The Re4pers - Planetside 2 Outfit on Cobalt

The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 21/01/2022, 23:04

Title: [PTS] Jan. 21, 2022 - Oshur Test Build 02
Post by: PSNews on 21/01/2022, 23:04
Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ (https://forums.daybreakgames.com/ps2/index.php?threads/read-first-test-server-policies-download-link.114038/)
 --
 
 Test Build 02 Commences, Trident Testing Begins
 This next playtest will introduce the massive Trident Relays in their full form. We'd like to know how these bases play, within and without, and how the lattice jumping they create will impact the continent flow. More details on what's been added in this update below.
 
 Playtest Times for Test Build 02
Players who log online during either of these test periods will receive the "Work in Progress II" profile banner attributed to their account after Oshur is released. In order to be eligible, you'll need to log onto PTS character with the same account that you use on Live servers. There's no restriction to how long you need to stay. The tests are expected to last roughly an hour and a half.
 
 How to deliver Feedback
 Once each playtest concludes, we'll be placing a Google Form below with focused questions about your experience. Additionally, we'll unlock this thread for comments after the first playtest begins, and it will remain open until the next PTS update. A Reddit thread will also be provided for folks who prefer to use that venue.
Big Ticket Items in Test Build 02
 We've added a bunch of stuff in Test Build 02, some of which sees a bit more detail here: https://www.planetside2.com/news/testing-the-tridents (https://www.planetside2.com/news/testing-the-tridents)
Known Issues and Works in Progress
Audio Bug Debug Request
 If you hit the "Audio Bug" in-game where your audio drops out, we'd like for you to adjust the "Maximum Audio Channels" down to 64 in your Audio settings, and restart your client. We'll put some entries on the feedback form to find out who is encountering this bug, and we'd like to know if you run into the problem again after adjusting the channels. Knowing the outcome of this will help us narrow down what's causing the bug.
 (https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/236/881.jpg?v=1.0)
 
 Oshur Nitty Gritty Changes
Misc. Changes, Fixes, and Additions
 Squad Beacons
Bastion Fleet Carriers
M14 Banshee
ANT
Lodestar
Wasp
Harasser
Construction-related
QoL

 Oshur Base Updates
 Dekat Interlink
Seapost K12 and K10
Pommel Gardens
Emerald Arboretum
Wellerman Watch
Mirror Bay Watchtower
Wakerift Beachhead
Astira Hydroelectric
Palaso Supply Depot
Fort Arceo
High Ridge Security
Outpost Kalis
Viridian East Terrace
Terran Genetics
Viridian Labs
Title: Re: [PTS] Jan. 21, 2022 - Oshur Test Build 02
Post by: Fallengud on 22/01/2022, 12:42
How was it going?
Title: Re: [PTS] Jan. 21, 2022 - Oshur Test Build 02
Post by: StrikingSpliff on 22/01/2022, 13:03
I had fun with the flail. Wish they had expanded construction.
Title: Re: [PTS] Jan. 21, 2022 - Oshur Test Build 02
Post by: TheComposerNC on 22/01/2022, 13:05
It was good. I am still very excited about oshur, but it is too early to make any calls about  it and we have to see how it does on life.

Some of the bases for infantry fights are cool. My personal highlight: There is an OW Donut on Oshur and if OW gets announced I will scrimm the fuck out of that base.
Title: Re: [PTS] Jan. 21, 2022 - Oshur Test Build 02
Post by: Fallengud on 23/01/2022, 16:15
https://www.youtube.com/watch?v=CGGe2ZNs-2Q