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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 01/10/2020, 05:32

Title: Oct. 01, 2020 - The Shattered Warpgate (PC Update)
Post by: PSNews on 01/10/2020, 05:32
Quote
There were warning signs. We rely so much on this technology, and yet understand so little. An inconsistency here, an outage there, the occasional soldier lost forever in the data.
 
We overlooked it all because we had no choice... Did we have a choice? I still haven't heard back from the 50 who were there at the time of collapse. They could be gone, too. Lost forever in the data.
 
Forever in the data.
 
- Amelia Sjera, log entry 0605

The Shattered Warpgate
After months of work, the time has finally come for this massive, multi-faceted update to make its way PlanetSide. With The Shattered Warpgate, we overhaul the icy continent of Esamir, introduce an entirely new Campaign and Mission system, revamp Outfit resource accumulation and War Asset costs, and refine many other aspects of the game as well.
 
(https://i.imgur.com/bOEP0iL.png)
 
Esamir Upheaval
The continent of Esamir has gone through many changes since you last saw it. The Northeastern Warpgate has been destroyed, and in its wake are the time-frozen remains of an ancient Vanu structure, and a vortex of energy pouring into the sky.

(https://i.imgur.com/GSb8jQ7.png)
 
 
Campaigns
With The Shattered Warpgate update, we introduce our first-ever "Campaign" to the game.
The story of The Shattered Warpgate centers around the detonation of a Warpgate in northeastern Esamir. Nanite Systems spearheads the investigation into the mysteries surrounding the event, and enlists the help of soldiers across all empires to help return stability to the land.
 
What's a Campaign?
What's a Chapter?
Campaign Rewards and Equipment
Unlocking the Campaign
 The certification cost of a Campaigns scales with Battle Rank, and players with an active membership gain access automatically. When a Campaign is unlocked, it remains unlocked for all subsequent Chapters, and unlocking a Campaign with certifications must be done per character.
 
Certification Costs per Battle Rank:
We hope you'll find The Shattered Warpgate a welcome change of pace that will cement elements of the existing lore while continuing to create new stories for all to enjoy.
 
(https://i.imgur.com/ZYaIj23.png)
 
 
New Mission System
 Players now have access to an all-new Mission system that offers up daily missions players can complete for rewards.
What's a mission?
Contractors, Rewards, and Rarities
 Each mission is dispensed from a "Contractor" that represents one of the factions in our world.
 While all contractors have the ability to reward experience, boosts, and certifications, there are additional rewards offered based on the contractor.
Missions come in a variety of rarities which represent difficulty, time investment, and intensity. The higher the rarity, the better the rewards for that mission type.
Training Missions
Campaign Side-Missions

(https://i.imgur.com/JRBhWy9.png)
 
Indar Terrain Changes

Sanctuary Changes

(https://i.imgur.com/4Wbg9ec.png)
 
 
Implants
Firestorm

Mentor Chat

War Asset Costs Overhaul
 Changes to Map-based Resource Gain
War Assets now have resource type associations drawn more exclusively with their desirability.
Auraxium-based Assets
Synthium-based Assets
Polystellarite-based Assets
Expedition Values
(https://i.imgur.com/aLHafgV.png)
 
Vehicles
Colossus
Dev Note: We're increasing the survivability of the Colossus' deployment shield significantly, though there will likely need to be additional tuning on a per-type basis following this change.
 
Liberator
Dev Note: These changes allow ESF to more effectively engage Liberator crews, and the health reduction provides and all-around reduction in the staying power a Liberator can have over certain fights. A2A lock-on resistance changes are applied so that the shots to kill versus Tomcats does not see a shots-to-kill change from Live.
 
Nanite Costs
Dev Note: Overdue housekeeping change as Harasser/Lightning have been balanced along similar lines in recent years, and should result in slightly fewer Harassers on the field at any given time.
 
Aspis Anti-Air Phalanx Turret
Dev Note: This returns some of the range that was lost in a previous update, increasing the maximum projectile distance from 450 meters to 750 meters.
 
ESF
Dev Note: These changes result in a slight boost to the effectiveness of this weapon at extreme distances.
 
Havoc Missiles (ESF)
Galaxy and Bastion
Dev Note: For the Galaxy, this is a small change in the realm of being able to survive one extra Tomcat lockon missile, but with a typical repair convoy, this small change should pay dividends for overall survivability. For the Bastion, the goal is to to reduce some of the extreme value lockons currently have against the weakpoints, though these changes don't dethrone the weapon by any means.
 
 
Infantry
MAX
Dev Note: Burster MAX should feel slightly less impotent now when dealing with aircraft.
 
 
Player Studio items
(https://i.imgur.com/tKF5YDT.png)
 
 
Misc. Changes, Fixes, and Additions
 Bug Fixes
Gameplay
Looking Forward
 Welp, that was a massive update. It's difficult to overstate just how much work goes into something like this, and the team has been grinding for months to not only create these new experiences, but also pave the way for future updates in a similar vein. With The Shattered Warpgate, we introduce not only the new Campaign, but also Missions, and that's what I wanted to chime in on for a bit here toward the end. The Mission System is important from a design perspective (at least conceptually, we'll see how it turns out,) because it answers a question that has been asked for years: "What do I do with my session?", or in some cases just "What do I do?"
 
 For those of us who have been playing PlanetSide 2 for many years now, the low-friction drop in and drop out gameplay, and the make-your-own-fun sandbox had a special appeal, but even that was supported by other systems such as Alerts or Directives that provided focus points in our sessions. Directives mainly address the long-term goals for players, while Alerts created more pressing win-conditions. Session goals, however, haven't been explored all that much. Alerts are about the closest things players have to a session goal without creating one of their own, and Alerts aren't available at all times of day. So with Missions, regardless of how much time you have to play in that session, whether it's 2 hours or 30 minutes, we wanted to give you something specific that you could accomplish and feel rewarded for. The system also had the potential to help guide new players through training missions and slower, less intense forms of gameplay as well.
 
 Speaking of new players, I'd like to quickly touch on what we have coming up later this year. As much as it's been talked about it over... forever, the new player experience is actually something we're working toward in the near term. A new tutorial, character select screen, and some surrounding elements are among that which we have on our list. Between a new tutorial and the Missions System, the whole new player experience (and the introduction to the world of Auraxis as a whole,) should end up in a better place. For the time being, the old tutorial has been re-enabled as we determined there was some value there in terms of early retention, despite it not being an ideal introductory experience.
 
 Outfit Wars is also getting some fun changes to it. And by fun changes, I'm really talking about a massive overhaul that will allow more outfits to participate, introduce a proper ranking system, and remove the sandbox qualifier grind that burned players out during the first couple of tests. We'll be talking about this and more in a Livestream here in the nearish future. When we've got a date lined up, we'll let you know.
 
 Thanks everyone, hope you enjoy the update.
 -Wrel, Lead Designer
Title: Re: Oct. 01, 2020 - The Shattered Warpgate (PC Update)
Post by: MrFFF on 01/10/2020, 09:11
I wonder if they forgot the Lib/harraser/lightning changes or they decided to not implement them, and the debuff rockets.
Title: Re: Oct. 01, 2020 - The Shattered Warpgate (PC Update)
Post by: ViljoLehtinen on 01/10/2020, 09:26
I wonder if they forgot the Lib/harraser/lightning changes or they decided to not implement them, and the debuff rockets.

Like Wolken said in the shoutbox, the bot only posted the first part of the changes.

Full details here:

https://forums.daybreakgames.com/ps2/index.php?threads/oct-01-2020-the-shattered-warpgate-pc-update.255399/
Title: Re: Oct. 01, 2020 - The Shattered Warpgate (PC Update)
Post by: AlexisFR on 01/10/2020, 09:31
2250 Certs? It will take me weeks to get it, lol.
Title: Re: Oct. 01, 2020 - The Shattered Warpgate (PC Update)
Post by: Wolkenwand on 01/10/2020, 09:50
Or one really good session  ^^
Title: Re: Oct. 01, 2020 - The Shattered Warpgate (PC Update)
Post by: Fallengud on 01/10/2020, 09:52
Alexis we got squads up every evening, just look for them on TS :)
Title: Re: Oct. 01, 2020 - The Shattered Warpgate (PC Update)
Post by: MrFFF on 01/10/2020, 09:56
Ah, thanks! So seems they made the debuff rockets dumbfire, should give them a nice spot in A2G fights libs got curbstoped as expected. A good time to get into your Reavers! Finally will feel like a air superiority fighter instead a air duel machine and ground pounder. Lib flyers: time to start asking for escorts. Reducing lockon resistance is going to far though... feels like noone wanted that.

"To accommodate the additional rewards through the Mission system, alerts no longer offer ISO-4, A7, or Certs.
Daily Ribbon Bonuses have also been removed."
Again, fuck this. At least the alert changes better be temporary.

"Adjusted Empire Strength to mainly rely on Territory control, instead of base-specific control." Indar: new hope?

"Observer camera can no longer capture vehicle capture points." Lol

Other then that all else seems good! Special mention to "Deployment Shield damage has been reduced by 50% across the board."! We will se how the new assets costs will turn out.

Top on my wish list:
-Stop the terrible game lag on repairs and medic tool channeling.
-i forgot (to be edited later)
Title: Re: Oct. 01, 2020 - The Shattered Warpgate (PC Update)
Post by: Duckyyz on 01/10/2020, 10:54
One thing is for sure. No PlanetSide 2 for me today. Not seeing the update done in 4 hours (as usual with major updates)