The Re4pers - Planetside 2 Outfit on Cobalt

The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 10/03/2020, 19:16

Title: [11/03/2020,23:00 CET] Escalation Update EU Release
Post by: PSNews on 10/03/2020, 19:16
Quote
"Our worship has afforded us this opportunity," stated an elderly voice, more akin to that of cold metal than a human being.
 
 "Yes Prefect, the next wormhole will open in less than eight hours. We have assembled our forces and are ready for the journey," replied Acolyte Joselin with youthful exuberance.
 
 Prefect Armus remained unmoved, as if alone in his thoughts, "A chance to prove ourselves among they who seed the stars. We will put the squabbles of Auraxis behind us, and the future of humanity ahead."

 (https://i.imgur.com/FlhbLNT.jpg)
 
Welcome to Escalation
We're excited to bring to you one of the largest updates in PlanetSide 2's seven-year history. If you're new to the game, or are a returning veteran, we welcome you to the fight for Auraxis. Outfits (or guilds/clans in other games) are an important part of the game's ecosystem, as they help acclimate new players to this grueling, endless war, and empower the strategic gameplay that sets PlanetSide 2 apart from other shooters. With the Escalation update, we sought to elevate Outfits and the communities that surround them by offering a new metagame atop the day-to-day war on Auraxis, a new system of Outfit armaments that we will continue to expand upon in the future, and a competitive space for Outfits who are driven to prove themselves the best on their server. With that said, let's go through the new features and content available with Escalation.
 
 Bastion Fleet Carrier
 An Empire's might and determination, symbolized in metal and voiced through cannon fire. The Bastion Fleet Carrier descends from orbit, ready to wage war across the battlefields of Auraxis.
 (https://i.imgur.com/G1W5Sgx.jpg)
Calling your Bastion
(https://i.imgur.com/RQ8zkGm.jpg)
 
 Manning your Stations
Taking it Down

 War Assets and the Outfit Armory
 We've retooled the Outfit page, and centered it in the middle of the Nav bar. If you aren't a part of an Outfit, you can still click this button and be brought to the Outfit finder. If you are in an Outfit, we've got some new goodies to show you.
 
 (https://i.imgur.com/gZWGqdk.png)
 
 Ever wanted to call in some vehicle support from orbit? Outfits are now equipped with new tools to impact the flow of battle, offer more strategic control, and add depth and variety to every soldier's gameplay experience.
 (https://i.imgur.com/HAhf1AK.jpg)
 
 These War Assets are crafted on the new the Outfit Armory page using resources your Outfit has secured through battle. Some example assets include:
War Assets take time and resources to craft, and Outfit leaders will have the ability to grant privileges to their Outfit members to craft and/or deploy these Assets and turn the tides of battle!
 (https://i.imgur.com/fPZeEIq.jpg)
 
 In addition, we've given Outfits the ability to control which ranks are allowed to craft and use different assets of different types, and we've added three new customizeable ranks for added control.
 (https://i.imgur.com/9PZlGiw.png)
 
 
 Securing Outfit Resources
 On the map screen, players will see new Outfit-based resources associated with each territory. These resources come in three rarities, Auraxium (common,) Synthium (uncommon,) Polystellarite (rare.)
 (https://i.imgur.com/Nv3Ijye.png)
 
 Capturing a base will always yield an amount of Auraxium, while claiming it for your Outfit will provide the resource ticks shown on the map every 5 minutes.
 (https://i.imgur.com/rZwlLjV.jpg)
 
 Claiming territory for your Outfit is important, as it keeps your resources stocked, and is also amplified when starting or winning the Meltdown continent alert.
In addition, Expeditions can be crafted in the Outfit Armory that, for a small investment and some time, reward you with resources of a higher rarity.
 Expeditions must be claimed in the Nascent Expeditions office on Sanctuary.
 
 Sanctuary
 Nanite Systems welcomes you to Sanctuary, a neutral home for the war weary, a place of trade, and a staging point for future exploration and expansion. While in Sanctuary, all factions and allegiances are able to occupy the same space. Weapon use, and damage in general, is disabled in this zone.
 (https://i.imgur.com/7uO6Nb1.jpg)
 
 Areas
 Sanctuary launches with two main areas, the Atrium, and Central Operations.
(https://i.imgur.com/BcuxKly.jpg)
 
 Marketplace
 Various vendors and representatives can be found on board Sanctuary.
 
 Purchase Rare Weapons and Equipment.
 In the shop to the left, players can find SPRK-33, a vendor that deals in the new A7 currency.
 (https://i.imgur.com/b0SYMGg.jpg)
 
 Throughout the world, players will occasionally find loose data that, once decrypted, can be collected for A7.
 Participating in a Meltdown Alert will also give players A7 based on how much time they've spent in the Alert. The victorious faction receives more, so fight your hardest.
 (https://i.imgur.com/yxIU75B.jpg)
 
 Trade Outfit Resources and claim completed Expeditions.
 In the center shop, players will find a Nascent Expeditions Rep. and an Expedition Coordinator that both deal with Outfit Resources.
 (https://i.imgur.com/26Iym60.jpg)
 The Nascent Rep. allows for the trading of Outfit Resource types, converting them to greater or lesser rarities for a cost.
 The Expedition Coordinator will debrief Outfits who have completed Expeditions, rewarding them with Outfit Resources.
 
 Join an Outfit and purchase Outfit Equipment, Cosmetics, and Boosts.
 In the shop on the right, players will find an Outfit Recruiter and an Outfit Quartermaster that uses Loyalty and Merit to offer equipment to players in Outfits.
 (https://i.imgur.com/AhurwXV.jpg)
 
 While in an Outfit, each player now gains Loyalty by capturing and defending bases with their Outfit members (a reasonable force of enemies are required at these bases in order to count toward progress.)
 Loyalty acts similarly to Battle Rank, in that it increases over time, and isn't spent like a currency. The higher the Loyalty Rank of a player, the more Outfit Quartermaster items they'll have access to. Loyalty decays slowly over time, so be sure to keep showing up for Ops Night.
 (https://i.imgur.com/3PwTCsA.jpg)
 
 Alongside Outfit Loyalty, Merit is earned in much the same way. Capturing and Defending bases with your Outfit provides Merit, a currency that can then be exchanged with the Outfit Quartermaster for boosts, equipment, and cosmetics.
 
 
 
 Outfit Wars
 In recent months, a small, short-lived wormhole had begun periodically appearing near the planet of Auraxis. Over time, the timing and placement became somewhat predictable, enticing Empires to venture through with expeditionary forces, eager to explore or claim what was hidden beyond.
 
 Outfits now have access to a new competitive environment taking place on a new zone called Desolation. Desolation is amidst an asteroid belt harboring ancient Vanu obelisks, far from the war on Auraxis.
 (https://i.imgur.com/ZvXezkQ.jpg)
 
 Each cycle allows Outfits to enlist, qualify, prepare, and compete once per month in a three-way skirmish hosting the most influential Outfits.
 (https://i.imgur.com/44ISP1n.jpg)
 
 Enlist
Qualify
Prepare
Compete (War)
(https://i.imgur.com/xmcbRWd.jpg)
 
 
 
 Empire Strength and Continent Meta
 To accommodate a more map-driven metagame, we've stepped away from the mid-continent events system, and made some changes to how Empire Strength is gained as the continent progresses. We may return with a replacement for events in the future, depending on how the Live gameplay turns out, but we'd want something more conducive to the map-based objectives of the game before doing so.
(https://i.imgur.com/KSZyR6g.png)
 
 
 Misc. Fixes, Changes, and Additions
Looking Forward
 Heyyyyy there, folks. It's been a long road to this point, and it feels like it's all been a bit of a blur at the same time. We're finally ready to introduce the Escalation update to you, which is the culmination of an absurd amount of time and effort committed by the new team. The hype drummed up for this update is well beyond what we expected, and the community's help supporting and promoting the title and the team has been more than we could have asked for. Escalation is important, not only for the state of the game, but also to set some new expectations for what you can see from us moving forward. You've noticed us interacting with the community more often than we have in the past, staying more transparent about what we're working on currently, and about what problems have been popping up here and there, and we've been taking more advantage of the public test server and private test groups as well. The team here wants to do great things with PlanetSide 2, and over the coming year, we intend to prove that out in the form of a better content cadence, revisiting bugs and unfinished systems, and dropping larger updates like this one every so often to keep players looking back our direction, regardless of what they're playing at the time. We'll get a chance to talk about future plans in later streams, so until then, thanks for playing, and enjoy Escalation.
Title: Re: March 11, 2020 - Escalation (PC Mega-Update)
Post by: FelixTheLion on 11/03/2020, 02:20

[...]

Outfit Wars

In recent months, a small, short-lived wormhole had begun periodically appearing near the planet of Auraxis. Over time, the timing and placement became somewhat predictable, enticing Empires to venture through with expeditionary forces, eager to explore or claim what was hidden beyond.

Outfits now have access to a new competitive environment taking place on a new zone called Desolation. Desolation is amidst an asteroid belt harboring ancient Vanu obelisks, far from the war on Auraxis.

(https://i.imgur.com/ZvXezkQ.jpg)

Each cycle allows Outfits to enlist, qualify, prepare, and compete once per month in a three-way skirmish hosting the most influential Outfits.

(https://i.imgur.com/44ISP1n.jpg)
Enlist

  • During the Enlistment phase, players are given the opportunity to opt-in to the Qualification phase, where scoring will take place.
  • Enlistment requires a modest resource investment to fund your trip through the wormhole.
Qualify

  • When the qualify phase begins, all enlisted Outfits will then scramble to capture and claim territory to earn points on the scoreboard.
  • The outfits with the highest scores from each faction will be pitted against one another during the competition.
  • There are three brackets (gold, silver, bronze,) which means that, at most, up to 9 outfits (top 3 from each faction,) may participate in the war.
Prepare

  • The prepare phase gives Outfits an opportunity to rally their members, and a finally chance to craft more War Assets to take with them for the trip to Desolation.
Compete (War)

  • When the war phase begins, players can join the Desolation zone by opening the Outfit Wars UI window in the Outfit Menu, or by going to the World Map screen.
  • An Alert will then trigger on Desolation where Outfits attempt to capture and control as much territory as possible, which earns them points over time.
  • The Outfit with the most points at the end of the Alert (or the first to 500 points,) wins additional resources, rewards, and glory for their Empire.

(https://i.imgur.com/xmcbRWd.jpg)


[...]



Sounds like something we should give our best to dominate this.
Title: Re: March 11, 2020 - Escalation (PC Mega-Update)
Post by: MrFFF on 11/03/2020, 09:25
I really, really hope that changing the Server location/service will fix my warping lag problems and alow me to stream again.

Orange can go burn in ISP hell, dont fall for it if You want to play Planetside
Title: Re: March 11, 2020 - Escalation (PC Mega-Update)
Post by: Claygolem on 11/03/2020, 11:40
This one is <3

"Cloaked infantry/vehicles can no longer capture control points."

C point on Quartz Ridge has 471 good hiding spots for a stalker infiltrator. I have spent 15 minute holds on that point where we had stalkers we never.. ever found. I've spent 10 minutes running around that point, looking for that one infiltrator holding the point contested. With a darklight flashlight. And never.. ever... found him. And it makes absolutely zero to no sense that you can "control" anything by being hidden.