The Re4pers - Planetside 2 Outfit on Cobalt

The Re4pers => Planetside 2 News => Planetside 2 - Update Notes => Topic started by: PSNews on 16/10/2019, 02:55

Title: Oct. 16, 2019 - Nanite of the Living Dead 6 - Revenge of the Unsown
Post by: PSNews on 16/10/2019, 02:55
PC servers will be taken offline on Wednesday, October 16, 2019 at 12:00pm PT for maintenance. Downtime is expected to last up to 3 hours.

[img alt=[IMG]]https://i.imgur.com/o6T8UDu.jpg

Halloween Event - Oct. 16 through Nov. 8

A cool night sky falls upon Auraxis, dark and heavy. The ground beneath you begins to till and toil, as if shivering with anticipation. Is it a sign? Has the ancient Vanu technology beneath the planet sprung to life once again? Or is it something more sinister...

This year's Halloween event will start Oct. 16 (when servers come back online), and end Nov. 8 (11:59pm PT).

New Seasonal Directive

We've got a new Directive lineup with new rewards, and revision to pumpkin hunting, and new seasonal items.

[img alt=[IMG]]https://i.imgur.com/OoCb9xk.png

Pumpkins Everywhere!

[img alt=[IMG]]https://i.imgur.com/TCxDiPs.jpg

Space Pumpkin Seeds



Seasonal Items

In addition to pumpkins yielding rewards, we've also opened up many of the old Halloween cosmetics to be purchased via Daybreak Cash in the Depot.

Players will find the following items available there.



New Weapons

We've released new assault rifles for VS/NC/TR! Each of these weapons will be available in the Depot with accompanying Fully Loaded bundles.

VE-A1 Lacerta (Vanu Sovereignty - Assault Rifle)

The Lacerta assault rifle syncs an accurate, three round burst to a moderate refire rate, and creates a melodic barrage of plasma, perfect for mid-range engagements.

[img alt=[IMG]]https://i.imgur.com/899Jy2j.png

MG-A1 Arbalest (Terran Republic - Assault Rifle)

Designed as an alternative to the popular SABR-13 assault rifle, the Arbalest fires concentrated, 6-round bursts with low recoil and high takedown potential at mid-range.

[img alt=[IMG]]https://i.imgur.com/4mKOruZ.png

MGR-A1 Vanquisher (New Conglomerate - Assault Rifle)

The Vanquisher's performance is defined by its excellent stopping power over distance, delivered through a low recoil, three-round burst.

[img alt=[IMG]]https://i.imgur.com/rD8KbE0.png

UI Changes and Fixes



Bounties



Infantry

Frag Grenade (All factions)

Dev Note: Frag Grenades often sting, but rarely kill. These damage changes increase the consistency of the explosive a bit more. The new explosion visuals are intended to add a bit more faction identity to each grenade.

Sticky Grenade (All factions)

Dev Note: Sticky Grenades already do 800 damage to stuck targets, in addition to the normal 1275 blast damage. We want to create more of a tradeoff with the standard Frag, and reducing the outer explosion area will require players to be a bit more accurate.

NS-03 Thumper (Common Pool Heavy Weapon)

Dev Note: We've pulled back some of the downsides of the weapon to make it more worthy of use in more situations.

VE-S Canis (VS SMG)

Dev Note: Holding down the trigger will cap out the cone of fire bloom at around half way through the magazine when used with an advanced laser sight, and earlier without, leaning a bit harder into the weapon's spinup characteristics.

NS-61 Emissary (Common Pool Sidearm)

Dev Note: Small increase in damage here for skillful shots to give it more desirability among alternatives.

Vehicles

Reload Certifications

We're doing a wide sweep on reload speed certifications, and are converting them to percentage-based buffs. The weapons listed below will be capped at 10% reload speed at max rank, which for some weapons is a power reduction.

The scaling for these cert lines is now heavily weighted toward the first levels so that new players have less required investment to compete with other maxed out vehicles.

We will continue rolling out percentage-based refactors to all weapons as we iterate through them, but for the time being, the weapons impacted are listed below.



MBT, Lightning, Sunderer, ANT (All factions)

Dev Note: This shifts up all of the light anti-armor based weaponry's power level against heavily armored vehicles a bit, which currently tend to be some of the less popular weapons in the game. This change also gives Harassers more of an edge against the targets listed.

ESF

Dev Note: With the introduction of the Wyrm, and the efficacy of A2A missile setups, ESF now have more powerful counters to solo Liberators, and have re-enabled one-shot kills with the Dalton against non-composite ESF, and made the vehicles slightly more vulnerable to gatling gun style weaponry. The increase in A2G warhead resistance gives ESF doesn't impact most A2G warhead weapons in a meaningful way, but sets Dalton up for changes we're making further down.

Liberator

Dev Note: With the Liberator's integrated afterburner, added bottom armor, and now "free" fire suppression, players felt the Liberator was too tanky, and became less interesting to fight both with ESF and other Liberators. So for the time being, we've reverted the bottom armor change, and can consider bringing it back as a Defensive slot option if the demand is high enough. The air to ground resistance reduction will help, alongside changes below, with Liberator versus Liberator fights, and add a bit more power to Hornet Missiles, for ESF who want to risk getting closer to the vehicle.

Dalton (Liberator Bellygun)

Dev Note: Due to extensive community feedback regarding this weapon, we've made some significant changes to the Dalton. In 1v1 Liberator versus Liberator confrontations, shots to kill will be brought from a 5/6 shot burning/kill (or 6/7 shot burning/kill with all bottom armor shots) to a 3/4 shot burning/kill from all angles. Non-composite armor ESF will once again be one-shotted when struck. We've also lengthened the reload time of this weapon and increased the damage to emphasize its power, and reward skillful aim over spam.

Dual-75 Duster (Liberator Bellygun)

Dev Note: This change buffs the direct-hit damage on the Duster against armored ground targets, increasing the versatility of the weapon.

VLG (Valkyrie Nosegun)

Dev Note: The reload speed certification was overlooked when the VLG was buffed some updates ago, we're reeling that in to be in line with other weapons, and slightly reducing the base reload speed of the weapon.

Bulldog and Fury (Sunderer/ANT)



M60-A Bulldog (Galaxy)



M60-G Bulldog (Harasser)


M60-G Bulldog (ANT)


M60-G Bulldog (Sunderer)

Dev Note: The Bulldog changes listed above are meant to provide some more stopping power on direct hits, especially more against lightly armored vehicles. Magazine sizes have been decreased to counterbalance the overall damage output.

M4-F Pillager (TR Flash Weapon)

Dev Note: This weapon gets a bit stronger with the Light Anti-Armor resistance changes to heavily armored vehicles, but the main issue we're addressing for the time being is the limited ammunition capacity. We've noted the performance hit caused by firing the weapon, and are looking to address that as soon as we can.

Misc. Changes, Fixes, Additions



Player Studio



Known Issues



Looking forward

Hey there, folks.

The Halloween directive got off to a false start earlier this week, and that's due to some old data not being purged back when we started work on the new directive line in September. If you've unlocked any rewards from that fake directive line (using rewards from last year,) those items stay on your account, but the progress will not carry over toward the new directive that starts this Friday. Blank slate and new rewards for everyone.

We've done a fairly sizable pass on vehicle weapons based on community feedback. Some of that will still need adjustment in later updates (Bulldog's magazine cert line probably shouldn't double the magazine size,) and we'll continue to look at future feedback for tuning.

Sanctuary is still on the way, and may be able to make it in for the Anniversary, but a lot of that will be contingent on getting the Mandate system finished and implemented as well. Mandates can definitely go Live without Sanctuary, but not the other way around, as a lot of what Sanctuary is is a hub for players to come back to, and Mandates facilitate a lot of that cycle.

Kind of light on commentary this update, but we'll more than make up for it in November.

-Wrel, Lead Designer, PlanetSide 2

Source: Game Update Notes (http://forums.daybreakgames.com/ps2/index.php?forums/game-update-notes.73/)