The Re4pers - Planetside 2 Outfit on Cobalt
The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 31/05/2023, 02:48
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All PC servers will come down for the following update on Wednesday, May 31st, at 6:00am PT (3:00pm CET). The downtime for this update is expected to last up to 2 hours.
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Construction
- The Durability Module now provides increased damage resistance from tank shells and Air to Ground weaponry
- Increased damage resistance for construction objects from the Yellowjacket and the Howler mining lasers
- When a silo is destroyed it will no longer consume Cortium from all nearby structures. It will only consume Cortium from the structures below.
- Ammo Tower
- Routing Spire
- Vehicle Gate
- Recon Array
Dev Note: This change will aide in the ability to get a base up and running again after a silo has been destroyed, and a new silo is constructed.
- Facility Silos now accept Cortium deposits
- The Pillbox and Spear AV Turret construction objects now accept modules
- Fix in place to prevent flickering on the Command Center's Skywall Shield
Dev Note: We will monitor this and adjust as needed
- ANTs now have the Gate Shield Diffuser as a Utility slot option
- The Solid Wall construction object no longer decays when in range of Silo with Cortium
- Repair Modules now affect the Solid Wall construction object
- Module Dispenser no longer takes damage from friendly fire
- Module Dispenser now shows the correct interaction prompt when access is restricted
- The Vehicle Gate's shield FX now despawns with the Vehicle Gate
- Command Center terminals no longer take damage
- Updated Routing Spire terminal texture
- Removed a potential secondary floating terminal screen from the Routing Spire
- Orbital Strike Uplink now displays damage FX
- Glave and Flail interaction terminals are easier to access
- While in an ANT, the nearest Silo's HUD indicator icon will clamp to the edge of the client/screen
- Cortium Silo's building FX now last for the entire build time
NS-D Helios
- Switching to and from the Helios now plays the appropriate animation
- Reloading the Helios now plays the correct animation
- HS/NV scope added to the Helios
- 3.4x and infrared scopes are now positioned correctly on the rail
- ADS adjustments for a more accurate CoF
- Burst mode's initial shots are now more accurate while in ADS
- Alternate fire reload now uses the correct animation timing
- Alternative fire mode CoF bloom, when firing from the hip, is now smaller
- Alternate fire mode now provides a slight CoF boost while aiming down sights
- Alternative fire mode direct and indirect damage output has been decreased
- Extended Magazine now increases the magazine size by 50
- Converted the Forward Grip attachment to a Comfort Grip
- Primary and alternate fire modes now use common movement speed adjustments
- Applies to both ADS and while the Helios is carried at the hip
- Weapon unequip time has been increased
- 5 Round burst now has a HUD fire mode icon
- Tool-tip icon is no longer low res
Apex SMGs
- Kills with Apex SMGs now contribute to class directives requiring SMG kills
- Iron sights for the AF-4 Cyclone and PMG-100 are no longer misaligned
Planetside 20-Year Legacy Directive Event
- Focused Assault: Only kills during Meltdown alerts count towards progress
- Directive events have now been localized in French and Russian
Misc. Changes, Fixes, and Additions
- Removed recent work regarding point lights and particle illumination
- This will address numerous accounts of flickering particles, intensely bright lights, and possible performance dips when in range of particles being illuminated by point lights
- Oshur: Added Unstable Meltdown to possible alerts
- Oshur: Alerts will now trigger quicker under low population conditions
- UI: Report Player option is now accessible from the Support menu
- UI: Place-able items now tint appropriately
- UI: Settings: Reticle tinting now has a Reset to Default option
- UI: Settings: Chat Background Opacity slider now has an accurate tool-tip
- UI: The Construction Preview on the ANT's loadout screen is no longer enabled while re-deploying
- This button was previously unresponsive while in this state
- Missions: Construction tutorial missions no longer appear after completion
- Anti-Material and Bolt-Action rifles now play the correct reload animation when the magazine is empty
- Esamir: Esper Research Station's spawn point is now named correctly
- Attachments: Heavy Barrel movement speed reduction is now percentage based (reducing the overall movement penalty)
- Deathnaught Helmet: Camos no longer affect the eye section
- L2-100 Kingsnake's reload speed has been slightly increased
- Various item description updates
- FX have been applied to Routers allowing better visibility from a distance
- Removed an "@" symbol from displaying as a capture point on the HUD while in VR
- Air resupply pads at Tannae Power Base now function correctly
- Updated localization pass to account for various strings
- Removed several inaccessible Cortium nodes on Oshur
Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)
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Ok, mostly bug fixes and adjustments. But why are we not getting the stats that changed anymore? It only says for the helios as an example: reduced direct and indirect damage… by how much? Give me the numbers. Same with the kingsnake increase in Reload Speed… HOW MUCH! I hope this trend is not continuing.
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Wrel was interested in the maths behind the balance. Guess at the moment they are less worried about it.
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They say "do your work theorycrafter, you get some YouTube content there
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If they would give any exact numbers then they would deny the excitement of exploring the changes in depth