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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 19/09/2020, 01:51

Title: [PTS] Test Server Update - Sept. 18, 2020
Post by: PSNews on 19/09/2020, 01:51
PTS has been updated with the following changes.

Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe

The Shattered Warpgate (PTS Update 3)

We're getting closer. As mentioned in our previous PTS updates, we're preparing The Shattered Warpgate to come Live once we've got it into a good state. Until then, we're continuing to patch PTS to focus test different aspects of this update.

There will be no official playtests this week, due to the scope of the changes, though we encourage you to continue sending feedback on missions, bases, and any bugs found thereabouts.

Environment changes

Known environment issues:



Vehicles

Colossus

Dev Note: We're increasing the survivability of the Colossus' deployment shield significantly, though there will likely need to be additional tuning on a per-type basis following this change.

Liberator

Dev Note: These changes bring the Mosquito's Needler, as an example, from 22.4 seconds to kill to 14.4 seconds to kill at optimum range. Tomcat A2A Missiles go from an 8 shot kill to a 7 shot kill, or from 6 shots to burning to 5 shots to burning. Dalton goes from a 4 shot kill to a 3 shot kill. These changes, especially the nosegun resistance, are a fairly significant modification to the current power balance of ESF and Liberator. We will continue to monitor feedback and adjust as needed.

Nanite Costs

Dev Note: Overdue housekeeping change as Harasser/Lightning have been balanced along similar lines in recent years, and should result in slightly fewer Harassers on the field at any given time.

Aspis Anti-Air Phalanx Turret

Dev Note: This returns some of the range that was lost in a previous update, increasing the maximum projectile distance from 450 meters to 750 meters.

Misc. Changes, Fixes, and Additions


Source: Test Server: Announcements (http://forums.daybreakgames.com/ps2/index.php?forums/test-server-announcements.69/)

Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: Fallengud on 19/09/2020, 07:59
The lib and nanite cost changes seem... interesting. For me it seems that they went a bit too extreme in both cases
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: TowerC on 19/09/2020, 12:32
They killed the Lib. From now on, I will go only ESF farming, as BLING will just gank with AA missiles all day.
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: Fallengud on 19/09/2020, 12:46
The nose gun buff is much more significant, they decreased time to kill with cc 30%. Probably this is not the final version
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: TheTry on 19/09/2020, 23:16
The nanite changes to harassers and lightnings are completly justified though. It is currently almost impossible to run out of nanites using harassers
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: Fallengud on 20/09/2020, 09:31
The nanite changes to harassers and lightnings are completly justified though. It is currently almost impossible to run out of nanites using harassers

I can manage it, even with membership, suicide harassers + c4-s are not cheap :D
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: Smekis256 on 21/09/2020, 23:43
They killed the Lib. From now on, I will go only ESF farming, as BLING will just gank with AA missiles all day.

yeh, the liberator will only be able to survive 99 ICBMS instead of 100.
honestly these changes are a long time coming but i'm disappointed not to see any buffs to Bursters etc.
and the lightning change is unnecessary, combined with ASP 30% discount and module another 30% is gonna be bonkers.
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: PandaFraHelvete on 22/09/2020, 00:40
IMO the liberator should have either fire supress or composite armor, but if they do that, all vehicles should get the same treatment, so the nerf was needed, never understood how that vehicle was able to withstand AP rounds and AA at the same time.
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: TheTry on 22/09/2020, 00:50
Smekis, asp and modules don't stack... and considering that lightnings aren't exactly dominating vehicle gameplay the impact should be rather small.
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: Smekis256 on 22/09/2020, 01:45
Smekis, asp and modules don't stack... and considering that lightnings aren't exactly dominating vehicle gameplay the impact should be rather small.
they do stack how else do you explain my 225 nanite vanguard?
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: Nico101 on 22/09/2020, 01:46
About fucking time, The Lib is just a power house compared to an MBT, Should be like it used to be, Strong Firepower but easy to shoot down. Fed up of shooting the lib with 2 ap shells and it just pisses off with no fucks given.
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: IntegrityNC on 22/09/2020, 13:57
As someone who has done a lot of libbing and was actually pro- its nerf, this is way too far. The nose gun resistance alone is a huge change that would drastically alter the power balance in air play. add in havoc missiles, health pool reduction and the buff to phalanx turrets, and the lib (and rep gals) basically won't exist next patch.

The funny thing about it is, when there's no ESFs/phalanx around, tanks will still be just as vulnerable to libs. The a2g balance hasn't really changed at all. Off-hours libs will still be just as annoying. It's just that all heavy air is now going to get bodied on prime time and be completely useless.
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: MrFFF on 22/09/2020, 14:08
I guess that the hp reduction will help skyguards and all other A2G out though. Even if its not substantial enough its better to do the changes incrementally over multiple patches. Personally i would like if the ESF would be an actual air superiority fighter not not only a jousting rig and a ground ponder
Poor libs though...
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: IntegrityNC on 22/09/2020, 15:17
With the other changes also in mind I'd say the lib nerfs are too substantial, not the opposite. I think we're going to see a serious reduction in diversity in the air game with this patch. Pretty much only the ESF seems practically viable now. And even then, you're going to get sniped at render range by turret mains, 24/7. The changes honestly just seem very poorly thought-through to me.
Title: Re: [PTS] Test Server Update - Sept. 18, 2020
Post by: Fallengud on 22/09/2020, 15:39
(https://i.imgflip.com/4fuyi9.jpg)