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The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 09/01/2020, 23:52

Title: [PTS] January 9, 2020 - PTS Update
Post by: PSNews on 09/01/2020, 23:52
Continent Rotation and Empire Strength

Territory now matters at all times, as each empire gains strength when key facilities are captured, and when continent events are won.

When a faction reaches 100 Empire Strength or more, a Meltdown alert fires off (provided no other events are currently active,) and the victorious faction will lock the continent.

Empire Strength is earned as follows.

Prior to this change, continents were standardized at 3 continent events (like Aerial Anomalies, Maximum Pressure, Gaining Ground,) before requiring 41% territory control from a single faction in order to trigger an end-of-continent Meltdown alert. With this update, factions can force continents to turn over more quickly by completing strategic map goals, and continent event wins will progress players toward the final battle over a continent.

Koltyr

Dev Note: Koltyr has been in kind of a weird spot, in addition to being plagued with technical issues. As a VR zone, it often stood as more confusing for new players than helpful as its intended testing ground. In a future update we'll be converting Koltyr to a standard combat continent that opens and closes during off-peak hours. This should help reduce the frustration of finding and sustaining combat in times of low population, and add some gameplay variety for our nocturnal players.

Infantry

T7 Mini-Chaingun (Terran Republic Heavy Weapon)

Revive Grenade(Combat Medic)

Proximity Mine(NSO Engineer/Infiltrator utility)

Tank Mine (NSO Engineer)

MAX and Defector

Nanite Auto-Repair (Defensive Slot)

Dev Note: Rarely in competition Kinetic Armor and Ordnance Armor, Nanite Auto-Repair has received a buff.

Defector (NSO Infantry Unit)

General

Weapons

Grenade Printer (Primary Weapon)

Defector Claws(Melee Weapon)

Abilities

Time Bomb

Seraph Shield

Defensive Slot

Ablation Mesh

Hypermatic Servos

Javelin (NSO Ground Vehicle)

General

Performance Slot

Dev Note: We've made some adjustments to the chassis options to more dramatically alter how each of them makes the Javelin performs.

Misc. Fixes, Changes, and Additions


Source: Test Server: Announcements (http://forums.daybreakgames.com/ps2/index.php?forums/test-server-announcements.69/)

Title: Re: [PTS] January 9, 2020 - PTS Update
Post by: Wolverane on 10/01/2020, 03:32
Really interesting Defector stuff. I'm very glad they're expanding on the class.

The iframe looks interesting; I can't really see it being useful outside of surviving being C4'd, but that alone is a cool reason to use that passive.
Also very cool that there's more ways to be fast with the defector. General movespeed buffs plus the new passive slot choice for big movespeed buffs. I can't wait to use this stuff!
Title: Re: [PTS] January 9, 2020 - PTS Update
Post by: DumpDeadHUN on 10/01/2020, 09:17
I climbed with defector on the roof of to alloys then from safe distance I just spammed the grande on th the sundie deployed behind the rocks .... Broken
Title: Re: [PTS] January 9, 2020 - PTS Update
Post by: MrFFF on 10/01/2020, 10:18
It does heavy vehicle damga? Is it substantial?
Title: Re: [PTS] January 9, 2020 - PTS Update
Post by: DerWiedergaenger on 10/01/2020, 10:43
Continent Rotation and Empire Strength

Territory now matters at all times, as each empire gains strength when key facilities are captured, and when continent events are won.

When a faction reaches 100 Empire Strength or more, a Meltdown alert fires off (provided no other events are currently active,) and the victorious faction will lock the continent.

Empire Strength is earned as follows.

  • Maintaining a link to an enemy Warpgate is worth 50 strength, and linking to both is an immediate 100.
  • Owning the center base is worth 15 strength (or 30 on Esamir).
  • Owning a major facility is worth 15 strength (or 20 on Esamir).
  • Each continent-event win is worth 10 strength. Event wins will stack toward your total strength score.


Welcome back victory Points :D
Title: Re: [PTS] January 9, 2020 - PTS Update
Post by: MrFFF on 10/01/2020, 10:48
Seems like a reaction to the recent Eternal Indar complaints that are in fashion right now. Seems they jumping on the ball faster then usually witch is good.
Title: Re: [PTS] January 9, 2020 - PTS Update
Post by: Stummeursel on 10/01/2020, 21:29
As Platoonleader i like it to go for more strategic targeting of big facilatys or even tactic warpgate.
Especelly on Esamir it makes some bases more important (Heaven Outpost, the one with the east lane from rime analytics).

sorry for mistakes got like 1,5 liter of beer already!
Title: Re: [PTS] January 9, 2020 - PTS Update
Post by: Fallengud on 11/01/2020, 13:04
These are not VPs. They are only necessary to start the good ol' meltdown. Actually kinda a good idea