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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 28/04/2021, 02:47

Title: Apr. 28, 2021 - Containment Sites
Post by: PSNews on 28/04/2021, 02:47
All PC servers will come down for the following changes on Wednesday, Apr. 28, at 6:00am PT (3:00pm CEST). Downtime for this update is expected to last up to 3 hours.
 --
 
 
 An unassuming black pistol rests on the large, polished desk, as if part of the décor. He folded his hands neatly.
 
 "May I offer you a drink?" I declined.
 
 An assistant leaves the room and shuts the door quietly behind her.
 
 "I understand the position you are in now may seem unfavorable, but I'd ask you to keep in mind who your creditors were prior." A lump formed in my throat.
 
 "After you have completed the program, your debts will be forgiven. Your family will be looked after in the event that you fail." I glanced down at the papers in front of me.
 
 --
 
 
 
 Chapter 03 - Campaign Finale
 Auraxis celebrates the construction of the first major facility built terrestrially since the war began, a representation of each faction's combined efforts to quell the instability on Esamir.
 
 With the last chapter of our campaign, the roaming energy storm on Esamir has dissipated, now controlled by the new "Containment Sites" that have been constructed. These massive underground facilities bring with them new challenges and gameplay never before seen in PlanetSide 2.
 
 For the PC, this last chapter of The Shattered Warpgate campaign will start May 05, and run through June 30.
 
 While the Campaign will eventually end, Esamir is forever changed, and the Containment Sites are here to stay... or at least until another catastrophe.
 
 (https://i.imgur.com/CyzhwDJ.png)
 
 Containment Site (New Facility)
 The Containment Site is a large scale facility new to Esamir in Chapter 03 of The Shattered Warpgate campaign. There are multiple stages of combat where soldiers will fight around and through the facility. Vehicle combat is emphasized outside of the facility, requiring the destruction of multiple weakpoints to bring down gate shields barring entry. Within the hub of the facility, a destroyable SCU will disable defender spawn locations on the first floor of the facility. Attackers then descend into the lower regions of the facility, fighting for capture points held in the Botany and Reliquary wings, as well as within the Tempest Capacitor. The Botany and Reliquary capture points also activate a spawn rooms for attackers within the facility, allowing them to establish a tenuous foothold within the base. During the fight for capture point control, defenders spawn within the sub-level, and must fight their way back toward the surface to re-secure the facility.
 
 (https://i.imgur.com/e22HyCX.png)
 
 
 Features
 This new facility houses a variety of gameplay elements that are new to Auraxis.
(https://i.imgur.com/mO9sbqf.png)
 A new lattice lane near to the Shattered Warpgate has unlocked, allowing you to fight through the ruins of Stillwater Watch.
 
 Esamir
 Below is a list of the most notable changes, though many bug fixes and adjustments have been made across the map.
New in The Depot
 Hazmat Bundle - 2499 DBC
 Our scientists were hard at work saving Esamir... and building this bundle.
 
 (https://i.imgur.com/nQFK07Z.png)
 Hazmat Bundle contains the following:
Post-Collapse Bundle - 2499 DBC
 What would happen if the nanites shut down? This bundle hazards a guess.
 
 (https://i.imgur.com/3OqDqGW.png)
 Post-Collapse Bundle contains the following:
Cold-Weather Drop Pod - 399 DBC
 A modified Drop Pod shell with an in-built heater for cold-weather deployments.
 (https://i.imgur.com/0QG9p3p.png)
 
 
 Implants
 Symbiote
Phylactery
 This implant has been reworked to move away from the experience counting trigger, and instead does the following:
Heavyweight
 This implant has been reworked to give it a more worthwhile niche and more usability. Instead of the reduced bullet flinch and penalty to movement speed, the penalty has been removed, and it acts as mentioned below:
Misc. Changes, Fixes, and Additions
(https://i.imgur.com/Oa5K0Ib.png)
 Volumetric fog lighting or "god rays" returned with this update.
 
 
 Looking Forward
 Feels like it's been forever since we've had a nice, juicy update to send out. This one has definitely been a bit of a learning experience from our side, and hopefully the wait will have been worth it. The new facility carries with it visual stylings that we can use elsewhere in the future, and has some gameplay experiments that we can integrate with other bases if they end up feeling as intuitive as we'd like them to be. One of the big aspects of the Containment Site's gameplay was trying to bring more "stages" to encounters, so that the gameplay felt more like the siege of a castle than hammering on a spawn room until a capture point flips. The base is meant to accommodate massive populations, and during our first public playtests we had more than 400 players in the same base on Saturday, and more than 500 in the same base on Sunday. Absolutely insane. Thank you to all of the folks who were able to come out and help with the testing, including the focus testing group who gave us targeted feedback behind the scenes. We'll be continuing to polish the remaining visuals of the facility after this release, and will look to squash any remaining bugs with following hotfixes.
 
 After this update, the majority of the team will shift toward working on the NSO update, while a smaller portion of the team will continue on with the New Player Experience that we have targeted for summer. For the new player experience update, we're looking to not only revamp the tutorial, but take a look a new player's experience more holistically. This means we'll be re-evaluating things like the map, the spawn system, how you find a squad or an outfit, what default equipment players have, how players figure out where to go, and so on. The intention is to get us into a better place to onboard new players before another large update hits toward the end of the year... you know, that one including a new continent.
 -Wrel, Lead Designer
Title: Re: Apr. 28, 2021 - Containment Sites
Post by: Wolkenwand on 28/04/2021, 08:34
You sneaky son of a bitch. New continent confirmed
Title: Re: Apr. 28, 2021 - Containment Sites
Post by: Fallengud on 28/04/2021, 09:06
No words on the next OW :(
Title: Re: Apr. 28, 2021 - Containment Sites
Post by: ChargeMaximus on 28/04/2021, 10:34
"Thumper now deals 50% less indirect friendly fire damage"

Best change in this update! I can finally live with HoooooneyBadgenoober not killing me all the time  8)
Title: Re: Apr. 28, 2021 - Containment Sites
Post by: Stummeursel on 28/04/2021, 10:40
They will bring content first, so when content is done they can throw ow at us, so we have something to do
Title: Re: Apr. 28, 2021 - Containment Sites
Post by: Fallengud on 28/04/2021, 10:44
"Thumper now deals 50% less indirect friendly fire damage"

Best change in this update! I can finally live with HoooooneyBadgenoober not killing me all the time  8)

Oh, np, he only has to aim better
Title: Re: Apr. 28, 2021 - Containment Sites
Post by: StrikingSpliff on 28/04/2021, 16:45
no OW news is a bit sad but its sounds like the dev team are working hard on many things. The next update should be good fun.
Title: Re: Apr. 28, 2021 - Containment Sites
Post by: HoneybadgerStoleMyReaver on 28/04/2021, 17:42
I was mostly direct hitting anyway, you're not safer at all :)

Also, i'll grab screenshots of the new camo
Title: Re: Apr. 28, 2021 - Containment Sites
Post by: HoneybadgerStoleMyReaver on 28/04/2021, 17:57
(https://puu.sh/HCe3y/01dac0973d.png)

(https://puu.sh/HCe6b/fef72b2f0c.png)

Those 2 are from the Post-Collapse Bundle

(https://puu.sh/HCe5l/353d09ec84.png)

(https://puu.sh/HCe5K/a123148c9d.png)

Those 2 are from the Hazmat Bundle