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Messages - Wolkenwand

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Damn boi, nice stuff.

I would like to see a exp buff when you got a bounty on your head - it should pay to be a wanted man.

RE4 Operations / [13/08/2019,20:15 CET] Public Platoon
« on: 13/08/2019, 17:56 »
As the title says, we are going to have a public platoon!

What are we going to do? Kick Vanu (and TR) ass!
What do we need? Beer and bullets!
What do I need? 4 squad leaders!

TS is NOT mandatory for tonight.


Hope that we'll have some great teamplay tonight - 39 SL ribbons should be doable :P

I think most people will just be on TS - depending on starting numbers I will appoint positions.

@Duckyyz: it would be great if you could take the vehicle command - in hope that we will get at least 4 people together for this branch.

Hey ho!

As we have many new players in our rows, some of you may ask what this "Big Ass Combined Arms Project" could be?

It is a fucking big event!
We train about one month and more just for this very day!

This is our try to show Cobalt the best RE4PERS have to offer!

This time we will play with 4 TS only Squads, devided in two infantry squads, one ground/air vehicle and one mixed squad. With great communication in and inbetween the squads we try to have the maximum impact, not overpowering the enemy with pure force, but with tactics and amazing team play.

Let me introduce the squads:
Alpha: Big Ass RE4SpecT - also called "point huggers"
First to drop, setting position around the point and killing (or stalling) everything that comes close to it.
Fast reaction force, not bound to ground or force multipliers. Mostly dropping via Gal or Valk.

Bravo: Big Ass Support - without them Alpha would be dead, also called "Alphas Guardian Angel"
Mixed and adapting forces, moving with logistics, bringing in spawn points and much needed infantry when Alpha needs help.

Charlie: Big Ass Guns - the "Cavalary" has arrived
A mixed squad of ground vehicles and air vehicles support each other, engaging enemy positions together. Scouting and giving the punch in the perfect moment.

Delta: Big Ass Joker - the "Jack of all trades"
Adapting forces depending on situation - mostly in vehicles and air moving together with Charlie, but also able to join an infantry fight if necessary. Fast paced with alot of different gameplay styles.

To make things easier on the events night, we will need some preparation. You can already check out this very important google sheet (!) and think about a position you would like to take. It will be opened for enlistment in two weeks.

Let's teach Cobalt the true power of the RE4!


Hey ho !

After Fallengods nice vehicle event we will go on with our preparation for the Big Ass Combined Arms Project on the 1.9.2019.

This time we will have at least one RE4SpecT squad, focussing on good communications and infantry fights. The spotlights will be on the fireteam leaders and their buddies. So it would be very nice to set the leaders already up and maybe forge the first fireteams prior to the ops.

To make this easier to organise, please register or post in here.

Having another Bravo RE4SpecT would be amazing and I am always happy about vehicle support. Leaders are always more than welcome - so even if you dont have that much experience you can learn alot from your squad/fireteam mates!

Coms will be mostly TS, depending on the numbers we will be using whisper lists (will be explained on the ops night)
Very important: Please set up your fire team voice channel ingame! This is essential for good cohesion.


Squad Lead Alpha:Wolkenwand
(A)Diamonds: Wolkenwand (L), Flatsemmel, Charge Maximus
(A)Spades: Jettesnell (SONS)
Sqaud Lead Bravo:
Squad Lead Vehicles:

Recruitment / Re: Ingemeisel
« on: 02/08/2019, 23:13 »
Nice to see you here after all this time!

Hey everyone!

As you may have seen in the last OPs, we started to use fireteams far more often. Now we want to improve the usuage of these powerfull subunits even more.

So far, fireteam leaders were not used at all in our general squad gameplay. In the last weeks I tried to install them as a "check up", to make sure that the fireteam is in the right position.

This will change in the future. Fireteam leaders now have to lead their fireteam! This includes position in the base, decision to back cap, change of function (class/vehicle) and loadout prior to the ops.

Most important is to set up the fireteam channel(this includes everyone, not only the Firteam leader). Getting this close coms is an amazing help for closing down crosstalk, as you can communicate threats only to your firteam. We will need time to get used to it (multiple channels are ofter difficult to handle).

Sounds like a lot, but as it will be units of 3, it should help the organisation and the squad leader in multiple ways.

Example for communication:
Squad leader: Dropping on Indar Com.
I   Diamonds leader: Taking balkony
II  Spades Leader: Drop us over the vehicle bay.
III Hearts Leader: Taking ground floor
IV  Clubs Leader: Taking top floor.

Former to this, squad leaders had to tell everything - and yes, sometimes this will be faster. But now, we focuss on forging the fireteams close together. When the FL (fireteam leader) decides on his own, he will be more eager to keep his fireteam mates in check. In addition to this, I would like to build "advanced" fireteams on the long run - brothers in arms - people you know so good, that you only need to say the bacics, the rest is already in the blood.

Feedback is more than welcome!



Nice mate ! This is exactly what I was looking for!

BIG ASS COMBINED ARMS event is on its way!

Edit: will announce it on steam + discord.

Great night people, it was awesome to see so many on ts!

Also nice to see people coming back ;)

Recruitment / Re: Notiro
« on: 27/07/2019, 22:26 »
Welcome! Nice to see so many new faces!

Update: The start of the ops is delayed for one hour. This should fit SONS better and something came up for me. I want to be sure that I can be there on time.

Edit: shouldn't write something in English when I am tired as fuck

Recruitment / Re: Amarilith
« on: 27/07/2019, 15:15 »

It is very satisfying to see a spitty betraying its former master ^^
You can hack them since they are in-game. Either emp them or run up and then around it. It takes longer to turn than you need to hack it.

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