1
Cobalt(EU) Status: online
Re4pers Platoon open

Re4pers In-Game

Character Name BR
ur2bshot 100
Most Re4pers ever online: 120 (15 Mar 2020)
Short URL:

Author Topic: [PTS] Sept. 28, 2022 - PTS Update  (Read 797 times)

0 Members and 1 Guest are viewing this topic.

29/09/2022, 03:38

PSNews

  • Psnews
  • Forum Posts 847
    Likes Received 28
    Outfit Rank by Planetside2 Score -
The following update will be available within a few hours of posting this, on the Public Test Server.

--

Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/

--

Tank Cannon Cleanup

  • Fixed a visual issue with the Larion PPC's firing FX.
  • Prowler's Kingsnake's firing animation now uses the correct barrel order.
  • Vanguard's JGX12 no longer becomes invisible and crashes players, but now has the slowed rotation from the previous PTS update.
  • These weapons continue to be a work in progress.
Environment

  • Fixed a long-standing issue where Cortium/NPC spawns (like Pumpkins!) could appear underground or inside objects.
  • Oshur now has new underwater teleporter rooms at Seaposts with underwater capture points.
  • As an experiment: No-deploy zones at Tech Plants on Indar have been pushed toward the spawn rooms. Dev Note: This prevents Sunderers from interdicting the spawn room flow directly, and allows attacking Sunderers to deploy inside or on top of the Tech Plant itself. Time to point will decrease for attackers, but defenders should have more wiggle room to approach the base.
  • Fixed shields on Esamir using the incorrect faction and collision information.
Misc. Changes, Fixes, and Additions

  • Reverted previous PTS change to Pain Spire, but kept new visuals.
  • Reverted previous PTS changes to Flail damage and resistance adjustments.
  • Elysium Spawn Tube is now immune to small arms damage.
  • Cortium Bombs are no longer usable by Infiltrators.
  • Changed Pain Spire's damage resistance from 23 (Air to Ground Warhead) to 64 (Burning) to be in line with other burning effects.

Source: Test Server: Announcements


Reply #1
29/09/2022, 08:27

Stummeursel

  • The Re4pers Council
  • Forum Posts 910
    Likes Received 432
    Outfit Rank by Planetside2 Score #5
Finally Tech plant Sundies on Top or in the mid?

Reply #2
29/09/2022, 09:19

MrFFF

  • *
  • Human Resource Officer
  • Forum Posts 2.450
    Likes Received 1315
    Outfit Rank by Planetside2 Score #37
  • Armpit Eater
Coldheart inplant will mitigate pain spires probably
"Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
"To be united by hatred is a fragile alliance at best"― Kreia (Knights of the Old Republic II)
"I generally don't believe in things if there's a lot of evidence to suggest they're false" ― Ross Scott

Reply #3
29/09/2022, 11:23

MrFFF

  • *
  • Human Resource Officer
  • Forum Posts 2.450
    Likes Received 1315
    Outfit Rank by Planetside2 Score #37
  • Armpit Eater
Finally Tech plant Sundies on Top or in the mid?
Seems so, probably will be most often used for Loadstar Gals Tough https://i.redd.it/v6rbmm2r0qq91.png
"Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
"To be united by hatred is a fragile alliance at best"― Kreia (Knights of the Old Republic II)
"I generally don't believe in things if there's a lot of evidence to suggest they're false" ― Ross Scott

 

Bunkster is currently playing Got it!