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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 16/06/2020, 20:16

Title: June 17, 2020 - Enter: Colossus (PC Update)
Post by: PSNews on 16/06/2020, 20:16
PC servers will come down Wednesday, June 17, 2020, at 6am PT (1pm GMT), for the game update below. Downtime is expected to last up to two hours.

"Reactor priming. Commencing exercise Bravo 2, Skylance field deployment."

The vehicle settled for a brief moment, as if to take a breath. Pneumatic stabilizers anchored themselves into the sand below as the scraping of metal and whirring of mechanical gears signaled the main cannon's transformation.

"Reactor at critical mass. Skylance operational at all levels, no issues with deployment. Commencing exercise Bravo 3, Skylance firing test."

- Communications log of an unknown Nanite Systems operator.

Colossus Tank

The Colossus Heavy Tank, a massive, 5-seated combat platform, has been deployed to the battlefields of Auraxis. Capable of transforming into a powerful anti-Bastion Skylance Battery, a deployed Colossus emits a hardened shield bubble that can protect allies nearby. Advanced Nanite Transports (or ANTs) can also assist the Colossus by restocking its deployed shield with the Cortium that powers it.

The Skylance fires a piercing beam that passes through vehicles, and can strike any of the Bastion Fleet Carrier's weakpoints from the ground, and a special HUD assists in targeting. The strength of the Skylance is so powerful that it damages the Colossus' structural integrity while doing so, requiring allied support to keep the vehicle operational.

Outfits construct this vehicle as a War Asset within the Outfit Armory, and deploy it from special terminals located at allied Warpgates and Tech Plants. Each Colossus can be customized by the operator, and a variety of weapons and enhancements are available to unlock with the Outfit-based Merit currency.

[img alt=[IMG]]https://i.imgur.com/6FShFKS.jpg

Outfit Logs

Outfits now have access to a "Logs" page that keeps track of notable Outfit events, like recruiting members, crafting and deploying War Assets, and capturing bases for your outfit.

[img alt=[IMG]]https://i.imgur.com/XMZ86D5.png

Facility Modules

We've expanded upon the War Asset system to bring a new type of strategic element to Auraxis.

[img alt=[IMG]]https://i.imgur.com/Lim1vjH.png

Outfits can now craft Facility Modules that impart region-wide benefits, and most previously existing facility benefits have been rolled into this new feature.

Current Facility Modules available:

As a part of this feature's introduction, we've adjusted the rules for spawning MBT and Liberator.

[img alt=[IMG]]https://i.imgur.com/QbuDZOb.png

Assets are deployed through the Waypoint system.

[img alt=[IMG]]https://i.imgur.com/4cCicST.png

You can see which benefits are active at a facility through the TAB key scoreboard.

Bastion Fleet Carrier

Resistances

Dev Note: Changes here should make the Bastion a more susceptible to chip damage, and increases damage from more weapon types.

Bug Fixes

Merit Deployables

Flash XS-1

The Flash XS-1 now uses a schematic like other Merit items, and can be restocked from the loadout screen.

Aux Spitfire

We've replaced the Aux Spitfire with the Ordnance Dampener tactical slot equipment.

Ordnance Dampener

While near a deployed Ordnance Dampener, allied infantry receive rank 1 Flak Armor, and allied MAX units receive Rank 1 Ordnance Armor.

[img alt=[IMG]]https://i.imgur.com/HM1GvVg.jpg

Infantry Updates

New Weapons

Combat intensifies as new armaments are deployed to the front lines.

[img alt=[IMG]]https://i.imgur.com/ejCuoSl.jpg

NS-66 Punisher (Common Pool SMG)

The Punisher is a next-gen PDW built with close-quarters aggression in mind. The in-built underbarrel fires fragmentation grenades, and can be adapted to fire class-specific ammunition instead.

Class Underbarrel archetypes:

[img alt=[IMG]]https://i.imgur.com/ODZWKLZ.png

NS-06 Thumper SE (Common Pool Heavy Weapon)

[img alt=[IMG]]https://i.imgur.com/93TRvWt.jpg

Adjustments

NS-30 Tranquility (Black Market Battle Rifle)

Dev Note: These changes primarily change the weapon's effectiveness at long range so that it's not competing directly with semi-auto sniper rifles.

Rocklet Rifle (Light Assault Tool)

Dev Note: Reload speed increases no longer affect the Rocklet Rifle in unintended ways (ie. hyper reload speeds.) A consequence of this fix was that Typhoon Rocklet implementation had to be reworked (though players should see no gameplay impact,) and Locklets had to be replaced as an option.

NSX Tanto (Common Pool Carbine)

Dev Note: The excessive hipfire penalty on the Tanto was originally meant to offset its higher-than-normal starting accuracy, but we've peeled that penalty back as it has enough counterbalances elsewhere.

NSX Daimyo (Common Pool Sniper Rifle)

Dev Note: We're reducing the extremes between bodyshots and headshots a bit so the reliance on the Daimyo's unique headshot multiplier is lessened, though it will remain incapable of a 3 bodyshot kill at maximum damage range.

Hunter QCX (Common Pool Sidearm)

Dev Note: We've done some cleanup on the Hunter crossbow's attachments. Explosive Bolts' unnaturally high damage against certain targets is brought to be more in line with the weapon's intended functions. Additionally, we're stepping away from the spammability of smoke on this weapon to encourage the use of alternatives.

Underbarrel Smoke (Underbarrel Attachment)

Dev Note: Some weapons shared this reload time already, but we've done a pass to put the others in parity. This change matches the reload times with underbarrel grenade launchers.

Recon Detection Device (Infiltrator Tool)

Infradine (Black Market Consumable)

Flash and Quick-Det Flash Grenades (Light Assault)

Concussion Grenades (Heavy Assault)

Revenant (Implant)

Failsafe (Implant)

Survivalist (Implant)

Misc. Infantry

Misc. Changes, Fixes, and Additions

High Priority

Sanctuary and Desolation

Black Market

Weapons, Skills, and FX

UI

Bases and Continents

War Assets and Merit Deployables


Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)