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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 27/08/2014, 23:37

Title: [Postponed] Update Notes 8/28 (August Update)
Post by: PSNews on 27/08/2014, 23:37
**Update has been postponed; ETA: 29/08/2014 15:00 CEST

Valkyrie

A new NS vehicle is now available at standard aircraft terminals, the Valkyrie!

The Valkyrie is a six person aircraft used for close air support and transportation. It is crewed by a pilot and a forward gunner with room for four additional rumble seat passengers. These passengers sit in open seats on the side of the Valkyrie which allows them to use their personal equipment while in flight.

New Ribbons and Medals



Hossin Updates



Alerts



Weapons / Balance



Quality of Life/Misc



PMC (Performance/Memory/Crashes)

...con't

Source: Game Update Notes (http://forums.station.sony.com/ps2/index.php?forums/game-update-notes.73/)
Title: Re: Update Notes 8/28 (August Update)
Post by: PSNews on 27/08/2014, 23:44
Bugs Fixed

Everything listed below has been addressed
Fixed a bunch of stuck bugs on Amerish.
Special thanks to KleenexTRissues for finding nearly 100 Stuck Bugs on the Test Server!
Fixed a bunch of stuck bugs on Esamir.
Fixed an issue where hit detection would get into a bad state after switching weapons instantly after reload was completed.
Fixed Magrider PPA having incorrect icon in the depot.
Claymores will now be displayed correctly on the death recap screen.
[=] activates cruise control while player in chat or /bug screen
Amerish: Crux Mining Operation: Non-functioning gravity lift in front of a teleporter at /loc 1161.150 114.520 3135.640
Amerish: Lithcorp Secure Mine: Invisible gravity lift located in front of the spawn room teleporter
Amerish: Lithcorp Secure Mine: Players can get stuck in a hole in the mountains at /loc 1796.350586 162.261887 -1212.928589 1.491549
Amerish: Shrouded Skyway: Rock textures don't go to the ground near /loc 68.840 58.160 -3264.210
Amerish: Sungrey Amp: Spawn room tunnel shield is not aligned with exit
Fixed a handful of broken Grav Lifts on Amerish
Auraxium Armor: NC MAX has very little coverage in the back
Fixed the skinning on Auraxium Sunderer Lumifibers
Blank blue screen displays just before the initial loading screen
Charge ability meter is empty when players switch to/resupply MAXes
Client becomes unresponsive if it times out due to inactivity
Collision: When crouching next to any type of collision you cannot stand up till you move away from it
Coming soon camos are displaying on sale for 50% off
Commissioner: Reload does not play audio
Directive score displays incorrectly on death screen
Fixed the floating teleport room shields on Esamir Biolabs
Esamir: Freyr Amp Station: Gravity tunnel shield does not cover exit point properly
Collision can be breached here /loc 1083.680 18.840 -1602.570
Galaxy wing turrets now have collision
Players can clip into containers and shoot out
Tech Plants: Clipping through the walls at tech plants
Harasser: Other: Windshields have a permanent green/forest camo applied
Hossin: Chac Intel Hub: Deploying to this facility will spawn you directly on the capture point
Hossin: Chac Water Purification: Deploying at the facility spawns you underground
Hossin: Facility contention discrepancies on map
Hossin: Hurakan Western Pass: Spawn tube is on the same location as the teleporter
Hossin: Ixtab Power Regulation: the spawn room teleporter is in the wrong corner
IFF shields are inconsistent between spawn rooms and air towers
Extended Sunderer No Deploy area at East Canyon Checkpoint
Infiltrators can stay perma cloaked on a flash if entering the vehicle when activating cloak
Fixed missing word in the description of some proximity radars.
Mani Fortress point can be captured from the outside of the point room
Medics are unable to revive other players if they die on top of a vehicle pad
NC Weapon: Hawk GD-68: Weapon is missing tint mask
NC: AF-4A Bandit: Rail attachments clip through the weapon
NC: Combat Medics cannot equip Suits
NS Weapon: NS Annihilator: Glass eyepiece appears to be made of metal
NS-15M: Weapon is missing textures
Objects floating in the sky at random locations
Outfit Browser: Members online label is being displayed as a string
Fixed bug that caused the Phobos VX86 shotgun to appear completely black
POI: HUD elements can completely obscure PCs which inhibits gameplay
Quick Spawn: LMB or RMB also initiate quick respawn
Skin clips through the left side of the neck with open wasp helmet
Strange cache issue with previously viewed GUIs when interacting with terminals
The reload circle animation on the main HUD does not display for the Mosquito
TORQ-9: Fixed attachments showing a second unlock button after being purchased with SC
Tracking bug: Broken state on the death screen clicking through a revive attempt
Tutorial: IFF Shield is not the color of your faction
UI: Unnecessary facility icon displays on screen
Vivox: Audio chat does not work reliably
VR Room: NC15 Phoenix missile pass through dummies
Blast damage will now hit VR zone targets.
VR Training now has a description in the Warp Terminal.
VS: Magrider: Proton II PPA displays wrong icon on Item Purchase screens
VS: Pistol: Cerberus: Weapon is barely audible
VS: Weapons: Phaseshift VS-S charge animation is broken in 1P/3P
C4 sticking to infantry
Removed the NS banners at Eisa Mountain Pass
Fixed a bad LOD for the A30 Walker
Moved wall blocking access to turret at Ixtab.
Fixed the Smart-Choke attachment showing as a Suppressor before being unlocked on the the new NC08 Mag-Scatter pistol.
Fixed Spawn Beacon timer reduction certifications not applying to the squad leader.
Fixed Spawn Beacon timer resetting for the squad leader when other squad members spawn on the beacon.


Known Issues

Firing a Phoenix from a Valkyrie rumble seat may hit the Valkyrie you are in. Friends don't let friends fire wired guided missiles inside aircraft.
Decals on the Valkyrie may appear stretched.
We're looking into ways to help mitigate firing sway on the Valkyrie rumble seats.
PS4 codebase integration side effects:
There may be some new input issues (unable to map keys etc); we caught a lot of them but some may have slipped out
Visibility issues (objects not occluding properly); with our Umbra upgrade we may have some problems here where objects either occlude too much or not enough.


Announcements
The PS2 team wants to thank the community for setting up the external bug tracking system (http://ps2issuetracker.com/secure/Dashboard.jspa). Our QA team has been referencing it extensively and multiple bugs have been logged that we didn't have tracked before. We appreciate the efforts to keep everyone up to date; thanks!
Title: Re: Update Notes 8/28 (August Update)
Post by: MummelWurst on 27/08/2014, 23:57
overall awesomeness

BUT the heat mechanics on all the VS weapons seem a little OP, cause with trigger discipline you can shoot like forever, we will see how it works ( a report would be nice ^^)

and all those bugs....
Title: Re: Update Notes 8/28 (August Update)
Post by: Xy on 28/08/2014, 00:56
Quote
Firing a Phoenix from a Valkyrie rumble seat may hit the Valkyrie you are in. Friends don't let friends fire wired guided missiles inside aircraft.
:(
Title: Re: Update Notes 8/28 (August Update)
Post by: Panzerion on 28/08/2014, 08:18
Quote
Firing a Phoenix from a Valkyrie rumble seat may hit the Valkyrie you are in. Friends don't let friends fire wired guided missiles inside aircraft.
:(

Still, I think having two-four heavies with AA rocket launchers will be nice. :D
Title: Re: Update Notes 8/28 (August Update)
Post by: AlexisFR on 28/08/2014, 12:12
**Update has been postponed; no new ETA yet - updates will follow**
Title: Re: Update Notes 8/28 (August Update)
Post by: JohnnyDread on 28/08/2014, 13:13
From me earlier today:

Quote
yup later today if SOE doesn't fuck up

I know SOE too well  8)
Title: Re: Update Notes 8/28 (August Update)
Post by: JohnnyDread on 28/08/2014, 13:30
Eclipse VE3A (VS carbine directive reward)
Removed soft point ammunition
Added heat mechanic
Fixed the underbarrel shotgun not being equipped on the weapon in certain conditions

Just noticed this in the patch notes.  :o

Do want a heat mechanic on my Fortuna as well. Running out of ammo with my LA is usually the main reason my kill streaks stop far behind enemy territory.
Title: Re: [Postponed] Update Notes 8/28 (August Update)
Post by: Xy on 28/08/2014, 19:38
I kind of anticipated the patch wouldn't be applied today.
Title: Re: [Postponed] Update Notes 8/28 (August Update)
Post by: Xerxates on 28/08/2014, 19:50
"Targeting tomorrow morning (Fri 8/29, 6am) for the August update; not 100% confirmed yet but looking good"
Title: Re: [Postponed] Update Notes 8/28 (August Update)
Post by: MummelWurst on 29/08/2014, 01:49
Eclipse VE3A (VS carbine directive reward)
Removed soft point ammunition
Added heat mechanic
Fixed the underbarrel shotgun not being equipped on the weapon in certain conditions

Just noticed this in the patch notes.  :o

Do want a heat mechanic on my Fortuna as well. Running out of ammo with my LA is usually the main reason my kill streaks stop far behind enemy territory.

they have tha on all directive weapons now, that's why i think , this could evolve into a little problem... maybe