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Author Topic: [PTS] PTS Update - 9/7  (Read 335 times)

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12/09/2017, 03:42

PS2 News

  • Planetside 2 News
  • Forum Posts 449
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Sept. 7, 2017 – PTS Update

Note: These updates are currently on the Public Test Server, but weren’t posted during the update.


Additional polish and improvements to the faction points dropdown area were made to support the new continent locking mechanics. Additional information on the upcoming update can be found in a previous dev article here: https://www.planetside2.com/news/ps2-critical-mass-development-update-2017

We’ve drastically changed how continent selection from login works internally, and overpopulation should now be funneled into the VR training room if there are no continents capable of supporting additional faction population. If you encounter any unusual behaviors when attempting to log into a continent or zone into a new one, please let us know.



AP firing mode damage from 100-91 to 125 at all ranges.

Safe Fall

Rank 5: Collision damage protection from 20% to 50%

Dev Note: Minor adjustment that makes this effect more noticeable in some situations.

Ocular Shield

Bug fix: Damaging targets that have Ocular Shield equipped with small arms weapons will no longer trigger a resist icon.


Dev note: These adjustments continue to push the air game toward a relationship similar Live for ESF, while increasing the effectiveness of the remaining Valkyrie weapons, and bringing Liberator weapons more in line with the new vehicle health and resistances. Expect additional adjustments to be made, particularly to the Liberator, in the future.

Racer and Rival Chassis

Increased the handling responsiveness for Lightning, Prowler, and Vanguard when these chassis are equipped.

A2A Missiles (Reaver, Scythe, Mosquito)

Damage from 250 to 350

Halberd (MBT, Harasser)

Now has a 2x headshot multiplier on direct hits.

Dev Note: Adjusting this multiplier means that this weapon now one-shot kills on a headshot on targets with 1000 health or less, even through Flak Armor. Heavies with an active Resist Shield, full health, and Flak Armor will survive a direct headshot.

Hyena (Galaxy, Liberator)

Damage from 150 to 75 (and 115 to 75 for Galaxy)

Indirect damage from 200 to 150

Inner blast radius from 0.35m to 0.5m

Outer blast radius from 3m to 1.5m

Outer blast damage from 1 to 25


Resist type 8 from 75 to 90


Direct damage from 100 to 150



Max damage from 250 to 200


Direct damage from 250 to 175

Inner blast damage from 500 to 350


Renamed "Zepher" to "Zephyr" for all variants.

Direct damage from 400 to 350

Inner blast damage from 500 to 250

Outer blast radius from 5m to 4m



Resist type from 4 to 28


Direct damage resist type from 4 to 28


Direct damage from 200 to 167

Blast damage from 200 to 150

Direct damage resist type from 18 to 5



Damage from 180-167 to 160-125


Damage from 200-143 to 175-112


Damage from 175 to 160


Direct damage from 425 to 300



Damage from 200-167 to 190-160


Damage from 180 to 175

Air Hammer

Reverted direct damage from 85 to 65



Damage from 167-143 to 150-112


Damage from 175-112 to 150-100


Reverted direct damage from 170 to 150

Known Issues

Safe Fall description needs updating.

Refined Cortium checkmark doesn’t appear when completed.

Source: Planetside 2 Test Server: Announcements


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