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Messages - DerWiedergaenger

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Thursday is public holiday/happy drinking day
Wont be able to use a computer properly :D

Wanted to take a PS2 break, but with this update i need to come back today evening :3

ps: for those who followed the shoutbox. It was a windows update that messed up my network drivers.

we're just around the corner from a big live update!


Recruitment Archive / Re: DEEPINTHEBUSHHFTV
« on: 15/03/2019, 22:16 »
...until you play as a team with friends.

and we are pretty friendly guys :3

My gf is out with her gurls, so everything is ready for sitting on my computer drinking beer and shoot planetmans heads.

PS: This is the one i am going for. Greetz to Stumme :3

Expetional I directive, looks great with our outfit decal and nomad armour :P

4k kills left! I am on my way :D

Of course :)

Bunkster reporting in. Man, our outfit is almost old enough to go to school...

Yeah they grow up so fast.
In the near future it'll maybe catch its first STDs  ;D

Going to Denmark for one week on 29th - perfect date for this event <3 :D

Wont make 15:00, but will join later :)

Only 13 signups until now :( maybe we should invite the kain guys?

damn, will be a long evening at work... i hate project deadlines :( sry i am out :(

Seems to be a long time but if you think a bit about it will quite be busy in the meantime

0h 0m Continent unlocks
0h 10m Continent stabilizes if crowded enough
0h 40m First "mini Alert" with 30min of "normal" gameplay in between
1h 10m First mini altert ends (i assume they will take 30mins)
2h 10m Second mini alert with one hour of normal gameplay in between
2h 40m Second mini alert ends
3h 40m Third mini alert with one hour of normal gameplay in between
4h 10m Third mini alert ends
5h 10m Meltdown triggers if one faction has 41% with one hour of normal gameplay in between. This alert is basically like the old alerts but as reward you lock the continent instead of getting victory points as in the old days. Even the duration is set to the old 1,5h
6h 40m continent locks

there are a few things on my mind with this system:
First: will there be fourth or even fifths mini alert if no faction is able to reach 41%? This could be to break draw situations
Second: Maybe they should remove the forced third mini alert which would shorten the charging phase by 1,5h to keep a more constant continent rotation. This would result in roughly 5h until one continent locks.
Third: It would be awesome if you could gain advantages for the meltdown alert by winning the mini alerts (uncappable bases, increased/decreased cap timers, nanite discounts or such things)

at first glance i think it is moving to the right direction.

Edit: OHHH i hope they will add multiple kinds of mini alerts. my imagination would have lots of ideas for this.
e.g. Escort a big fat Bomb to the enemy warpgate which will blow up there but watchout that the enemy bombs dont reach yours (like an npc controlled moving base with wheels to be destroyed / repaired),
destroy x enemy tanks with tanks to have huuuuuge armour fights. gather 250000 cortium (or steal it from the other factions) to give player made bases reason to exist, capture base x without using armour (locks all vehicles except sundies and gals, but their weapons are also locked; to get all that hesh and ppa suckers out of their comfort zone) *hyyyyyyyped* ;D

Oh noes 3-5pm re4 time... i fear we wont frag anything today XD

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