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  • Big Ass Combined Arms Project: We can go bigger! - Event 3 : 10/06/2018Please login or register to sign up for this event.
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Author Topic: [10/06/2018,19:00 CET] Big Ass Combined Arms Project: We can go bigger! - Event 3  (Read 1115 times)

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Reply #15
09/06/2018, 11:49

DerWiedergaenger

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Only 13 signups until now :( maybe we should invite the kain guys?

Reply #16
09/06/2018, 12:33

Wolkenwand

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I will ask ORIG, KAIN and 4RCE
I am here to pull Maxes and play tactical, and I am all out of Nanites.


Reply #17
09/06/2018, 12:44

Wolkenwand

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Ok people! The doc will be shared with other outfits!

So if you want a space in the platoon, you have to enlist now!
I am here to pull Maxes and play tactical, and I am all out of Nanites.


Reply #18
10/06/2018, 22:11

BashaR

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Reply #19
10/06/2018, 22:39

MrFFF

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Thank God i was not completely late for it. Awesome job, awesome fun, we will be waiting for you Wolk.

Reply #20
11/06/2018, 08:12

Sithis

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Pff... ok i dont play this game lately (1 year) only on infantry.... What the fuck they done with AA Turets... ist uselles... Few m away and bullets will disapier?

BLNG Gang squad with tons of experienced players hunt down anyone who try fly togheter... Ok... I can beat 1v1 maybe 2v1. But lots of other guys cant even  try to go vs them...

I dont know if only pure Air squad will work on next event... in the end we try run with couple of AA sunders and rest in the Air... and its not that bad.
Try consider it Wolk for next time and come up with stategy to counter enemy Gang squad not only with ESF

Reply #21
11/06/2018, 19:31

Fallengud

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We could try to work more closely together with air and vehicle squad. Nothing is more fun then to hit a Mosquito or Scythe (or Reaver :D) with a Titan AP. We could even lay some traps next time where our pilots lure them in to a preped position with lock ons + AA guns waiting.

Reply #22
13/06/2018, 18:33

Wolkenwand

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It was an awesome night, actually a shame that it was my last one for a long time...
As for this, I will make my review a little bit shorter than normally:


In general:
Platoon build up:
Next time please please please don't have premade platoon up. It makes things far more difficult to manage.
The way to go: Platoon lead opens up, invites the SLs and they invite the people they need for their squad. With this every SL can manage it and nobody needs to be switched around.

Google Doc:
Was bit messy, as I didn't see it coming that people would enlist them in two different parts of the doc (platoon overview and the divisions itself). My fault, learned the lesson.
I am very sorry that I didn't have space for people who enlisted and didnt get space because of this - I take full responsibility.


Divisions:
Point hold:
Struggeled in the beginning (many people without microphone = less communication), but later one was a great force. Special call out to the newer guys in Alpha, in the second part you rocked!

Logistics:
Great work with the Spawnoptions! That was amazing - simply as that. Depending on situation, the switching to infantry could have been a little bit faster, but this was more a problem with the fights itself. Overall good job!

Armoured Warfare:

Burning prowlers for the win. Here I have to call out the great communication over command channel. Precise, asking for orders when needed, providing feedback and situation reports when due. Armored force looked from PL perspective great, sometimes facing huge overpops and still holding.
The thing I would like to add would be to focus more on defending our main spawn options to maintain the fight, but this would come with time and more combined ops events.

Air Squad:
Here again great coms and good call outs. Very adaptive squad as you got hunted by some of the best pilots in the whole game. Still provided air cover and call outs. Sometimes it is difficult to be a reaver on Auraxis, but you handeled it well.

Combined arms:
Armoured + Infantry:
Timing could have been better from time to time. Mostly I think the infantry was to fast, as the tanks arrived one minute late (driving 40 tons of death takes it time). Should be adressed next time with giving the armoured division a little more time.

Armoured + Air
Air struggled alot, so maybe we will try to combine their coms the next time - open for ideas.
Setting up AA traps or shelling a tank line from behind would be the to goals next time. This takes practise, so we should try it the next time.

Infantry + Air
Escorting transport vehicles should be something we have to do the next time.

Again, I can simply thank all for the great platoon, we kicked ass and had amazing caps.

And in the end, I have a simple question: Does anybody want to organise the next one?

Wolken (now really) out
I am here to pull Maxes and play tactical, and I am all out of Nanites.


Reply #23
26/06/2018, 13:45

Mccune

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This is epic as hell. I want to join something like this in the future for sure!

Reply #24
26/06/2018, 17:32

Wolkenwand

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And in the end, I have a simple question: Does anybody want to organise the next one?

Wolken (now really) out


Me too, pal. Me too...
I am here to pull Maxes and play tactical, and I am all out of Nanites.


Reply #25
26/06/2018, 18:12

DumpDeadHUN

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hmm can i orginize struff but without leading it ?
8)

Reply #26
26/06/2018, 18:18

ChargeMaximus

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Though I'd suppose the one who is to lead should have a clear and succinct idea of the events' contents ( which is most definitely the organiser). Of course, if the organiser is to host a preliminary meeting regarding his/her event with a few volunteers who opt to lead it would make it far more viable - and a bit of a hassle as a specific time would be needed for all the volunteers to be on TS
Don't worry I'm sure as a cow's manure!

Reply #27
26/06/2018, 18:25

DumpDeadHUN

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Cause u know i can descirbe my idea but when i play sometimes i give full focus to the game and just forgive to command .
8)

 

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