
I mean in case 3 people guarding a room and IMMEDIATELY take down one enemy, it is not worth communicating it in three steps (Location +1 ---- Location -1 ---- Location Clear)  ???  With the +- System it is also not (always) clear if the situation there is under control or gettting out of hand.

I prefer a relative approach which mostly reports threat levels.The advantage of relative threat levels is, that everybody knows in an instant if he has to go there to assist or not.

Location "CONTACT" (optional to report)
"Contact Small Stairs" would describe that there are some enemies (usually 1-2) but they are an unlikely threat, because of our defenses/overpop. "Small Stairs Clear" would end the threat.

Location "ENEMIES"
This a threat level which describes an enemy force which is likely able to beat our defenses or attacking attempt.

Location "WATERLOO"
Well, this is the highest threat Level and most likely would describe things like a MAX-Rush or an massive enemy overpop in that area which is very very hard to defeat.

Location "CLEAR"
No threats anymore in this location.

Location "SAVE"
Similar to CLEAR, but describes that no enemies were detected in that area.

Good one, but may be change WATERLOO for RUSH

Regarding the call out of Locations there is also a simplier approach, which does not need consulting the map (or a clock  ;D  )

1.) First the SL defines a FRONT (usually the doors facing the enemy spawn or your (fixed) target.
2.) The opposite building side is the BACK.
3.) FRONT LEFT means: You look towards the FRONT side and then to your LEFT side.(FRONT RIGHT is analogue)
4.) BACK LEFT means: You look towards the BACK side and then to your LEFT (BACK RIGHT is analogue)

The advantage of this is, that you do not have to think in artificial directions like North, South or 3 o' clock. Instead it follows your natural sense of direction.
It will work in number of situations, I think usage of both systems will be good, depending on situation.

Many people (including me) have currently problems with the Testserver installation and get the following error message, which makes it impossible to launch the program:

C:/Users/Public/Daybreak Game Company/Installed Games/PlanetSide 2 Test/PlanetSide2_x64.exe - 193: %1 is not a valid Win32 application.

I hope they will fix it until tomorrow, otherwise I am not able to participate :(
Which OS you're using?

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