11
Cobalt(EU) is online
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Re4pers In-Game

Character Name BR
MrFFF 100
LostSpine 101
DerWiedergaenger 98
ANDROSUA 100
heythatsnotgood 77
Pentanix 81
PhoenixGamma 100
BarioBackstabio 84
DataPanik 107
Lerciar2 51
mrostkaSVK 81
Most Re4pers ever online: 100 (05 Feb 2017)

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Messages - DerWiedergaenger

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1
Expetional I directive, looks great with our outfit decal and nomad armour :P

4k kills left! I am on my way :D

2
Of course :)

3
Bunkster reporting in. Man, our outfit is almost old enough to go to school...

Yeah they grow up so fast.
In the near future it'll maybe catch its first STDs  ;D

4
Going to Denmark for one week on 29th - perfect date for this event <3 :D

5
Wont make 15:00, but will join later :)

6
Only 13 signups until now :( maybe we should invite the kain guys?

7
damn, will be a long evening at work... i hate project deadlines :( sry i am out :(

8
Seems to be a long time but if you think a bit about it will quite be busy in the meantime

0h 0m Continent unlocks
0h 10m Continent stabilizes if crowded enough
0h 40m First "mini Alert" with 30min of "normal" gameplay in between
1h 10m First mini altert ends (i assume they will take 30mins)
2h 10m Second mini alert with one hour of normal gameplay in between
2h 40m Second mini alert ends
3h 40m Third mini alert with one hour of normal gameplay in between
4h 10m Third mini alert ends
5h 10m Meltdown triggers if one faction has 41% with one hour of normal gameplay in between. This alert is basically like the old alerts but as reward you lock the continent instead of getting victory points as in the old days. Even the duration is set to the old 1,5h
6h 40m continent locks

there are a few things on my mind with this system:
First: will there be fourth or even fifths mini alert if no faction is able to reach 41%? This could be to break draw situations
Second: Maybe they should remove the forced third mini alert which would shorten the charging phase by 1,5h to keep a more constant continent rotation. This would result in roughly 5h until one continent locks.
Third: It would be awesome if you could gain advantages for the meltdown alert by winning the mini alerts (uncappable bases, increased/decreased cap timers, nanite discounts or such things)

at first glance i think it is moving to the right direction.


Edit: OHHH i hope they will add multiple kinds of mini alerts. my imagination would have lots of ideas for this.
e.g. Escort a big fat Bomb to the enemy warpgate which will blow up there but watchout that the enemy bombs dont reach yours (like an npc controlled moving base with wheels to be destroyed / repaired),
destroy x enemy tanks with tanks to have huuuuuge armour fights. gather 250000 cortium (or steal it from the other factions) to give player made bases reason to exist, capture base x without using armour (locks all vehicles except sundies and gals, but their weapons are also locked; to get all that hesh and ppa suckers out of their comfort zone) *hyyyyyyyped* ;D

9
Oh noes 3-5pm re4 time... i fear we wont frag anything today XD

10
well that was easier than expected. XD google did not really help me.
Thx!

11
anyone knows where to find an overview of all currently existant aps perks?

12
noooooooo i was really locking forward to the em6/anchor combi heavy ;D

but i guess then it will be em6/gladius

13
RE4 Operations / Re: RE-STARTING RE4PER OPS (again)
« on: 29/03/2018, 21:13 »
I totally agree with Hydraec that these organised events should be kept special events everyone is looking forward to. But another thing is that the "casual platoons" became rare. I know how hard it is to lead a platoon (because every time i try i fail miserably) but the "casual gameplay" is the thing the people do most.

Nonetheless i am really looking forward to the first re4 ops :) 

14
WOW ghost cappers triggered

Revival of BKNE?

15
If we lack participants for the logistic squad i can switch from point hold over here

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