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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 04/11/2022, 20:05

Title: [PTS] Nov. 04, 2022 - PTS Update (10th Anniversary Record Break)
Post by: PSNews on 04/11/2022, 20:05
Happy almost-versary!

This PTS update includes much of the content that we'll be releasing with for the 10th Anniversary Update. We've got some special events and more surprises in store for you as we get closer to the day. Until then, join us for the playtest this Saturday (more information below,) and let us know what you think of the update!

-Wrel, Lead Designer

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Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ (https://forums.daybreakgames.com/ps2/index.php?threads/read-first-test-server-policies-download-link.114038/)

Test Server will be available for download at 4pm PT, but remain locked until 12pm PT Saturday, Nov. 05.

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Playtest THIS SATURDAY - Nov. 05, 2pm PT (10pm CET)

We're aiming to make history and (unofficially) break our Guinness World Record for the most players online in an FPS battle. In 2015, we capped out at 1158. This year, we'll go beyond that.

Stop by this Saturday, playtest aaaaaaaaaaaaaall the content you see below, and we'll dole out a special title to the participants. This update will be a large download, so it'll be good to grab it early so you don't miss out!

Anniversary Double Experience

In celebration of our anniversary event, we're running a round of double experience each weekend in November!

Advanced Specialization Program 03 is now Unlocked



Capture the Conduit

A new CTF-style facility capture mechanic has been added to the mix for various bases throughout Auraxis. Attackers must first capture a Conduit Repository (or "Repo") before grabbing the "Conduit" from the base's podium. Grabbing a Conduit gives you a brief burst of speed and restores your shields to full, helping you dash toward your controlled Repo to capture the Conduit.

Capturing a Conduit will count a "strike" toward capturing the base. The faction to make the last strike against a base will claim ownership. If defenders retake all hacked Repos, they will immediately resecure the base. Bases have different numbers of strikes, conduits, and repos, based on their design.

Work in Progress: Animations for flag runners, and certain HUD/audio polish remains to be completed. For the time being Repos will be 5 second hacks to convert them to your faction, but we'll be implementing them live with 30 second generator-style overloads so that resecuring bases aren't as quick to pull off.

Below is a list of bases currently converted to Conduit facility captures. Share your feedback on where these captures work well, where they don't, and which bases you'd like to see converted in the future.

Amerish

Indar

Esamir

Hossin

Oshur

Map and Environment

We've also made the following updates to existing continents and bases.

Amerish

Ikanam Biolab

Indar

Lattice Links

Scarred Mesa Skydock

Hvar Databank

Sunken Relay Station

Oshur

Bastion Fleet Carrier

The Bastion Fleet Carrier has received a role adjustment that moves it more toward map control, and makes it a strategic target for opposing empires.

New Commands

Three new commands have been added to the Bastion's repertoire - Lockdown, Assault, and Anchor.

Each of these commands last until the Fleet Carrier issues a new command or is destroyed.

Work in Progress: Animated map indicator icons and relevant codex entries will be added in a later update.

Mauler Cannons

Bastion's Ship to Ship Cannons

Dev Note: The above adjustments make these weapons a bit less of a headache to use.

Graphics Improvements

Texture Improvements

We've polished many of the texture sheets in our game by bringing them more in line with current physically based rendering (PBR) standards, and upping the resolution on our specular textures (they were extremely small,) and increase the shine on certain metallic and glossy surfaces. Adjustments have also been made to pull back the grunge overlays on structures and vehicles where they're overused, and we've made faction colors a bit more vibrant on vehicles as well. These changes intend to push the art style forward while remaining true to the baseline aesthetic.

Water Reflections

Oshur's ocean now looks more... ocean-y, with the addition to water-based reflections. Prior to this, it was difficult to determine exactly where the surface of the water began. You can adjust the quality settings of these water reflections in the Graphics menu.

Screen Space Reflections

Many of the glossy surfaces in the game will now reflect what you see on your screen when the new "Screen Space Reflections" are activated. We refer to this in the Graphics menu as "Object Reflections", the higher the quality, the more detail they'll reflect.

Sky Improvements

Skies across Auraxis have been updated to add more color to the environment, and immerse you in this alien atmosphere. We've also added new "Interior Skies" that allow us to light interior spaces independent of the skies outside, ensuring that we can make the indoor spaces feel like an interior at all times of day.

New Explosions

Many of the on-impact explosions have been received visual revamps. We're targeting not only better visuals, but better performance with these changes overall, and this weekend's PTS update will give us some useful benchmarks.

Anti-Aliasing Options

You now have the option to choose new anti-aliasing options, allowing you to smooth out those jagged edges. We've added options for FXAA, TAA, and FXAA+TAA.

Infantry Balance

Many of the balance adjustments below have been made based on community feedback.

Shotguns

Pandora VX25, AF-57 Piston, AS16 NightHawk, SG-A25 (Empire Automatic Shotguns )

NC05 Jackhammer (NC Heavy Weapon)

Phobos VX86, GD-66 Claw, TRS-12 Uppercut (Empire Pump Shotguns)

Dev Note: This is a heavy swing. These weapons will very likely need to get tuned back into a more usable position once more data comes in.

Deimos VA29, LA39 Bruiser, TAS-16 Blackjack, HSG-400 (Empire Heavy Pump Shotguns)

Dev Note: Similar to the above, this is a heavy nerf. These weapons will likely need to get tuned upward after this update to make them more competitive with the semi-autos.

Non-shotgun Weapon Adjustments

Vanu Sovereignty

Prominence VE4 (Carbine)

VX29 Polaris (LMG)

New Conglomerate

EM1 (LMG)

NC6 Gauss SAW (LMG)

NC6S Gauss SAW S (LMG)

NC6A GODSAW (LMG)

Terran Republic

T5 AMC (Carbine)

T16 Rhino (LMG)

Nanite Systems Operatives

CB-ARX Newton (Carbine)

CB-200 (Carbine)

AR-100 (Assault Rifle)

AR-101 (Assault Rifle)

XMG-200 (LMG)

Misc. Infantry Adjustments

Aegis Shield (NC MAX ability)

Infantry Rocket Launchers

Lock-on infantry launchers, and a few others have received a noteworthy revision.

Dev Note: The addition of this resist type lets us get away from using the "flak" functionality for lock-on launchers in order to deliver their AoE damage separately from the direct damage the weapons deal to ground vehicles. Now, a direct hit delivers the damage, and the AoE triggers explosive splash as you'd expect from a rocket launcher. The resist type has been configured to deal the same damage to ground vehicles as infantry launchers currently do, and more damage to aircraft than it was doing on the previous flak resistance.

Nemesis VSH9, Hawk GD-68, ASP-30 Grounder, LAV-LA (Empire Anti-Air Lockons)

NS Annihilator (Common Pool Lock-on)

NS-R3 Swarm (Common Pool Lock-on)

T2 Striker (TR Rocket Launcher)

Lancer VS22 (VS Rocket Launcher)

Vehicle Balance

Various Main Battle Tank and Lightning cannons have received adjustments based on community feedback.

Vanu Sovereignty

Supernova PC (Magrider)

Supernova FPC (Magrider)

New Conglomerate

Titan-150 HEAT (Vanguard)

Titan-150 AP (Vanguard)

Titan-150 AP (Vanguard)

JGX-12 (Vanguard)

JGX11 (NC Lightning)

Terran Republic

P2-120 HEAT (Prowler)

P2-120 AP (Prowler)

P4-120 Kingsnake (Prowler)

L2-100 Kingsnake (TR Lightning)

Nanite Systems Operatives

CT-135 (Chimera)

CT-102 Satyr (Chimera)

CT-150 Cyclops (Chimera)

Common Pool

L100 Python HEAT (Lightning)

L100 Python AP (Lightning)

Spear Anti-Vehicle Turret (Base Turret)

Dev Note: It's technically a vehicle, right? These weapons get some of their teeth back to make them a bit more worthwhile to use.

Spawn System

Misc. Changes, Fixes, and Additions


Source: Test Server: Announcements (http://forums.daybreakgames.com/ps2/index.php?forums/test-server-announcements.69/)

Title: Re: [PTS] Nov. 04, 2022 - PTS Update (10th Anniversary Record Break)
Post by: TheComposerNC on 04/11/2022, 22:10
WOhoo ASP 3, Good thing I finished the 2nd one today
Title: Re: [PTS] Nov. 04, 2022 - PTS Update (10th Anniversary Record Break)
Post by: FIREOMAR on 04/11/2022, 22:11
really excited about the graphics update especially, game needs to look modern
Title: Re: [PTS] Nov. 04, 2022 - PTS Update (10th Anniversary Record Break)
Post by: Fallengud on 05/11/2022, 00:04
I just love the hidde  striker buff, also a heavy nerf for nc maxes. I wonder what difference the removal of the projectile drag means for the new tank guns
Title: Re: [PTS] Nov. 04, 2022 - PTS Update (10th Anniversary Record Break)
Post by: Stummeursel on 05/11/2022, 11:00
And why they nerv the Saws? aren´t they already hard enough to controll, we don´t need to fix for the elite